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Shard_6
04-06-2005, 10:34 PM
For me and all that I play with, multiplayer is of high importance. I personally love the game, but would like to stress to the staff of this outstanding game the importance for now and the future of the multiplayer aspects. Feel free to post your replys here to make this a robust multiplayer game (an award winner in the community of online gamers).
I personally would like to see the in game situations from the launching situations. I do appreciate the password and other features to 1.2. Thank you for this. Please refer to other award winning games in the mutliplayer arena for their tips and tricks.
Again, kudos on an outstanding game. Your community is here to assist in making it better, and the best
Shard_6

Shard_6
04-06-2005, 10:34 PM
For me and all that I play with, multiplayer is of high importance. I personally love the game, but would like to stress to the staff of this outstanding game the importance for now and the future of the multiplayer aspects. Feel free to post your replys here to make this a robust multiplayer game (an award winner in the community of online gamers).
I personally would like to see the in game situations from the launching situations. I do appreciate the password and other features to 1.2. Thank you for this. Please refer to other award winning games in the mutliplayer arena for their tips and tricks.
Again, kudos on an outstanding game. Your community is here to assist in making it better, and the best
Shard_6

Shard_6
04-06-2005, 10:41 PM
.

Shard_6
04-06-2005, 11:11 PM
1

wingtip59
04-07-2005, 05:15 AM
as already covered in http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=857101043&m=4471014403



My top 10 (or more) edited


multiplayer/server stuff


*external camera view should be able to LOCKKKK onto the sub so i dont have to chase my sub all over the place and should return to the same position i left it in if i exit the camera and come back

*when someone dies and is just in observation mode, they should be able to toggle between enemy/friendly vessels and have a map function still available or at the least a dam compass

*server adjustable maximum latency allowed to connect

*ability to kick players in game

*ability to assign boss's with admin rights

*once clicked in with "ready" button the ability to click back out to change crew or boat without leaving the server (and not being able to get back in due to some other joe schmo jumping in ur slot)

*during game play in addition to seeing chat text scrolling, in another corner show a list of the players/notification when a player has sank a ship/notification of a player being destroyed... this can be black text during the daytime or a white text during nighttime or server selectable...

*Usernames shown on the dam map in multiplayer.. when u click on a uboat it shows the type and speed and time, dump the time and replace with the players name

*upon completeing a multiplayer game you should be able to just be transferred back to the main lobby/server list and not have to log back into ubi every stupid dam time. (is that just a numbers game so they can say a bazillion people connected to our servers last night???)

*autochat messages for servers that could be edited on the spot or in a INI file or something

*during multiplayer game setup/settings selections, better time of day/night selection of mission start (even though i want a day mission and pick ur 6am-9pm i still get a night mission now and then,and vise versus, how dumb)

*more server list filters/info, options to exclude servers with older game versions, show games in progress (when im looking for my buds), option to not show games in progress (you get the idea, i hope)



Few gameplay items



*refuel at sea by waiting for a supply ship or meeting at x coordinates

*more radio choices like requesting new orders after a completed patrol, request air cover, request escort, request refuel..etc etc

mission editor

some dam instructions other than clicking on the help button to only be told yes, you are in the sh3 mission editor......


these should keep you busy for awhile while everyone comes up with more stuff that shouldve already been implemented like so many other multiplayer games have had for years...

wingtip59
04-07-2005, 03:56 PM
bump