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View Full Version : >POLL< What do you want in BOB



slipBall
08-22-2006, 02:21 PM
I hope the karost does not mind me placing his question's in a poll.

http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/216...581086474#5581086474 (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/2161038074?r=5581086474#5581086474)

I think that these question's are basic, and what BOB will be all about.

han freak solo
08-23-2006, 02:36 PM
B

Chuck_Older
08-23-2006, 02:38 PM
Why are they mutually exclusive?

carguy_
08-23-2006, 02:44 PM
REALISTIC DISTANCE LOD VISIBILITY MODELLING.IF I SEE THAT IN BOB I`M DUMPING IL2 RIGHTAWAY.

Crash_Moses
08-23-2006, 02:45 PM
Yeah...what Chuck said. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

slipBall
08-23-2006, 02:54 PM
Originally posted by Chuck_Older:
Why are they mutually exclusive?


I think that they are,

What would you offer to the buying public? Very RL FM, difficult for the mases, or easier FM, to atract more sales. Sales being your priority.

Chuck_Older
08-23-2006, 03:06 PM
Again, I'd choose neither. Scaled difficulty is possible, and not just the on/off toggles we have now

This has been done in racing sims. where there is an amateur, semi-pro, and pro mode, "Pro" being the full simulated difficulty

I'd simply make the best, most true to life FM and physics I could, and then I'd have the ability to offer a less challenging experience for more casual players

I think that pretty graphics is a given and a must. It's expected and demanded nowadays. I just don't think this forces anything else into a compromised position

slipBall
08-23-2006, 03:12 PM
I agree with you, the FM should be the best RL possible. Even if that changes what we have all been flying with in pf. With switches, to keep the un-experienced interested till their skills develope. As far as eye candy, the more the better

slappedsilly
08-23-2006, 03:54 PM
The flight model is very important but really, who here has ever flown a real warbird? Not me. Close enough will do then (IMO). There is room for improvement, but its pretty close now. If we all have the same game, online combat is fair anyway. I think there's alot more room for improvement towards realness in the eye candy. Explosions, fire, smoke, clouds, parts and pieces, flak etc. The current sim looks pretty good when looking towards the sky, but looking down towards the ground, it shows its weakness. (except the water, the water gets a 10 in my book!)

ElAurens
08-23-2006, 04:47 PM
Spurious Poll.

Move along.

Nothing to see here.

Divine-Wind
08-23-2006, 05:00 PM
WHIRLWIND!

karost
09-15-2006, 12:21 AM
slipBall , Thanks to bring this point to be a ROLL

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I like to select choice one ... coz our friends here mostly have experience to handle more close to the real FM...

the life cycle for FB is over 4 years now and still make money , which we all know FM in IL2 original and IL2/FB is look difference

for BOB will follow FB path ... to make more money .... but I will never forgot IL2 original and alot of friends I was meet out there in HL.

S!

Capt.LoneRanger
09-15-2006, 12:45 AM
The best of both worlds - as it is going to be.

Freelancer-1
09-15-2006, 12:46 AM
Originally posted by Chuck_Older:
Why are they mutually exclusive?

+1

I don't see why we can't have both. Lets face it, the graphics are getting a little dated and the FM could use a little updating, so I think an overhaul incorporating both is the way to go.

Xiolablu3
09-15-2006, 12:47 AM
The flight model is constantly improving as they add more effects to the engine. It doesnt happen all at once, you know.

Things will be tried and tweaked and tested, some things will not work and be removed, its an ongoing process.

Oleg cannot say 'OK we want a super realistic flight model by next month'

It has to happen over time.

Graphics are easier to judge in a certain time frame. You can say 'OK we will get the Me109's cockpit done by 'such a date' but a flight model will be ever evolving.

Therefore your question does not really mean anything. Yes we can answer what WE want, but it wont make any difference to SOW series.

Oleg will try adn get the best flight model he can in the time he has regardless. Oleg will no doubt be tweaking the flight model's of planes 4 years after SOW is released.

They will never be perfect, but they will get better over time.

F6_Ace
09-15-2006, 07:28 AM
What has been said is correct; they don't necessarily have to be mutally exclusive.

As resource applied to checking the FMs/providing the graphics in finite, however, there has to be some kind of trade-off.

Perhaps your poll should ask..

What aspect of the game has a higher priority for you?

a. Realistic flight models
b. Graphics

One aspect of the game that is overlooked (and I'm surprised that it doesn't generate more complaints) is the sound as we have generic engine sounds for certain plane types + the odd problem with sonar effects and such like.

Spinnetti
09-15-2006, 08:45 PM
I want pilots..

I look down (trackIR) and think Oh My God! I have no legs!

At least the option to see the pilot. Ruins the interior view not having one

VF-17_BOOM
09-15-2006, 09:01 PM
What would I like to see?A publisher who could actually get a product to the community/fanbase out in a reasonable time.

R_Target
09-15-2006, 09:09 PM
Non-tinted cockpits and gunsights.

Pirschjaeger
09-15-2006, 09:10 PM
Choice number 2!

Swedish swimsuit team please. http://forums.ubi.com/images/smilies/inlove.gif

Fritz

Kuna_
09-15-2006, 09:14 PM
Better LoD and as realistic FM as it gets.

Graphic wasn't/isn't the biggest factor for me although it is really nice to have that too.
Like Chuck observed the situation; why we couldn't have both?
From all available info that's exactly what we'll get.

The new best sim ever.

Pirschjaeger
09-16-2006, 12:16 AM
The graphics regarding the planes are good enough for me. I'd like to see better graphics on the grounds, especially for objects.

As a railroad hobbyist, I see the trains are way off the mark! http://forums.ubi.com/images/smilies/35.gif

As for realism, where can we bomb full railway stations? http://forums.ubi.com/images/smilies/blink.gif These were important WW2 targets.

If we can't have these, I will however settle for the Swedish swimsuit team. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Fritz

bienenbaer
09-16-2006, 12:45 AM
voted for A. Although both A AND B is what keeps me addicted to this series (MFS and SF/WoV/WoE being both extremes).

AI is the next important factor to me (off-line player); it should at best be both smart and dumb, unforesseeable and collaborative in its actions.

I hope to have the 350m total awareness sphere replaced by some pattern related to the experience of the AI pilot; to be able to define mission and flight targets across flights, that is for wings and squadron (probably seperately and in contradiction, as in real-life)

I hope they leave the "control surface" and "awareness views" very much like they are (that is switchable). I need the "icons on", else I could not play BoB for the sake of may eyes.

leitmotiv
09-16-2006, 12:46 AM
Poll is silliness. Already been stated BOB will allow you to cherry pick features to taste. My bet is that BOB will become a favorite offline immersion tool and IL-2 ETC will live on for online gaming with Maddox-authorized additions. BOB will be Mount Everest for the hard-core simulator lovers. Everybody happy---best of all possible worlds. Dr Pangloss

El Turo
09-16-2006, 01:17 AM
I'd give a testicle for a REAL dynamic campaign run on a more strategic-to-tactical level a la SWOTL.

LEBillfish
09-16-2006, 01:21 AM
Originally posted by El Turo:
I'd give a testicle for a REAL dynamic campaign run on a more strategic-to-tactical level a la SWOTL.

Now call me goofy, yet I'd bet both of mine that is an exageration......As a matter of fact, I'd bet them on anything vs. anyone elses http://forums.ubi.com/images/smilies/shady.gif http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/halo.gif

Abbuzze
09-16-2006, 01:52 AM
Realistic headshaking (aiming while pushing the stick foreward should be impossible).

I would like to see a CEM! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Not only in the text of the box.

jasonbirder
09-16-2006, 01:58 AM
What about the ability to have larger sized formations and more flights simultaneously without bringing your system to its knees...

leitmotiv
09-16-2006, 02:14 AM
Both of the above already done in Shockwave's BOB2.

BaronUnderpants
09-16-2006, 03:58 AM
Originally posted by leitmotiv:
Both of the above already done in Shockwave's BOB2.

Not to step on anyones toes, but Shockwaves BOB2 is so far behind IL2 its not even a contest. Sure, large formations, slightly better smoke effects when u hit a ac, more realistic effects when straffing ( trucks actually blows up when hit with less than a full ammo load ) but have anyone of u looked at your ac in flight, say in a loop...looks like the plane is attached to a stick and the background is completly static.( dont know how explain it better ) And graphics, although in a sence not worse than IL2 one has to remember that IL2 is about 6 years older...wich is a eternety in pc game world.

SW BoB2 will never steal any flying time from me in IL2

leitmotiv
09-16-2006, 04:40 AM
Suit yourself---I like 6 DOF (I like it so much the tunnel vision of IL-2 ETC really seems rank now), the flight model, large battles, good AI wingmen, and the atmospherics (London smog, for example, or sink a ship and it leaves an oil slick).

GR142-Pipper
09-16-2006, 04:58 AM
Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chuck_Older:
Why are they mutually exclusive?


I think that they are,

What would you offer to the buying public? Very RL FM, difficult for the mases, or easier FM, to atract more sales. Sales being your priority. </div></BLOCKQUOTE>At the end of the day, realistic flight models will attract more sales if a baseline level of graphics is also available. If it's just all about graphics, the number of game players will continue to decline...just as it's doing right now.

GR142-Pipper

slipBall
09-16-2006, 01:16 PM
Originally posted by F6_Ace:
What has been said is correct; they don't necessarily have to be mutally exclusive.

As resource applied to checking the FMs/providing the graphics in finite, however, there has to be some kind of trade-off.

Perhaps your poll should ask..

What aspect of the game has a higher priority for you?

a. Realistic flight models
b. Graphics

One aspect of the game that is overlooked (and I'm surprised that it doesn't generate more complaints) is the sound as we have generic engine sounds for certain plane types + the odd problem with sonar effects and such like.


Yes, your wording for the poll is direct, and to the point. As for the sounds, few seem to mind what we have now.......I don't get it

TheGozr
09-16-2006, 06:01 PM
In the year 2007 we want and we should must have both period.

KG26_Alpha
09-16-2006, 07:19 PM
You cannot emulate flying a simple kite on a PC, why expect compilcated warbirds to be realistic with correct fm dm gunnery etc.

its a matter of trust from the developer to ensure fairness across the board.

If we had realistic data with fm dm then wheres the fun in that, axis win everytime.


http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

woofiedog
09-17-2006, 01:54 PM
No Studder's or Screen Freezes during game play... and a way to Rearm and Refueling for the same mission.

Also being able to Taxi and Takeoff from any point on the airfield. Such as taxi from hanger to takeoff piont and can use grass strip on field also.

Better enemy AI behavior... control and responce of your own AI Squadron or Flight for for offline gaming.

Also have better way to set multible altitudes to suit the different enemy AI and friendly flights for a mission.

Landing craft that can come up onto the beachhead.

One more... a better way of being able to set static aircraft or objects on the decks of the carriers and other vessels.

I guess that is it for now. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif