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View Full Version : When is Bob coming Out



smokincrater
03-27-2006, 06:50 PM
I know there`s a lot of surpport for Battle of Britian games(and a lot of BOB games!) and I cant wait to take on the luftwaffe over the skies of dover, shooting down defiants and smashing up Biggin Hill airport in the IL-2 series.This series is the most realistic filght sim ever and if it was combined with a stratagy (sorry about the spelling)componet like of Talonsoft`s BoB it would blown the socks off me.So when the bloody hell is it coming out(and is I am Australian).

smokincrater
03-27-2006, 06:50 PM
I know there`s a lot of surpport for Battle of Britian games(and a lot of BOB games!) and I cant wait to take on the luftwaffe over the skies of dover, shooting down defiants and smashing up Biggin Hill airport in the IL-2 series.This series is the most realistic filght sim ever and if it was combined with a stratagy (sorry about the spelling)componet like of Talonsoft`s BoB it would blown the socks off me.So when the bloody hell is it coming out(and is I am Australian).

actionhank1786
03-27-2006, 07:09 PM
Well, we don't really have a set date.
For the most part BOB has been kept pretty hush-hush.
But it's hopefully not too far off, and also keep in mind it's a completely new game.
If i remember right it's a new engine entirely, and the graphics and the flight model are supposed to be something to blow even Il-2's great features out of the water.

Chivas
03-27-2006, 07:27 PM
My guess would be the end of this year with multiple 2 week delays until the Spring of 2007. I'm really hoping for the end of this year, I need a change after 5 years flying this sim. There are no other quality combat flight sim, so I've resorted to playing Red Orchestra.

FritzGryphon
03-27-2006, 11:07 PM
Oleg said there'll be BoB info in E3 at the earliest, and the dev updates resumed afterwards. Or something to that effect.

msalama
03-28-2006, 12:51 AM
Two weeks.

http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/mockface.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Sorry. I just had to say it.

-HH-Quazi
03-28-2006, 01:31 AM
I believe it will be scheduled for the Sping of 2007, but will finally make it sometime during the summer. Until then, we sure do have plenty to fly and do with the one we have now.

I really hate the thought of putting this one on the back burner to play BoB when it is released. It just seems like a shame, a waste. I know the engine is old, but I do wish they could incorporate what we have now into BoB.

theDutchman1962
03-28-2006, 07:35 AM
I've seen plane development from BoB,but what about the terrain?

Supr
03-28-2006, 09:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by msalama:
Two weeks.

http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/mockface.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Sorry. I just had to say it. </div></BLOCKQUOTE>

someone had to

minb
03-29-2006, 01:12 AM
It occoured to me, while reading historical articles and books, that formations depicted in Il2 to PF are highly unrealistic. Look at Pearl Harbour missions for example. In reality there should be hundreds of planes coming in waves. Instead you get a couple of flights above couple of ships and not a full packed dockyard.
That is probably why AAA is so deadly in these games, because they have so few targets to shoot at.
I guess today's hardware isn't up to the challenge.
Don't know how Maddox presumes to recreate the Blitz in BoB with 1000 planes in the air over London + barrage balloons and reflectors.
I hope Oleg pulls it of without us all having to buy new hardware (which we will if we have to, since it will be a great game no doubt...if they get the scale of things right).

knightflyte
03-29-2006, 04:31 AM
BoB is going to be a whole new gaming engine. The limitations we face in IL2/PF will not be the same as in Oleg's BoB.

I'm not sure HOW he's going to do it, but I think he'll pull it off. If BoB2 WoV can do it with an engine as old as that one is, this new version we're expecting should be able to surprise us quite nicely.

Another thing, IL2 was originally a mudmoving flight sim. You were to fly the IL2 and bomb airfields or tank columns. It wasn't built for large scale attack formations. That's one reason high altitude fighting is lacking (If I understand correctly)

Now 6 years later and we have most of WWII modeled in one way or another, but the flight model is still based on the old IL2 engine. Oleg's adapted it very well within that framework, but it's still a 6 year old engine that was built around the original game parameters.

I'm hoping that with a newer model, and a broader scope of the involved campaign we will see 100 plus plane bombing missions. BUT more importantly to me we will be getting AI that acts appropriately. That has to be a very tough thing to do when you consider we now have CEM, FM, DM, and for lack of a better word attack/defence models.....as well as AI reacting to given commands from the leader.

I think we all will be very happy with BoB.

minb
03-29-2006, 04:38 AM
if our hardware runns it or the hardware existing at the launch of the game

Flying_Nutzo
03-29-2006, 05:45 AM
I'd put my money on November 2007, in time for the Xmas/holiday season.

minb
03-29-2006, 06:10 AM
hopefully no images will be published until then or we will all die of anticipation

PBNA-Boosher
03-29-2006, 06:37 AM
According to what he's stated, it should be excellent:
-Fully detailed planes with accurate FM. The full detail includes exact location of fuel tanks, engine pistons, gear boxes, hydraulic lines, etc....

-Supporting that full detail is a single bullet DM. Every single bullet will (supposedly) be its own object. There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.

-Introducing the Italians to the BoB games, they did their part as well and deserve to be included.

-Accurate bomber formations with Heinkel, Junkers, and Dornier bombers as well as some Italian ones. Box formations of 100+ aircraft on the way to strike RAF airfields.

-Realistic fuel consumption times for ALL engines. (watch out 109's!)

-Accurate city models WITH MOVING CIVILIAN TRAFFIC.

-Populated air bases

-etc...

I don't know where he'll get all the CPU power for it, but this game, if all promises or even some of the promises are delivered, will be excellent.

minb
03-29-2006, 06:52 AM
I guess the majority of these features will be reserved for future systems (sort of like gunner crews on aircraft carriers in PF), since BoB will be the first in a series of games covering all WWII air conflicts (britain, central europe, russia, mediteranean sea, africa, pacific,...).
Can't wait to own them all (sadly the wait will be awfully long).

TgD Thunderbolt56
03-29-2006, 07:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:
-Supporting that full detail is a single bullet DM. Every single bullet will (supposedly) be its own object. There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.
</div></BLOCKQUOTE>


This is the one thing that has my anticipation elevated the most. While the IL2/FB DM is better than anything to come previously, this single element will add the most immersion IMO.

Also, if history is any indicator, expect todays pc's to limp (at best) through the higher settings of games scheduled for release on the horizon. The exceptions being the FX-60 SLI rigs that are posting astronomical marks right now,. Those rigs will likely be the "recommended specifications" a year from now so save your clams and prepare to do some upgrading then.


TB

Hoatee
03-29-2006, 02:36 PM
And I hope the physics model will be similar to WWIIonline's - I enjoyed flying there 'cos the sky seemed higher with more vertical space (and coming back here in this game it seems compressed by comparison - I've readjusted though - it's rather like getting used to the moon's atmosphere after a long spell on earth).

johann63
03-29-2006, 04:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:
...There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.
-Accurate city models WITH MOVING CIVILIAN TRAFFIC.
-Populated air bases
</div></BLOCKQUOTE>


Gosh if BOB is really what you are saying that will be amazing. It also makes me think my brand new SLI AMD machine with dual 7800 may have problems handling this. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

janos71
03-30-2006, 07:56 AM
I hope BoB will include new improved Full Mission Builder. For example "triggers" that make events to start another new events. Lets say if a transport plane group lands safely on a base, successfull landing will trigger a group of fighter planes to takeoff from same base.. if transport planes are destroyed, no fighters will takeoff. So we could make more complicated coops. And ai planes to dogfight servers too.. all this adjustable, pls.

Most likely BoB won't work with my current http://forums.ubi.com/images/smilies/34.gif radeon9700 and xp2700 smoothly, unless it has 320 x 200 res option lol.

polak5
03-30-2006, 04:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:
According to what he's stated, it should be excellent:
-Fully detailed planes with accurate FM. The full detail includes exact location of fuel tanks, engine pistons, gear boxes, hydraulic lines, etc....

-Supporting that full detail is a single bullet DM. Every single bullet will (supposedly) be its own object. There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.

-Introducing the Italians to the BoB games, they did their part as well and deserve to be included.

-Accurate bomber formations with Heinkel, Junkers, and Dornier bombers as well as some Italian ones. Box formations of 100+ aircraft on the way to strike RAF airfields.

-Realistic fuel consumption times for ALL engines. (watch out 109's!)

-Accurate city models WITH MOVING CIVILIAN TRAFFIC.

-Populated air bases

-etc...

I don't know where he'll get all the CPU power for it, but this game, if all promises or even some of the promises are delivered, will be excellent. </div></BLOCKQUOTE>

that sounds awesome, I hope that they can live up to their promises for the most part. I cant wait! http://forums.ubi.com/images/smilies/typing.gif

TgD Thunderbolt56
03-31-2006, 08:44 AM
In the mean time we will have the soon-to-be-released add-ons as well as the fine WWI sim. http://forums.ubi.com/images/smilies/winky.gif

smokincrater
03-31-2006, 10:44 AM
something that will have to happen is interconnected maps you cant have all of northern France and southern England all on a normal IL2 map.

minb
03-31-2006, 10:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TgD Thunderbolt56:
In the mean time we will have the soon-to-be-released add-ons as well as the fine WWI sim. http://forums.ubi.com/images/smilies/winky.gif </div></BLOCKQUOTE>
What WWI sim?
(I'm not that up-to-date with the trends in the genre.)

Chivas
03-31-2006, 11:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by smokincrater:
something that will have to happen is interconnected maps you cant have all of northern France and southern England all on a normal IL2 map. </div></BLOCKQUOTE>

The size of the BOB map has nothing in common with the normal IL-2 map. Its a different game engine for his new series of combat flight sims the first of the series being BOB. BOB will one map consisting of Southern England, and Northern France. The exact size and countries included {Belgium} I can't remember, but if you do a search you may find that information.

leitmotiv
03-31-2006, 10:01 PM
Your wish is at my command minb:

http://www.gennadich.com/forum/viewtopic.php?t=1500

And there is an excellent one available right now FREE (but you need to have CFS3):

http://off.oldbrowndog.net/

And there is yet another coming from Third Wire but to look at the work in progress you will have to sign up for their forums and go to the "Inside Peek" forum where there are images of the sim:

http://www.thirdwire.com/

And all this is because of the film due out in October, a 60 mil production on the Lafayette Escadrille, titled FLYBOYS---and, guess what?, they are primarily using specially built replica aircraft and not computer animation!

RocketRobin__
04-01-2006, 01:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FritzGryphon:
Oleg said there'll be BoB info in E3 at the earliest, and the dev updates resumed afterwards. Or something to that effect. </div></BLOCKQUOTE>

Interesting!
My company will be showing some hardware products in the same hall as 1C. Two of them will be installed in ceasefire rigs and ripping the bag off PF tracks.
If we can do an NDA with 1C, maybe I'll be able to grab a BoB track that'll put our dual sly rig in pain?
No, I won't reveal my company on a gamer forum, because that would be in poor taste.
If you make it to E3 and spot our booth, I'll be the angry looking guy with a red face and a bad attitude. No worries, I only wield half inch Brownings online and I'm looking forward to meeting you in person!

polak5
04-01-2006, 04:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TgD Thunderbolt56:
In the mean time we will have the soon-to-be-released add-ons as well as the fine WWI sim. http://forums.ubi.com/images/smilies/winky.gif </div></BLOCKQUOTE>

When is this supposed to come out.?

Akira_sama
04-01-2006, 05:32 AM
No pics, no footages, no development interviews. maybe they think they're making another "DOOM"?

FluffyDucks
04-01-2006, 08:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Akira_sama:
No pics, no footages, no development interviews. maybe they think they're making another "DOOM"? </div></BLOCKQUOTE>


Maybe you are looking in the wrong places..... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

EiZ0N
04-02-2006, 08:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I really hate the thought of putting this one on the back burner to play BoB when it is released. It just seems like a shame, a waste. I know the engine is old, but I do wish they could incorporate what we have now into BoB. </div></BLOCKQUOTE>

So do I.

While I can't wait to play BOB, all the graphics and other updates in the world couldn't match what we have now, surely?

What planes are going to be in BoB anyway?

BaronUnderpants
04-02-2006, 04:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TgD Thunderbolt56:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:
-Supporting that full detail is a single bullet DM. Every single bullet will (supposedly) be its own object. There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.
</div></BLOCKQUOTE>


This is the one thing that has my anticipation elevated the most. While the IL2/FB DM is better than anything to come previously, this single element will add the most immersion IMO.

Also, if history is any indicator, expect todays pc's to limp (at best) through the higher settings of games scheduled for release on the horizon. The exceptions being the FX-60 SLI rigs that are posting astronomical marks right now,. Those rigs will likely be the "recommended specifications" a year from now so save your clams and prepare to do some upgrading then.


TB </div></BLOCKQUOTE>


Iv read on theese forums that according to Oleg u can run BoB on low settings if u can run PF on perfect/exellent settings now.

And yes...singel bullit FM would be awsome, finally thoose 303:s would be usefull for something other than picking your opponents nose
http://forums.ubi.com/images/smilies/25.gif

polak5
04-02-2006, 06:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaronUnderpants:
Iv read on theese forums that according to Oleg u can run BoB on low settings if u can run PF on perfect/exellent settings now.

</div></BLOCKQUOTE>

Bummer If i can run perfect here i wana run perfect in BOB http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Guess ill have to go SLI http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

slipBall
04-04-2006, 05:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BaronUnderpants:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TgD Thunderbolt56:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:
-Supporting that full detail is a single bullet DM. Every single bullet will (supposedly) be its own object. There are no "hit boxes." When you hit a spot on the plane with a bullet, that exact spot will be damaged, including whatever the bullet hits inside the aircraft. It will be the most accurate DM ever designed to date.
</div></BLOCKQUOTE>


This is the one thing that has my anticipation elevated the most. While the IL2/FB DM is better than anything to come previously, this single element will add the most immersion IMO.

Also, if history is any indicator, expect todays pc's to limp (at best) through the higher settings of games scheduled for release on the horizon. The exceptions being the FX-60 SLI rigs that are posting astronomical marks right now,. Those rigs will likely be the "recommended specifications" a year from now so save your clams and prepare to do some upgrading then.


TB </div></BLOCKQUOTE>


Iv read on theese forums that according to Oleg u can run BoB on low settings if u can run PF on perfect/exellent settings now.

And yes...singel bullit FM would be awsome, finally thoose 303:s would be usefull for something other than picking your opponents nose
http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>


That's what I had read also, here it is http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Reply by O.M.
Thanks for the comparison above!

However I would like to point several things.

The engine for the IL-2 series was designed many years ago and was developed with the look in future. Its why it is still modern and probably you don't know any other flight sim 3D engine that looks better.
The current 3D engine use all possible modern functions of the hardware. The only issue of this engine (with reference to the great open spaces) the precise of rendering for the coastal lines, rivers, and details around this.
But it was limited by the features of hardware. It was and is compromise between good visuals and FPS. Some kind of optimizations. So you get good looking surfaces and impossibility to get realistically looking rocks on the coastal linees or the width of the rivers for example. This is due to precise and size of squares of the 3D net that used for the rendering of surfaces.

So really the 3D graphics engine is still modern.... To make it better looking in all the details of rendering means use of only more power hardware. And this engine we can use for more than 2 years ahead more really.... Just adding there more complex calculations from time to time (or uncheking in code some not used yet functions due to current power of PC on the market)

If to speak about the sim as the whole system - it is a great compromise between hundreds features that completely contradict each other by using of processor or video card. Say we may make better llokin buildings on the ground with more complex damage model of them, but then you will be not able to fly over the small city for example. We may make more complex AI for the ground units (tanks, cars, etc), but then again we will have dropping very much FPS.
Hope you understand what I mean. The main thing that IL-2 series has a lot of optimizations in the code for all the details and use compromissed solutions for each part where it is only possible.


So... We started long time ago in parallel work with the Il-2 series the new 3D engine... This one will looks way better in terms that I told above... and even more... Weather conditions will be way more different....
Of course all detalisations of the 3D models will be increased in all areas... From the planes itself to the damage model implementation and precise of calculations.
It is really huge work... that needs several years that to get the highest possible level and as well should have the adbvatage that to use it again for several years ahead that to produce new series of the sims, where the first one will be BoB. And when will be released BoB the minimal stating system for the good gameplay I'm sure will be the system that now is used for the perfect settigns of graphics in the PF sim with the smooth gameplay... Its a law - you wan't better - you need better hardware even with the full optimizations of the code in every part.

That to understand what we are doing for the next series of the sim is enough to look for these screen shots

raisen
04-06-2006, 08:11 PM
Bulletin - 2 weeks after Longhorn/Vista whatever they call it when it comes out.

http://forums.ubi.com/images/smilies/784.gif

Raisen

james_ander
04-07-2006, 05:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PBNA-Boosher:

</div></BLOCKQUOTE>

Also, if history is any indicator, expect todays pc's to limp (at best) through the higher settings of games scheduled for release on the horizon. The exceptions being the FX-60 SLI rigs that are posting astronomical marks right now,. Those rigs will likely be the "recommended specifications" a year from now so save your clams and prepare to do some upgrading then.

TB[/QUOTE]

I won't be upgrading until BoB. My rig does great with curret sims. I will upgrade when a sim I like needs a better machine. I hope BoB is the first. I'm not aware of any truly new sims in the works other than BoB.