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neural_dream
06-29-2007, 04:31 PM
It was pretty boring earlier today. Some Axis attacks in Couvin, some Allied attacks in the Zeelands, but the front was generally static. I was minding my own business, driving around in the slowest vehicle devised by man, the Char B1, and trying to figure out how to fire with a gun attached on the hull and unlike the stug with no manual adjustment. Then suddenly an unusual message propagates along the chats and in the system messages. The British Early Warning System detected large formation of enemy aircraft over Kamperland, Holland moving west. I park my Char, log out of L' Armee de France and log in as RAF. Tune in Channel 55 (the RAF channel) and all I hear is Scramble, scramble. All available pilots scramble from Ramsgate. I hop in a hurricane MkI and off we go. Another 20-25 hurris are already ascending to the 25k as the squadron leader ordered us to. Then, the usual chats of nervousness and waiting. Waiting. Waiting. According to the leader's estimations the bombers must be close. The more experienced RAF pilots say that we should expect escort fighters ... There they are, someone shouts. At 20k over Canterbury. All 25 of us dive on about 15 He111s and 10 Bf110 escorts. Most 111s dropped their bombs in time, but under fire, so they probably didn't aim as well as they wanted. After 5 mins all 111s and 110s are flaming. In our side we only had a few minor damages and all landed safely. Myself I thought I had killed one of the 110s which I had hammered and cut both its wings, but strangely I wasn't credited the kill when I returned to base and checked.

We have to wait tomorrow's gazette to learn what damage the bombers caused and how further back this will push our production and the research for new weapons, but one thing is for sure: None of the bombers and escorts went home today. I don't know who is the leader of Germany in this campaign, which started just yesterday, but he sure won't try bombing England in daylight again, at least not in the European peak time of wwiionline.

I just read in the forums the relative discussion, where the Axis pilots congratulated the Hurri pilots for the enthusiasm and alertness they showed. They say that only two hit their targets, but we'll have to wait for tomorrow to see the actual damage.

That's what I miss in IL2.

Divine-Wind
06-29-2007, 04:43 PM
Wish I could try WWII Online. But. But but but, it's P2P. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

neural_dream
06-29-2007, 04:46 PM
Originally posted by Divine-Wind:
Wish I could try WWII Online. But. But but but, it's P2P. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Sea Dogs is P2P too, right? IIRC wwiionline has 30 days free trial and the download is about 350mbs.

MEGILE
06-29-2007, 04:47 PM
Originally posted by neural_dream:
but strangely I wasn't credited the kill when I returned to base and checked.



gayest thing about WW2ol.. considering you need rank to use certain vehicles

neural_dream
06-29-2007, 04:50 PM
Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
but strangely I wasn't credited the kill when I returned to base and checked.

gayest thing about WW2ol.. considering you need rank to use certain vehicles </div></BLOCKQUOTE>
Rank is earned quickly. I think you have access to almost all weapons after about 1 month of gaming, or at least I had. If it wasn't like that n00bs like yourself would waste all our spitfires in a day http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

Xiolablu3
06-29-2007, 04:55 PM
Geez, have you never done THAT before?

I did that years ago, long before you did it.


http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif


http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Divine-Wind
06-29-2007, 04:56 PM
Originally posted by neural_dream:
Sea Dogs is P2P too, right?
Wha?

neural_dream
06-29-2007, 04:59 PM
Originally posted by Xiolablu3:
Geez, have you never done THAT before?
I did that years ago, long before you did it.
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif
You had never told me http://forums.ubi.com/images/smilies/metal.gif.

Originally posted by Divine-Wind:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
Sea Dogs is P2P too, right?
Wha? </div></BLOCKQUOTE>
I mean the game Sea Dogs. I don't know if it is. I just ask.

Xiolablu3
06-29-2007, 05:01 PM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Divine-Wind:
Wish I could try WWII Online. But. But but but, it's P2P. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Sea Dogs is P2P too, right? IIRC wwiionline has 30 days free trial and the download is about 350mbs. </div></BLOCKQUOTE>


Cool, I might give it a try soon.

I doubt I will ever pay monthly for a game, but I would like to try the trial for a month.

neural_dream
06-29-2007, 05:05 PM
Originally posted by Xiolablu3:
I doubt I will ever pay monthly for a game, but I would like to try the trial for a month.
Well, I don't know. Many people seem to dislike paying monthly, but it costs 7.50, as much as a single pizza http://forums.ubi.com/images/smilies/blink.gif. Anyway, I'm not here to promote any game. I just wanted to share with you what I feel is missing from IL2 and will be missing from SoW too.

Divine-Wind
06-29-2007, 05:07 PM
Originally posted by neural_dream:
I mean the game Sea Dogs. I don't know if it is. I just ask.
That's a game from like 1999 made by Akella. http://forums.ubi.com/images/smilies/blink.gif

neural_dream
06-29-2007, 05:09 PM
Originally posted by Divine-Wind:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
I mean the game Sea Dogs. I don't know if it is. I just ask.
That's a game from like 1999 made by Akella. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>
Yes yes, now I remember. I thought Sea Dogs was http://www.burningsea.com/pages/page.php?pageKey=home

Pirates of the Burning Sea, the wwiionline of the Carribean http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

edit: Ah, I see. You are making a campaign for IL2 called Sea Dogs http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Niiice.

polak5
06-29-2007, 11:22 PM
i used to play WW2online for a while. Its a awesome game. u can be a tanker, pilot, MG gunner, sailor, infrantry, paratrooper, artillery, AA gunner. and ive heard that they have added sniper and mortar since ive left. Now imagine all of those coming together on one battlefield.... Its awesome. And its not a run and gun game either.

neural_dream
06-30-2007, 05:38 AM
The only thing that's missing atm is sub and anti-submarine warfare. They haven't developed those.

slipBall
06-30-2007, 05:47 AM
I don't know anything about this. How is the flight model, grafics, sound, compare to IL2 if you would

rnzoli
06-30-2007, 07:11 AM
Originally posted by neural_dream:
That's what I miss in IL2.
You can something similar with participating in online campaigns.

Or do you miss this part?

Originally posted by neural_dream:
Myself I thought I had killed one of the 110s which I had hammered and cut both its wings, but strangely I wasn't credited the kill when I returned to base and checked.
There is enless supply of this situation in any arcade IL-2 dogfight server! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

neural_dream
06-30-2007, 07:45 AM
Originally posted by rnzoli:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
That's what I miss in IL2.
You can something similar with participating in online campaigns.
Or do you miss this part?
</div></BLOCKQUOTE>
I used to play online campaigns. Doesn't compare to online war, where everything, from rifleman to truck driver to gunner of a river patrol boat is a human player, and even the strategists are human players with additional training on tactical matters.


Originally posted by rnzoli:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
Myself I thought I had killed one of the 110s which I had hammered and cut both its wings, but strangely I wasn't credited the kill when I returned to base and checked.
There is enless supply of this situation in any arcade IL-2 dogfight server! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
lol. Sure. Only there you don't care, because there is only one goal. That we Allies will beat the evil Axis in the few months that the campaign will last.

Btw Xiola don't you dare enlist in the German Army. I'll hunt you down till you get bored of seeing my name in your latest killers and quit http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/784.gif.

rnzoli
06-30-2007, 07:52 AM
even the strategists are human players with additional training on tactical matters

This part is available in SEOW. Commanders plan the flights themselves, fog of war exists, recon is crucial etc.


because there is only one goal. That we Allies will beat the *censored* Axis in the few months that the campaign will last.

This is also typical for SEOW missions, I mean, the common goal. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I am not sure about the benefits of human truck drivers, because I would never drive one, in case an aircraft is available. But maybe it feels better to blast human players to pieces, so I agree it could be fun, and in IL-2, this is indeed missing. It is expected to come in certian scope with SoW:BoB i think.

neural_dream
06-30-2007, 11:08 AM
Originally posted by rnzoli:
I am not sure about the benefits of human truck drivers, because I would never drive one, in case an aircraft is available. But maybe it feels better to blast human players to pieces, so I agree it could be fun, and in IL-2, this is indeed missing.
I started playing wwiionline for the flight part, but got hooked on the ground.

It is expected to come in certian scope with SoW:BoB i think.
? What have you heard?


Now I can't play any game which is not MMO, which is why I think my next game to play will be Pirates of the Burning Sea, something like a massively multiplayer Sid Meier's Pirates.

http://www.burningsea.com/cache/photo_321_390x286_0.png

Until then wwiionline with its fantastic community

http://70.86.171.242//images/zoom/MWDUOX/cuttheammo.jpg

http://70.86.171.242//images/zoom/MWDUOX/noob_4.jpg

and Storm of War if we are lucky to have it this year.

rnzoli
06-30-2007, 11:23 AM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">It is expected to come in certian scope with SoW:BoB i think.
? What have you heard?


Now I can't play any game which is not MMO </div></BLOCKQUOTE>

I seems to remember that players would be able to man AAA guns, and 3rd parties could make mannable ground objects.

MMO = quantity vs. quality?

Divine-Wind
06-30-2007, 01:27 PM
Originally posted by neural_dream:
The only thing that's missing atm is sub and anti-submarine warfare. They haven't developed those.
If they get submarines into this game I might have to get hooked on it.

neural_dream
06-30-2007, 02:36 PM
Originally posted by rnzoli:
MMO = quantity vs. quality?
Well yes MMO = quantity of players and lack of AI; I don't see why the quality of the players should be any lower.

neural_dream
06-30-2007, 02:46 PM
Originally posted by slipBall:
I don't know anything about this. How is the flight model, grafics, sound, compare to IL2 if you would
Worse obviously. Nothing compares to IL2 in terms of technical accuracy. It's comparable to good pre-IL2 flight sims. It has quite good naval warfare (not like SH4 of course) and IMO its ground warfare is better than all other games i've seen. Either way, when you try to intercept a 111 with a French Hawk75, while there are friends of yours on the ground who will be bombed, the last thing you care about is the graphics and the flight model. And as for the sound, for example, I don't know how a real Opel Blitz sounds, but I know how the ingame one sounds, especially when I hear one in the middle of the night coming full with infantry towards my town http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
The gaming world is one for all and in 1/2 scale compared to the original, so that flights and drives arent too boring. It's the area of Europe which approx. contains Britain, France, Benelux, and Germany from the involvement of the British Expeditionary Force till about 1944 and the Tiger. There are multiple attacks along the Western Front and in each one there are usually 50-300 ground troops and 5-40 flying depending on the importance of the towns involved and the time of the day. This campaign we (the Allies) won for the first time this year, by pushing the Germans back to Berlin.

Being more or less an ad hoc game I've seen practically all that i've read about in books for wwii. Even flight rescue operation, where a British C47 landed outside a town to rescue the paratroopers it had dropped a few hours before.

rnzoli
06-30-2007, 02:57 PM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
MMO = quantity vs. quality?
Well yes MMO = quantity of players and lack of AI; I don't see why the quality of the players should be any lower. </div></BLOCKQUOTE>

No need to be on defensive, I didn't mean the players! I meant the game "detailedness". I know how large bandwidths are neeeded to run co-op with 32 players without stutters. Now, doing this for 100 aircraft, 200 tanks, 300 trucks and 1000 soldiers...somethings is ought to be lost, I guess, the question is how much that loss is visible.

Also, how is the timing. If I jump in just now, but the mission is already onging, do I just appear in middle of fight somewhere? (Hopefully on someone's six http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

Or do I need to be there at certain times, when missions start?

neural_dream
06-30-2007, 03:02 PM
Originally posted by rnzoli:
No need to be on defensive, I didn't mean the players! I meant the game "detailedness". I know how large bandwidths are neeeded to run co-op with 32 players without stutters. Now, doing this for 100 aircraft, 200 tanks, 300 trucks and 1000 soldiers...somethings is ought to be lost, I guess, the question is how much that loss is visible.

Also, how is the timing. If I jump in just now, but the mission is already onging, do I just appear in middle of fight somewhere? (Hopefully on someone's six http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

Or do I need to be there at certain times, when missions start?
lol not defensive. Reading it again, yeah it seemed a bit on the defensive :P.

As I explained to slipBall the game has for example simpler flight models than IL2, but good enough for my taste.

When you log in and spawn in a "mission" you spawn in a hangar or a depot or whatever is relevant for your unit type. You choose where, of course, as long as it is available and not captured by enemies. The game is ON 24/7 and makes no difference when you'll spawn. There are always players in some attack at least. If you decide to enlist in the RAF, as I imagine, in the beginning you ll be able to fly only Hurricanes and Blenheim I's, tune in Channel 55 and ask where you are needed. It supports trackir too, but not 6DOF. In an Intel Dual Core 6400, with 1GB RAM, 7600GT it has average 80FPS when flying. On the ground its lower.

The game as it looked like some years ago: http://www.youtube.com/watch?v=_-aXIBKnp54 . It is constantly improved according to the community's feedback (which is collected in an automated way from inside the game with a /report command).

slipBall
06-30-2007, 03:16 PM
I went to their site, it looks like alot of fun. Let me ask you this, on the ground, what game controller are you useing if any, how many key's on keyboard are there to learn, can some be set to a controller http://forums.ubi.com/images/smilies/blink.gif

neural_dream
06-30-2007, 03:17 PM
I use the joystick for all vehicles, just a Saitek Aviator. For the tank guns I use the mouse though. Much more accurate.
For infantryman you use the typical AWSD as in all first person shooter games. R reload, QE leans, FV ducks etc. 1,2, .. your equipment-weapons and richt click scope, blah blah blah.
For ground vehicle, the numbers 1,2, .. are the positions inside, "." is for zoom. For example the main gunner of a tank is usually 3 and then "." to look through the scopes. "[" and "]" to change gear and E to start up engine.
For air it's similar to IL2, but you need to check offline before you crash precious aircraft in the gaming world.

The game has a massive online community, with presence everywhere. You ll find all the guides you need in youtube and dedicated websites.
For example, tactical level bombing http://www.youtube.com/watch?v=ZmnthSFyfHs

and http://www.youtube.com/watch?v=bL-HyCrcfiM&eurl=http%3A...org%2Fabout13%2Ehtml (http://www.youtube.com/watch?v=bL-HyCrcfiM&eurl=http%3A%2F%2Fdream%2Emyfastforum%2Eorg%2Fabou t13%2Ehtml) for ... urm I dont remember for what. etc.

slipBall
06-30-2007, 03:33 PM
Well thanks for all the info, it certainly looks worth trying. Something to do while waiting for Bob....my goal will be to do something exceptional, so I make those news papers headline story http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

neural_dream
06-30-2007, 03:45 PM
Hehe. My wwiionline alias is Dokhan. You'll usually find me in the highest populated attacks or defences as a rifleman in the French Army. When you first enter the game and until you "rank up" you'll have a green tag with your name over your head indicating to the rest of the players that you are clueless and should be forgiven for whatever silly thing you do. Use the chat channels a lot. We all do. Also, soon a representative from a squad will invite you to become a recruit member of it and in this way learn the game in whatever you wish to specialise. I'm one of the very few who doesn't belong to a squad.
Oh and don't enlist to the Axis, not even out of curiosity. They are evil and smell bad http://forums.ubi.com/images/smilies/icon_twisted.gif http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

polak5
07-02-2007, 01:55 AM
yea slip, try it I mean the free trial is there, nothing to lose.
There is so many possibilities in the game and u can have tons of fun and lots of teamwork. Here are some of my experiences while playing the game.

Recon for tank.
spawn in and walk up to some random friendly tank. ask him if he wants some company, he says sure and I hop ontop of the tank. We travel down the road and get in position for an ambush. Engines are off, to not give away position and I move up to see if i can hear something or make a visual on an enemy tank. Suddenly I hear a tank and get a direction in which he is traveling,I then run back and give it to him. He turns his turret and waits, I pull out my binoculars waiting for the action. Then the enemy tank comes into sight and boom he puts one in him, then another.

Paratrooper
Get in a cargo plane and head for a city which our side is attacking.Jumpmaster gives the word: GOGOGOGO! and we all jump. Our target is only vital map points which are required to take over the city.

Stuka ground attack
One day i was just waiting around talking to some squadies. and someone came on the Luftwaffe channel and typed "need stuka at outskirts of town" Me and a squadie answer the call and get in and get our planes up in the air. We all get on a common channel, (ww2online uses different channels in order to avoid confusion of everyone typing on the same channel) and he tells us where to go. We head over and spot him on the ground, and he tells us the enemy tanks are north of his position behind some trees. We spot them and make a dive bomb attack.

Here is some pics of when I used to play the game, note that the game looks much better now.

Taking out a matilda
http://inlinethumb04.webshots.com/6019/1308879785067685486S600x600Q85.jpg


Flying in formation

http://inlinethumb63.webshots.com/3838/1308894741067685486S500x500Q85.jpg

http://inlinethumb41.webshots.com/3944/1308895931067685486S600x600Q85.jpg

by the way if u want to see some more of my old game screenies go here, http://news.webshots.com/album/308846634odIpBG

AnaK774
07-02-2007, 02:23 AM
Originally posted by neural_dream:
This campaign we (the Allies) won for the first time this year, by pushing the Germans back to Berlin.



Dont let side bias block your vision.
2 main squads playing on axis with friends decided
to chk if its as bad as allied have whined for
years and rolled map with constant overpop in 11 days to
german factories.

Berlin is still way towards east from modelled gameworld
in battleground europe.

neural_dream
07-02-2007, 02:48 AM
Originally posted by AnaK774:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
This campaign we (the Allies) won for the first time this year, by pushing the Germans back to Berlin.



Dont let side bias block your vision.
2 main squads playing on axis with friends decided
to chk if its as bad as allied have whined for
years and rolled map with constant overpop in 11 days to
german factories.

Berlin is still way towards east from modelled gameworld
in battleground europe. </div></BLOCKQUOTE>
I know all that d00d. I'm far from a n00b. The point is that the Allies won. Why is another thing.

Hoatee
07-02-2007, 06:00 AM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xiolablu3:
I doubt I will ever pay monthly for a game, but I would like to try the trial for a month.
Well, I don't know. Many people seem to dislike paying monthly, but it costs 7.50, as much as a single pizza http://forums.ubi.com/images/smilies/blink.gif. Anyway, I'm not here to promote any game. I just wanted to share with you what I feel is missing from IL2 and will be missing from SoW too. </div></BLOCKQUOTE>

I'd very much like to share with you what's missing from WWIIonline on their forums, too, but even for that I have to pay for the 'privilege' (elsewhere one has to mind the rules against 'denigrating the game').

AnaK774
07-02-2007, 06:03 AM
RGT, and you seem to have lot more time to spend in game... I rarely get more than 100 sorties per campaign

neural_dream
07-02-2007, 09:34 AM
Originally posted by Hoatee:
I'd very much like to share with you what's missing from WWIIonline on their forums, too, but even for that I have to pay for the 'privilege'

Yes, there are several players, I'd say a hundred or so, who are only forumers of the OT section and pay their 7.50 per month just for this "privilege"; most of them haven't played the game for years http://forums.ubi.com/images/smilies/blink.gif. Of course the discussion is not heavily moderated as here and they can discuss anything they want, incl. Islam, wars, sex ... whatever.



(elsewhere one has to mind the rules against 'denigrating the game').
Plz go ahead. There's nothing wrong with critising a game in another game's forum as long as it isn't maliciously intended http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

neural_dream
07-02-2007, 09:36 AM
Originally posted by AnaK774:
RGT, and you seem to have lot more time to spend in game... I rarely get more than 100 sorties per campaign
Yup, I play about 40 hours per month.

Irish_Rogues
07-02-2007, 12:23 PM
I'd been wondering what this is like and it sounds like it could be fun. I'd also been wondering about the graphics and game detail. Both seem decent enough considering everything that is going on.

I think I'll give it a go on a Free Trial, got nothing to lose. It could even be a "keeper". http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Hoatee
07-02-2007, 03:01 PM
Originally posted by Divine-Wind:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
The only thing that's missing atm is sub and anti-submarine warfare. They haven't developed those.
If they get submarines into this game I might have to get hooked on it. </div></BLOCKQUOTE>

Never mind the subs.

There are British fairmile boats serving in the all three navies - British, French and German.

Also there are German destroyers serving in all three navies - British, French and German.

But things might have changed some years since.

Hoatee
07-02-2007, 03:04 PM
Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
but strangely I wasn't credited the kill when I returned to base and checked.



gayest thing about WW2ol.. considering you need rank to use certain vehicles </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

Hoatee
07-02-2007, 03:10 PM
Originally posted by neural_dream:
I use the joystick for all vehicles, just a Saitek Aviator. For the tank guns I use the mouse though. Much more accurate.
For infantryman you use the typical AWSD as in all first person shooter games. R reload, QE leans, FV ducks etc. 1,2, .. your equipment-weapons and richt click scope, blah blah blah.
For ground vehicle, the numbers 1,2, .. are the positions inside, "." is for zoom. For example the main gunner of a tank is usually 3 and then "." to look through the scopes. "[" and "]" to change gear and E to start up engine.
For air it's similar to IL2, but you need to check offline before you crash precious aircraft in the gaming world.

The game has a massive online community, with presence everywhere. You ll find all the guides you need in youtube and dedicated websites.
For example, tactical level bombing http://www.youtube.com/watch?v=ZmnthSFyfHs

and http://www.youtube.com/watch?v=bL-HyCrcfiM&eurl=http%3A...org%2Fabout13%2Ehtml (http://www.youtube.com/watch?v=bL-HyCrcfiM&eurl=http%3A%2F%2Fdream%2Emyfastforum%2Eorg%2Fabou t13%2Ehtml) for ... urm I dont remember for what. etc.

Could you point me somewhere where the scoring and or rank system are explained? Not so much what ranks there are but how to attain them (in order to fly the FW190 after starting off in an Me110).

Hoatee
07-02-2007, 03:14 PM
Originally posted by rnzoli:

I know how large bandwidths are neeeded to run co-op with 32 players without stutters. Now, doing this for 100 aircraft, 200 tanks, 300 trucks and 1000 soldiers...somethings is ought to be lost, I guess, the question is how much that loss is visible.



Lag. The more players, the worse it gets. Unfortunately. Not to mention, the worst fun online when it happens.

Hoatee
07-02-2007, 03:22 PM
Originally posted by Irish_Rogues:
I'd been wondering what this is like and it sounds like it could be fun. I'd also been wondering about the graphics and game detail. Both seem decent enough considering everything that is going on.

I think I'll give it a go on a Free Trial, got nothing to lose. It could even be a "keeper". http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Certainly no harm in trying.

Be aware though that the cost of WWIIonline is a variable one - you pay to play online only.

In stark contrast, IL2 Sturmovik 1946 has a constant price - pay once, play for life. Discussion is free and online play is (gushy gosh) free via Hyperlobby.

Divine-Wind
07-02-2007, 03:54 PM
Originally posted by Hoatee:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Divine-Wind:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by neural_dream:
The only thing that's missing atm is sub and anti-submarine warfare. They haven't developed those.
If they get submarines into this game I might have to get hooked on it. </div></BLOCKQUOTE>

Never mind the subs.

There are British fairmile boats serving in the all three navies - British, French and German.

Also there are German destroyers serving in all three navies - British, French and German.

But things might have changed some years since. </div></BLOCKQUOTE>
But submarines are like the coolest things ever, and during WWII they were basically a novelty.
In a WWII-themed game, they're on the cutting edge, naval-wise.

neural_dream
07-02-2007, 04:37 PM
Originally posted by Hoatee:
Lag. The more players, the worse it gets. Unfortunately. Not to mention, the worst fun online when it happens.
Haven't seen any lag in wwiionline for more than a year. My ping is about 170ms.

neural_dream
07-02-2007, 04:43 PM
Originally posted by Hoatee:
Could you point me somewhere where the scoring and or rank system are explained? Not so much what ranks there are but how to attain them (in order to fly the FW190 after starting off in an Me110).
I haven't played Axis, so I don't know. I imagine that FW190 is a rank 3 plane, and is available from tier 2 of equipment and on - since it wasn't invented in 1940. The Axis reaches tier 2 (approx. 1942) usually after 3-4 weeks from the start of a campaign.
Rank 3 means that you need to reach rank 3 to fly it. Tier 2 means that your side must have finished two levels of fighter plane research for it to be operational.

In short, if you want to fly the FW190 then wwiionline is not a good choice of a game. It's more about the whole battle experience, not as much about flying a specific plane and appreciating its flying model. That's what IL2 excels at http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Eitherway, if you are a dedicated pilot I imagine that you can reach rank 3 and thus the FW190 after a few weeks.

VMF-214_HaVoK
07-02-2007, 05:42 PM
Well I thought I would try it out so I signed up for the free trial downloaded and installed the game. I canceled the subscription three hours later and removed it from my harddrive. Perhaps if I would have tried it out years back when it first started I would feel different but as of now, well, I guess Im just spoiled by IL-2.

S!

MEGILE
07-02-2007, 05:48 PM
Originally posted by Hoatee:


In stark contrast, IL2 Sturmovik 1946 has a constant price - pay once, play for life. Discussion is free and online play is (gushy gosh) free via Hyperlobby.

And this has exactly what to do with WW2ol?

puhleeaze

neural_dream
07-02-2007, 05:54 PM
Originally posted by VMF-214_HaVoK:
...if I would have tried it out years back when it first started I would feel different but as of now, well, I guess Im just spoiled by IL-2...
But it's not a flight sim http://forums.ubi.com/images/smilies/blink.gif. Not even BoB2 can compete with IL2.

Hoatee
07-03-2007, 05:00 AM
Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoatee:


In stark contrast, IL2 Sturmovik 1946 has a constant price - pay once, play for life. Discussion is free and online play is (gushy gosh) free via Hyperlobby.

And this has exactly what to do with WW2ol?

puhleeaze </div></BLOCKQUOTE>

WW2ol is pay to play (as I said in the preceding paragraph from the post you quoted from). The longer you play, the more you will have paid for the game. If you stop paying your monthly subscription, there's nothing left for you to play with.

IL2 Sturmovik 1946 you just pay once for and can play for the rest of your life - even if Hyperlobby disappears, IL2 Sturmovik can still be played with offline to yer heart's content.

Hoatee
07-03-2007, 05:07 AM
Neural_dream,

Is there anything official from the game developers themselves as to how the whole ranking/scoring system works? Like a link or something - the description you have given is welcome but somewhat vague.

You do realize that rank (or lack thereof) restricts access to equipment (it's not all a case of research you know). And it takes more than a few weeks (of dedication) guaranteed to have accesss to everything you want. There is another way but I won't go into that for now.

Flying is certainly different (it 'feels' better imo in WWIIol) compared to IL2. Take off and landing is a much simpler affair since all the airfields are the same.

The ranking system should not be coupled with access to equipment - at all.

neural_dream
07-03-2007, 06:33 AM
Originally posted by Hoatee:
Is there anything official from the game developers themselves as to how the whole ranking/scoring system works? Like a link or something - the description you have given is welcome but somewhat vague.
Actually I never cared about equipment since I got access to all pretty soon and I consider the rifle to be the best weapon - and this is available from the very beginning.

I don't have time atm to search for the details you need. I imagine you ll find them in the wiki of the game http://wiki.wwiionline.com/index.php/Main_Page

edit: btw the war on the ground has been frantic these weeks. Fantastic enthusiasm from both sides. The Allies seem to have improved their ground warfare with renewed enthusiasm and the help of some experienced ex-Axis players, while the Axis are dominating the skies and massacring our tanks. So, I hope you'll join the British or French airforce who's in need of good IL2 pilots. Make sure you tune in channel 55 for RAF or 90 for FAF in the empty channel positions you have in the chat, and use the help channel (F6) for any questions. They are all answered very quickly by the rest of the players of your side.

neural_dream
07-03-2007, 08:09 AM
wwiionline is notoriously difficult for newcomers. If any of the IL2 forumers try it, plz come here and tell us how long it took you to get your first kill. http://forums.ubi.com/images/smilies/59.gif Ground, air, sea, whatever you want.



Originally posted by Hoatee:
The ranking system should not be coupled with access to equipment - at all.
Why? I don't understand why. Would you put a newbie in a Me262? He will waste it and die with it. And it's not like equipment is infinite. Each German army base for example has only six 88mm guns. Learn the game and then go ahead, use whatever you want. Since the beginning of air warfare the best equipment was used by the more experienced pilots.

Matz0r
07-03-2007, 09:54 AM
I used to play this game in it's early days. I was mainly playing tanks and mostly PzKpfw38(t), you could hide it in a bush and ambush and kill any allied vehicle and my favourite target was the Matilda MkII, I have probably killed more than 300 of those in the 38t http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I even had command over my own tank regiment in a squad with some 20 tanks at peaks. Used to love to go on interdiction mission to cut off the allied supply in support of an attack.

I've tried the game again recently, but I don't like the changes in graphics and especially the sounds - the sounds used to be crisp and accurate in this game, you could identify, range, find direction of any vehicle and each gun had it's own distinct sound. Your ear was your best weapon back then, now when I try the game all I hear is noise.

Used to fly the 110 some also, really crappy plane with no directional stability whatsoever. You could actually flip in around on the horizontal using rudder alone. We called it "the pig".

Zoom2136
07-03-2007, 11:38 AM
You guys all know that Oleg plans to release a P2P game based on SoW-BoB that will be AIR-SEA-LAND combat.... And BTW this is OLD NEWS...

His words were... if there is enough demand for it... it will be done... SoW-BoB was built with that in mind....

Why do you think there is so much work being done on ground objects... including accurate physic and damage modeling... not to mentionned stuff flying in the air and flipping over when blown up....

By doing so... Oleg will reach other markets (FPS, Tanks sim and sea sims) and thus take SoW-BoB "hybrid" out of is niche market and into the more lucrative markets... thus insuring is long term survival... I'm a business consultant... and beleive me... if Oleg's does'nt expand his market... SoW-BoB life will not be as long as iL2 due to changes in the market... and this Oleg knows...

I know I would pay for a game... $5 to $20 per month for such a game... hell I pay it know for eVE online... but guess if Oleg release the aforementionned... eVE is out and this in IN...

polak5
07-03-2007, 12:18 PM
Originally posted by neural_dream:
wwiionline is notoriously difficult for newcomers. If any of the IL2 forumers try it, plz come here and tell us how long it took you to get your first kill. http://forums.ubi.com/images/smilies/59.gif Ground, air, sea, whatever you want.


2nd week for a fighter kill.


Why? I don't understand why. Would you put a newbie in a Me262? He will waste it and die with it. And it's not like equipment is infinite. Each German army base for example has only six 88mm guns. Learn the game and then go ahead, use whatever you want. Since the beginning of air warfare the best equipment was used by the more experienced pilots.

YUP

polak5
07-03-2007, 12:21 PM
Originally posted by Zoom2136:
You guys all know that Oleg plans to release a P2P game based on SoW-BoB that will be AIR-SEA-LAND combat.... And BTW this is OLD NEWS...

His words were... if there is enough demand for it... it will be done... SoW-BoB was built with that in mind....

Why do you think there is so much work being done on ground objects... including accurate physic and damage modeling... not to mentionned stuff flying in the air and flipping over when blown up....

By doing so... Oleg will reach other markets (FPS, Tanks sim and sea sims) and thus take SoW-BoB "hybrid" out of is niche market and into the more lucrative markets... thus insuring is long term survival... I'm a business consultant... and beleive me... if Oleg's does'nt expand his market... SoW-BoB life will not be as long as iL2 due to changes in the market... and this Oleg knows...

I know I would pay for a game... $5 to $20 per month for such a game... hell I pay it know for eVE online... but guess if Oleg release the aforementionned... eVE is out and this in IN...

The demand is there, now let me see the product.

Zoom2136
07-03-2007, 12:52 PM
Originally posted by polak5:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoom2136:
You guys all know that Oleg plans to release a P2P game based on SoW-BoB that will be AIR-SEA-LAND combat.... And BTW this is OLD NEWS...

His words were... if there is enough demand for it... it will be done... SoW-BoB was built with that in mind....

Why do you think there is so much work being done on ground objects... including accurate physic and damage modeling... not to mentionned stuff flying in the air and flipping over when blown up....

By doing so... Oleg will reach other markets (FPS, Tanks sim and sea sims) and thus take SoW-BoB "hybrid" out of is niche market and into the more lucrative markets... thus insuring is long term survival... I'm a business consultant... and beleive me... if Oleg's does'nt expand his market... SoW-BoB life will not be as long as iL2 due to changes in the market... and this Oleg knows...

I know I would pay for a game... $5 to $20 per month for such a game... hell I pay it know for eVE online... but guess if Oleg release the aforementionned... eVE is out and this in IN...

The demand is there, now let me see the product. </div></BLOCKQUOTE>

Well lets start a pole then....

Xiolablu3
07-03-2007, 01:00 PM
I wouldnt pay a monthly fee for a game.

I bought 1946 even tho I have the whole series to support 1c and get my self an easy install disc. But I just wouldnt pay monthly, however good the game was.

I guess I would start playing a different sim such as keep playing IL2 or BOB2 WOV.

Remember, we can always carry on playing IL2/1946.

Hoatee
07-03-2007, 01:09 PM
Originally posted by neural_dream:
wwiionline is notoriously difficult for newcomers. If any of the IL2 forumers try it, plz come here and tell us how long it took you to get your first kill. http://forums.ubi.com/images/smilies/59.gif Ground, air, sea, whatever you want.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoatee:
The ranking system should not be coupled with access to equipment - at all.
Why? I don't understand why. Would you put a newbie in a Me262? He will waste it and die with it. And it's not like equipment is infinite. Each German army base for example has only six 88mm guns. Learn the game and then go ahead, use whatever you want. Since the beginning of air warfare the best equipment was used by the more experienced pilots. </div></BLOCKQUOTE>

Newbies is all Germans had to put into Me262's at the end of the war. Ever heard of the He162?

polak5
07-03-2007, 01:21 PM
Originally posted by Zoom2136:


Well lets start a pole then....

Most of the players who engage in WW2online. would love to play a game that looks like this.

http://img517.imageshack.us/img517/2708/rbwscene1gs6.jpg

Plus imagine all the additional players it would bring in.

polak5
07-03-2007, 01:29 PM
Originally posted by Hoatee:


Newbies is all Germans had to put into Me262's at the end of the war. Ever heard of the He162?

What about the beginning of the war thought, should newbs still be able to use top equipment then?.
I like this rule, lets new players become familiar with the game. It would suck if you go to choose a tank and find out that all the newbies took the Tigers........
Also, in real life the war lasted like 6 years, these campaigns only go on for a few months.

slipBall
07-03-2007, 01:33 PM
Originally posted by Zoom2136:
You guys all know that Oleg plans to release a P2P game based on SoW-BoB that will be AIR-SEA-LAND combat.... And BTW this is OLD NEWS...

His words were... if there is enough demand for it... it will be done... SoW-BoB was built with that in mind....

Why do you think there is so much work being done on ground objects... including accurate physic and damage modeling... not to mentionned stuff flying in the air and flipping over when blown up....

By doing so... Oleg will reach other markets (FPS, Tanks sim and sea sims) and thus take SoW-BoB "hybrid" out of is niche market and into the more lucrative markets... thus insuring is long term survival... I'm a business consultant... and beleive me... if Oleg's does'nt expand his market... SoW-BoB life will not be as long as iL2 due to changes in the market... and this Oleg knows...

I know I would pay for a game... $5 to $20 per month for such a game... hell I pay it know for eVE online... but guess if Oleg release the aforementionned... eVE is out and this in IN...


My understanding of the great land based detail, was so that Oleg could then utilizing a market that exist, of those who create films, and documentary's.
P2p I would perfer in the upfront product cost, don't really like the idea of a new monthly bill for a product that I may not use as much as I should, to justify a monthly fee.

Irish_Rogues
07-03-2007, 01:48 PM
Originally posted by slipBall:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoom2136:
You guys all know that Oleg plans to release a P2P game based on SoW-BoB that will be AIR-SEA-LAND combat.... And BTW this is OLD NEWS...

His words were... if there is enough demand for it... it will be done... SoW-BoB was built with that in mind....

Why do you think there is so much work being done on ground objects... including accurate physic and damage modeling... not to mentionned stuff flying in the air and flipping over when blown up....

By doing so... Oleg will reach other markets (FPS, Tanks sim and sea sims) and thus take SoW-BoB "hybrid" out of is niche market and into the more lucrative markets... thus insuring is long term survival... I'm a business consultant... and beleive me... if Oleg's does'nt expand his market... SoW-BoB life will not be as long as iL2 due to changes in the market... and this Oleg knows...

I know I would pay for a game... $5 to $20 per month for such a game... hell I pay it know for eVE online... but guess if Oleg release the aforementionned... eVE is out and this in IN...


My understanding of the great land based detail, was so that Oleg could then utilizing a market that exist, of those who create films, and documentary's.
P2p I would perfer in the upfront product cost, don't really like the idea of a new monthly bill for a product that I may not use as much as I should, to justify a monthly fee. </div></BLOCKQUOTE>

I remember in one of the interviews Oleg talking about an online war. The one thing that is getting missed is that online wars like the ones being discussed are really 4 games in one. You get to fly, fight in tanks, on ships, and infantry FPS.

When I check WWII Online it won't be to replace IL2:1946, but just to try something different. I like the idea of the option to play either land, sea, or air.

Hoatee
07-03-2007, 02:10 PM
Originally posted by polak5:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoatee:


Newbies is all Germans had to put into Me262's at the end of the war. Ever heard of the He162?

What about the beginning of the war thought, should newbs still be able to use top equipment then?.
I like this rule, lets new players become familiar with the game. It would suck if you go to choose a tank and find out that all the newbies took the Tigers........
Also, in real life the war lasted like 6 years, these campaigns only go on for a few months. </div></BLOCKQUOTE>

But of course it shoudn't be possible to drive a Tiger in 1940. Methought that went without saying. Not to mention production capacity. Both these features are ingame to some extent.

Rank restrictions are what I disagree with. I never wanted command in WWIIonline. But I did want an FW190/Spit MkIX/ et al - remember there's three forces to climb - that's hard work if you do anything in the air besides swatting grunts on the ground.

And, Irish_Rogues, one of the nice things about your trial will be that you get to fly the Hawk 75 - you don't need rank for that.

neural_dream
07-03-2007, 03:52 PM
Originally posted by Hoatee:
Newbies is all Germans had to put into Me262's at the end of the war. Ever heard of the He162?
wwiionline represents the beginning to middle of the war, when there were no nazi-youth pilots in jets.


Originally posted by Hoatee:
And, Irish_Rogues, one of the nice things about your trial will be that you get to fly the Hawk 75 - you don't need rank for that.
Ah yes!

Zoom2136
07-04-2007, 07:59 AM
Wow...

You guys want it all and pay nothing.... with that kind of thinking the future of flight Sims is DOOMED...

Hello... its a niche market that is shrinking BTW loosing ground to the ever popular consoles nowadays...

When compare to console $500-$1000 to get running... we run RIGs that cost $2000-$5000 when you consider thing like TrackIR, CH gear, etc...

Oleg needs to expend is market... but hell what do I know... I just advise companies for a living...

I've read in here that online represents about 10% of the total market for this Sim... well here we have about 800 players on hypperlobby on average (and UBI is dead... and the rest of the online sites are dismal)... so lets say that you need about 4000 players to get such a daily average (not everybody are on at the same time). So this meas about 36 000 offline players for a total of 40 000... now lets say that another 40 000 got the game but just shelved it because it's to hard... so we have a total of 80 000 copies "sold" (assuming no illegal downloads).

Lets say you loose about 10% to illegal downloads... so you have about 72 000 copies of the game sold.

At a average selling price of $40 per copy (lower than the initial selling price but higher than the actual selling price) and you get retail sales of about $2,9MM.

Now deduct retailers gross profit margins... at least 30% and it can go all the way up to 50% depending on volume... so let take 40% (average gross profit margin of computer and software stores of $1-3MM in sales) so that's $1,2M less... so distributor/publisher sale are about $1,7M.

Now lets deduct the publisher/distributor gross profit to determine the developers' share... lest say 20% (for distributor of computer software of more than $25M in sales). So the developer sales are about $1,5MM. And here we are assuming that no fixed cost are allocated to the project... if such cost were allocated to the project (and some are most certainly are... the developer share is even lower than $1,5MM (i.e. marketing, etc.) Just for kick if we assume that such cost amount to about $3 per unit produced... we end up with fixed cost of about $0,2M. So developer end is about $1.3MM

Now I suppose 1C will keep is share but who knows how much so lets assume 0$...

Now deduct the cost the develop the d.a.m. thing... at least 1M$ (hey these guys are Russian and make less money than us... thank god or BoB-SoW would never see the light of day)

So you end up with a small $ 300 000 profit... but wait its not over... you still have to keep working on your project to iron out the bugs and release FREE patches... so there goes you 300K...

So here you have it... simply put... these guys can probably allocate their capital to higher margin (and bigger market) projects... thus increasing the profitability...

Here high profits talk... and low profits walk...

Now... imagine a P2P system like WWii online... where you pay $15 per month to play...

Lets say you have 1/2 the players...so about 40 000

There is no loss to piracy...

So yearly revenues are about $7,2M per year (40 000 x $15 x 12 month)

Cost to develop the program... maybe what... SAME as Oleg stated the the BoB engine was built with this in mind... but lets say its double about $2M (remember we are building on BoB so only $1M more as to be incurred and this is a one time bullet cost).

Further more... assumed that the annual cost of putting out new content cost about $2M (recurring cost)...

Now cost of running the servers and maintaining the infrastructures... lets say $2M (recurring cost).

You leave no money on the table at the wholesale and retail level... you now have lower packaging and shipping expense too (mostly online downloads).

Marketing $$$ lets say you spend $500K-$1M a year.

You end up with a product that bring in about $2,2M to $2.7M a year for the publisher and the developer compared to 1 time $1,5M (publisher) and about $0,3M (developer) for a one shot $1,8M.

Can you guys do the math...

The future as to go the way of P2P... and if you can't afford it... well just stick with iL2... a lot of us will move on to bigger and better thing...

Hell $15 / month is less then the cost of a bottle of whine...... http://forums.ubi.com/images/smilies/10.gif

neural_dream
07-04-2007, 09:26 AM
hear hear

Hoatee
07-04-2007, 01:41 PM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoatee:
Newbies is all Germans had to put into Me262's at the end of the war. Ever heard of the He162?
wwiionline represents the beginning to middle of the war, when there were no nazi-youth pilots in jets.


Originally posted by Hoatee:
And, Irish_Rogues, one of the nice things about your trial will be that you get to fly the Hawk 75 - you don't need rank for that.
Ah yes! </div></BLOCKQUOTE>

Huh? Howcome you mentioned the Me262 then?

The point is, the lesser side has less of everything (not only lesser quality pilots) to the point of losing the war in the case of the Germans. The British nearly did during 1940 (less experienced pilots were being transferred from other sectors to the pressure point - until the decision was made to bomb London).

With you I'll discuss the missing bits of WWIIol - with others the present pieces regarding the Hawk75, for example, as that's not flyable in IL2 Sturmovik 1946.

neural_dream
07-04-2007, 02:08 PM
Originally posted by Hoatee:
With you I'll discuss the missing bits of WWIIol - with others the present pieces ...
Fair enough

Irish_Rogues
07-04-2007, 06:27 PM
And, Irish_Rogues, one of the nice things about your trial will be that you get to fly the Hawk 75 - you don't need rank for that.

That will be quite cool. http://forums.ubi.com/images/smilies/25.gif I've been flying mostly Blue in IL2 and this will be my time to fly Red.

I'm sure this type of thing may not be for everyone, but I think I get it and sounds like something different to do once in awhile. If I'm in the mood I can fight in a tank and when the mood passes I'll fly or grab a rifle. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif