PDA

View Full Version : Icon settings



T_O_A_D
10-16-2005, 08:59 PM
Ok when I'm hosting a coop is there a way, when using custom icons, to make the custom icon affect the AI's the same as it does the human pilots.

I use these
mp_dotrange FRIENDLY DOT 17 COLOR .001 ID .001 TYPE .001 NAME 1.2 RANGE .001
mp_dotrange FOE DOT 17 COLOR .001 ID .001 TYPE .001 NAME .001 RANGE .001

Those will make human friendly's have custom gray icons and enemy none.

But the AI's will have none no matter their side. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Those work perfectly in a Dogfight server, I wonder why it won't in Coop???

T_O_A_D
10-16-2005, 08:59 PM
Ok when I'm hosting a coop is there a way, when using custom icons, to make the custom icon affect the AI's the same as it does the human pilots.

I use these
mp_dotrange FRIENDLY DOT 17 COLOR .001 ID .001 TYPE .001 NAME 1.2 RANGE .001
mp_dotrange FOE DOT 17 COLOR .001 ID .001 TYPE .001 NAME .001 RANGE .001

Those will make human friendly's have custom gray icons and enemy none.

But the AI's will have none no matter their side. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Those work perfectly in a Dogfight server, I wonder why it won't in Coop???

TheGozr
10-17-2005, 12:12 AM
Ok now contact me you need something else.

Tully__
10-17-2005, 05:32 AM
TOAD, use ID instead of NAME (or as well as), the AI don't have names http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

T_O_A_D
10-18-2005, 09:05 PM
Duh? too close to the trees to see the forest. http://forums.ubi.com/images/smilies/35.gif

Tully__
10-18-2005, 09:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by T_O_A_D:
Duh? too close to the trees to see the forest. http://forums.ubi.com/images/smilies/35.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/784.gif