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kleaneasy
08-18-2010, 03:38 AM
UBISOFT® REVEALS MIGHT & MAGIC® HEROES® VI

London, UK - August 17, 2010 – Today, Ubisoft® announced the return of the popular Might & Magic® franchise with the development of Might & Magic® Heroes® VI, which will be available worldwide on Windows PC in 2011. Developed by Black Hole, Might & Magic® Heroes® VI will include all the characters and features that have made the brand a worldwide success, in addition to a wealth of new innovations.

“Might & Magic is a powerful franchise with an amazing 20-year legacy,” said Caroline Stevens, brand director at Ubisoft EMEA “Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole are keeping the original Heroes spirit, while enhancing the RPG elements of the game.”

The Might & Magic® Heroes® VI adventure begins 400 years before the events in Heroes V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war. A legendary Archangel general who was killed during the war of the Elder races returns to life with a vengeance. Under the cover of preparations for an upcoming Demon invasion, he unites the peoples of Ashan to eradicate his ancient enemies. However, he underestimates the power of the all-too-human dynasty of the Griffin Dukes.

The Griffin heroes’ destinies will be written by players. In the game, players will be able to:
<UL TYPE=SQUARE>
• Enjoy the Critically Acclaimed Heroes Gameplay: Remastered with the well-known developer, Black Hole, and in close partnership with the game’s numerous fans.

• Experience the Unique Mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops and ready them for combat on exclusive battle maps

• Shape your Destiny: Lead the Heroes of the Griffin dynasty within intriguing scenarios. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.

• Rediscover the Richness of the Might & Magic Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.

• Share with the Community: Post content and compete with your friends, using a new and intelligent, online community interface.[/list]

For more information, visit www.mightandmagicgame.com (http://www.mightandmagicgame.com).

kleaneasy
08-18-2010, 03:38 AM
UBISOFT® REVEALS MIGHT & MAGIC® HEROES® VI

London, UK - August 17, 2010 – Today, Ubisoft® announced the return of the popular Might & Magic® franchise with the development of Might & Magic® Heroes® VI, which will be available worldwide on Windows PC in 2011. Developed by Black Hole, Might & Magic® Heroes® VI will include all the characters and features that have made the brand a worldwide success, in addition to a wealth of new innovations.

“Might & Magic is a powerful franchise with an amazing 20-year legacy,” said Caroline Stevens, brand director at Ubisoft EMEA “Players will be able to enjoy the Heroes experience like never before. The amazing creative teams at Black Hole are keeping the original Heroes spirit, while enhancing the RPG elements of the game.”

The Might & Magic® Heroes® VI adventure begins 400 years before the events in Heroes V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war. A legendary Archangel general who was killed during the war of the Elder races returns to life with a vengeance. Under the cover of preparations for an upcoming Demon invasion, he unites the peoples of Ashan to eradicate his ancient enemies. However, he underestimates the power of the all-too-human dynasty of the Griffin Dukes.

The Griffin heroes’ destinies will be written by players. In the game, players will be able to:
<UL TYPE=SQUARE>
• Enjoy the Critically Acclaimed Heroes Gameplay: Remastered with the well-known developer, Black Hole, and in close partnership with the game’s numerous fans.

• Experience the Unique Mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect tons of resources and build extraordinary cities. Perfect your tactics to level-up your heroes, recruit troops and ready them for combat on exclusive battle maps

• Shape your Destiny: Lead the Heroes of the Griffin dynasty within intriguing scenarios. Choose your path, assume your choices and customize your gaming experience thanks to a brand new reputation system.

• Rediscover the Richness of the Might & Magic Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy revisited 3D designs and an exclusive new bestiary.

• Share with the Community: Post content and compete with your friends, using a new and intelligent, online community interface.[/list]

For more information, visit www.mightandmagicgame.com (http://www.mightandmagicgame.com).

Justice
08-18-2010, 04:57 AM
Any news on whether there will be a closed beta? http://forums.ubi.com/images/smilies/shady.gif

drakkk
08-18-2010, 05:24 AM
Can you tell us if it is true: will HoMM6 have only 3 resources?

I really hope that the answer is no. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Blocks100
08-18-2010, 06:27 AM
Unbelievably brilliant news!!! The art style (a least for the units) looks a lot more mature and less WoWy. The three resources that are visible on the world map interface are a cause for concern though.

It seems quite influenced by V in some cases - the interface and 3D world map which I would've hoped they'd listen to fans and dropped by now.

Otherwise first impressions from those screenies are positive. But listen to this Ubisoft. I will NOT be buying this if you persist with ludicrous DRM policy. I will not be treated like a criminal when I buy a legal copy of the game!

Pankratz1980
08-18-2010, 07:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by drakkk:
Can you tell us if it is true: will HoMM6 have only 3 resources?

I really hope that the answer is no. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

It's true.

http://www.gamestar.de/spiele/...46387,2317016,2.html (http://www.gamestar.de/spiele/might-magic-heroes-6-/artikel/might_and_magic_heroes_6,46387,2317016,2.html)

There are only four resources, gold included. Apparently, it makes the game more "strategic".

It's getting worse - the city screens are gone, you will see your town growing directly on the map. Remember those artistic, beautiful pieces of art? Say good-bye to them, you'll get boring looking towns as in your ordinary rts game.

http://www.juegomania.org/Heroes%20of%20Might%20and%20Magic%20III%20Complete/fotos/pc/2/2489_t/Foto%20Heroes%20of%20Might%20and%20Magic%20III%20C omplete.jpg
http://www.thegamecritique.com/wp-content/uploads/2009/11/Heroes-of-Might-and-Magic-II-3.bmp

You'll get THIS instead. What a GIANT step backwards.:

http://www.gamestar.de/_misc/i...ginal.cfm?pk=2124072 (http://www.gamestar.de/_misc/images/original.cfm?pk=2124072)

alcibiades.dk
08-18-2010, 07:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pankratz1980:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by drakkk:
Can you tell us if it is true: will HoMM6 have only 3 resources?

I really hope that the answer is no. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

It's true.

http://www.gamestar.de/spiele/...46387,2317016,2.html (http://www.gamestar.de/spiele/might-magic-heroes-6-/artikel/might_and_magic_heroes_6,46387,2317016,2.html)

There are only four resources, gold included. Apparently, it makes the game more "strategic".

It's getting worse - the city screens are gone, you will see your town growing directly on the map. Remember those artistic, beautiful pieces of art? Say good-bye to them, you'll get boring looking towns as in your ordinary rts game.

You'll get THIS instead. What a GIANT step backwards.:

http://www.gamestar.de/_misc/i...ginal.cfm?pk=2124072 (http://www.gamestar.de/_misc/images/original.cfm?pk=2124072) </div></BLOCKQUOTE>

Sad indeed. I hate it when they cut back on strategic elements - it's a strategy game, so I have difficulty seeing how having to manage less ressources makes the game more strategic? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

And the loss of the city screen just makes me want to weep. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif With the staggering exception of Heroes 4 (which was just plain ugly in this department), the city screens were always the true eye candy of the game, and created so much atmosphere associated with the town. Best examples: Heroes 3 Swamp Fortress and Heroes 5 Academy.

And a third sad loss: Heroes 5 initiative system is gone for standard boring Heroes 3 every-unit-acts-one-time-each-turn.

Immortal_I
08-18-2010, 08:28 AM
No city screens = less work = a large profit...
Another great game sacrificed for the sake of profit.

Ozsy1023
08-18-2010, 11:13 AM
Sorry for being against you, but try seeing the things from other side:

Only 4 resources?

That means the game will get a little easier for players, but a LOT easier for map makers. I'm not a map maker, but I think we can agree that it wasn't easy to make a balanced multiplayer map with all those different resources(and every town having a dedicated resource). This way making map creating easier means that better(more strategic) maps can be made.

No town screens?

I really loved the town sreens in Heroes 3, if the new game would be in 2D i would really miss them. But in Heroes 5 I had a feeling that the town screen only wasted the time it took to load(which -belive it or not- is much time on some computers). In H3 I could see each and every building I had in an instant. In H5 the town screen was a mess for me. I could see the difference between a starting town and a full-upgraded one, but many buildings just looked the same.
Anyway, I would be happy if there were 2D town screens instead of 3D ones.

And I'm not saying that the game will be perfect, and all these changes will make the game better... I'm just asking you not to start yelling that "omg they changed this, they are runining everything". As I said before: try seeing thing from the other side.

ps.: Hajrá Black Hole, veletek vagyunk! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thorsson64
08-18-2010, 01:08 PM
I hate the way people jump in with negativity before a game is half-finished and they have no idea how it will play.

But anyway the main point of the game is the battles. If they are good then the game will not be a disaster, even if some pretty (ugly) city screens are missing.

Vicheron
08-18-2010, 02:53 PM
I think they want to turn the game into an RTS. They want the game to be faster paced and more competitive. The game will have only 4 resources because they want players to compete more over resources but that doesn't really work in Heroes since there's no persistent fog of war and the maps are too big for effective economy harassment. I'm guessing that they're also going to drastically reduce the size of the maps so that you start closer to your opponent and can use more RTS strategies against each other.

tiamat4455
08-18-2010, 03:01 PM
Does anyone else feels that H6 looks a LOT like King's Bounty? Anyway... I can't wait for it to be final. Looking like KB or not... with town screens or not... 2d or 3d... or 6d... I don't care. It's HEROES. I love all of previews editions (including 4, which according to most of players is a piece of crap... I think it's brilliant). And try not to jump to conclusions after seeing a few screenshots. Remember H5 beta version was almost nothing like the final Heroes 5.

ImperialDane
08-18-2010, 04:12 PM
Can't see the similarity with Kings bounty to be honest. Looks more similar to HoMM V.

Although the lost of intown screens does mean a loss of those wonderful themes :/

And i do wonder if the alternative upgrades will make it in.

About resources ?.. Can't say really, i'd rather wait and see what happens.

Kartabon
08-18-2010, 04:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Justice:
Any news on whether there will be a closed beta? http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

No news but... there won't be beta for u :P :P :P

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">It's getting worse - the city screens are gone, you will see your town growing directly on the map. Remember those artistic, beautiful pieces of art? Say good-bye to them, you'll get boring looking towns as in your ordinary rts game. </div></BLOCKQUOTE>

Ok, so now we get an adventure map with aaaall our buildings built in, so our enemies know what we have built there, we DONT have anymore a screen to see how cool our city looks like, because, yeah, it's a lot of work just to develop that...

Sorry but I can't see this game is gonna succeed so nicely as HoMM I, II and III did. I'll wait to see more details, but as far as I'm seeing, for me it's not going on the right way. It seems like they want to speed it up as much as possible, and you know, the slower you do something, the better it will be.

And well... i've not talked about resources, I guess we all think that one special resource is... well, isn't HoMMish...

MillionVoices
08-18-2010, 07:01 PM
i guess thats more than just gettin worse... T_T

"Entsprechend tauchen im Spiel fünf Fraktionen aus einem Pool von insgesamt zehn auf"
(in short & in english) only 5 races/town-types O_O WTHH???

HoMM5 started with 6 and ended with 8 races...

the map-graphic which can be seen here is kinda bad - compared with HoMM5:
http://www.gamestar.de/spiele/...46387,2317016,2.html (http://www.gamestar.de/spiele/might-magic-heroes-6-/artikel/might_and_magic_heroes_6,46387,2317016,2.html)

and the ini-system of HoMM5 has gone lost as well....

oh yeah, and we ve 4 diff ressources.... cuz of "strategic" asdpects *cough* ~.~

i guess i absolutely ve no idea -who-in-the-heck had such ideas ):
what did they do in all those years?
__________________________
PS: does any1 know an email-adress of ubisoft to where you can adress complainments about "soon commin games" or so?

GhostDracolich
08-19-2010, 02:56 AM
I think a reduction in the variety of types of resources is actually a positive step forward. If you think about it, having 7 different types of resources (Gold, Wood, Ore, Crystal, Gems, Sulfer, Mercury) distracted from the game's main points, especially the multiplayer. Once a town was completed, only gold was ever really needed. However, I do have to say that having both Wood and Ore still is kind of silly since both are readily available and primarily serve the same purpose - city building. A more reasonable resource selection would be Gold/Wood/Crystal/Adamantine or some other rare "Metal".

There can still be plenty of ways to introduce old favorite "resources" which can provide unique bonus. Say each Ore Quarry owned by the player reduces the cost of building structures in cities by 5-10%, a Sulfer mine reduces the cost of hiring certain troops, etc.

The many resource types made the old games slower.


As for the whole town screens disappearing - its a step forward if executed correctly over the old screens. Less time needed to develop town screens means more development time making new factions and/or creatures all together.

Pankratz1980
08-19-2010, 03:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
As for the whole town screens disappearing - its a step forward if executed correctly over the old screens. Less time needed to develop town screens means more development time making new factions and/or creatures all together. </div></BLOCKQUOTE>

How is that a step in the right direction? You could see your entire city in its glory and in great detail, listen to unique music for each city - it all contributed to the atmosphere.

What they've shown instead looks UGLY in comparison and reeks of LAZINESS or rushing this game through the door, becuase Ubisoft is too CHEAP to fork out a bit more $$$ to make the game better.

More development time? New factions? Haha, Heroes V started with 6 races, this game will have 5!

So many years in development and they're REMOVING everything, SIMPLIFYING gameplay which was simple enough for a five-year old to understand.

Kartabon
08-19-2010, 03:30 AM
The reduction in the amount of different resources is more a backstep than a forward step imho ghost. Yeah, it made the game slower, but im here to play an TBS not an RTS game. Time is what i have the most, i dont play an TBS to finish in 15 minutes.

About the idea of having the "old rare" resources back as a boost for some of the aspects of the economy or the castles, well... it would make them back, what is actually nice, and would make them even more strategic. However, I seriously doubt they would ever add it to the game.

And I dont think that making the town screen desappear will make the game a better one. Is just a screen, with its camera and its buildings. You AFAIK just need to develop the objects in 3D (a team of graphical designers can do it) and then add them to the game (just a couple of programmers are needed to link the buildings to the screen). I dont think it would take soooo long to develop it, and it would win a lot in dynamism for our eyes.

MillionVoices
08-19-2010, 04:43 AM
On this site I found an email adress of ubisoft-support (in generell) so I will give it a try and write a complainment - maybe it ll help?!...
http://uk.games.ign.com/objects/025/025075.html

Pankratz1980
08-19-2010, 05:04 AM
Ubisoft, please DELAY this game and implement town screens or this game will be a FLOP.

Every forum I've visited is full of people enraged over the removal of such an important, iconic element.

http://heroescommunity.com/vie...=24719&pagenumber=27 (http://heroescommunity.com/viewthread.php3?TID=24719&pagenumber=27)

This is the comments sections of a preview (in Polish) - 99% of people are furious.
http://www.gry-online.pl/S043.asp?ID=10566626

German - again, check the comments section:
http://www.gamestar.de/spiele/...6,46387,2317016.html (http://www.gamestar.de/spiele/might-magic-heroes-6-/artikel/might_and_magic_heroes_6,46387,2317016.html)

That's not "innovation", that's killing what people love about the series the most.

GhostDracolich
08-19-2010, 05:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kartabon:
The reduction in the amount of different resources is more a backstep than a forward step imho ghost. Yeah, it made the game slower, but im here to play an TBS not an RTS game. Time is what i have the most, i dont play an TBS to finish in 15 minutes.

About the idea of having the "old rare" resources back as a boost for some of the aspects of the economy or the castles, well... it would make them back, what is actually nice, and would make them even more strategic. However, I seriously doubt they would ever add it to the game.

And I dont think that making the town screen desappear will make the game a better one. Is just a screen, with its camera and its buildings. You AFAIK just need to develop the objects in 3D (a team of graphical designers can do it) and then add them to the game (just a couple of programmers are needed to link the buildings to the screen). I dont think it would take soooo long to develop it, and it would win a lot in dynamism for our eyes. </div></BLOCKQUOTE>

Time is always a factor, in turn based or Real Time. You can bog a game down with trivial currency issues and unnecessary micro which in turn make playing Multiplayer games a nightmare. Civilization 4 is also a TBS and has broken the games "Income" into Gold (Raw Spending Power), Hammers (Raw Produce Power), Beaker (Raw Research Power), Culture (Raw Influence Power), and Esponiage. Heroes resources should designate resources for certain purposes like Gold for Raw Spending Power, Wood for Building, Crystal/Adamantine for two different types of upgrades (Adamantine = Might, Crystal = Magic). When you have all the resources except gold dedicated to simply building, it gets in the way.

Town screens have never been a key component to the Heroes series. Yes, they have been a part of HoMM since the beginning but how much time have you actually spent on the screens in comparison to the Combat and Adventure screen? Less than 1%? If its more than 1% then how fast are your turns or how long do you exactly stare at a screen which can only do so much to make it more than 1%? Again (and I know some people are annoyed by me constantly saying this) but Civ4's town screen are pretty much perfect. When you build something, you see it on the main map, and you can double click the town to zoom in and see more.

Though, these are the only two positive changes I have seen so far to the game. We'll hopefully see more and have things clarified a bit more in time.

mukembe
08-19-2010, 05:35 AM
finally! no town screens! yuppieee! less resources, more fun!
i know i sound like im joking, but i really wanted H6 to be different, more fast-paced perhaps. why waste time drooling at some buildings? more innovation, welcome! (sometimes more is less, and viceversa http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

karinnarre
08-19-2010, 06:21 AM
I like the idea of a more fast-paced game, and I dunno how Civ worked out with its current town system, but in Heroes I'd really hate for my opponents to see my building order, as it was an important part of the gameplay for me - e.g. I might go for fast capitol and high end troops, or I might delay the economical evolution and go for fast lvl 2-3-4 upgraded units and try a push, or rely on magic and few units ...

The building strategy dictates the way you expand, fights, and is influenced by early logistics and resources management.

Having everyone see what style I adopt each game is a poor design feature if you ask me.
Let's hope we won't get to see it when the game is released.

Eleeist-ST
08-19-2010, 06:48 AM
I think I will stay with old good III...

Pankratz1980
08-19-2010, 06:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDracolich:
Town screens have never been a key component to the Heroes series. </div></BLOCKQUOTE>

Because you totally selected building to be built and units to be trained from a list reminding you of MS Excel.
Oh, wait, no.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Yes, they have been a part of HoMM since the beginning but how much time have you actually spent on the screens in comparison to the Combat and Adventure screen? Less than 1%? If its more than 1% then how fast are your turns or how long do you exactly stare at a screen which can only do so much to make it more than 1%? Again (and I know some people are annoyed by me constantly saying this) but Civ4's town screen are pretty much perfect. When you build something, you see it on the main map, and you can double click the town to zoom in and see more.
</div></BLOCKQUOTE>

HoMM is not Civ and town screen really contributed to the atmosphere. Civ is about STRATEGY, it had no combat to speak of, should Ubisoft remove combat maps from the game, because Civilization has none? Should the computer auto-resolve encounters instead?

I'm asking for a VISUAL RESPRESENTATION of the town and things to build, it might as well be a 2D screen like in pre-IV HoMM games.
Don't tell me that it is SO difficult to make a window pop up in which you have a beautiful, animated 2D picture depicting your town, in which buildings appear as you build stuff and you can hear town-specific music.

Just like in previous HoMM games.

I'm not asking for a 3D model of your town like in V, it's not necessary.

If 2D pictures of your town as in HoMM I-IV is too much to ask for, then why the hell is HoMMVI even being made? I'm asking for a simple, animated 2D window! Something like this, how difficult and time consuming can it freaking be?

http://tldp.org/LDP/LG/issue60/misc/andreiana/homm_startcity.jpg

Justice
08-19-2010, 07:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kartabon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Justice:
Any news on whether there will be a closed beta? http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

No news but... there won't be beta for u :P :P :P

</div></BLOCKQUOTE>

I am afraid you are mistaken. I have it on good authority that the powers that be have decided to exclude /you/ from any possible beta testing for the heinous crime of trying to tease the poor bartender!


Even so I have to agree with you on only having 4 resources. I can see why it might be good for MP playing and when you "just" play, but for me that removes some of the uniqueness from the different factions as well as some of the pros of playing allied MP games. Role playing wise it was nice seeing that the factions even based their buildings and armies on different resources, and it was brilliant when my Wizards had tons of Mercury and my ally Necromancer had tons of gems http://forums.ubi.com/images/smilies/shady.gif

I will also miss the Town Screens and have spent considerably more than 1% of my time there. Especially when I play SP I like to just look at the screen while listening to the brilliant music - generally the best music has had a tendency of being in the cities. But if they somehow incorporate the faction music into the game without removing the adventure music I won't miss it too much.

Still reserving my judgement on this game though. Like some of the stuff I have seen and some of it I don't like quite so much. Overall though my first impressions are better than I expected.

Kartabon
08-19-2010, 09:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Justice:

I am afraid you are mistaken. I have it on good authority that the powers that be have decided to exclude /you/ from any possible beta testing for the heinous crime of trying to tease the poor bartender! </div></BLOCKQUOTE>

I'll do what is in my hand to exclude you from testing :P:P:P

Now seriously... Ghost, are u trying to tell me that u have NEVER spent about 3-4 minutes in single player just watching your castle with the amazing background music? I loved that, i loved my angels' castle with that amazing songs, and I don't need a full 3D vision of my castle, with a 2D like in HoMMIV for example would be perfect, I loved that!

About the resources, it will make games faster, yes, but if they implement the other 3 resources, mercury, sulfure and gems, no matter the objetive of it, I would be someway satisfied.

But for me, Castle view AND resources are a must, at least from now. I will post my final opinion when the game comes out.

BTOG46
08-19-2010, 09:55 AM
I can understand Ubi's reasoning with the resource reduction, and while I may not agree with it, or the loss of the Town Screen, I just wish they'd left them in.

As far as resources go, reducing them to a basic level may make it easier for new players to cope with, and may speed up the MP side of the game, I just wish they'd given us the option of 'simple' resources, or 'classic' style, perhaps based on the difficulty settings in the SP campaigns, and map selection in MP games. http://forums.ubi.com/images/smilies/sadeyes.gif

Justice
08-19-2010, 10:35 AM
Agree with BTOG. Don't know how much extra work that would take (or if the mines have gotten other functions which complicate things) but it would be brilliant if we could chose from the simplified version and a more complex one. I don't play games like heroes to have a quick game. If I want that I find a real time game rather than a turn based one.

ImperialDane
08-19-2010, 10:50 AM
Well while i am a bit saddened by the loss of the town screen, i don't see it as a huge issue as long as they do manage to make the towns look interesting on the outside, although how recruiting and such is handled is another question though.

As to the resources ? Well nothing wrong in some simplicity as long as it doesn't go too far.

I'm more concerned that alternate upgrades may not be making an appearance again.

But other bits like the 5 factions playing more differently and heroes having advanced classes do sound interesting.

Cold_Heat
08-19-2010, 10:55 AM
In my opinion - it's not the best idea to reduce amount of necessary resources. Sometimes was really hard to find some crystals or something else to built 7-th level or 5-th mages guild in HoM&M III (I think it was the best game of this series) - and you could lose, because you waste only few turns!

IMO - it's not step backward, it's step to do game more casual.

Someone said, that absence of town screen is sorrowfully, but I think if team would do something like towns from HoM&M 5 on the treasure map - it would be GREAT!!!

Blocks100
08-19-2010, 11:11 AM
It's a tragedy, sort out Ubisoft - reinstate the town screens!!!

znork
08-19-2010, 12:51 PM
rember we have seen som leeks thyer are often not fhinished, As things are set in stone will have som ofical realses. I think it tok 2 years from h5 was anouched until its realse. So we are in for a long run.

Lets hope for a long development so we get a fhinished game in the end. Not somthing as bugy as h5 on realse

GhostDracolich
08-19-2010, 01:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kartabon:
Now seriously... Ghost, are u trying to tell me that u have NEVER spent about 3-4 minutes in single player just watching your castle with the amazing background music? I loved that, i loved my angels' castle with that amazing songs, and I don't need a full 3D vision of my castle, with a 2D like in HoMMIV for example would be perfect, I loved that!

About the resources, it will make games faster, yes, but if they implement the other 3 resources, mercury, sulfure and gems, no matter the objetive of it, I would be someway satisfied.

But for me, Castle view AND resources are a must, at least from now. I will post my final opinion when the game comes out. </div></BLOCKQUOTE>

3-4 minutes in a game which can span many hours is just that - a mere fraction of the time spent playing the game.

Now, it may come as a shock, but there have been many changes to HoMM over time I have never really liked. I'll list them and a reason why (as well as what I do like and why). [Please note these are my own opinions and not what Ubi is thinking/doing]. I won't be mentioning anything From Heroes 2 since it was perfect at the time it was released.

HoMM 3 Changes
Division into 2 Hero Types per faction (Good) - Allowed the player to decide to pick a general flavor - Might or Magic - to lead their Armies.
Unique Specialty for each Hero (Somewhat Bad) - For Singleplayer / Campaign, this is a good idea. But for Multiplayer it has a negative effect since time is against you. Waiting for the right "secondary" Hero to show up in the tavern by chance, and constantly checking the taverns every day only bogged down the multiplayer experience.
Underground Map (Bad) - It simply makes the map bigger. You could just choose to make a Medium map instead of a small 2 layered one, and so forth.
Rag Doll Equipment System (Bad) - This one is probably coming out of left field for a lot of people. Generally, I've found it incredibly frustrating to have a map randomly generate 5 swords (or shields, or armors, etc.) in my surrounding territory while the same generator spawns a complete set for my opponent. Now Heroes 2 had a problem before (with heroes using up to like 20 artifacts or something like that). Instead, they should limit each Hero to using 6-8 artifacts at any time, while the spare artifacts are carried on creatures/inventory.

HoMM 4 Changes
Heroes on the field (Good) - Might Heroes can now be on the field acting as both Tanks and fighters while the Mage Heroes are no longer the invulnerable destroyers they were before. Not only that, but this is the only Heroes game which actually encouraged the use of Multiple Heroes in Armies and Multiple Armies because of this feature. However, HoMM4 was plagued by development problems and the Hero system was not fully fleshed out correctly. The Primary Skills/Secondary Skill System was a disaster, since the "combat" skill became a necessity for all Heroes unless they wished to die instantly and it took a massive amount of XP for each Hero before they became useful since each hero needed to learn 12+ levels of worthless skills as prerequisites.
Combat Grid Changes (Very Bad) - This change was the biggest nail in the coffin for HoMM4 IMO... You could never tell how far you could go and where you could go because of each units size, terrain influences, etc.
Fog of War (Good) - A Fog of War is necessary, and they tried to add it in Heroes 4. While it was a good attempt, they forgot to introduce new adventure structures such as flag-able watch towers and such. Not only they, they made the Fog of War behave like a RTS fog of War instead of a Fog of War which retracted on a turn by turn basis. Another potential good change which was ruined by rushed development and a dying 3DO.
Daily Growth (Good) -
Heroes-less Armies (Good) - A good idea, but ruined by the fact that such armies could go around and pick up every item/artifact on the map. This lead to 1 Army of Heroes and 7 armies of 1 Pixie each acting as both Scouts and resource gatherers - excessive Micro which was necessary to win multiplayer games. Hero-less armies should have been restricted to simply combat and de-flagging enemy structures only (hence leaving guards would be useful).
Hostile Neutrals (Bad) - Luckily they had a toggle to disable this in the game, but this idea was one of the worse ones they introduced.

HoMM5
Unique Primary Skills for Each Hero Type (Good) - Each Hero type is even more unique with its own unique Primary skill.
Secondary Skills for each Hero Type (Good) - This is what the Secondary Skills in Heroes 4 should have been like, active abilities and 1 level only required to learn.
Heroes off the Field (Bad) - Placing them on the field was a good thing, it just needed more development and testing to get it right.
Initiative System (Good) - Allowed for more dynamic battles. However, the Initiative Bar was hard to predict what would happen when someone defended/hasted/slowed. It would have benefited greatly if the player highlighted a creature with slow/wait and saw where it would go before conducting the turn.
Unit Abilities (Good & Bad) - Active Abilities like the Griffin's Dive were interesting. However some abilities were horrible.
Rotating Camera and Non-Standard Maps (Bad) - Most RTS/TBS games have a standard view which do not require rotating the camera to see everything. Heroes 5 felt like making a more artistic map style instead of a practical one. In the end, maps were a pain to navigate through.
Combat Square Grid (Bad) - Its an improvement over Heroes 4's Microgrid, but still inferior to the Hexagon grid. The Hexagon grid is the most "circular" combat grid you can have without odd spacing issues between spots and is also the easiest one to use to predict future moves. (move reduction due to walking diagonal was annoying).

Heroes 6 - From what we see so far
Heroes off the Field (Bad) - Same Reasons for 5's
Square Combat Grid (Bad) - Same Reasons for 5's
Reduction in Resource Variety (Good) - Explained previously
No More Town Screens (Good) - Explained Previously.

Vicheron
08-19-2010, 02:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDracolich:
3-4 minutes in a game which can span many hours is just that - a mere fraction of the time spent playing the game. </div></BLOCKQUOTE>

You spend even less time looking at Hero portraits, maybe we should get rid of those too.

Combat animations are nice when you first see them but they just waste time later, we should get rid of them.

All those random trees, mountains, and various doodads that serve no purpose except make the game look pretty, useless, get rid of them, and replace impassable terrain with black nothingness like the impassable areas in the underground.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 3 Changes
Underground Map (Bad) - It simply makes the map bigger. You could just choose to make a Medium map instead of a small 2 layered one, and so forth. </div></BLOCKQUOTE>

But it's not the same thing. The underground overlaps with the surface, it's not a direct extension of the surface. A medium map takes twice as long to travel across while a small map with an underground takes the same amount of time to travel across as a small map without an underground. With an underground, you can have twice the towns, treasures, monsters, adventure objects, etc., without actually increasing the actual size of the map.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Rag Doll Equipment System (Bad) - This one is probably coming out of left field for a lot of people. Generally, I've found it incredibly frustrating to have a map randomly generate 5 swords (or shields, or armors, etc.) in my surrounding territory while the same generator spawns a complete set for my opponent. Now Heroes 2 had a problem before (with heroes using up to like 20 artifacts or something like that). Instead, they should limit each Hero to using 6-8 artifacts at any time, while the spare artifacts are carried on creatures/inventory. </div></BLOCKQUOTE>

You can sell or sacrifice unwanted artifacts. Heroes 3 also added artifact merchants where you can buy the artifacts you want.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 4 Changes
Hostile Neutrals (Bad) - Luckily they had a toggle to disable this in the game, but this idea was one of the worse ones they introduced. </div></BLOCKQUOTE>

What do you mean? Neutrals have always been hostile. Are you talking about neutrals that could move? I don't see why you would have a problem with it if you could turn it off.

You forgot to mention another change with neutrals, mixed armies.

GhostDracolich
08-19-2010, 02:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vicheron:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDracolich:
3-4 minutes in a game which can span many hours is just that - a mere fraction of the time spent playing the game. </div></BLOCKQUOTE>

You spend even less time looking at Hero portraits, maybe we should get rid of those too.

Combat animations are nice when you first see them but they just waste time later, we should get rid of them.

All those random trees, mountains, and various doodads that serve no purpose except make the game look pretty, useless, get rid of them, and replace impassable terrain with black nothingness like the impassable areas in the underground.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 3 Changes
Underground Map (Bad) - It simply makes the map bigger. You could just choose to make a Medium map instead of a small 2 layered one, and so forth. </div></BLOCKQUOTE>

But it's not the same thing. The underground overlaps with the surface, it's not a direct extension of the surface. A medium map takes twice as long to travel across while a small map with an underground takes the same amount of time to travel across as a small map without an underground. With an underground, you can have twice the towns, treasures, monsters, adventure objects, etc., without actually increasing the actual size of the map.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Rag Doll Equipment System (Bad) - This one is probably coming out of left field for a lot of people. Generally, I've found it incredibly frustrating to have a map randomly generate 5 swords (or shields, or armors, etc.) in my surrounding territory while the same generator spawns a complete set for my opponent. Now Heroes 2 had a problem before (with heroes using up to like 20 artifacts or something like that). Instead, they should limit each Hero to using 6-8 artifacts at any time, while the spare artifacts are carried on creatures/inventory. </div></BLOCKQUOTE>

You can sell or sacrifice unwanted artifacts. Heroes 3 also added artifact merchants where you can buy the artifacts you want.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 4 Changes
Hostile Neutrals (Bad) - Luckily they had a toggle to disable this in the game, but this idea was one of the worse ones they introduced. </div></BLOCKQUOTE>

What do you mean? Neutrals have always been hostile. Are you talking about neutrals that could move? I don't see why you would have a problem with it if you could turn it off.

You forgot to mention another change with neutrals, mixed armies. </div></BLOCKQUOTE>

Unique Hero Portaits are only necessary if players are allowed to hire the same Hero Type multiple times. If there was some way to distinguish Necromancer A from Necromancer B, then unique Hero Portraits in Multiplayer are not necessary. However, Unique Portraits for Campaign Heroes is an obvious yes. Ironically your first "Sarcastic" point was actually interesting to bring up, outside your other points. If you look at other RTS's, the Multiplayer portions have standard portraits for all the heroes and unique ones in the campaign.

As to your "It's not the same thing with Underground"... It is the same thing. Underground and Surface linked together via Tunnels is the same thing as two separate landmasses connected by monolith gates with no other means to get accross. I can make a mirror copy of any S/M/L two layered map on a M/L/XL map easily. They can make different "Map" Themes/Tilesets like an underground, Surface, and Planes styled maps with their own winter/forest/etc terrains. Double layer a map does increase the size... just like slapping two cakes on top of each other makes a bigger cake... and nastier sometimes.

And you missed the entire point about the artifacts randomization. I get 5 swords, I sell 4 of them. My opponent gets a Sword, Helm, Armor, Shield, and Necklace. Whos in the better situation? Oh and there are no artifact merchants on the map for me or the artifacts on sale cost 20x what I have available on hand early on after selling my 4 swords for a fraction of their worth.

Vicheron
08-19-2010, 03:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDracolich:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vicheron:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GhostDracolich:
3-4 minutes in a game which can span many hours is just that - a mere fraction of the time spent playing the game. </div></BLOCKQUOTE>

You spend even less time looking at Hero portraits, maybe we should get rid of those too.

Combat animations are nice when you first see them but they just waste time later, we should get rid of them.

All those random trees, mountains, and various doodads that serve no purpose except make the game look pretty, useless, get rid of them, and replace impassable terrain with black nothingness like the impassable areas in the underground.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 3 Changes
Underground Map (Bad) - It simply makes the map bigger. You could just choose to make a Medium map instead of a small 2 layered one, and so forth. </div></BLOCKQUOTE>

But it's not the same thing. The underground overlaps with the surface, it's not a direct extension of the surface. A medium map takes twice as long to travel across while a small map with an underground takes the same amount of time to travel across as a small map without an underground. With an underground, you can have twice the towns, treasures, monsters, adventure objects, etc., without actually increasing the actual size of the map.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Rag Doll Equipment System (Bad) - This one is probably coming out of left field for a lot of people. Generally, I've found it incredibly frustrating to have a map randomly generate 5 swords (or shields, or armors, etc.) in my surrounding territory while the same generator spawns a complete set for my opponent. Now Heroes 2 had a problem before (with heroes using up to like 20 artifacts or something like that). Instead, they should limit each Hero to using 6-8 artifacts at any time, while the spare artifacts are carried on creatures/inventory. </div></BLOCKQUOTE>

You can sell or sacrifice unwanted artifacts. Heroes 3 also added artifact merchants where you can buy the artifacts you want.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">HoMM 4 Changes
Hostile Neutrals (Bad) - Luckily they had a toggle to disable this in the game, but this idea was one of the worse ones they introduced. </div></BLOCKQUOTE>

What do you mean? Neutrals have always been hostile. Are you talking about neutrals that could move? I don't see why you would have a problem with it if you could turn it off.

You forgot to mention another change with neutrals, mixed armies. </div></BLOCKQUOTE>

Unique Hero Portaits are only necessary if players are allowed to hire the same Hero Type multiple times. If there was some way to distinguish Necromancer A from Necromancer B, then unique Hero Portraits in Multiplayer are not necessary. However, Unique Portraits for Campaign Heroes is an obvious yes. Ironically your first "Sarcastic" point was actually interesting to bring up, outside your other points. If you look at other RTS's, the Multiplayer portions have standard portraits for all the heroes and unique ones in the campaign. </div></BLOCKQUOTE>

Players can read can't they? Different names denote different characters. You don't need portraits if you have names.

And what about the other stuff like combat animation and adventure map doodads? They serve no gameplay purpose, why keep them?

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">As to your "It's not the same thing with Underground"... It is the same thing. Underground and Surface linked together via Tunnels is the same thing as two separate landmasses connected by monolith gates with no other means to get accross. I can make a mirror copy of any S/M/L two layered map on a M/L/XL map easily. They can make different "Map" Themes/Tilesets like an underground, Surface, and Planes styled maps with their own winter/forest/etc terrains. Double layer a map does increase the size... just like slapping two cakes on top of each other makes a bigger cake... and nastier sometimes. </div></BLOCKQUOTE>

So what's your problem with the underground again other than your personal dislike of layered cakes?

So what if they can be mirrored on bigger maps? That's like saying the space platform maps in Starcraft are pointless since all the impassable space areas on those maps can be mirrored by mountains and rivers on ground maps. In fact, the only real difference between tile sets in Starcraft is how they look so why should they bother with different ones if only one is enough?

Also, you can't mirror an XL map.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And you missed the entire point about the artifacts randomization. I get 5 swords, I sell 4 of them. My opponent gets a Sword, Helm, Armor, Shield, and Necklace. Whos in the better situation? Oh and there are no artifact merchants on the map for me or the artifacts on sale cost 20x what I have available on hand early on after selling my 4 swords for a fraction of their worth. </div></BLOCKQUOTE>

Except that kind of situation is exceedingly rare. That's like saying poker is unbalanced because you got a pair while your opponent has a flush. That kind of situation only happens once every a hundred games.

Not to mention the fact that you had similar situations in Heroes 1 and 2 with random resources. You could be playing a Warlock in Heroes 1/2 and find no sulfur lying around. That's even more devastating than having duplicate artifacts since you won't even be able to get your town up and running.

Starwulf99
08-19-2010, 05:05 PM
Well, I guess this is goodbye. I've been a follower of Heroes Since the original when I was like...10. I"m 28 now, and am now saying goodbye to this series. Ubisoft and their lazy arsed management ideas have officially ruined Heroes. Cutting our the resources that make the game so intensely fun(here's a hint, most HoMM players enjoy the depth of micro-management all those resources offer), and the town screen are two decisions that I can not, and WILL not support with my wallet. I'm sure many others(all my friends upon hearing this have agreed) will probably depart the series as well.

I"m sorry Ubisoft, but you fail.

Kartabon
08-20-2010, 02:16 AM
Ghost, are you really a Heroes fan? :P

First of all, you would get rid of underground... ok, if you think you can make any map with underground a normal map without it, please, do it with an XL map http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

About getting rid of things to make the game faster... I don't think it makes the difference. If you want a fast game, go and play tetris :P This is an TBS, I repeat if you haven't understood that -&gt; TBS, turn based strategy, not a REAL TIME one, you don't need to speed things like hell up, it's a turn based one. After all, the turns get longer because of BATTLES, when a player fights, it takes hell to finish a turn, so it's pointless actually to make the changed they did. They should, insted, from your point of view of speeding it up, make battles automatic, and make Civilization of Might and Magic u.u

I DONT agree with the changes of the castle. THe resources is a thing that annoys me too, but I won't speak about something related to the mechanics until I try it out (im afraid i wont like it :P )

Good morning http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

karinnarre
08-20-2010, 03:09 AM
You know who fails?
Those that decide what they'll do next year based on some announcements.

Is waiting for the game to come out and reading a review to decide if it's worth buying so hard?

To me, both changes seem like they're made to speed up the game, and that's damn good. I like Heroes a lot, but I'm tired of smoking 2 pack of cigarettes, wasting 14hours and ending up so tired and wasted that I go to sleep for one final battle. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I'd like a faster paced game, and matches that don't end in one battle - fewer resources and small army harassment for a couple of mines would be a nice improvement.

zebster
08-20-2010, 03:43 AM
I have to admit that I got Goosebumps when I learned about the release of HOMM6 in 2011.

Topic Resources!

I also got the first feeling “what the f*ck” when I realized it was only going to be 4 resources.
But remember this IS OLNLY a feeling and we still have no experience how it will work in H6.
We all are so used to have 7 resources in the game so we immediately get disappointed when we get less.

I want to see a beta version and decide after if it´s for the better, words or equal result in the game.


Topic Towns (factions)

It is sad to hear H6 will begin with only 5 factions.
This is still a rumor though but I hope for minimum 6 factions.

Upgrades are still a big part of the game.
Did not like the system in H4 where you have to choose between two in the building process.
My tip for Ubisoft is keep it simple and make it grate and beautiful instead.

2D building interface is to be honest a nice to have and nice to look at.
I will also miss it, but it´s not necessary to make the game great.


H4
The absolute best thing about H4 where the neutral armies.
You where always nervous when you ended your turn and neutrals where near by.
And the neutral heroes who could take back mines and towns was really fun.
I often made them invisible in the map editor and released them with bombs in different time of the game (often caused by an action)

AI Intelligence
I do hope Ubisoft fix AI mostly in battles.
In H5 AI will flee very early in battles if AI don´t believe they can´t win.
AI often have massive armies (lather in games) and they could do serious damager to my armies.
AI is only interested in the survival of the Hero and leaves his army to vanish.

Also wan AI to be smarter in the battles and not always attacking same creatures first, using smarter spells and having the best artifacts present on the Hero.

H6 look really nice so far and I hope it will be the best in the serie

Vicheron
08-20-2010, 04:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by karinnarre:
You know who fails?
Those that decide what they'll do next year based on some announcements.

Is waiting for the game to come out and reading a review to decide if it's worth buying so hard?

To me, both changes seem like they're made to speed up the game, and that's damn good. I like Heroes a lot, but I'm tired of smoking 2 pack of cigarettes, wasting 14hours and ending up so tired and wasted that I go to sleep for one final battle. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I'd like a faster paced game, and matches that don't end in one battle - fewer resources and small army harassment for a couple of mines would be a nice improvement. </div></BLOCKQUOTE>

Then why do you like Heroes? Every Heroes game depends on building up a powerful hero/army and eventually engaging in an epic battle that makes the Siege of Helm's Deep look like a tiny skirmish.

Saying that you want to play Heroes but don't like big epic battles is like saying that you like chess but don't like how both sides have all the same pieces.

Starwulf99
08-20-2010, 05:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by karinnarre:
You know who fails?
Those that decide what they'll do next year based on some announcements.

Is waiting for the game to come out and reading a review to decide if it's worth buying so hard?

To me, both changes seem like they're made to speed up the game, and that's damn good. I like Heroes a lot, but I'm tired of smoking 2 pack of cigarettes, wasting 14hours and ending up so tired and wasted that I go to sleep for one final battle. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I'd like a faster paced game, and matches that don't end in one battle - fewer resources and small army harassment for a couple of mines would be a nice improvement. </div></BLOCKQUOTE>

As has already been said, if you don't like long matches, why do you play heroes? I've played Heroes since the Original(which I doubt many people can say), and I've played for as long as I have, because I enjoy those long matches,. Playing on Heroic difficulty against 7 other computer opponents is a game that I go into knowing full well will likely take me several days to complete. I"m fine with that. It's a turn based strategy game for a freaking reason buddy. removing half the resources in favor of speeding it up, is NOT OK WITH ME. However, that is my opinion. I am entitled to it, and I am also entitled to not spend a dime on a game that changes the fundamental core of what Heroes is and has been for nearly two full decades. If you're ok with the route they are going, thats fine, spend your money on it. I'm not, and I won't, and all my friends that I've gotten addicted to Heroes over the years all agree and won't be spending a dime on it either. I can't imagine there isn't thousands of other people who are going to do the same.

karinnarre
08-20-2010, 06:15 AM
I never played against 7 other computers, I like playing Hot Seat matches against one or two friends.

I like the game, but I'd love to be able to play more than one match per day.

A match in which me and a friend build up armies for 2 days is out of the question, and playing against the computer is not something I personally find rewarding.
[I play to improve myself, and from the moment I can win constantly against the AI, there's simply no reward left to gain from repeating the strategy from previous matches.]

I enjoy the Siege of Helm's Deep idea now and then, but I don't want it to be the ONLY way I can enjoy the game.

---
edit: I'm not saying it's gonna be better or worse, or that I'll buy it or not; that will be decided after release.
Just that - exactly as zebster said before - change is inevitable, and it's not bad; I'm expecting a LOT of people who loved and got used to the old system to protest as the slightest sign of change, and fear it, but they shouldn't.
The few bits we know for now, implemented correctly, could make for a very fun game - even if it won't resemble H3. After all, if every Heroes release would be a copy of H3 with better graphics ... not one of you would buy it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

karinnarre
08-20-2010, 06:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Starwulf99:
I am entitled to it, and I am also entitled to not spend a dime on a game that changes the fundamental core of what Heroes is and has been for nearly two full decades. </div></BLOCKQUOTE>

Don't exaggerate, removing the town interface and cutting a few resources doesn't mean you won't be able to tell it's Heroes if you see someone else playing it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Of course, if you're THAT addicted to a town screen and gems, everyone will respect your decision not to check out the new release.

[Personally, I think the game has MUCH more to offer and more important aspects to improve than a pretty town screen ....]

Starwulf99
08-20-2010, 12:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serptico:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Starwulf99:
As has already been said, if you don't like long matches, why do you play heroes? I've played Heroes since the Original(which I doubt many people can say), and I've played for as long as I have, because I enjoy those long matches,. Playing on Heroic difficulty against 7 other computer opponents is a game that I go into knowing full well will likely take me several days to complete. I"m fine with that. It's a turn based strategy game for a freaking reason buddy. removing half the resources in favor of speeding it up, is NOT OK WITH ME. However, that is my opinion. I am entitled to it, and I am also entitled to not spend a dime on a game that changes the fundamental core of what Heroes is and has been for nearly two full decades. If you're ok with the route they are going, thats fine, spend your money on it. I'm not, and I won't, and all my friends that I've gotten addicted to Heroes over the years all agree and won't be spending a dime on it either. I can't imagine there isn't thousands of other people who are going to do the same. </div></BLOCKQUOTE>

Dude it seems your lack of knowledge about heroes series is very dissapointing. I bet you don't even know what the fundamental core of what heroes is ??? It's the strategy aspect of the game which includes <span class="ev_code_RED">leveling your Hero (which H6 has), collecting resources (which H6 has), recruiting your army by upgrading your castles (which H6 has) and the turn based aspect (which H6 has). </span> There not removing any of the core rules, either your just frustrated because your gettin beaten by true Heroes fans and you wanna constantly win an arguement or just leave these forums. </div></BLOCKQUOTE>

Lol...You're a moron. Go back to 8th grade buddy. I've been playing heroes likely since before you were even born. Half the fun of a good heroes game is deciding which mines you need to attack and take over in order to progress in building your town and getting stronger. With only 3 resources(4 if you count gold) that isn't going to happen. "OH, let me see, should I take over this gem mine..or maybe this gem mine..OH I know, How about THIS gem mine". Yeah, that isn't fun.

Oh, and in case you haven't noticed, there are more then a few other people in this very thread who are ****ed about the removal of half the regular resources. I just happen to be a bit more bold in my decision to not buy it. Of course, I'm also nearly 30, married with two daughters and have to pick and choose what video games to spend my money on, and I choose not to support Ubisoft destroying one of my favorite series of games.

Also, Karinnare, I play against/with friends as well, but I also play against the Computer. It can still be quite challenging on a "Huge" map with "Impossible" strength monsters guarding the mines on Heroic Difficulty.

Regardless, I"m done posting here, I only did so to add my voice the many others in this thread(and likely hundreds of other threads across the internet) about my dislike of them removing half the regular resources and the town screen. When you play a game for nearly 20 years and suddenly the game changes in two major ways, and the only stated reason is "To speed things up" just shouts "I'M LAZY", and I'm not in the mood to support laziness.

p.s. Serpetico, you're signature is ridiculous, and just helps confirm my opinion that you're probably 12-14 years old.

PANCZASU
08-20-2010, 01:19 PM
I wanted to add my voice as well. While I do not like nor one bit the removal of town screens, I could live with that change (though not creating a town screen seems kinda... lazy)
But removing 3 resources?! COME ON! This is the best way I can imagine to ruin this game right of the start. I see absolutely no reason what so ever that forced the developers to take the strategic depth away from this game.
I am an old HoMM fan, maybe not as old as others in this thread (though not because of my age, just game awareness) but still. I enjoyed HoMM III, V and IV as well. I liked the changes in HoMM IV as they were innovative and in my opinion still fit the game as a series.
Removing 3 resources is not innovative. It might be a step to make the game "n00b-friendly" aka for casual players. I've seen that done to many great titles recently. But don't do it for HoMM. Most of the players that were planning to buy the next game were NOT casuals and most of them will hate the resource change.
I hope dearly that we will be heard. If so then I shall buy the game or even the collector's edition if there would be any.
But HoMM without resource variety is not HoMM for me.

Justice
08-20-2010, 01:38 PM
Please calm down you two. No need to get personal. The way this discussion is going it will end up with people being banned to cool down a bit.

There is no right or wrong way to like or play a game.

Starwulf99
08-20-2010, 01:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Justice:
Please calm down you two. No need to get personal. The way this discussion is going it will end up with people being banned to cool down a bit.

There is no right or wrong way to like or play a game. </div></BLOCKQUOTE>

I merely came in here stating why I won't be buying the game. I was then attacked for my stance(which shows the maturity level of some of the people in here). I proceeded to defend my stance. I can't help it that others can't respect the fact that EVERYONE has an opinion. I don't give two whits about them adding new rpg elements into the game. They could do that AND keep the resources. It is my right to not want to play a game I feel they are ruined, just as it is MY MONEY that I choose to spend.

In other words, get over yourself Serpitco. All I did was merely state that I have no intention of buying the game due to the changes they are making. I attacked noone(tho I admit, I did say Ubisoft failed), and expected noone to attack me in return. If you want to act like an immature brat and rant and rave at me, be my guest, but know that I could care less about you and your opinions, as you obviously care less about mine, which is fine.

But attacking my parenting skills, and whether or not my own kids respect me, is NOT ok, so you can kindly **** off http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kartabon
08-20-2010, 02:17 PM
Ok, Serptico and Starwulf99, first attention call to you both, the temperature here is raising a bit :P

If you came here to discuss things from a personal point of view, keep it in private messaging. Be polite, talk and debate, but please, no insults. This is a FORUM, where everyone talk and shows their point of view, is not a matter of "I have reason, you are the wrong one".

Keep the thread going on the way it's meant to go http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ImperialDane
08-20-2010, 03:33 PM
Kartabon's a noob ! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Anyhow, it certainly seems like they are trying to really do a lot of new things with HoMM Vi while stile retaining the core of the game.

So this is only getting more and more interesting for me.

Starwulf99
08-20-2010, 05:10 PM
<span class="ev_code_WHITE">***EDIT***</span>

BTOG46
08-20-2010, 05:21 PM
Enough! you've already been told to take your fight to PM's by the forum moderator, I suggest you follow his instructions.

Any member trying to continue this, risks suspension.

GhostDracolich
08-21-2010, 12:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kartabon:
Ghost, are you really a Heroes fan? :P

First of all, you would get rid of underground... ok, if you think you can make any map with underground a normal map without it, please, do it with an XL map http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

About getting rid of things to make the game faster... I don't think it makes the difference. If you want a fast game, go and play tetris :P This is an TBS, I repeat if you haven't understood that -&gt; TBS, turn based strategy, not a REAL TIME one, you don't need to speed things like hell up, it's a turn based one. After all, the turns get longer because of BATTLES, when a player fights, it takes hell to finish a turn, so it's pointless actually to make the changed they did. They should, insted, from your point of view of speeding it up, make battles automatic, and make Civilization of Might and Magic u.u

I DONT agree with the changes of the castle. THe resources is a thing that annoys me too, but I won't speak about something related to the mechanics until I try it out (im afraid i wont like it :P )

Good morning http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

I like strategic games in general, turn based or real time. Primarily I like the Multiplayer aspect of games the most and so I tend to think of changes and improvements to make Multiplayer experiences more enjoyable. These include making the games more dynamic while at the same time balanced and quick. Speed is important because the game has to be completed in a single seating usually and a majority of people only have 2-4 hours to spend playing games with a job. The only ones who will play a TBS over a long period of time are generally the hardcore fan group of players which make up a very small percentage of the market.

I'd get rid of the undergound only in the sense of layering. I find having to look at two different maps distracting and time consuming, especially when the end result of layering is just a larger map. If they removed the map size restrictions and allowed players to set the dimensions of the map to whatever size they want, then any "layered" map could be spread across a single layer with monolith gates. They could however have different tilesets, such as one themed for the outdoors with Grass, Snow, Lava and a second theme for the underground with Mushrooms, Sludge, etc. They could introduce more themes as well, such as plane themes as well.

Civ 4 is also a TBS, and it plays a lot faster than Heroes does in the Multiplayer aspect. It is also a lot more complex than Heroes and has successfully implemented things like Fog of War. It is a really well designed game. As for trying to speed up Heroes... They have been doing that before Ubisoft took it over. There is an autocombat feature against neutrals which notifies you how many troops you will lose and you could decide whether to accept or do the fight yourself. Not only that, but they began to introduce fear into neutral stacks so players didn't have to tediously kill each one (Like in Heroes 1).

The changes to the castle screen is not going to have any impact on gameplay. And the resources were sort of redundant in application.

As to being a fan, I don't consider myself a fan to any game anymore. I just want games in general to be fun and the designers to focus on what can make a game more fun than it's predecessor. I was most definitely a fan when I was young playing Heroes 1 & 2, but I'm getting old now.

I look at games in an objective manner really - its the games rules that interest me the most, which does includes controls and balancing as well. This outlook may be due to my field of study ;p A Painting is simply a painting to me, it only interests me a little. But rules and formulas, and how they interact are what interest me the most. I'm no longer a Hardcore gamer like some of you, nor am I a casual player.

I will say though, that the return of the Square grid is really annoying me and the fact they seem to be directly repeating Nivel's take on Heroes 5... Ashan feels like some generic fantasy world created simply to please the fantasy fanatics. It reeks of Sparkle Dragon Sparkle...



Oh, and I would like to quote one person in this thread about what he said. I've been saying this for a long time, even during Heroes 5's Development, so its kind of nice to see it from someone besides myself.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Originally posted by karinnarre:
I'd like a faster paced game, and matches that don't end in one battle - fewer resources and small army harassment for a couple of mines would be a nice improvement.

****************

I never played against 7 other computers, I like playing Hot Seat matches against one or two friends.

I like the game, but I'd love to be able to play more than one match per day.

A match in which me and a friend build up armies for 2 days is out of the question, and playing against the computer is not something I personally find rewarding.
</div></BLOCKQUOTE>
I've been saying for a long time they need to make the game have more player vs player interaction and less emphasis on single-Juggernaut heroes which clash only once. Seems this guy is thinking exactly what I am.

karinnarre
08-21-2010, 01:02 AM
Agreed with you Ghost.

I don't care if H6 retains all the H3 features, I just want a game that's fun to play.
Change is good; generally speaking innovative features are the reason people keep coming back from one release to another. You want the same foundation, but with new elements to discover and master.

Again, I'm not saying their so-far-announced changes are gonna make a great or a lousy game - just that they have potential, and we should watch closely to see how they evolve.

My only hope is that they won't be drastically limited by time and they'll release a good, strong title.
Quite some factors to take into consideration .. the player base, how many people are expected to buy the game, the budget invested and the expected profit ... they'll all play a factor in deciding the time allocated to this release.
I'm happy they don't have to fear the competition at least ... the only other main competitor was Disciples and we all know how D3 turned out -Same game! Half the content!

Ubi has very good people working for it - fingers crossed they live up to their talent and don't release an unfinished game.

MillionVoices
08-21-2010, 05:39 AM
as ubisoft s so focused on makin an "anti-heroes5" by reversin n/or undoin all inovations of heroes5, how about a B-version?
meanin: the "normal/A-version" uses the "reverse engineered" things (heroes 3 ini-sys, no skill-specifics between the races, no "primary/final" skill [e.g. arcane omniscience] 4 any races, only 5 races in total,...) and the B-version is more heroes5-like --&gt; heroes 5 atb-sys, skill-specifics, final skill, more races,...
Then, every1 can decide on his/her own which version he/she wants to use.
PS: i expected heores 6 to ve a better editor than heroes 5; and not vice versa ~.~

Vicheron
08-21-2010, 06:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by karinnarre:
I never played against 7 other computers, I like playing Hot Seat matches against one or two friends.

I like the game, but I'd love to be able to play more than one match per day.

A match in which me and a friend build up armies for 2 days is out of the question, and playing against the computer is not something I personally find rewarding.
[I play to improve myself, and from the moment I can win constantly against the AI, there's simply no reward left to gain from repeating the strategy from previous matches.]

I enjoy the Siege of Helm's Deep idea now and then, but I don't want it to be the ONLY way I can enjoy the game.

---
edit: I'm not saying it's gonna be better or worse, or that I'll buy it or not; that will be decided after release.
Just that - exactly as zebster said before - change is inevitable, and it's not bad; I'm expecting a LOT of people who loved and got used to the old system to protest as the slightest sign of change, and fear it, but they shouldn't.
The few bits we know for now, implemented correctly, could make for a very fun game - even if it won't resemble H3. After all, if every Heroes release would be a copy of H3 with better graphics ... not one of you would buy it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

You can just use the map editor to change the map and give every player a quick start. You don't want to build up your army for 2 days? Fine, make towns start with more buildings and put down some more external creature dwellings. You don't want to spend too much time leveling up your hero? Put 10 Learning Stone in front of every player's starting town. You want the game to be faster paced? Put down some monoliths or give everyone the dimensional door scroll.

karinnarre
08-21-2010, 06:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MillionVoices:
as ubisoft s so focused on makin an "anti-heroes5" by reversin n/or undoin all inovations of heroes5, how about a B-version?
</div></BLOCKQUOTE>

You know, the idea isn't that bad. It'd be nice to get to choose what you want. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sadly it would double the production cost, as two teams would be required, for two separate builds having little but the engine in common.

MillionVoices
08-21-2010, 06:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by karinnarre:
Sadly it would double the production cost, as two teams would be required, for two separate builds having little but the engine in common. </div></BLOCKQUOTE>

wella....
that might be true, BUT regardin what we c now - after 5 years of workin - i`d ve expected moreeeee, espc. not to reverse engineere ~.+
Though, the costs cant be that high as measured by the results.
moreover, they could use 1 outa the traditional 2 expanions as such a b-version

Vicheron
08-21-2010, 09:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MillionVoices:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by karinnarre:
Sadly it would double the production cost, as two teams would be required, for two separate builds having little but the engine in common. </div></BLOCKQUOTE>

wella....
that might be true, BUT regardin what we c now - after 5 years of workin - i`d ve expected moreeeee, espc. not to reverse engineere ~.+
Though, the costs cant be that high as measured by the results.
moreover, they could use 1 outa the traditional 2 expanions as such a b-version </div></BLOCKQUOTE>

Definitely, sequels should build on old ideas, not scrap them.

Look at what they did with rare resources.

In Heroes 1, rare resources were only used to build towns and recruit high level creatures.

Heroes 2 introduced trading posts where you could trade one resource for another or for gold.

Heroes 3 introduced artifact merchants where you could trade resources for artifacts.

Heroes 4: Winds of War introduced spell shops where you could buy spells with rare resources.

Heroes 5 added creature artifacts for Wizards that let you make mini-artifacts for Academy creatures.

Heroes 5: Hammers of Fate added Rune Magic that let Dwarven creatures get buffs during battle by spending rare resources.

There are so many ways to expand on those ideas. They could add the ability to craft your own artifacts using rare resources. They could allow you to expend rare resources to get temporary production boosts in dwellings. They could allow you to spend rare resources at the mage guild to research spells. They could bring back altars and let your heroes sacrifice rare resources for blessings from the dragon gods. There's so much they can do to make players balance the use of those resources and add more strategic depth.

mcgslo
08-23-2010, 06:53 AM
Basic "MUST have" things:

-HOTSEAT play is a must with Reandom map generator... it makes game playable for years. We still play the game after so many years because of this
-AI playing time is a pain in the ***. In Hmm5 it take 5-15min to and even then it makes stupid moves... and can be easily beatable in HOTSEAT even on hiest difficulty level. Make ai Fast and smart.

Other things in princible more is better:
-more races/factions the better
-more spells
-more resources
-more maps
-more artifacts
-more skills
-more creatures
-more complexity

-new ideas should be well thought out

I really hope this game is not developed for consoles or again we lost great idea to simplified console excuse for game.

I really have high hopes for this game... do it right. And remember "3D" in this series is not better than "2D" or "2.5D"

ThaMartin1985
08-25-2010, 09:46 AM
I am a big fan of the HOMM series since 3. I thought they made quite some mistakes in part 4 and was really pleased to notice that part 5 was more based on 3 again. I have the feeling now, based on these first sounds, that 6 is going to be a disappointment again. I also really do love the town screens. On the multiple resources... I don't know. I like them, but I also think that going back to 3/4 won't harm the game that much. What I did get annoyed by a lot, was the fact that computer turns in large games with huge maps, could take minutes and minutes, so I hope that this will be fixed in the next game and I hope that Ubisoft will see that the town screens are really nice and beautiful and that a lot of people love them. Oh, and of course we'd love to see more than 5 fractions. One of the great points in HOMM 5 was that we had a lot of different types with different units, buildings and strategies again so please hold on to that!

znork
08-27-2010, 01:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ThaMartin1985:
I am a big fan of the HOMM series since 3. I thought they made quite some mistakes in part 4 and was really pleased to notice that part 5 was more based on 3 again. I have the feeling now, based on these first sounds, that 6 is going to be a disappointment again. I also really do love the town screens. On the multiple resources... I don't know. I like them, but I also think that going back to 3/4 won't harm the game that much. What I did get annoyed by a lot, was the fact that computer turns in large games with huge maps, could take minutes and minutes, so I hope that this will be fixed in the next game and I hope that Ubisoft will see that the town screens are really nice and beautiful and that a lot of people love them. Oh, and of course we'd love to see more than 5 fractions. One of the great points in HOMM 5 was that we had a lot of different types with different units, buildings and strategies again so please hold on to that! </div></BLOCKQUOTE>

The townscreen was a place holder ake not fhinished. So there will be a very nice town screen

Elodin
08-29-2010, 09:27 PM
I am sad to see the town screen go and the number of resources reduced. Now it would seem that every race will need the same resources to build their towns rather than towns having more unique building requirements. That reduces the flavor of the factions as well as strategy.

I hope they are not going for dumbing down the game.

znork
08-29-2010, 10:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Elodin:
I am sad to see the town screen go and the number of resources reduced. Now it would seem that every race will need the same resources to build their towns rather than towns having more unique building requirements. That reduces the flavor of the factions as well as strategy.

I hope they are not going for dumbing down the game. </div></BLOCKQUOTE>
There will be a town screen..

Risi92
08-31-2010, 09:42 AM
Well first of all I have to say the HOMM6's trailer is just awesome. [incl. the music, the graphic, everything]... I saw the pictures of the game -which was similar to HOMM3 for me; i mean the battle part-... and i read some of the comments here... i would be really sad if there werent a town screen, i mean it was breathtaking to look on the town in HOMM5... i dont really care about the resources.. and more species to the game &lt;3

LoneChinchilla
09-04-2010, 05:54 PM
I like to play the game with a friend by emailing turns back and forth, which was fine in HOMM 5 until we needed to fight. Maybe it was to cut down on cheating for multiplayer, but HOMM 5 didn't allow us to take a game created as hotseat and then play it networked for a turn. If there were at least a setup option which allowed us to switch a game between hotseat and networked play, that would be very nice!

smile2gaby
09-08-2010, 03:48 AM
I don`t want to be rude or anything, but if you want more of HoMM3, then go ahead and play HoMM3.
As for MMH7, I agree completely with mcgslo`s thoughts. Those are definitely must-haves for the game to be more .. "playable" I don`t want to play a version of Heroes where i have only 5 races, or only 4 resources or only several of heroes. The idea of MMH6 should be that old should be combined with new. This way you will attract more players (old and new as well), you will get more positive feedback on the game and trust me, it would be such a great investment to the game if you decide to keep some elements of HoMM3.

And one of you said that MMH6 would be more easy for new players. NOT even close ! New MMH players, beginners, would start off with HoMM3 and not with MMH6! Why ? Because it`s more beautiful ! More exciting and tons more fun !

Taking out the resources makes the game more easy, it will be less of a fight for them (as in III, the enemy captures one of your mines, then you have to take it back and so on). Yes it makes the game more slow but that`s the point of it: struggle for resources in order to make buildings and create a more powerful army for yourself. As for the town screen .. it`s doesn`t make the game faster if you take it out, or slower if you put back in the game. It makes it all the same and that may be a big FAIL for those of you "big creators" who thought that taking out the town screen will make the game faster. Instead, putting the screens back in will offer the HoMM players a greater satisfaction when they will want to play this game, more recommendations from those who played MMH6 to those who want to play MMH6 and don`t know what it`s like, thus, more profit for you !.. It`s not so hard once you think about it ..

The point is .. all of us here are more used to HoMM3 .. and everyone know it`s hard to take out of someone something that we`ve been used to for so long..

Xenofex_086
09-08-2010, 05:20 AM
People, read before posting! There WILL BE town screens, this has been repeated multiple times in multiples threads already (including the existing one). Taking them out will be a major mistake, no matter how well the rest of the game is made and Ubi/Black Hole have acknowledged this.
As for the other things - we'll wait and see. I for one do not want the game to be simplified with even one atom and to have needlessly hastened gameplay at the expense of the strategical depth just because this is the trend in the game industry, but at the moment we don't have enough information to pass judgment.

Madmaxxor
09-09-2010, 12:58 AM
Everything done till now in the game is just flawless. FOR EVeryone... Town SCreens are not that important...I have played countless hours on my HoMM3 where the 2d models of the TScreens were better and I only looked at the landscapes only the 1-st time I played with each faction..When u play more u don't really look at the town screen... However they said it 20 billion times that town screens will be in the game...See the other post by Ubi for the other changes of the game...Less resources faster and better gaME..Trailer and screens look more like the game's graphics and art are a fusion between homm5 and 3. Closer to HoMM3 to be honest. In homm5 the creatures looked like toys and now they look more real and more scary http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ...And I do hope the map is reduced in size cause the game just takes a lot of time to play. After 1 hour the game's speed gets even slower while u r w8ing for your turn...And 5 factions means they will be more diverse than ever...Go Ubi Black Hole...ABSOLUTELY THE RIGHT DIRECTION...

Kartabon
09-09-2010, 04:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Madmaxxor:
...And I do hope the map is reduced in size cause the game just takes a lot of time to play... </div></BLOCKQUOTE>

Forbidding the possibilty of making big maps would cut down some playability and possibilites for the title. I love big maps, so I don't think that'd be a right decission.

zebster
09-16-2010, 01:44 AM
Big maps!

Thank you a lot regarding keeping big maps in H6.
I do also agree with Madmaxxor that really big maps in single play can be little to long to play.
Bu me and my friend always download the biggest (good) maps and re edit them to be even more fun for team 2 vs the rest.
We make it a bit harder for the enemy to reach us, but when they do they are really strong.
In a big map you will at fist have kind of a single play, concur you own area, collecting artifacts and mines before the enemy come and knocking on your door. Almost the whole world is by then concurred by the enemy and you have to take a small bit at the time, go home and get more army and slowly win the map.

To all great map makers out there together with Ubisoft and Black Hole we will make this game live forever.

DJ_Nekrom
09-17-2010, 05:58 PM
Hi,

Big maps are absolutely awesome and of course should be in there as far as my views are concerned.

You can always choose a smaller one to play more vs.-like in hot seat. But the "sandbox" part of playing a gigantic map is appealing as well.

Probably the game will be EXCELLENT - but then even better with add-ons in some future.

HOMM3 was the best game of my teen years, the 2 extensions just made the game ultra epic... and I will never forget the days and weeks I have spent on the Armageddon's Blade and Shadow of Death magnificent campaigns.

HOMM5 was quite good but not as astonishing for me... however when I got my hands on both Hammers of Fate and Tribes of the East extensions.... I now profoundly think this set has the most re-playability in the world... I'm playing ToE Hot Seat and single game every single time I have some free moments alone or with a friend ... since it came out. Never played another game THAT much .. and I can't get bored of it ....

For the story part I'm quite disappointed that there weren't more campaign missions and official scenarios as the ones provided were simply great in hommV

The 2 major issues of the game for me: bad CPU AI and absolutely not bearable loading times while AI was playing (however not as long on Core 2 DUO or i5 processor 4gig ram PCs...)

One minor problem -- no way to play with Tear of Asha on hot seat except if the winning condition is to gain it ... which doesn't let you use it whatsoever.



Heroes VI -&gt;&gt; is the game I have the most expectations for, of all the games coming out in the future of this world, so please take the critical observations above into consideration in the making! :-)

PLEASE make this a good, deep, replay-encouraging experience - the more content the better (example of all you added in both H3 and H5 add-ons).

Think about the ultra-strong neutral units as well (like dragons in H3 AB) please!

Supporting you guys with soul and heart for this release !

Wojtek

ZadYMan
09-28-2010, 05:57 AM
Long time no see, I'm quit excited of the news.
Huge fan of Heroes starting with I and up to V, I hardly can wait for VI http://forums.ubi.com/images/smilies/11.gif

mspurg
09-29-2010, 12:51 AM
I have also been waiting for this for quite some time. And yes, from someone who progammed 4k CORE memory, 8 bit computers, a zillion years ago; aka 1962!!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZadYMan:
Long time no see, I'm quit excited of the news.
Huge fan of Heroes starting with I and up to V, I hardly can wait for VI http://forums.ubi.com/images/smilies/11.gif </div></BLOCKQUOTE>

Flying_seal
10-05-2010, 08:19 AM
When the game will be reliase?

zlr1984
10-06-2010, 08:28 PM
I totally disagree with the idea of reducing from 7 resources to just 4. Heroes is more like a complicated chess map, encompassing city building with might and magic. Economy is 1 component of Heroes games. Resource collection and capturing of mines are very important to strategy, especially in early games.

The main problem is the use for rare resources in late games. I suggest the production team consider creating upkeep features for castles or armies, which feed on resources. For example, after every castle battle, the walls are catapulted. They should be rebuilt with wood and ores else the next battle will have poor condition walls that are easily cracked. Rare resources can be required for upkeeps of large stacks of armies, especially higher tier units. For example, every 2 black dragons need 1 gem for upkeep at end of week, every 10 deep hydras need 1 mercury at end of week for up keep, else desertion starts etc ...

In my opinion Heroes is not supposed to be a simple game. I grew up with the game, playing Heroes 2 since 12 years old. Even now as a working adult I still occassionally play a map of Heroes 5. I have many other friends, and individuals whom I met, who are working adults, in various professions, and still enjoying Heroes 5 in weekends. Though the game is slow compared to many RTS games, there is time to analyze information and think of the next move and allow the player to take calculated risk. It is just like playing out your life and career, always thinking whether the next step is good for you.

If Heroes want to remove the multiple resources, it becomes too similiar to games like War Craft. They should keep the main game play of the game as they are in Heroes 5.

I believe that the consumer base is also with the Heroes 5 style of game play. People like new features introduced with little change to old features. Think about how Heroes 4 is not successful, because so many changes were made to the style of play compared to Heroes 3, and it totally do not feels like Heroes of Might and Magic. Luckily Heroes 5 was well designed and brought back the essence of Heroes.

I am also quite against the idea of removing the town screen, which are really great pieces of art and animation. Just think about the brilliantly designed Academy castle in Heroes 5. A floating Persian style castle built with magic is just awesome, like a movie plot, and its so enjoyable to spend sometime see the animation some times.

Another area I hope for little changes is the factions. The 6 factions of Heroes has been quite in place since Heroes 2. It is quite hard to feel good playing Heroes when there is a lack of either faction. Think about the very original Heroes 5. When the "Barbarian" faction is missing, it feels weird that there is not a pure might faction around.

Looking at the pictures already available, I think Heroes 6 really has awesome graphics, which is something that can catch the hearts of gamers. However, please do not change the game play, as it is the game play that makes Heroes is a unique game. Units designs and actions are just art works that every game can do, but it is the game play that makes Heroes special.

vadagar11
10-07-2010, 01:44 PM
NO way they will NEVER abandon the city screens, I mean that's like 50% of heroes fun!!

I mean why would they do that that's just silly!! I'm sure they are just working on them atm and they want to surprise us...

vadagar11
10-07-2010, 01:50 PM
less resource types = good

cause the mines just occupied 30% of the map anyway, I would happily take more units and items and skills over more resource types.

I think its a very good idea.

the only thing that I might miss as I said before ^
is the city screens BUT if it saves load time and stuff like that, maybe its a good thing, we will have to w8 and see, but I rly enjoined the epicness of heroes 5 city screens they looked so awesome (academy anyone, I spent hours looking at that one never get tired of it)

immagikman
10-08-2010, 09:03 PM
*sigh* fewer resources and no city screens = NOT HOMM, if you change the basic elements of the game if you remove and do not add, you are not making the same game, you are creating something new. I have every single HOMM game from 1 to V with all the extras...Im not sure I'll be adding HOMM 6 to that collection.

PS if you are bored by load times of the city screens, you either need to get a better computer or get some ADD medicine.

GoranXII
10-10-2010, 05:14 AM
Well they haven't removed town screens, but dropping us to 4 resources is IMO just about the worst thing they could have done, short of only removing town-building (although they've cut this down as well), and changing the way in which creatures are recruited.

Gtorn
10-15-2010, 04:44 PM
An old fart here that has been playing HoMM and MM since both came into existence. I personally have enjoyed each and every game that was released. Each game had "different" aspects then the previous version which has always found a way to please and hold my attention. Personally I found HoMM 4 to be a rich and rewarding game and was my favorite till HoMM 5 was released.

My favorite version has always been the latest one released. Each game released have included upgrades that kept up with the growing technology of the computers we were playing on.

Honestly I cant see the reason to be negative about changes at this time other then just to complain about something. Each version has offered its own game play and flavor. I say if you like the game with 7 resources there are plenty of versions that have 7 resources. Im actually looking forward to the change of less resources and see how its implemented.

Im anxious to see the new game and cant wait to get a hold of it. I love a series that changes and continues to grow and evolve. A bad example of a company that hasnt gotten it... Koei and Romance of the Three Kingdoms. RoTK is one of my all time favorite games but... they really havent evolved or grown in many many versions.

HoMM has such a wide range of diverse version's that I can goto my Software collection and pull down the disc that I feel like playing that day. I play all the version's (except for 1) on a continued basis. As I stated before, each new version that has been released has turned out to be my new favorite. Thats just my own personal preference.

I do understand why some folks would like certain earlier versions then the later ones. But that is the beauty of the series. Why make the same exact game over and over again like RoTK.

Its simply way to early to form any strong opinions of VI. We need to wait till they give more information on the Strategic aspects of the game before we can really form a strong like/dislike for the game.

If there is ONE think I would like to see improved is the AI. Nothing to me is more frustrating the seeing the AI leave artifacts/resources/mines untouched after they explore by them. The other is not equiping the best load out of artifacts.

I like the passion of the fans of the game, but lets give it some time to percolate before we take a chain saw to the game.

Think of the game in development like a fine wine...

cheers

Sarshazar
10-25-2010, 03:28 PM
I'm fine with everything they announced so far and will enjoy the game except if they don't make the AI smarter.

GroundFeeder
10-26-2010, 05:57 AM
WE WANT THE TOWN SCREEN!!

Guys... it's time to slide on our slippers, brush off the old pitch fork in the garden shed and slip a cooking pan on our heads.

If trench warfare is what they want, it's what they'll get!

...Rosbief country out that direction....

EBugle
10-26-2010, 11:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">y I cant see the reason to be negative about changes at this time other then just to complain about something. Each version has offered its own game play and flavor. I say if you like the game with 7 resources there are plenty of versions that have 7 resources. Im actually looking forward to the change of less resources and see how its implemented.
</div></BLOCKQUOTE>

Quoted for truth (and awesomeness).

While I don't mind people posting their fears (I've done it myself), we're really at a "Wait and see" point in time here, the information we have is so little. There's a lot of cool and interesting things I've seen so far, (even if some of it worries me), but I've only been actively against one thing, and even that I'm only worried about if they handle it completely wrong.

But for the most part... it's a waiting game right now, and as much as I'd love to know more, they're probably not going to tell us any more for awhile, so no point getting upset over things we don't understand fully, ne?

nqox
11-01-2010, 09:07 AM
I know most of the people here will not like Heroes 6. As most of you are obsessed with the nostalgia you feel with Heroes3. Heroes 5, especially TOB was a wonderful game too, but everyone cursed it. You also won't like Heroes 6 even if it turns out to be a wonderful game.

GoranXII
11-01-2010, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I know most of the people here will not like Heroes 6. As most of you are obsessed with the nostalgia you feel with Heroes3. </div></BLOCKQUOTE>
Well it's not that the game will be necessarily bad, I just feel that they've changed rather too much for it to be called a sequel.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Heroes 5, especially TOB was a wonderful game too, but everyone cursed it. </div></BLOCKQUOTE>
Well however good H5 could have been, the ultra-long AI turns basically ruined it as a game for casual play.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You also won't like Heroes 6 even if it turns out to be a wonderful game. </div></BLOCKQUOTE>
I may, I may not. I must admit that I will be biased against it though, for the fact that I consider it too different from the previous games to be a proper sequel (or prequel, if you prefer).

Xenofex_086
11-01-2010, 03:27 PM
I wonder when some people will stop crying against the vile conspiracy of the Heroes III fans which undeservedly criticize the games after the afore-mentioned Alfa and Omega. Face it - Heroes III was a great game for its time and remains both great and widely played game more than 10 years later. People have resons to like it more than the sequels. These reasons do not necessarily mean bias - it is very simplistic to explain the criticism by labeling the critics "biased conservatives" or something. Usually those who use such approach do not care for the facts, but are publicly convincing themselves that they understand everything. If Heroes IV or Heroes V were so great games, this would have been acknowledged by many more players. And if everything is explained with the individual tastes - then more people have palate for Heroes III-like game than for Heroes IV/V-like. And trying to prove that your taste is better in such scenario is childish.
As a footnote - I am somewhat optimistic regarding MMH:VI. I don't like quite a lot of the information released so far, but there are also not-so-few things that sound good and the project so far looks more promising than Heroes V overall. In other words - I have relatively high expectations, which could later be transformed into loud applause or loud criticism.

Ildam
11-15-2010, 06:59 AM
Whilst quite excited at the prospect of HoMM VI, my fervour is tempered by the dumbed down Civ V that was just released.

The trend seems to be simplify the games to cater to the console crowd whose intellect and/or concentration span can't cope with complexity.

mcgslo
11-15-2010, 11:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
The trend seems to be simplify the games to cater to the console crowd whose intellect and/or concentration span can't cope with complexity. </div></BLOCKQUOTE>

For one this game is PC only so close your eyes and have best wishes for better game.

wdcryer
11-19-2010, 01:08 PM
Wow, there is a lot of resistance to change here. I have been playing Heroes games since Heroes 1, and that's why I want them to make some changes. The only Heroes game that has tried any daring formula changes was Heroes 4, and that game was pretty much half finished. I don't want to play the same Heroes game I have been playing since middle school.

First of all, there are town screens.

Secondly, the number of resources was complete overkill in previous Heroes games. Most towns only focused on one special resource, and this meant there was less competition for resources, frankly. When I stole another player's gem mines and I was playing a faction that didn't use gems, my only motivation was to spite them. Most of the resources were only used for a few buildings like mage guilds or to trade for something you actually wanted. That, to me, cries out for simplification.

Good design is not just about what you add to a game, it's also about what you cut from a game. Otherwise you end up with feature bloat. Any features that add more complexity than fun should be reworked. If they're going to try new things in Heroes, rather than just rehashing the same game, they'll need to cut at least as much as they add.

Gnomejon
11-19-2010, 11:57 PM
I'm going to be honest here, I've only read the first two pages of this topic, so I may be a little off base for how the discussion is turning out.

I don't play HoMM for fast-paced gameplay. I don't play HoMM for ease of modding. I Don't Play HoMM To Play Something Other Than HoMM. I grew up on this series, and I'm psyched for this new installment, but I HATE the direction its taken. I can really see the similarities with King's Bounty that were only minorly apparent in V in VI. I already own King's Bounty, I've been waiting years to get my hands on HoMM VI.

I started playing HoMM at II, and I loved that in the base game there were 6 factions with their own special units and required each resource, but in different amounts, it gave each faction even more of a feeling of uniqueness. As of now, I've played every HoMM and every expansion, and having fewer than 6 factions as a base is d**med near an insult. Especially when coupled with the fact that they took out 3 of the resources. Part of the difficulty was securing all of the resources you needed to keep you afloat, not durr-hurr I has resource now.

I love HoMM for the campaigns more than anything else, it is really what sets it apart from RTS's (yes, RTS's have stories, but not to the same depth as HoMM) and the Civ's. I could actually care less about the multiplayer, even though I accept that to be even moderately successful anymore a game has to incorporate some form of multiplayer. I want the game to be an experience to last me a long time without having to deal with hyper-competitive people online complaining about how slow the game is BECAUSE ITS HOW THE GAME IS. Speeding up HoMM will ruin the single player experience unless they decide to put in significantly more single-player campaign than has been in previous games, which I highly doubt they will.

I've said all that I'll say on the subject. I will buy this game, but if it doesn't meet my expectations of an HoMM, I might never buy another one again. Not unless they do a 180 on at least some of the changes that have so muddled the original idea of the game in the next installment.

dolphin_437
11-20-2010, 07:03 PM
They should already have an RTS version of this by now, and it should basically be the MandMagic concept applied over a massive battlefield. But it shouldn't interfere with this version (either in name or pollination).

For me this game has always been about problem solving, hence it's link to chess and puzzles (etc). They have to be careful about removing strategic variety though, as problems that are in process and changing become simply about winning one "choke" point, where a blood bath ensues repeatedely until someone loses the troops or the taste for it. This game's variety and endless possibilities is gold....and it's turn basis means it is not a click fest where you have to draw your mouse from a holster faster than the other guy.

dchalfont
11-27-2010, 07:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wdcryer:
Wow, there is a lot of resistance to change here.

I don't want to play the same Heroes game I have been playing since middle school.


the number of resources was complete overkill in previous Heroes games.

That, to me, cries out for simplification.

Good design is not just about what you add to a game, it's also about what you cut from a game. Otherwise you end up with feature bloat. Any features that add more complexity than fun should be reworked. If they're going to try new things in Heroes, rather than just rehashing the same game, they'll need to cut at least as much as they add. </div></BLOCKQUOTE>

Quoted for truth.

I think it's awesome that they are simplifying unnecessary game elements. It will speed up the game instead of people having to scour the world for 1 friggin mine so they can get their tier 7 on.

El_Ogro_Verde
11-29-2010, 03:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">

I think it's awesome that they are simplifying unnecessary game elements. It will speed up the game instead of people having to scour the world for 1 friggin mine so they can get their tier 7 on. </div></BLOCKQUOTE>

I can't be agree. HMM saga is more than battles. Recoleting resources is one of the points of this game. Simplifying this, they are simplifying game, making poorer . I think resources question should be more important, giving it more options and attention.

mcgslo
11-29-2010, 05:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I could actually care less about the multiplayer.... </div></BLOCKQUOTE>

Multiplayer and random map generator is the key for long life of Heroes series. If there wouldnt be hotseat and RMG in H3 or H5 game would die in an instant.

So RMG and hotseat is a must for us...

mrsurry
12-20-2010, 06:02 PM
I have also been playing these games forever. I actually have a copy of a might and magic game that cannot be played in any windows based system, it has to be played on a DOS machine that the game can transform to DOS4GW with a minimum of 56 or 57 kb of free conventional memory. You had to throw out drivers you weren't going to be using and load everything else you could think of into HIMEM and LOWMEM. Yes I are ancient - this was done when a 286 machine was state of the art LOL.

Anyway, Any games I play are a way for me to be ALONE. I need the ME time to get away from all the idiots I have to deal with every day at work. I don't want to socialize with anyone; especially (no offense intended) some kid 1/5 of my age. I will defintely not buy anygame that has to be played in multi-player mode unless there is some way to place wagers on the outcome.

kodial79
12-21-2010, 11:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mcgslo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I could actually care less about the multiplayer.... </div></BLOCKQUOTE>

Multiplayer and random map generator is the key for long life of Heroes series. If there wouldnt be hotseat and RMG in H3 or H5 game would die in an instant.

So RMG and hotseat is a must for us... </div></BLOCKQUOTE>

It's confirmed that the initial release at least, will not be shipped with an RMG. I bet that because of this, it's going to be the most short-lived Heroes game ever. I, for one, am not buying it.

mspurg
12-22-2010, 03:03 PM
I totally agree. I played at least 100+ RMG on Heroes III and have been playing RMGs on Heroes V, and still not bored!!
Multiplayer is also a must. It will be sad if they charge for an "upgrade" for these features.

"Multiplayer and random map generator is the key for long life of Heroes series. If there wouldnt be hotseat and RMG in H3 or H5 game would die in an instant."

FieryDove
12-23-2010, 11:28 PM
"using a new and intelligent, online community interface"

If this means that always online cloud junk no thank you. It's only three sales lost from this household so it won't matter to you.

It ruined settlers and it will ruin this game too.

Elodin
12-28-2010, 12:05 PM
I have seen mention of maps for the campaign and multiplayer maps. No mention of single player maps, unless I have overlooked it. So does anyone know if there are any maps specificly designed for single player, other than the campaign(s.)

Jason_Anderson
01-01-2011, 01:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FieryDove:

It's only three sales lost from this household so it won't matter to you.
</div></BLOCKQUOTE>

No worries I'll just buy three additional copies to make up for your loss.

divad_127
01-08-2011, 01:53 PM
Hi guys ,i've been playing all heroes since the first one and i'd really hope for the game to have some kind of 2d style that you could just turn on and off because since the heroes of might and magic 5 the graphics has been good but its getting anoying because sometimes theres like hidden stuff that arent even visable because of some tree that stood in the way and it would more awesome to see if they made it like hom&m 3 were everything was perfect to me.I still play it today as if it was newhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif and also the heroes of might and magic 5 had the most crappiest hot seat skirmish map.Homm3 had the best hoomm5 doesnt even have good enought 2vs8 maps and i remember how in the sooner games(homm3) there was like 50 maps were homm5 only had like 20 and i mean all the 3 games (homm5 parts) together.but i only wish that they would fix this.Me and my dad since my youth of 8 have played this together as a quality time thing together and we still are.We are only playing homm3 and havent changed it.Just try to make it like the old ones plzhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thunion
01-20-2011, 12:02 PM
Well alots of ppl think that the best heroes are thrid ones so i think further heroes shouldnt follow the latest ones but upgrade the thrid.First problem with thrid heroes was charters.The thing i really loved that updated in further series of heroes was charters development.In heroes 3 it was pretty stupid however i just loved in heroes 5 and if it will be even further ugpraded it will be awesome(Somthing like that i heard and it makes me happy) However i think they should stay to atmospher of heroes 3 i mean heroes 5 looked like created for 8-12 years kids and heroes 3 got pretty dark and mystical atmosphere which is loved by alots of heroes fans.Also i think that developers should look at modifications like WOG i dont mean to copy them,but they are created by the players and give the players what the players want.Also about town screens..Ubisoft done alots of mystakes while creating heroes series but this would be worst of them all,never forgiven by loyal fans and hardly hiting heroes repputation.
Also make map 2d.**** the graphics of the map i guess most of players agree with me that more good maps and easier creating maps for map creators&gt;3d maps
And one more thing:Only 4 recurces is stupid.It makes game easier? Yes Does it is less usless recources? Yes Does it ****s up the game? YES i mean those 7 recources were unque to heroes(i only find similar amount of recources in Empire earth witch i play till now to) and enemy capaturnig your sulfur mine when you left one sulfur to build mage guild lv5 is to amazing to be be shift+deleted.Controling the mines and so by that way insuring borders of your empire by it makes game more interesting becouse you got to fight for the whole time.And as i spoted from Total war series in such rts games if you are not fighting for surrival the game loses it interest.

Asterisk
01-24-2011, 08:33 AM
1. Fixed view maps (3D or 2D - doesn't matter)
2. Get Gems, Sulfur and Mercury back!!
3. Town growth and structures shown on the map is actually a great idea!

CeRamon
01-25-2011, 06:00 AM
God bless Heroes 3 ... Creators of Heroes 4,5,6 ... Look what did those people created ... 12 years ... 4 generations of os (95,xp, vista,7) and people continue playing ... This is just so perfect !! Brilliant. Please, stop reinvent the wheel !! The wheel - is Heroes of Might and Magic 3 !! ... Just do the same but in modern grafics & it'll be success !! I'm personaly know more than 100 people who think the same way ... the main word is PERSONALY. And it Only in my City. One person in one point knowing 100. Just imagine ... millions all over the world ... New World Computing and 3do - you allways be in my heart ... Ubisoft ... try to surpass them .. try .. I beg you ... or someone else will do it for you. I hope this letter will hit your heart and mind. Thanks.

EEE_boy
01-26-2011, 05:15 PM
4 resources are not necessarily simplifying the game. Have you ever been trading resources in the market on the last day of the week to get your 7 tier unit out so you won't loss two if you do it next week? Well, the ai doesn't know that.

Now the ai will capture every mines on the map because every one is useful to them. Therefore the ai will be stronger and much fun to defeat them

Good move!

Spiralkill
01-27-2011, 08:43 PM
Hi

I also think Homm 3 was the best in the series and I have been playing the series since the first one. I would take the Hero upgrade system of Homm5 though.

draug91
01-29-2011, 06:52 AM
Less resources, I'm fine with that, but I'm a sucker for eye-candy and atmosphere, and I will be disappointed if there will be no town-screens. They were important part, at least for me, of the enjoyment, further conveying the image of each faction.

Cicely1988
01-31-2011, 09:16 AM
THERE WILL BE 2D TOWN SCREENS, IT'S OFFICIAL (I know this from guys who played with the beta).

znork
01-31-2011, 09:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cicely1988:
THERE WILL BE 2D TOWN SCREENS, IT'S OFFICIAL (I know this from guys who played with the beta). </div></BLOCKQUOTE>

Who has played the beta?

field.kowal
01-31-2011, 01:14 PM
+2

Good riddance, but if there is already the beta, I'd love to play it. Really.

Probably those are the misunderstood words of someone from the dev team. I think I've read somewhere (in an interview or Q&A) that the townscreen is going to be 2D again. On the other hand - Cicely might think about the screens and gameplays we've seen from pre-alpha which was shown right after the game was announced (what was that? End of August/beginning of September?)

Still: alpha is not beta. And never will be.

znork
01-31-2011, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by field.kowal:
Good riddance, but if there is already the beta, I'd love to play it. Really.

Probably those are the misunderstood words of someone from the dev team. I think I've read somewhere (in an interview or Q&A) that the townscreen is going to be 2D again. On the other hand - Cicely might think about the screens and gameplays we've seen from pre-alpha which was shown right after the game was announced (what was that? End of August/beginning of September?)

Still: alpha is not beta. And never will be. </div></BLOCKQUOTE>
Well the answer is in the q&a thread there will be a 2d town screen. And screens was from gamescon press sneek peek. Wiche was a kinde of tast off the game. a pre alpha

hazemddo
02-07-2011, 09:46 AM
I survived without buying Assassin creed 2, RUSE and other Ubi games after Settlers 7 when I was hit in the face with your draconian DRM.

I have all versions of heroes and was always a huge fan.
Yet even if you make Heroes 6, hell even if you are the last game developing company in existence, I am not buying your software as long as you continue to use that crap DRM system.

You simply made my life easier. With so many cool games to choose from, excluding 2-3 titles cuz they are ubi games makes decisions faster.

XQuesath
02-16-2011, 06:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">y </div></BLOCKQUOTE>
HI everyone.

I have seen people saying this many times in this forum, but I will say it again, just to know I said it too :P. Maybe it helps.

Do not release this game without a Random Map Generator!
The basic idea is that a Heroes game is meant to be played a lot more time after you finish the campaign. That is the way I see it.

I personally have some doubts about this H6. Even the name is wrong.. and besides the somewhat good looking graphics (eye candy) we don't really know how the game will be. So, why would I buy a game to only play a campaign? We need random maps, so that we can play after the campaign. Use the skills gained during the campaign. It's like having sex without finishing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif))))..

We all now that a player made map is never interesting, just because you can sneak peak it before playing it!

I believe that H3 was great because it was complex enough so that people with enough brains were interested and with the random map generator it was always a new UNKNOWN challenge.

If you remove complexity and challenging you just have a dumb, commercial game. Please, if you don't want to continue this franchise, be fair to the Heroes fans and sell it! FFS

(PS: and what the.. is with the MMH??? it is HOMM nubz... it sound's really wrong, like it was said by Yoda...cmon)

skibdib
02-20-2011, 03:34 PM
hi i want to know when will it be released for the public in the uk. in 2011 but what month.

mcgslo
02-21-2011, 12:46 AM
RMG is a muss. I never finished campain in heroes games. I always play hotseat with a friend and RMG is a must!! (i played H2,H3,H4 and H5)

We said this lots of times but 8 maps is really insulting? Really... i am not playing this game for SP campain but for hotseat MP. And 8 maps of wich i guess 2-4 will be good for hotseat is insulting...
You better release or at least promise that RMG will availible in 1 month after release!

We said before but player made maps are bad. Not that some make good maps but there is always some bugs in them and one gets huge advantage... and your 2weeks play building up army ends up that you dont finish map and one player just surrenders without fight...

My question is i hope it will get answered in next Q&A video or else: Will we get Ramdom Map Generator???

I cant belive that if DEVS realy worked with FANs from beginning that those fans did not want random map generator? RMG is one of the BEST aspect from this game...replayability!

gazdalale
02-22-2011, 05:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mcgslo:
RMG is a muss. I never finished campain in heroes games. I always play hotseat with a friend and RMG is a must!! (i played H2,H3,H4 and H5)

We said this lots of times but 8 maps is really insulting? Really... i am not playing this game for SP campain but for hotseat MP. And 8 maps of wich i guess 2-4 will be good for hotseat is insulting...
You better release or at least promise that RMG will availible in 1 month after release!

We said before but player made maps are bad. Not that some make good maps but there is always some bugs in them and one gets huge advantage... and your 2weeks play building up army ends up that you dont finish map and one player just surrenders without fight...

My question is i hope it will get answered in next Q&A video or else: Will we get Ramdom Map Generator???

I cant belive that if DEVS realy worked with FANs from beginning that those fans did not want random map generator? RMG is one of the BEST aspect from this game...replayability! </div></BLOCKQUOTE>

I totally agree! What we have after playing campaigns? Well, we have RMG. We must have RMG, MP(including hotseat). It's why we play Heroes for so long and why we loving it for so many years!

gabriel_eugen
02-26-2011, 12:15 AM
I strongly agree that we need the random map generator. This kept me playing HOMM3. Also the game will not attract more fans by changing his name, contrary I will said. Anyhow, even with the new name I will still call it HOMM. I know it was announced for March 2011, there are still few days left. Can anyone confirm which is the release date? On a game seller site I found that the release date was changed to 15th of May.
Thank you

Arch_Ivan
03-04-2011, 01:59 PM
Do anyone knows when will MMH6 be realized?
Is there any date?

@Karta: Release Date Info. (http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/7611033319)

Spiralkill
03-10-2011, 04:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Do anyone knows when will MMH6 be realized?
Is there any date?

@Karta: Release Date Info. </div></BLOCKQUOTE>

according to their shop 26 May 2011

edit:
added the exact date of 26 May 2011 taken from the invoice.

Kartabon
03-10-2011, 05:32 AM
Still, even if ubisoft shop says that the game will be released on May I wouldn't take that too serious, maybe it's a date that they got in mind months ago and now they realise they need more time. They will say a date when they are sure they can get the game ready for that time.