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View Full Version : How to add Replay Value to AC



naran6142
08-21-2011, 10:48 AM
Ok so after reading a recent thread about the sync system, it seem that most people have some issue with it whether big or small.

the sync system was added to put more replay value in the game

so how do you guys think ubi can add replay value to AC

i was think of a scoring system like in the MP, where you get scored based on how you kill your targets. and it could be justify by saying that the guys outside of the animus are judging your skill as an assassin.

naran6142
08-21-2011, 10:48 AM
Ok so after reading a recent thread about the sync system, it seem that most people have some issue with it whether big or small.

the sync system was added to put more replay value in the game

so how do you guys think ubi can add replay value to AC

i was think of a scoring system like in the MP, where you get scored based on how you kill your targets. and it could be justify by saying that the guys outside of the animus are judging your skill as an assassin.

dxsxhxcx
08-21-2011, 11:33 AM
they should bring back the investigations from AC1 and make them change the place where we'll be able to kill our main target...

example:

today we have only a default place to kill our target.


doing these investigations we could find another place where our target would be before he is in this default place, in this place that we found doing the investigations, there would be a chance to fail (if we were detected, the target would try to escape) on this mission, what would increase the number of guards/difficulty when we try to kill our target the next time (in the default place)...

ProdiGurl
08-21-2011, 11:41 AM
I would love more of a strategy element to the game - when I first played ACB I loved that you 'rebuild rome' by buying the sites & reopening it to the public.

You could have sort of a system where you have to set up people to make your new weapons - work missions to buy things for new inventions you can use -
like in Fallout 3 you would be able to find items to put together to make your own make-shift weapons that do certain damage to enemies... etc.

Or Traders on the streets you can trade items with? Stuff like that.
But it's possible alot of people wouldn't be into that type of thing too. I personally enjoy building things up.
I think that's why I loved the Towers & recruiting assassins to level them up. Same concept.

ProdiGurl
08-21-2011, 11:44 AM
One thing is for sure, once you play long enough, you have so much money that you don't even need it anymore and that takes some of the greedy joy out of it to an extent.

Blind2Society
08-21-2011, 11:45 AM
Fallout is the epitome of replay value. If any game wants to add replay value they need only to look at Fallout.

itsamea-mario
08-21-2011, 12:07 PM
I think these random events should add at least a little replay value.

ShaneO7K
08-21-2011, 12:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Blind2Society:
Fallout is the epitome of replay value. If any game wants to add replay value they need only to look at Fallout. </div></BLOCKQUOTE>

I could never get into Fallout like I could with any other game, it's a good game it's just I could never get into it.

It seemed far more interesting when my mate was playing it.

The Elder Scrolls games is a different story completely, I don't know how many times I have played through those games now.

Animuses
08-21-2011, 12:14 PM
Imo AC has replay value.
AC- on my 7th run
AC2- 8
ACB- on my 4th run

ProdiGurl
08-21-2011, 12:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Blind2Society:
Fallout is the epitome of replay value. If any game wants to add replay value they need only to look at Fallout. </div></BLOCKQUOTE>

Exactly - but then even w/ Fallout, I got to the point where I had SOOO much $$, ammo & weaponry that it lost some fun.

I really liked that I could travel w/ the ghoul, the dog from the junkyard or that green giant thing - *edit in- Mutant.

Maybe on some missions, you can take a companion & work together? Just a possibility.

Animuses
08-21-2011, 12:29 PM
I never really liked working with people in Assassin's Creed, and I especially don't like escort missions.

fanofthecreed
08-21-2011, 03:55 PM
I think that co-op would be fun. That way you could just mess around with them or team up for an assassination contract to make it more fun and coordinate it. Like you sit in a haystack and your friend scare the target so the target runs right by the haystack and bam! Cool assassination.

ShaneO7K
08-21-2011, 04:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fanofthecreed:
I think that co-op would be fun. That way you could just mess around with them or team up for an assassination contract to make it more fun and coordinate it. Like you sit in a haystack and your friend scare the target so the target runs right by the haystack and bam! Cool assassination. </div></BLOCKQUOTE>

If a Co-Op was made like Splinter Cell Convictions one, with its own story and new characters it would be great. Playing that in Realistic difficulty was great with one of my friends.

Poodle_of_Doom
08-21-2011, 04:52 PM
Do away with the stupid synch system, and add random events, or the alternitive kill position as stated above. The synch system ****ed to many people off.

E-Zekiel
08-21-2011, 05:07 PM
I honestly think random encounters are gonna add a ton of replay value if done right. (Red Dead did them right - inFAMOUS 2, it was a nice addition, but making them occur less frequently when you clear territories kind of killed it. Also, not enough variety).

naran6142
08-21-2011, 05:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by E-Zekiel:
I honestly think random encounters are gonna add a ton of replay value if done right. (Red Dead did them right - inFAMOUS 2, it was a nice addition, but making them occur less frequently when you clear territories kind of killed it. Also, not enough variety). </div></BLOCKQUOTE>

this plus the assassin dens should add a lot of replay value. constantly fighting over the city should keep things interesting

fanofthecreed
08-21-2011, 06:01 PM
^ Ya I probably won't post Master Assassins to the dens just so I can have the thrill of retaking my den.

kriegerdesgottes
08-21-2011, 06:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by itsamea-mario:
I think these random events should add at least a little replay value. </div></BLOCKQUOTE>

This, Random events are what the games have been seriously lacking since the beginning. I don't know why they waited so long to put them in but I was really psyched when I heard they were being implemented this time. I also liked how they kind of copied RDR and put in the dice game but I never play it. What's weird is that RDR to me is an example of a perfect game and yet I never play it anymore now that I beat it. And AC I play constantly even though it lacks many things that RDR had. It's just more fun I guess.

Calvarok
08-21-2011, 06:29 PM
I feel the same. Red Dead does pretty much everything right (except for movement control being really sluggish) and yet I didn't play it very enthusiastically, and pretty much don't play it for fun at all.

naran6142
08-21-2011, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by itsamea-mario:
I think these random events should add at least a little replay value. </div></BLOCKQUOTE>

This, Random events are what the games have been seriously lacking since the beginning. I don't know why they waited so long to put them in but I was really psyched when I heard they were being implemented this time. I also liked how they kind of copied RDR and put in the dice game but I never play it. What's weird is that RDR to me is an example of a perfect game and yet I never play it anymore now that I beat it. And AC I play constantly even though it lacks many things that RDR had. It's just more fun I guess. </div></BLOCKQUOTE>

i didn't enjoy the dice game that much. and the trophy for it was really easy, just bet the max until you win.

but ya im really looking forward to random events. when i free roam in ACB i just kill guards so it will be nice to have something else to do

i did however enjoy the fights, i think that they should just add things that can be accessed in game and not through the menu, it just makes it feel better

i also hope that they have something like vr training again(though desmond is in the black room so maybe he wont have access to it). i really liked the different challenges in the vr training but my only problem with it was that i couldn't endlessly fight(well unless your really good at flawless). but i would have liked a mode where you can adjust the type of enemies and how many so that you could actually train yourself

something like that would add a lot of replay value for me

kriegerdesgottes
08-21-2011, 08:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
I feel the same. Red Dead does pretty much everything right (except for movement control being really sluggish) and yet I didn't play it very enthusiastically, and pretty much don't play it for fun at all. </div></BLOCKQUOTE>

I agree, I think the movement in that game, which is the same in every rockstar game, is what kills the replay value on that game. And although I agree the dice game wasn't very good I think it was a good start and had potential. If I do play RDR I always head straight to the liars dice table and hope I see a random event along the way. So I think AC is on the right track as far as replay value since the movement in AC is already top notch as far as I'm concerned.