View Full Version : Zero Campaign released

02-01-2006, 11:37 AM
I have finally finished my Zero Campaign. It is a 45 mission campaign covering 3 years of combat and 5 maps. There are many challenging missions and flying conditions.

http://forums.ubi.com/images/smilies/51.gifFlying Legends is down. Flease keep an eye out in the future for Sakai2.0, hopefully on airwarfare.com by 14 Feb 2006.

Any questions or comments, please drop a response on this thread.

02-01-2006, 11:37 AM
I have finally finished my Zero Campaign. It is a 45 mission campaign covering 3 years of combat and 5 maps. There are many challenging missions and flying conditions.

http://forums.ubi.com/images/smilies/51.gifFlying Legends is down. Flease keep an eye out in the future for Sakai2.0, hopefully on airwarfare.com by 14 Feb 2006.

Any questions or comments, please drop a response on this thread.

02-01-2006, 10:35 PM

I just played your first mission and I have some comments:

1) Put any start of campaign comments in your info file so the player can see them when they start the campaign. I read your readme file and then started the campaign and I had to guess at the rank you suggested (I got it right).

2) Your briefing says to protect the bombers, yet the primary goal was to shoot down all of the enemy fighters. You should have made protecting the bombers the primary goal based on your briefing. Destruction of enemy fighters should have been a secondary or even hidden objective.

3) Select a mission goal carefully. 100% destruction of enemy aircraft can be very tough. Set destruction goals at 50% or maybe 75%, but avoid 100% unless you really need to set it at that level.

4) Don't put your objectives in such an obvious place on the map. I had icons off, but I used the mini-map. The Primary Objective was exactly where we encountered the enemy fighters. It wasn't much of a surprise when I flew to the enemy island and the enemy fighters were exactly where the target icon said they would be.

5) You told me to get to 5000m to escort the bombers, but I barely got to 4500m when we all reached the enemy island. My flight leader didn't get to 5000m either and all of the Japanese fighters were spread out. Circling after takeoff is a pain to program, but it lets all the planes form up and lets you gain some altitude before heading to the target.

6) You had too many aircraft trying to land in this mission (in my opinion). Make the bombers circle for a long time, or forever or have the fighters use one runway and the bombers the other.

7) You mentioned an island I could land on if I had problems, but I couldn't figure out which one you meant. Provide map coordinates in cases like this as the player may not know what you were thinking when you made the mission.

8) Someone already mentioned the aircraft skin should have been called out in the brief, but I'll mention it too.

02-02-2006, 12:03 AM
Um.. O.K.,

Wow, You really tore up my first mission. I don't know where to begin. The campaign is loosely based on events from Sakai's book. Some maps and almost all distances and locations are a compromise. Such is the nature of the medium.
1)First, the whole campaign is not built that poorly. In that first mission the map is kind of small. There is simply no space between "Tainan" and "Luzon" for the island with the divert field. Sorry.

2)The fighters are exactly where the target is because they are defending their own airfield. The "mission complete" happens after you destroy all of the five fighters because at that point, you are successful in protecting the bombers. Often in later missions the objective is only 50 to 75% of opposing aircraft, or just simply staying alive and landing.

3)The bomber gripe is noted. In other missions and areas there are other airfields available for the bombers to land, and those are used.

4)Some of the briefings are vague I will admit. But combat is not rigid and you must remain flexible. What happens in the briefing may no longer be relevant even as soon as your engine is started, due to the nature of combat.

5)As for altitudes and such, I intended for the lead aircraft to guide the other flights in the mission. When the player is commanding the squadron whatever altitude you choose given the presented combat conditions will be correct.

6)Also, I read the thread entry about the player skin being mentioned in the briefing. Noted.

7)Thank You for taking the time to download and play the campaign. I appreciate all comments. Improvements will be instituted in future campaigns.


02-02-2006, 05:37 AM

My intent wasn't to tear up your mission, I gave you some constructive feedback which I think can make your missions better. I also chose to do this on the Mission Builders Forum which is less visited than the PF or GD forums.

Most of this kind of stuff is a matter of opinion, so don't think you need to incorporate all of this stuff (or any of it). A lot of what I commented on, I have done myself (see my first campaign, "Straight and True") and only found out after I posted asking for comments that people didn't like these things. You will never make all the people happy with your work, so review all comments with some reservations. Do the comments fit into your style of campaign building, or are they just something someone else wants you to do because thats the way they like to play the game?

1) I never said the mission was built poorly. I tend to red briefings carefully and I assumed if you took time to mention something, then that would be an option for me.

2) The problem I had in the mission was that I had to return to the island as my bombers were landing to find and kill the last enemy fighter. The bombers were all back at our base landing, so the last enemy fighter wasn't a threat to them, but I had to go find it and shoot it down to get a Mission Success message.

Got to run off to work now. Ick!

02-02-2006, 10:28 AM

I did not mean for my response to come across as abrasive as it appears. The discrepancies mentioned are all valid. And some of which I find, after an experience gap of three months in between building the first and last missions to be unacceptable. I played that first mission at least 10 times during construction, and 3 times in the campaign mode. The biggest problem I had was having all of the opposing fighters shot out from under my nose before I could get a round on target myself. I never had to search the last one out because the five of them never lasted more than 2 minutes. On landing, I just sort of dropped into the pattern in between two of the bombers, landed and got off the runway before I got ran over. Like I said, I appreciate the comments and will improve future campaigns as I am able.

I am on leave now, but I have to work again on Saturday. Goodbye sleep, Hello JP-5 and Jet Blast.


02-02-2006, 12:22 PM
Browning50: I haven't tried this out yet, but I've downloaded it and will be at it soon. Sounds like Zeus has given direct, but constructive device. I agree with your comment about the briefings. I read them but also take them with a grain of salt, knowing the fog of war and all, but in many "home built" campaigns, the briefings are straighht up with no surprises. I guess a mix would be nice--stating the locations of friendly fields/islands would be something that in real life, the brieing officer would likely know with some degree of accuracy, and i would expect the briefing to be pretty accurate in that regard. But as to the numbers and location of the enemy, I would expect great variance between my side's intel and reality, so I would hope the campaign maker would reflect that in the briefings.

Also, with this large a campaign, you couldn't go wrong with a couple of playtesters. This crowd is pretty good coming up with volunteers.

Anyway, thanks for putting this campaign together. I read Sakai's auto bio years ago, and revisit it every so often, and I am looking forward to your recreation of his war (with necaessary aristic license taken, of course).

02-02-2006, 04:29 PM

Saunders1953's suggestion of using some testers is an excellent idea. You, the campaign creator, have a preconcieved idea of what your mission is supposed to do. Having a person who did not design the mission test it, allows someone to give it a fresh unbiased review. I always have someone test my campaigns.

02-02-2006, 08:55 PM
Dang Flying Legends we site down.

02-03-2006, 05:38 PM
YES....beta testers are vital....my first project, VVS fighters pt1, was a rewrite of the original cmpn we got in the first IL2 sim 5 yrs ago. I thought i had it all together until a couple of our comrades on here from the underworld (Australia and New Zealand-they have a different perspective there) pointed out all kinds of serious defects that i overlooked and didnt even think of. I incorporated thier suggestions (most of em) and got a finished product that seems to have been fairly well recieved (or maybe these guys were all just being nice hoping i would leave http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif).

I had 2 fairly expereinced guys do this, and its usually easy to find a few....if there isnt enough response on here to a request for testers, do so on the GD forum....youll just have to go through the applications for qualified pilots. Im about to send those same 2 guys the first few misns of pt2 for their eval.

This is obviously ALOT of work and research on your part....note that the comments didnt reflect on the quality of misns story line, just soem tech stuff that makes things a bit smoother. I encourage you to continue in this...It took me over 4 mos to finnish my first project of 21 misns, and longer for my new one.

BTW.... where are you sniffing jet fumes at, and from which AC....or have i asked this before?

Thanks for your work....im gonna dnld it and fly it when i get some time (??whenever). I read sakai's book, and have thought it would be a great subj. And we ALL take license with this sim.....no choice actually. http://forums.ubi.com/images/smilies/25.gif

02-03-2006, 06:55 PM

I'm not sniffing fumes intentionaly I'll have you know.. In my short time in these forums you are actually the first person to ask.

I am a sailor in the US Navy. I am an Aviation Scructural Mechanic 2nd Class assigned to VFA-137 "Kestrels" out of NAS Lemoore CA. We fly and maintain F/A-18E's.

I am already 7 missions into My next Campaign. I'm having quite a bit of fun building and playing this one too. After flying the Zero for so long, it is refreshing to fly heavy, fast aircraft again. I probably will source out testing of this campaign when I am ready.

As always, thanks for the good info. Like everybody I'm short of spare time to download and see the good things that other people are putting out. I will probably re-release the Sakai Campaign after alterations to the current version. When?... don't have any idea.


02-04-2006, 11:37 PM
Oh cool, Super Hornets! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Here's a little crossover between generations....I know its an F, but still a super hornet. I love the square intakes.

I just dnloaded a vid of one doing an incredible airshow routine at patricks aviation site......still havent seen one up close yet. What an incredible machine.

Juts keep at it....sounds like you have some good ideas. I like doing historically based stuff myself...sort of like making it into a movie wiht a little "hollywoodization".

Sounds like you have an interesting job there....and we hope you can find some time to keep hanging out and re-enacting ww2 with us.

I dunno if yhou saw it or not, but i did an interview wiht a neighbor of mine a few pages back on this forum who was a 40mm Navy gunner on a CVE in ww2. Things have sure changed alot.....nobody even mans a Phanlanx or RAM launcher....well, not directly.

02-05-2006, 01:12 AM
That's a great picture! That Rhino looks like its from VFA-106 "Gladiators" out of Oceana, VA. The F4U (I can't tell if it's a 1A or 1D) is painted to represent VF-17 "Jolly Rogers" from 1943 (red outline on star and bar). Their decendents, VF-103 went through conversion to F/A-18F's from F-14's at VFA-106 in Oceana in the middle of last year. VFA-106 is the east coast Super Hornet FRS (fleet replacement squadron).

The more things change, the more they stay the same.

I started making revisions to the Sakai Campaign based on feedback. And actually going back to the beginning going "Why did I do that ?". I'm going to upload version two at airwarfare.com cause I don't like how many problems FL has. Probably two days for Sakai 2.0. I'm ten missions into my next campaign, no approximate release date though.

02-05-2006, 11:37 PM
I couldnt tell what unit it was from. I hope someone makes and E adn F for the Strike fighters jet sim, since they have a nice C. SF's limiited on support for modern avionics, ccip etc, so maybe eventually.

Id like to see an F in the jolly rogers colors. i assume they have at least one in high vis markings. Interesting how VF-103 inherited the name from VF-84.

Its impossible to put time estimates on cmpns....im still nearly stalled on my current project due to reality gettng in the way, and my spending too much time on here doing this http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Just take the time hyou need. Its very common for updated versions to be posted at airwarfare, as they quickly replac the older ones from what ive seen. Those guys hang here alot to.

When you get it fixed, send a few out for testing to some guys, and then i suggest you make a screenshot presentation on the GD forum explaining some of hte stuff you get to do.
Thats great advertising and will get some feedback you can use.

it takes a tester or two that can find what may seem to be obvious to you later.

Im gonna miss those Tomcats. I photographed the last demo i saw over a decade ago. wish id gone to another airshow before they quit that. was always a good show, even wiht the lousy TF-30s. I wish i couldve seen a B or a D wiht the new engines perform. Pity they saw limited air to air combat in the usn...i think everyone was scared of em. Something aobut an F-14 wiht that jolly roger on the tail. The Iranians cleaned house with thier tomcats in the 80s. Well i digress as usual.

02-06-2006, 12:36 AM
Gee, I did enjoy Tomcats when they were around. I was deployed on the USS John C Stennis (CVN-74) for the summer 2004 cruise. I was fortunate enough to be able to witness VF-31's final West Pac. The air show that they participated in over the ship, 50 miles off the coast of San Diego, on October 29 2004 was unforgettable. A couple of days before we stopped in Hawaii to pick up tigers, 2 of their jets did a practice low level supersonic flyby while I was in the hangar bay breaking down some boxes. The resulting Booms caused everybody to a man (and woman) in the hangar bay to jump more than a foot off the deck and look in bewilderment at where the explosion might have occurred, until we realized. There was a strange dust cloud that hovered a foot above the deck in the hangar bay and paint chips, some pretty large, were falling from the overhead.
When they did they overflight during the actual show a couple days later, the disturbance in the water off of the starboard side was visible before the aircraft were. And of course the low overflight at full afterburner caused the same reaction on deck as in they hangar bay the couple of days before. I took a picture, but by the time I had raised my camera and focused there were just 2 orange dots disappearing into a cloud some distance away.


02-06-2006, 11:03 PM

02-08-2006, 12:03 PM
http://i40.photobucket.com/albums/e225/browning50cal/GMC2456.jpg http://alert5.com/gallery/VFA-103 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif