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View Full Version : Need help ASAP!



Gazitron
04-08-2010, 11:10 PM
I almost done my map but now I have a problem - I can't finish it cause my map doesn't load.... I mean it loads but when validation appears I have crash to desktop.... does anybody know how to fix it? Maybe turn off validation will help? Because map loads but when validation appears I have CTD in 2-3 seconds....

assassin2601
04-09-2010, 09:00 AM
Yes. Go to folder of your map (My Documents/CoJBiB/data/mapsextra/YOUR_MAP). Backup the whole folder if sth goes wrong. Find a file called YOUR_MAP.map. Delete it. Then find a file YOUR_MAP.map.bak and rename it to YOUR_MAP.map This should work. Try to run a map.

Gazitron
04-09-2010, 09:49 PM
Hurray thx - I will try to use it =)

But anyway something wrong with validation..... (((((((((((((((((((((((((((((((((

Seir any ideas?

seir
04-10-2010, 04:45 AM
The BAK file is only the last backup when saved.

There was a few posts about crashes in validation. Check all the AI's, maybe you typed "WeaponNone" in the inventory. This might crash the validator.

Gazitron
04-10-2010, 08:44 AM
Yes I have put for 2 guys weapon none.....

Thx Seir now I will put in their hands something else =)

seir
04-10-2010, 12:48 PM
"WeaponHands" should work but to be 100% confident use weapon that is used in game.

Gazitron
04-10-2010, 11:21 PM
Seir thx a lot and just 1 more thing - is it possible to find those weapon_none inside of map files and change it for weapon_quickshooter?

seir
04-11-2010, 06:46 AM
Open "<MapName>.mis" file with Notepad and use search (CTRL+F) to find phrase "WeaponNone".

Gazitron
04-11-2010, 11:54 PM
thx a lot but just I can't find any weaponNONE inside of mis file..... but I remember I have made 2 guys with weapon none parameter... so will try to do that work 1 more time =)

thank you.

Gazitron
04-12-2010, 12:02 AM
1 more second - I will show you the crash log:

[PID] 1040
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1, clock frequency: 2261.00MHz
[CPU] CPUs: 1, Cores: 2, HT: Disabled, Logical processors: 2
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM2aca161d 2c, 2p
1/1
MonitorIndex chosen: 0
VendorDesc: NVIDIA GeForce 9800M GTS
VendorID: 4318
DeviceID: 1580
Driver: nvd3dum.dll, version: 8.17.11.9562
D3DRenderer: supported display modes:
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 04C866A8!
Some variables were overwritten.
RD3D9: Device created (width: 1440, height: 850, format: 22, refresh_rate: 0, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x2048
ERROR [CPPEffect::ParseEffectCommands] Unknown buffer 4_AMB (scene30simple.ppfx)
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30simple.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1440x850 (1440x850), rgb:0,a:0 in 'scene30simple.ppfx', 04C59020 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1440x850 (1440x850), rgb:0,a:0 in 'scene30simple.ppfx', 04C591E8 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1440x850 (1440x850), rgb:0,a:0 in 'scene30simple.ppfx', 04C59280 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1440x850 (1440x850), rgb:0,a:0 in 'scene30simple.ppfx', 04C59318 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1440x850 (1440x850), rgb:0,a:0 in 'scene30simple.ppfx', 04C593B0 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 360x212 (360x212), rgb:0,a:0 in 'scene30simple.ppfx', 04C59448 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 360x212 (360x212), rgb:0,a:0 in 'scene30simple.ppfx', 04C594E0 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 90x53 (90x53), rgb:0,a:0 in 'scene30simple.ppfx', 04C59578 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 90x53 (90x53), rgb:0,a:0 in 'scene30simple.ppfx', 04C59610 = __GeneratedName__11Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 360x212, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 360x212, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 90x53, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 90x53, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1440x850 (1440x850), rgb:0,a:0 in 'scene30.ppfx', 04C596A8 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59740 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 04C597D8 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 04C59870 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04C59908 = __GeneratedName__16Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 04C599A0 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59A38 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 4B...
[CPPManager::CreateBuffers] Create local buffer '4B' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59AD0 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59B68 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59C00 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 360x212 (360x212), rgb:0,a:0 in 'scene30.ppfx', 04C59C98 = __GeneratedName__22Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 90x53 (90x53), rgb:0,a:0 in 'scene30.ppfx', 04C59D30 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04C59DC8 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 04C59E60 = __GeneratedName__25Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1440x850, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 360x212, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 360x212, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 90x53, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 90x53, rgb:0,a:0 from 'scene30simple.ppfx' to 'play3da.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1440x850 (1440x850), rgb:0,a:0 in 'play3da.ppfx', 04C59EF8 = __GeneratedName__26Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A_16' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '64x64_32F_A' 64x64, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16x16_32F_A' 16x16, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '1x1_32F_A' 1x1, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'play3da.ppfx', 04C59F90 = __GeneratedName__27Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4C' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_FOG_VOL' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_AMB' 360x212, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16B' 90x53, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'AMBIENT' 32x32, rgb:0,a:0 from 'scene30.ppfx' to 'play3da.ppfx'
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'play3da.ppfx', 04C5A028 = __GeneratedName__28Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04C5A0C0 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04C5A158 = __GeneratedName__30Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04C5A1F0 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 04C5A288 = __GeneratedName__32Postprocess created
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{165f76ff-8599-4592-afc4-ce7e73eeba2b}
[CAudioXAudio2] Name: Speakers (Conexant High Definition SmartAudio 221)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps

[CAudioXAudio2] DeviceID: {0.0.0.00000000}.{40ad213b-78c8-4fb0-bcc7-307187ed7bbd}
[CAudioXAudio2] Name: SPDIF Interface (Conexant High Definition SmartAudio 221)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 44100
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 176400Bps

[CAudioXAudio2] Using: {0.0.0.00000000}.{165f76ff-8599-4592-afc4-ce7e73eeba2b} (Speakers (Conexant High Definition SmartAudio 221))
[CAudioXAudio2] Master voice channels: 2
[CAudioXAudio2] Master voice sample rate: 44100
[CInetAddr:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] HostName=<Daniel-PC>
[CInetAdder:http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifetermineNetworkInterface] address: 192.168.1.2
ResourceLoadingRuntime: sector size is 512 bytes. okay
[CoJ2Game::GetGameConnectTitleId] registry not read!
[CoJ2Game::GetGameConnectTitleId] WW 'fc2d12c7cfa949ae8ff170f43ceb7a03'
[CFactory::CreateObject] WARNING! object of class <DuelChallengeManager> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <SecretsManager> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <GameInputController> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Cheat> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!
[ERROR PARSER 'data/ChromedAddObjectFilter.scr'] cannot open file
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <Level> creator_level==NULL!
ERROR: cannot find material 'fx_long_trace.mat'!
ERROR: DynamicGrass: failed to load grass parameters from script file DynamicGrassParams.scr!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <CoJ2ModuleSingle> creator_level==NULL!
VarScripted data/mapsextra/steamer_sp_fix/steamer_sp.scr loaded at 04C866A8!
Some variables were overwritten.
ResourceLoadingRuntime: sector size is 512 bytes. okay
ResourceLoadingRuntime: sector size is 512 bytes. okay
ResourceLoadingRuntime: sector size is 512 bytes. okay
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR: cannot find material 'fx_long_trace.mat'!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
[CFactory::CreateObject] WARNING! object of class <FreeCamera> creator_level==NULL!
ERROR: cannot find texture rock_wall_puzzle_a_shn.dds
ERROR: cannot find texture groundgrassa.dds
ERROR: cannot find texture groundgrassa_nrm.dds
ERROR: cannot find texture groundgrassa.dds
ERROR: cannot find texture groundgrassa_nrm.dds
ERROR: cannot find texture rock_wall_puzzle_a_shn.dds
ERROR: cannot find material 'objects_wooda.mat'!
ERROR: cannot find material 'objects_wooda.mat'!
ERROR [CMesh::SetSkin] No skin 'Wood_Old_A' in mesh 'water_tower_b.msh', changing to 'Default'!
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
ERROR: cannot find texture __generatedname__1defaulttexture
DensityMap: converting density map image to L8 format using file Steamer_SP_grass.dds
[CFactory::CreateObject] WARNING! object of class <Camera> creator_level==NULL!
DensityMap: warning: density map must be converted because it is not in L8 format (file=Steamer_SP_foliage_plants.dds)!
DensityMap: warning: density map must be converted because it is not in L8 format (file=Steamer_SP_foliage_stones.dds)!
DensityMap: warning: density map must be converted because it is not in L8 format (file=Steamer_SP_foliage_branches.dds)!
Creating road "water" geometry [Road]: collision info: 1002 blocks generated (8 faces per block)
[Road]: collision info: 1002 blocks generated (8 faces per block)
Creating road geometry ended (8016 faces, done in 0.013 seconds)
Creating road "lake_lost_town" geometry [Road]: collision info: 156 blocks generated (8 faces per block)
[Road]: collision info: 156 blocks generated (8 faces per block)
Creating road geometry ended (1248 faces, done in 0.001 seconds)
Creating road "road_lost_city" geometry [Road]: collision info: 42 blocks generated (8 faces per block)
[Road]: collision info: 42 blocks generated (8 faces per block)
Creating road geometry ended (496 faces, done in 0.001 seconds)
Creating road "road_lost_city_small" geometry [Road]: collision info: 96 blocks generated (8 faces per block)
[Road]: collision info: 96 blocks generated (8 faces per block)
Creating road geometry ended (768 faces, done in 0.001 seconds)
Creating road "road_lost_city_inside" geometry [Road]: collision info: 282 blocks generated (8 faces per block)
[Road]: collision info: 282 blocks generated (8 faces per block)
Creating road geometry ended (3376 faces, done in 0.003 seconds)
Creating road "behind_LS" geometry [Road]: collision info: 335 blocks generated (8 faces per block)
[Road]: collision info: 335 blocks generated (8 faces per block)
Creating road geometry ended (4012 faces, done in 0.003 seconds)
syntax error at 'VarVec4' (line: 4)
[ERROR PARSER 'Data/MapsExtra/Steamer_SP/Steamer_SP_weather.scr'] syntax error
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <shot_preparing*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <loading_bullets_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/peacemaker> and prefix <peacemaker_turn_cylinder_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_bullet_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_bullets_out_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_reload*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/bow> and prefix <arrow_shot_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/ambient/water> and prefix <water_on_fireright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon> and prefix <dynamitestickshootright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/gatling> and prefix <gatling_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/player> and prefix <leg_waveright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_attackright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_01right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_hit_02right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/knife> and prefix <knife_throw_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_inright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwleft_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/lasso> and prefix <lasso_throwright_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/frontier> and prefix <frontier_hammer_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_empty*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/pistol> and prefix <pistol_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/henry> and prefix <henry_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchester> and prefix <winchester_reload_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/winchesterscope> and prefix <winchesterscope_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/remington> and prefix <remington_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/sig550> and prefix <sig550_right_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_left_*>!
WARNING [CAudioXAudio2::SearchDef] No sound for path <data/sounds/weapon/whip> and prefix <whip_lash_right_*>!
syntax error at 'VarVec4' (line: 4)
[ERROR PARSER 'Data/MapsExtra/Steamer_SP/Steamer_SP_weather.scr'] syntax error
Creating road "lake_lost_town" geometry [Road]: collision info: 156 blocks generated (8 faces per block)
[Road]: collision info: 156 blocks generated (8 faces per block)
Creating road geometry ended (1248 faces, done in 0.002 seconds)
Creating road "water" geometry [Road]: collision info: 1002 blocks generated (8 faces per block)
[Road]: collision info: 1002 blocks generated (8 faces per block)
Creating road geometry ended (8016 faces, done in 0.005 seconds)
Creating road "road_lost_city" geometry [Road]: collision info: 42 blocks generated (8 faces per block)
[Road]: collision info: 42 blocks generated (8 faces per block)
Creating road geometry ended (496 faces, done in 0.001 seconds)
Creating road "road_lost_city_small" geometry [Road]: collision info: 96 blocks generated (8 faces per block)
[Road]: collision info: 96 blocks generated (8 faces per block)
Creating road geometry ended (768 faces, done in 0.002 seconds)
Creating road "road_lost_city_inside" geometry [Road]: collision info: 282 blocks generated (8 faces per block)
[Road]: collision info: 282 blocks generated (8 faces per block)
Creating road geometry ended (3376 faces, done in 0.002 seconds)
Creating road "behind_LS" geometry [Road]: collision info: 335 blocks generated (8 faces per block)
[Road]: collision info: 335 blocks generated (8 faces per block)
Creating road geometry ended (4012 faces, done in 0.002 seconds)
ERROR: cannot find texture amb_steamer_sp_02.dds
WARNING [CmdPPFX_SetTextureVarlist::Execute] no texture amb_Steamer_SP_02.dds

seir
04-12-2010, 01:16 AM
There's something wrong with your "weather" file:


syntax error at 'VarVec4' (line: 4)
[ERROR PARSER 'Data/MapsExtra/Steamer_SP/Steamer_SP_weather.scr'] syntax error

Check line 4.

Gazitron
04-12-2010, 01:29 PM
Ok here is Seir: (not whole )



// Water

VarVec4( "v_water_color", [0.00392199913039803500, 0.01960800215601921100, 0.08627498894929885900, 0.90000003576278687000] )

// Volume Fog

VarVec4( "v_fog_vol_noise_speeds", [0.02499999850988388100, 0.02499999850988388100, -0.02510000020265579200, -0.02510000020265579200] )
VarVec4( "v_fog_vol", [0.59645962715148926000, 0.68704068660736084000, 0.82675594091415405000, 1.68627929687500000000] )
VarString( "s_fog_vol_noise_b", "noise_b.dds" )
VarString( "s_fog_vol_noise_a", "noise_b.dds" )
VarInt( "i_fog_vol_on", 0 )
VarInt( "i_fog_vol_noise_on", 0 )
VarFloat( "f_fog_vol_opacity", 0.00000000000000000000 )
VarFloat( "f_fog_vol_noise_opacity", 0.62744152545928955000 )
VarFloat( "f_fog_vol_noise_distance", 1627.44152832031250000000 )
VarFloat( "f_fog_vol_noise_b_uv_size", 14042.78906250000000000000 )
VarFloat( "f_fog_vol_noise_a_uv_size", 14039.06347656250000000000 )
VarFloat( "f_fog_vol_near", 1254.88293457031250000000 )
VarFloat( "f_fog_vol_level", 1900.04846191406250000000 )
VarFloat( "f_fog_vol_far", 49973.71875000000000000000 )
VarFloat( "f_fog_vol_falloff", 33406.08593750000000000000 )



// Volume Fog

VarVec4( "v_fog_vol_noise_speeds", [0.02499999850988388100, 0.02499999850988388100, -0.02510000020265579200, -0.02510000020265579200] )
VarVec4( "v_fog_vol",

Gazitron
04-12-2010, 01:35 PM
OMG maybe is it possible to turn off validation for 1 time? Cause I saw like when validation line goes for 50-70% I have CTD it means when validation has an error it throws me immediately.... but map loads fine....

I also will be happy to send you my beta and maybe you will get what the problem..... thx.

Gazitron
04-13-2010, 12:02 PM
Ok Seir please close this post cause I've recreated my map =) thx a lot.