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BSS_Cerberus
04-08-2004, 01:38 AM
We all know Luthier is extremely busy, and I would rather have him working on this project than answering the same questions over and over, so I have searched the entire forum up to this point and put together a list of features based on what he has posted.

http://www.skyunlimited.net/

This is a conglomeration of all viable information posted so for. It even includes a very extensive aircraft list based on Luthiers postings and existing FB and AEP planes used in the Pacific. I hope people will help contribute to this information rather than congesting the board even more than what it is, and taking up Luthiers time.

Unless you have had time to read every post, and remember all of the information, then you are bound to find some of this information useful.

BSS_Cerberus
04-08-2004, 01:38 AM
We all know Luthier is extremely busy, and I would rather have him working on this project than answering the same questions over and over, so I have searched the entire forum up to this point and put together a list of features based on what he has posted.

http://www.skyunlimited.net/

This is a conglomeration of all viable information posted so for. It even includes a very extensive aircraft list based on Luthiers postings and existing FB and AEP planes used in the Pacific. I hope people will help contribute to this information rather than congesting the board even more than what it is, and taking up Luthiers time.

Unless you have had time to read every post, and remember all of the information, then you are bound to find some of this information useful.

BSS_Cerberus
04-08-2004, 03:40 AM
Just updated a few things on it again. I will try to update it each day based on what I learn new.

In brief here is the new information I have gathered.
Improved Clouds
Many dynamic Campaigns, and many static ones.
Updated aircraft list.

LEXX_Luthor
04-08-2004, 05:33 AM
Thanks, now your real work begins http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif answering all the Questions that Luthier1 will not. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I don't understand this--the Ai procedure part. <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>You will not be able to rearm or repair your aircraft but, the Ai will simulate this procedure.

~ http://www.skyunlimited.net/pf.htm <HR></BLOCKQUOTE>

What does that mean? Thanks.

LEXX_Luthor
04-08-2004, 05:37 AM
LOL <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>George Bush Sr. is doing the US flight leader script "Number two, what the hell? Stay on course! Read my lips: heading one-two-zero..."<HR></BLOCKQUOTE>Awsum! But can they get Bush Jr. to do radio speech packs hehehe? http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif

US Senators Trent Lott and Robert Byrd can voice the USA "Japs" thing. http://ubbxforums.ubi.com/images/smiley/35.gif Now that's Realism http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

BSS_Cerberus
04-08-2004, 05:38 AM
I took it as the Ai will rest on the carriers during combat. Maybe their waypoints will be set up in a touch in go procedure, where they land every so often where they wait and simulate the rearming, and then they take-off again.

If this is the case I think this will add to the realism, I would not want the carrier deck to always be vacant of aircraft during combat. I'd rather have something to blow up when I am droping bombs on the deck lol. This would alsome add to the realism if you are damaged and need to emergeny land during a mission. What fun would it be emergency landing on a vacant deck.

LEXX_Luthor
04-08-2004, 05:43 AM
Okay, so they "simulate" rearming and refueling, but never really get around to doing it. Understood.

I was thinking all we have to do (hopefully) is hit Autopilot and we can partake in the nefarious and diabolical rearm/refuel activities too.

BSS_Cerberus
04-08-2004, 03:40 PM
Man I am surprised this post made it to the 3rd page so quickly lol. Bump

heywooood
04-08-2004, 05:48 PM
Thank for taking the time to compile all of that Cerberus..

It is a useful site in many ways http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Luftkillier
04-08-2004, 06:50 PM
Looking for a little clarification on these?

1.However, game play will be limited in some areas. First the game engine is unable to allow fuel management, so you want be completely in control on those long flights.

2.There will also be no way to open/close the bombbay doors for the appropriate aircraft.

3.Players may choose from a variety of bombing missions, including torpedo attacks, dive bombing, and high altitude bombing.

In what plane will the player be able to torpedo bomb since the TBF/TBM Avenger will not be flyable? Thanks.

BSS_Cerberus
04-08-2004, 07:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Luftkillier:
Looking for a little clarification on these?

1.However, game play will be limited in some areas. First the game engine is unable to allow fuel management, so you want be completely in control on those long flights.

2.There will also be no way to open/close the bombbay doors for the appropriate aircraft.

3.Players may choose from a variety of bombing missions, including torpedo attacks, dive bombing, and high altitude bombing.

In what plane will the player be able to torpedo bomb since the TBF/TBM Avenger will not be flyable? Thanks.<HR></BLOCKQUOTE>


1. This means you will not be able to select certain fuel tanks on long flights. For example, P-51 pilots always used there aft tank first because it shifted the COG and made the craft unstable. Instead of being able to manage this yourself it will be done by the game. I am uncertain though if the game will use certain tanks first, or if all tanks will be used at the same time. It will be just like the IL2 fuel system. So unless you had a problem with it before don't worry about it.

2. There will not be a key to open the bomb doors on planes like the B-25. I do not know how they plan to get around this.

3. Where did you hear the TBF/TBM will not be flyable??? You can still torpedo bomb using one of the Japanese planes. Remember the list on my website only has (Flyable)/(Ai)labels where the information is known. The ones that are blank may or may not be flyable.

Luftkillier
04-08-2004, 08:13 PM
1.Ok, I get it on the fuel tanks. That kind of explanation in the description on the site would eliminate the question in the future.

2.That is not your issue, but it just seemed a little odd that we have a flyable bomber, but we can't open the bomb bay doors?? I will look to Luthier and co. to clear this up when they make a final determination. They should make it clear just what is the final determination and all will be satisfied if not happy.

3.Ok, I get your websitescode now. They have not determined if the TBF/TBM will be flyable. Ok, I get it. I just don't want people(myself included) to be expecting to get something based on an early ad. When they say you can torpedo bomb they really need to make it clear that you can only do that for the Japanese side at this time. Remember some pilots only fly for the US. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

BSS_Cerberus
04-08-2004, 08:29 PM
For all I know the plane is already in the game Flyable.

It would be easy to assume that there will be at least one American torpedo-bomber, since we can expect to be able to do the same types of missions for both sides. How else will we attack each others carrier fleets while playing online. I left the flyable/Ai blank because I do not want to spread something that could possibly be false.

None of the information is final, but all of it has been taken from Luthiers post or Official Pictures/Announcements. The only thing I assumed was that the existing FB/AEP Pacific aircraft would be in the game. Mustang, Hurricane, .etc

mllaneza
04-09-2004, 07:58 AM
I don't see a cockpit, but I do see lots of pictures of the Avenger here:

http://www.il2sturmovik.com/forgotten_battles/fb_development.php

Also a Gladiator Mk II for BoB. And an Avro Anson. Whatever that is.

Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.

yerpalal
04-09-2004, 11:16 AM
The Anson was a training and Liason aircraft although Coastal Command used some for patrol in the first part of the war.

I sure hope the Devastator is included, AI would be fine. Although a death trap it would then allow us to play the first 6 months of the war.

zoomar2
04-09-2004, 11:55 AM
Thanks BSS Cerebrus and please keep doing these updates. The bottom line, though is that Luthier promised all the major types in the Pacific. We have to be realistic in what this probably means: one flyable torpedo bomber type per side (probably Kate and Avenger), only 1 flyable multi-engined level bomber per side (Betty, B-25), a good sampling of ship classes. Remember, the working title is "Pacific Fighters" so it probably will focus mainly on flyable fighter types - many of which are imported from AEP with new skins. Consider what CFS2 started with before complaiing! I'd love to have enough real types to accurately set up Pearl Harbor or Midway, but I'm realistic enough that there will probably have to be some compromisee made.

BSS_Cerberus
04-09-2004, 03:08 PM
Hey zoomar2,I don't think anyone in here is complaining http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

The game is going to be alsome.

I noticed they modeled the bomb-bays on the Avenger, I wonder if they plan on doing something other than having a key to open them, since the engine doesn't allow it.

Weather_Man
04-09-2004, 03:40 PM
Here's an Avro Anson from FS2004:

No.5 Air Observer School:
http://www.imageshack.us/img2/1695/Anson61.jpg

217th Squadron RAF Coastal Command:
http://www.imageshack.us/img2/3043/Anson71.jpg

BSS_Cerberus
04-09-2004, 04:18 PM
Just added a correction to the website. You will not be able to open close the bombbay doors with a key command, but the will automatically open when you drop your bombs.