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KrYpToNiC95
10-10-2011, 11:06 PM
Its the 11th here and its afternoon and so far I've found nothing new. Could it be possible that all the leaked stuff was for after the embargo?

kriegerdesgottes
10-10-2011, 11:12 PM
Someone said Escoblades posted on his facebook he would reveal everything at 5:00 his time and he's in the UK I believe.

Moultonborough
10-10-2011, 11:15 PM
Which for me at least is about 11 hours and 45 minutes from now(US EST).

kriegerdesgottes
10-10-2011, 11:47 PM
Originally posted by Moultonborough:
Which for me at least is about 11 hours and 45 minutes from now(US EST).

yep I'm in the U.S. too so it's tomorrow at noon for me in the midwest.

Moultonborough
10-11-2011, 12:08 AM
Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moultonborough:
Which for me at least is about 11 hours and 45 minutes from now(US EST).

yep I'm in the U.S. too so it's tomorrow at noon for me in the midwest. </div></BLOCKQUOTE>

Actually it's 11AM for you(lucky). It's five hours difference from New Hampshire to London. And six hours from say....St.Louis(CST).

InfectedNation
10-11-2011, 12:19 AM
Yup 5pm today (I'm in UK)

That means it's just over 9 and a half hours away....

Moultonborough
10-11-2011, 12:43 AM
Anyone know exactly what will be released? Or just permission for everyone to use what is already out from E3 to today?

InfectedNation
10-11-2011, 12:46 AM
EscoBlades got to play parts of the game (that we haven't seen yet) last week I think.

He said he's gonna release written and video previews of what he got to play.

EscoBlades
10-11-2011, 01:32 AM
I played some singleplayer sections for which i've written a preview. I also edited some video to go along with what i wrote.

At 5pm today, XGZ and a few other sites will go live with their previews once the embargo lifts, so you'll have plenty of new information to pour over http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Moultonborough
10-11-2011, 01:40 AM
Originally posted by EscoBlades:
I played some singleplayer sections for which i've written a preview. I also edited some video to go along with what i wrote.

At 5pm today, XGZ and a few other sites will go live with their previews once the embargo lifts, so you'll have plenty of new information to pour over http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Will they be posting your reviews or their own? And will there be any major spoilers within the video or review? Thank You

EscoBlades
10-11-2011, 01:52 AM
Originally posted by Moultonborough:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
I played some singleplayer sections for which i've written a preview. I also edited some video to go along with what i wrote.

At 5pm today, XGZ and a few other sites will go live with their previews once the embargo lifts, so you'll have plenty of new information to pour over http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Will they be posting your reviews or their own? And will there be any major spoilers within the video or review? Thank You </div></BLOCKQUOTE>

Everyone will have written different previews, so you'll have a choice of multiple points of view.

I can't speak for other publications, but my preview is plot spoiler free.

dewgel
10-11-2011, 02:10 AM
Your review may be spoiler free, but will you be answering questions beyond your review, or are you personally trying to keep away from talking about secrets?

Moultonborough
10-11-2011, 02:11 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moultonborough:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
I played some singleplayer sections for which i've written a preview. I also edited some video to go along with what i wrote.

At 5pm today, XGZ and a few other sites will go live with their previews once the embargo lifts, so you'll have plenty of new information to pour over http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Will they be posting your reviews or their own? And will there be any major spoilers within the video or review? Thank You </div></BLOCKQUOTE>

Everyone will have written different previews, so you'll have a choice of multiple points of view.

I can't speak for other publications, but my preview is plot spoiler free. </div></BLOCKQUOTE>

Thank You for answering. I can't wait to read.

ace3001
10-11-2011, 03:31 AM
@Escoblades: You're in the UK, right? So would that 5pm be CET or GMT? (or some other time zone?)

Moultonborough
10-11-2011, 03:32 AM
Forgot to post your thoughts too. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

playassassins1
10-11-2011, 03:37 AM
[QUOTE]Originally posted by EscoBlades:
I played some singleplayer sections for which i've written a preview. I also edited some video to go along with what i wrote.

At 5pm today, XGZ and a few other sites will go live with their previews once the embargo lifts, so you'll have plenty of new information to pour over http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif[/QUOTE

Are you putting your prewievs on your youtube channel?

Moultonborough
10-11-2011, 03:39 AM
Well since there is video's as well I would guess so.

EscoBlades
10-11-2011, 03:55 AM
Originally posted by kolitha.kuruppu:
@Escoblades: You're in the UK, right? So would that 5pm be CET or GMT? (or some other time zone?)

5pm UK (BST) time (it is currently 10:54 am at time of writing)

KrYpToNiC95
10-11-2011, 04:01 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kolitha.kuruppu:
@Escoblades: You're in the UK, right? So would that 5pm be CET or GMT? (or some other time zone?)

5pm UK (BST) time (it is currently 10:54 am at time of writing) </div></BLOCKQUOTE>

Excellent. Shame it will be 3 am here. I'm sure you would have seen the leaked footage that came out the other day, was that meant for after the embargo?

Jexx21
10-11-2011, 04:17 AM
Yay, 6 more hours to go and then it's noon!

ace3001
10-11-2011, 04:23 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kolitha.kuruppu:
@Escoblades: You're in the UK, right? So would that 5pm be CET or GMT? (or some other time zone?)

5pm UK (BST) time (it is currently 10:54 am at time of writing) </div></BLOCKQUOTE>Oki doki. That would be 9.30 pm from here then. CAN'T WAIT. Keep up the great work. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

RzaRecta357
10-11-2011, 09:37 AM
Man someone should start up an embargo lifted throw your info here thread haha.

EscoBlades
10-11-2011, 09:42 AM
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)

LightRey
10-11-2011, 09:45 AM
Originally posted by EscoBlades:
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)
I'll wait for yours, even though I should be able to understand this.

playassassins1
10-11-2011, 09:55 AM
Originally posted by EscoBlades:
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)

I only trust your Previews, so i'l wait for your preview

kalo.yanis
10-11-2011, 09:56 AM
Originally posted by EscoBlades:
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)
hmm. there doesn't seem to be too much new info.

Also, they seem to have a complaint about the level of difficulty of fighting guards, or rather the lack thereof.

AnthonyA85
10-11-2011, 09:58 AM
I'm trying to translate that link, but google translate doesn't want to cooperate, and apparently, neither will baybelfish

LightRey
10-11-2011, 09:59 AM
Originally posted by NBST:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)
hmm. there doesn't seem to be too much new info.

Also, they seem to have a complaint about the level of difficulty of fighting guards, or rather the lack thereof. </div></BLOCKQUOTE>
They're so ungrateful http://forums.ubi.com/images/smilies/51.gif

Moultonborough
10-11-2011, 10:00 AM
It's time. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

ShaneO7K
10-11-2011, 10:01 AM
If I knew german it would great right now lol...

To anyone that can understand the preview is there any major spoilers/ speak about anything really important in the story?

EscoBlades
10-11-2011, 10:01 AM
Here is mine. Hope you enjoy. Ask any questions you may have now http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://www.xboxgamezone.co.uk/...ngleplayer-hands-on/ (http://www.xboxgamezone.co.uk/2011/10/11/preview-assassins-creed-revelations-singleplayer-hands-on/)

Cpt_Yanni
10-11-2011, 10:11 AM
Yes the embargo has lifted yet. Couple of European sites are posting articles atm.

Moultonborough
10-11-2011, 10:20 AM
Great article and Videos. Thank you for posting this for us.

playassassins1
10-11-2011, 10:21 AM
Originally posted by Cpt_Yanni:
Yes the embargo has lifted yet. Couple of European sites are posting articles atm.


Are they posting diferent articles or the same.

EscoBlades
10-11-2011, 10:22 AM
Originally posted by Moultonborough:
Great article and Videos. Thank you for posting this for us.

Thank you, glad you enjoyed it. There are loads of previews floating around now, so be sure to read all of them. Some may have info i didn't include in mine http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

RzaRecta357
10-11-2011, 10:28 AM
Here's Kotakus!

RzaRecta357
10-11-2011, 10:30 AM
Double post but they stole the controller when he got to ANIMUS ISLAND!

Artemis88
10-11-2011, 10:33 AM
Thank you EscoBlades for posting up your preview!

Just read Kotaku's article, and by the looks of things, Ezio sings other stuff too X-D

Looking at some of the images, it seems that we get to see Maria again too. But why would she be wearing that? We can also see some of the other assassins sat around too.

This really is looking good =)

CRUDFACE
10-11-2011, 10:33 AM
Okay, nothing new except for the screenshots ...except they're called Sophia missions for some reason.


Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NBST:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
Seems the German arm of IGN already broke the embargo. Either that or they got an exclusive time. Either way, their preview is live...assuming you understand German http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

http://de.ign.com/articles/pre...-s-Creed-Revelations (http://de.ign.com/articles/preview/10299/Vorschau-zu-Assassin-s-Creed-Revelations)
hmm. there doesn't seem to be too much new info.

Also, they seem to have a complaint about the level of difficulty of fighting guards, or rather the lack thereof. </div></BLOCKQUOTE>
They're so ungrateful http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>

What, that the game is just as easy? I'm ungrateful to the company for things just being as easy and not getting harder when they promise. They always talk about this one enemy that's like the top component, but they're just as easily defeated.

And tbh, even though I'm not going to converse it with somebody else, Falko and McDevit skirted around the question about Altair's abilities.

RzaRecta357
10-11-2011, 10:34 AM
Whoa dude. They say Altair moves different. He better still do the walk. I'll be ****ed if he doesn't walk the same. Shoulders and all.

dewgel
10-11-2011, 10:36 AM
Esco, your bombs gameplay vid looks exactly like the leaked one that came out from 4players.de? Did Ubi give you footage to work with?

Some is different but the actual gameplay is exactly the same, the diversion bomb is thrown in the same place and then the assassination from a zipline is performed.

All in all, really good read up and nice to see some solid info and nice vids to go with it.

Where did the demo start, that you played then?

PS.. Ezio Auditore, de la la la?

Haha Yusuf makes me laugh. This game seems to have quite a bit of comedy in it moreso than the previous

Artemis88
10-11-2011, 10:37 AM
Originally posted by RzaRecta357:
Here's Kotakus!

You forgot the link http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

http://kotaku.com/5848212/assa...es-and-tower-defense (http://kotaku.com/5848212/assassins-creed-revelations-adds-difficulty-ziplines-and-tower-defense)

EscoBlades
10-11-2011, 10:40 AM
The footage is the same, it all came from the same stock. Ubisoft gave certain press outlets that footage to play around with. We didn't expect some boneheads to go leaking stuff all over the place.

dewgel
10-11-2011, 10:49 AM
Originally posted by EscoBlades:
The footage is the same, it all came from the same stock. Ubisoft gave certain press outlets that footage to play around with. We didn't expect some boneheads to go leaking stuff all over the place.

Ahhh I get it. So did you all get to play the game in your own time, or did you actually play it with a representative to make your own reviews?

I understand now, I was under the impression you all got your own copies posted to you to review on. Suppose it makes sense

So is there much more footage to play with that we haven't seen yet, that you're willing to share?

EscoBlades
10-11-2011, 10:55 AM
We all got a few hours to play through as much of the build that we had in front of us. There were Ubi devs present for interviews (i recorded my interview with Darby and Falko on the same day) We then got footage later, which we were free to use in conjunction with out written previews.

TorQue1988
10-11-2011, 11:03 AM
Here is gametrailers preview:
http://www.gametrailers.com/vi...sassins-creed/722080 (http://www.gametrailers.com/video/preview-hd-assassins-creed/722080)

Jexx21
10-11-2011, 11:07 AM
Can someone put all the new articles and videos they find Here?

TorQue1988
10-11-2011, 11:26 AM
Great work Esco,as always http://forums.ubi.com/images/smilies/clap.gif
Two quick questions:
1)So the Sofia missions will replace the Romulus lairs and/or the Assassin Tombs from previous games,or there will be something like those along side the Sofia missions?(i hope the latter is correct).
2)The song from your short preview videos is an official song of the soundtrack?

EscoBlades
10-11-2011, 11:33 AM
Originally posted by TorQue1988:
Great work Esco,as always http://forums.ubi.com/images/smilies/clap.gif
Two quick questions:
1)So the Sofia missions will replace the Romulus lairs and/or the Assassin Tombs from previous games,or there will be something like those along side the Sofia missions?(i hope the latter is correct).
2)The song from your short preview videos is an official song of the soundtrack?

Thank you. In response to your first question, yes there looked to be other tombs besides the Sofia missions. The Sofia ones will be highlighted on the map as an important memory that needs to be played to progress the story.

In response to question 2, that song will be a part of the soundtrack, I got permission to use it from Ubi as it appeared in the MP beta.

RzaRecta357
10-11-2011, 11:36 AM
Originally posted by Artemis88:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
Here's Kotakus!

You forgot the link http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

http://kotaku.com/5848212/assa...es-and-tower-defense (http://kotaku.com/5848212/assassins-creed-revelations-adds-difficulty-ziplines-and-tower-defense) </div></BLOCKQUOTE>

LMAO as if. Excitement.

Jexx21
10-11-2011, 11:57 AM
Anyone know if IGN Us/UK has a preciee up yet? I want one to update my topoc : P

dewgel
10-11-2011, 12:08 PM
So, I suppose this topic is free to talk about spoilers etc, since it's main topic nature is all about the embargo stuff.

Kotaku brought up a pretty good subject, when he pressed pause he saw a part of the menu which said "Return to Animus Island" or something. This made me laugh, and makes sense, but apparently an employee grabbed him just after the Desmond bit started.

At least we're getting free-roam with Desmond back, I like that!

EscoBlades
10-11-2011, 12:15 PM
Originally posted by dewgel:
So, I suppose this topic is free to talk about spoilers etc, since it's main topic nature is all about the embargo stuff.

Kotaku brought up a pretty good subject, when he pressed pause he saw a part of the menu which said "Return to Animus Island" or something. This made me laugh, and makes sense, but apparently an employee grabbed him just after the Desmond bit started.

At least we're getting free-roam with Desmond back, I like that!

I spotted the same thing too. We were stopped at certain sections of our playthrough so that we didn't stumble on to any heavy spoilers

CRUDFACE
10-11-2011, 12:21 PM
Originally posted by RzaRecta357:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Artemis88:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RzaRecta357:
Here's Kotakus!

You forgot the link http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

http://kotaku.com/5848212/assa...es-and-tower-defense (http://kotaku.com/5848212/assassins-creed-revelations-adds-difficulty-ziplines-and-tower-defense) </div></BLOCKQUOTE>

LMAO as if. Excitement. </div></BLOCKQUOTE>

This made me laugh to hard for some reason. It's like any fan would've stamped that url into his brain by now

dewgel
10-11-2011, 12:23 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dewgel:
So, I suppose this topic is free to talk about spoilers etc, since it's main topic nature is all about the embargo stuff.

Kotaku brought up a pretty good subject, when he pressed pause he saw a part of the menu which said "Return to Animus Island" or something. This made me laugh, and makes sense, but apparently an employee grabbed him just after the Desmond bit started.

At least we're getting free-roam with Desmond back, I like that!

I spotted the same thing too. We were stopped at certain sections of our playthrough so that we didn't stumble on to any heavy spoilers </div></BLOCKQUOTE>

Interesting stuff! So did you guys actually play a retail version (or as close as) of the game, and not a demo which is fixed onto certain levels?

You should've just got out your hidden blades and killed all the Ubi reps and took advantage of the moment.

CRUDFACE
10-11-2011, 12:35 PM
Is this anything new? (http://www.telegraph.co.uk/technology/8820184/Assassins-Creed-Revelations-preview.html)

I'm talking more about the images, not the article beneath me

EscoBlades
10-11-2011, 12:40 PM
Originally posted by dewgel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dewgel:
So, I suppose this topic is free to talk about spoilers etc, since it's main topic nature is all about the embargo stuff.

Kotaku brought up a pretty good subject, when he pressed pause he saw a part of the menu which said "Return to Animus Island" or something. This made me laugh, and makes sense, but apparently an employee grabbed him just after the Desmond bit started.

At least we're getting free-roam with Desmond back, I like that!

I spotted the same thing too. We were stopped at certain sections of our playthrough so that we didn't stumble on to any heavy spoilers </div></BLOCKQUOTE>

Interesting stuff! So did you guys actually play a retail version (or as close as) of the game, and not a demo which is fixed onto certain levels?

You should've just got out your hidden blades and killed all the Ubi reps and took advantage of the moment. </div></BLOCKQUOTE>

It was a very heavily edited build, made specifically for the press tour. Some sections of the game were closed off. That being said, it was still as close to retail code as you'll ever see in the coming weeks. The game has practically gone gold and is ready to be shipped to retailers.

dewgel
10-11-2011, 12:43 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dewgel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dewgel:
So, I suppose this topic is free to talk about spoilers etc, since it's main topic nature is all about the embargo stuff.

Kotaku brought up a pretty good subject, when he pressed pause he saw a part of the menu which said "Return to Animus Island" or something. This made me laugh, and makes sense, but apparently an employee grabbed him just after the Desmond bit started.

At least we're getting free-roam with Desmond back, I like that!

I spotted the same thing too. We were stopped at certain sections of our playthrough so that we didn't stumble on to any heavy spoilers </div></BLOCKQUOTE>

Interesting stuff! So did you guys actually play a retail version (or as close as) of the game, and not a demo which is fixed onto certain levels?

You should've just got out your hidden blades and killed all the Ubi reps and took advantage of the moment. </div></BLOCKQUOTE>

It was a very heavily edited build, made specifically for the press tour. Some sections of the game were closed off. That being said, it was still as close to retail code as you'll ever see in the coming weeks. The game has practically gone gold and is ready to be shipped to retailers. </div></BLOCKQUOTE>

Ah right. So if you popped that disc brand new into a console, it wouldn't just load up the very start of the game? They pre-coded those builds to begin at those points you saw?

Sounds very exciting and very fun! So would you saw overall gameplay feels better this time round? Any glitches, bugs, issues you've noticed?

EscoBlades
10-11-2011, 01:21 PM
Its a different type of gameplay. Ezio is slower, but has more moves in combat. Some enemies are harder to dispatch. Also, bombs change the playing field in very interesting ways.

I only encountered one small aspect of screen tearing, but it was a bug free playthrough.

dewgel
10-11-2011, 01:25 PM
What about the execution streaks in Brotherhood, are they similar to Brotherhood, were you could pick apart a group of 10 enemies in about 20 seconds? I loved that in Brotherhood, but at the same time felt too easy.

Good to hear it's bug free, AC has always been a bit of a weirdly glitchy game in some ways, but from what I've seen so far of Revelations (of youtube videos, of course), the FPS etc seems to run nicer etc.

Btw, do you have anymore footage on top of what you have, or have you shared more or less all you want to?


EDIT :

http://www.destructoid.com/thr...lations-213453.phtml (http://www.destructoid.com/three-hours-with-assassin-s-creed-revelations-213453.phtml)

Just read this interesting preview, they mentioned in the improvements to the game besides graphics and mocap, a 24-hour city, as in dynamic sun etc. I heard a few people mention this but I shunned it, as it seems pointless. But seems confirmed for those who are interested.

itsamea-mario
10-11-2011, 01:32 PM
I remember when everyone was complaining about the lack of information being given.
But i think we've been given far more info, especially about the story than we ever did with brotherhood.
Probably/hopefully because there's more to tell.

And well done esco.
If I had a question it would probably be:
How did the game feel? I.e. The atmosphere, gameplay and just generally moving around the city?

EscoBlades
10-11-2011, 01:37 PM
Originally posted by itsamea-mario:

And well done esco.
If I had a question it would probably be:
How did the game feel? I.e. The atmosphere, gameplay and just generally moving around the city?

Thanks again. The city of Constantinople was very vibrant, bustling...felt like something was going on all of the time. This is something Ubisoft got right with Brotherhood to a degree, but i feel they have improved. Also, the random encounters help provide a distraction from all that ziplining and guard fighting.

Gameplay, as i've mentioned, was fluid. Combos can still be chained together as normal in combat, but there are certain enemies that will block almost any attack you throw at them. Breaking these guards down can be much tougher.

Also, some of your own bombs can affect you if you use them wrong, lol

Brunadas
10-11-2011, 01:40 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by itsamea-mario:

And well done esco.
If I had a question it would probably be:
How did the game feel? I.e. The atmosphere, gameplay and just generally moving around the city?

Thanks again. The city of Constantinople was very vibrant, bustling...felt like something was going on all of the time. This is something Ubisoft got right with Brotherhood to a degree, but i feel they have improved. Also, the random encounters help provide a distraction from all that ziplining and guard fighting.

Gameplay, as i've mentioned, was fluid. Combos can still be chained together as normal in combat, but there are certain enemies that will block almost any attack you throw at them. Breaking these guards down can be much tougher.

Also, some of your own bombs can affect you if you use them wrong, lol </div></BLOCKQUOTE>

How many types of guards did you encounter in your playthrough?There's more variety?

Cheers

EscoBlades
10-11-2011, 01:45 PM
Originally posted by Brunadas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by itsamea-mario:

And well done esco.
If I had a question it would probably be:
How did the game feel? I.e. The atmosphere, gameplay and just generally moving around the city?

Thanks again. The city of Constantinople was very vibrant, bustling...felt like something was going on all of the time. This is something Ubisoft got right with Brotherhood to a degree, but i feel they have improved. Also, the random encounters help provide a distraction from all that ziplining and guard fighting.

Gameplay, as i've mentioned, was fluid. Combos can still be chained together as normal in combat, but there are certain enemies that will block almost any attack you throw at them. Breaking these guards down can be much tougher.

Also, some of your own bombs can affect you if you use them wrong, lol </div></BLOCKQUOTE>

How many types of guards did you encounter in your playthrough?There's more variety?

Cheers </div></BLOCKQUOTE>

4 types.

Brunadas
10-11-2011, 01:50 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by itsamea-mario:

And well done esco.
If I had a question it would probably be:
How did the game feel? I.e. The atmosphere, gameplay and just generally moving around the city?

Thanks again. The city of Constantinople was very vibrant, bustling...felt like something was going on all of the time. This is something Ubisoft got right with Brotherhood to a degree, but i feel they have improved. Also, the random encounters help provide a distraction from all that ziplining and guard fighting.

Gameplay, as i've mentioned, was fluid. Combos can still be chained together as normal in combat, but there are certain enemies that will block almost any attack you throw at them. Breaking these guards down can be much tougher.

Also, some of your own bombs can affect you if you use them wrong, lol </div></BLOCKQUOTE>

How many types of guards did you encounter in your playthrough?There's more variety?

Cheers </div></BLOCKQUOTE>

4 types. </div></BLOCKQUOTE>

Ah ok,thanks.4 types in that playthrough but probably we will have much more during all gameplay,don't you think?

Also have they said anything about 3D?Will the game support anaglyphic 3D(known as OLD 3D)??

Edit: When you said "Combos can still be chained together as normal in combat, but there are certain enemies that will block almost any attack you throw at them." This means that the combo chain feels a bit more difficult to do?Because in AC:Brotherhood was too easy to dispatch guards once you start the combo.
Thanks in advance http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Jexx21
10-11-2011, 01:55 PM
On a level of 1-5, how hard is the game for the AC series?

Rate the other 3 if you have to also. Actually, rate the other 3 just for a comparison anyway. :P

Artemis88
10-11-2011, 02:00 PM
Sorry to jump on the interrogate EscoBlades bandwagon, but I have a little query.

I've noticed quite a few sites (as well as your preview) that have the same Altair with Maria image.

Were you able to play any part of the game featuring these two or was it just a sort of mini press pack-sort-of-thing that Ubisoft gave out for previews? (Sorry if it sounds complicated!)

SixKeys
10-11-2011, 02:04 PM
In Brotherhood the guards that were supposed to be tougher than the rest, the Papal Guards, were easily taken down with a kick. Will the new tough guards in Revelations also be able to block kick attacks?

EscoBlades
10-11-2011, 02:16 PM
Originally posted by Artemis88:
Sorry to jump on the interrogate EscoBlades bandwagon, but I have a little query.

I've noticed quite a few sites (as well as your preview) that have the same Altair with Maria image.

Were you able to play any part of the game featuring these two or was it just a sort of mini press pack-sort-of-thing that Ubisoft gave out for previews? (Sorry if it sounds complicated!)

The Altair mission we got to play didn't have Maria in it. In fact, it was the mission where altair burns Al Mualim (see my videos in the written preview for reference)

Then screenshots were just a press pack sent out to all outlets.


Originally posted by Jexx21:
On a level of 1-5, how hard is the game for the AC series?

Rate the other 3 if you have to also. Actually, rate the other 3 just for a comparison anyway. :P

Purely my opinion here, but i still think that the combat has gotten easier with each release. That being said, i wasn't slicing through every guard in the latter sections of the playthrough. Some guards just wouldn't drop their blocks, and actually countered me a few times. I resorted to bombs in some areas to clear a group of difficult enemies.

Jexx21
10-11-2011, 02:20 PM
So.. ACR is easier than Brotherhood?

D:

EscoBlades
10-11-2011, 02:23 PM
Originally posted by Jexx21:
So.. ACR is easier than Brotherhood?

D:

Yes and no. Yes in that you have the hookblade and bombs, which can be an easy way out. No in that if you are out of bombs, you may be forced to take on the super armoured guards, and the Agiles. The former aren't easy to dispatch, the latter won't let you run away from combat so quickly.

Bear in mind i only saw a small cross section of the guards that the final game will have.

rileypoole1234
10-11-2011, 02:24 PM
Originally posted by Jexx21:
So.. ACR is easier than Brotherhood?

D:

Read Kotaku's preview. He says it's a lot harder. He dies while fighting some brutes.

Man that Kotaku article made me so damned excited...

Jexx21
10-11-2011, 02:26 PM
So, without the new additions to combat, it's harder?

Would you call it as hard as AC1? (Which wasn't hard, but it was the hardest AC game :P)

EscoBlades
10-11-2011, 02:27 PM
Originally posted by Jexx21:
So, without the new additions to combat, it's harder?

Would you call it as hard as AC1? (Which wasn't hard, but it was the hardest AC game :P)

It isn't as hard as AC1, not by a longshot. It isn't as easy as Brotherhood either.

Jexx21
10-11-2011, 02:33 PM
I personally don't think that AC1 wasn't that difficult anyway, and that you just need a medium range shot to reach AC2 and ACB. :P

But I get what you mean, thanks.

Brunadas
10-11-2011, 02:37 PM
EscoBlades have they said anything about 3D?Will the game support anaglyphic 3D(known as OLD 3D)??

Thanks

KrYpToNiC95
10-11-2011, 02:37 PM
Esco, are the random events in any way similar to Red Dead Redemption from what you have gathered?

LightRey
10-11-2011, 02:37 PM
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

albertwesker22
10-11-2011, 02:42 PM
Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

I know, if you time the double hit combo perfectly, you can almost get a manual chain kill going.

Jexx21
10-11-2011, 02:42 PM
Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Hell, I feel like I don't know how combo kills work sometime. I normally get them by absolute chance, but lately I've been getting them a lot more. I remember killing 4 people in a row in one shot each in AC1 a little while ago. It's actually pretty fun and the combat gets more fluid when you actually know what you're doing.

SixKeys
10-11-2011, 02:45 PM
Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Nah. AC1 was harder because you had a limited arsenal of weapons, enemies could counter and kick you, guards wouldn't stop looking for you until you'd found a hiding spot and you didn't have insta-medicine to heal you in the middle of the fight. Templar knights were also really tough to beat if you engaged them openly before you had gained enough synch bars and learned to counter.

E-Zekiel
10-11-2011, 02:46 PM
Two questions -

Random encounters with Alta´r?

Is there a large variety in the different random encounters, or is it like inFAMOUS 2 where there are basically 3-5 encounters always repeated? (Red Dead had so many it was ridiculous....probably 15-30)

Artemis88
10-11-2011, 02:49 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Artemis88:
Sorry to jump on the interrogate EscoBlades bandwagon, but I have a little query.

I've noticed quite a few sites (as well as your preview) that have the same Altair with Maria image.

Were you able to play any part of the game featuring these two or was it just a sort of mini press pack-sort-of-thing that Ubisoft gave out for previews? (Sorry if it sounds complicated!)

The Altair mission we got to play didn't have Maria in it. In fact, it was the mission where altair burns Al Mualim (see my videos in the written preview for reference)

Then screenshots were just a press pack sent out to all outlets. </div></BLOCKQUOTE>

Thank you for clearing that up.

Thank you again for your preivew as well, a job well done =D

LightRey
10-11-2011, 02:52 PM
Originally posted by SixKeys:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Nah. AC1 was harder because you had a limited arsenal of weapons, enemies could counter and kick you, guards wouldn't stop looking for you until you'd found a hiding spot and you didn't have insta-medicine to heal you in the middle of the fight. Templar knights were also really tough to beat if you engaged them openly before you had gained enough synch bars and learned to counter. </div></BLOCKQUOTE>
lol, killing Templars was as easy as running up to them while they're shouting at you and killing them with the hidden blade. No need for counters or more than one synch bar.

EscoBlades
10-11-2011, 02:53 PM
Originally posted by E-Zekiel:
Two questions -

Random encounters with Alta´r?

Is there a large variety in the different random encounters, or is it like inFAMOUS 2 where there are basically 3-5 encounters always repeated? (Red Dead had so many it was ridiculous....probably 15-30)

I didn't experience any random encounters with Altair. It was a linear sequence, at least story-wise.

As for the random encounters as Ezio, the build we played was limited, so there is no way of knowing how many there will be. In the time i played, i encountered 2 civilians who needed saving from guards, 1 Stalker, One trader who needed help and one woman who needed help finding something she had lost.

Jexx21
10-11-2011, 02:53 PM
Originally posted by SixKeys:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Nah. AC1 was harder because you had a limited arsenal of weapons, enemies could counter and kick you, guards wouldn't stop looking for you until you'd found a hiding spot and you didn't have insta-medicine to heal you in the middle of the fight. Templar knights were also really tough to beat if you engaged them openly before you had gained enough synch bars and learned to counter. </div></BLOCKQUOTE>

The limited arsenal of weapons didn't contribute to the difficulty of the combat. Enemies never kicked in AC1, just grabbed or knocked down to the ground (which was more annoying than difficult seeing as they didn't take advantage of it), guards looking for you forever was more annoying than difficult especially when they couldn't see you and the game kept beeping at you. AC1's instant regen was actually kind of easier than the smelling salts because you didn't really have to pay attention to your health at all, and you never ran out of regen like with the smelling salts. And the Templar Knights weren't really that tough even before you learned to counter if you just dodged away.

Artemis88
10-11-2011, 02:59 PM
Originally posted by EscoBlades:

As for the random encounters as Ezio, the build we played was limited, so there is no way of knowing how many there will be. In the time i played, i encountered 2 civilians who needed saving from guards, 1 Stalker, One trader who needed help and one woman who needed help finding something she had lost.

Sorry, have another question!

With you saving civilians from guards, helping the trader and the woman who had lost something, did you get any sort of reward from that e.g. money, items?

zerocooll21
10-11-2011, 03:00 PM
3D support? Did they mention anything on it?

albertwesker22
10-11-2011, 03:01 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SixKeys:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Nah. AC1 was harder because you had a limited arsenal of weapons, enemies could counter and kick you, guards wouldn't stop looking for you until you'd found a hiding spot and you didn't have insta-medicine to heal you in the middle of the fight. Templar knights were also really tough to beat if you engaged them openly before you had gained enough synch bars and learned to counter. </div></BLOCKQUOTE>
lol, killing Templars was as easy as running up to them while they're shouting at you and killing them with the hidden blade. No need for counters or more than one synch bar. </div></BLOCKQUOTE>

Plus, if that failed, all you need is one counter, and then you can assassinate them while they are on the floor.

EscoBlades
10-11-2011, 03:02 PM
Originally posted by Artemis88:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:

As for the random encounters as Ezio, the build we played was limited, so there is no way of knowing how many there will be. In the time i played, i encountered 2 civilians who needed saving from guards, 1 Stalker, One trader who needed help and one woman who needed help finding something she had lost.

Sorry, have another question!

With you saving civilians from guards, helping the trader and the woman who had lost something, did you get any sort of reward from that e.g. money, items? </div></BLOCKQUOTE>

Yes, but some can be considered spoilers, so i won't mention them. When you save some civilians from guards, you can recruit them to your Brotherhood as Assassins.

Jexx21
10-11-2011, 03:03 PM
Anyway, did you get to hire some of the factions?

What do the thieves and mercenaries look like now? And how do Guards react to the Romani when you use them? Do they have guild leaders like in Rome?

roostersrule2
10-11-2011, 03:06 PM
IDK if it's been confirmed elsewhere but does Altair have free roam?

luckyto
10-11-2011, 03:25 PM
Please, no debates on which combat is better.

Thanks to all for the good information you've posted and for compiling the articles. Revelations is shaping up better than Brotherhood. Assassin's Dens have me intrigued, and the new improved Assassin Dens are very promising.

Escoblades
One quick question, did you get an Eagle View of Constantinople? How big is it? By comparison...

zerocooll21
10-11-2011, 03:31 PM
I believe they said it was just a tad smaller than rome but more dense.

CRUDFACE
10-11-2011, 04:00 PM
Yeah, zerocooll21 has the right idea


Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SixKeys:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

Nah. AC1 was harder because you had a limited arsenal of weapons, enemies could counter and kick you, guards wouldn't stop looking for you until you'd found a hiding spot and you didn't have insta-medicine to heal you in the middle of the fight. Templar knights were also really tough to beat if you engaged them openly before you had gained enough synch bars and learned to counter. </div></BLOCKQUOTE>
lol, killing Templars was as easy as running up to them while they're shouting at you and killing them with the hidden blade. No need for counters or more than one synch bar. </div></BLOCKQUOTE>

talking about open battle. And the enemies in AC1 actually hurt you when they countered as well and got harder. their was also a progression unlike the others.

And when the Templar soldiers noticed you and started shouting, they couldn't just be assassinated like that

EscoBlades
10-11-2011, 04:10 PM
Originally posted by luckyto:

Escoblades
One quick question, did you get an Eagle View of Constantinople? How big is it? By comparison...

Rome is the bigger city. But Constantinople feels more packed in.

meadclan
10-11-2011, 04:18 PM
At least from the Kotaku review, it seems Assassin Recruits are more involved in gameplay this time. Does this seem to be the case in more than just one mission/tower defense?

kriegerdesgottes
10-11-2011, 04:27 PM
Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

I played that game for a year and a half straight before I figured out that I could also counter with the hidden blade.

CRUDFACE
10-11-2011, 04:35 PM
Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I think the only real reason people think AC1 was harder is because the controls are harder to figure out. Most people played through the entire game without ever figuring out how combo kills work.

I played that game for a year and a half straight before I figured out that I could also counter with the hidden blade. </div></BLOCKQUOTE>

I can understand the thing with the hidden blade, but the game teaches you how to combo kill so yeah, they would and did know.

Brotherhood sure didn't tell you how to double kill during a Kill Streak

Jexx21
10-11-2011, 04:39 PM
To be honest, I didn't even know what a combo kill did in AC1... at all. Not until my second play-through when I realized that I was doing kill streaks.

I knew what kill streaks did in ACB. It was easy to figure out.

IIwangcarsII
10-11-2011, 04:40 PM
You can counter with the hidden blade in AC1? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

fanofthecreed
10-11-2011, 04:44 PM
@EscoBlade
Did you see the Assassin Dens, inside or outside. If you did can you describe it?

What did the Den Defense mini game look like, was it the classic up - down tower defense, or were you and your gunmen, crossbowmen, etc. 3D figures?

EscoBlades
10-11-2011, 04:49 PM
Originally posted by fanofthecreed:
@EscoBlade
Did you see the Assassin Dens, inside or outside. If you did can you describe it?

What did the Den Defense mini game look like, was it the classic up - down tower defense, or were you and your gunmen, crossbowmen, etc. 3D figures?

Den Defence (http://www.youtube.com/watch?v=yv26LOKUUQ0)

In normal play, they look just like a normal area of the city, but with an Assassin's Bureau (or Templar HQ and Tower depending on whose control the Den is under)

The mini game activates when you have to defend your Den from attack. If you are trying to take a Den back, you first have to eliminate the Templar leader in the area, then light their Tower/ Signal flag on fire.

kriegerdesgottes
10-11-2011, 04:54 PM
Originally posted by JetChrisUK:
You can counter with the hidden blade in AC1? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

lol yeah. When you engage in a fight the game automatically makes him pull his sword out when you lock on the target so as soon as he pulls the sword out just take your hidden blade back out while still locked on the target and you can counter with it. It's pretty awesome.

Jexx21
10-11-2011, 04:57 PM
Are the Assassin Bureaus like the ones in AC1 in the layout, or different?

And also Tower Defense games do come in 3D. Look up Defense Grid: The Awakening.

EscoBlades
10-11-2011, 05:02 PM
Originally posted by Jexx21:
Are the Assassin Bureaus like the ones in AC1 in the layout, or different?


The main Assassin Bureau in the city is a bit like Ezio's hideout in Brotherhood, but with different aesthetics. I didn't get the chance to explore any other Bureaus due to time and the need to play other sequences.

SixKeys
10-11-2011, 05:26 PM
Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JetChrisUK:
You can counter with the hidden blade in AC1? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

lol yeah. When you engage in a fight the game automatically makes him pull his sword out when you lock on the target so as soon as he pulls the sword out just take your hidden blade back out while still locked on the target and you can counter with it. It's pretty awesome. </div></BLOCKQUOTE>

Mind you, timing is more essential than in later AC games for the hidden blade counter. In AC2 and ACB it's very easy, in AC1 the reaction time in which you can perform the counter is a bit smaller.

IIwangcarsII
10-11-2011, 05:39 PM
I might have to take a look! ^^ Oh, and Esco nice job with the article! I have a question though, when you fought with the Janisaries, could you counter kill them instantly and have streaks on them or was it more of a step by step reducing there health before you can kill them?

AnthonyA85
10-11-2011, 05:50 PM
Interesting articles. Nice to see the new info and vids too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I do have a question for Escoblades though:

It was mentioned that the guards would be able to use bombs against Ezio (since Leandros destroy's Ezio's carriage with a bomb in the gamescom demo), did you actually see evidence of this? How much damage did the bombs do? (if they were used) and does Ezio limp when he's badly wounded?

Jexx21
10-11-2011, 05:56 PM
MOAR LINKSSSS

http://www.g4tv.com/games/xbox...entures-of-old-ezio/ (http://www.g4tv.com/games/xbox-360/65220/assassins-creed-revelations/articles/75738/assassins-creed-revelations-hands-on-preview-the-new-adventures-of-old-ezio/)

http://www.gamespot.com/pc/act...itialclk%3Bgamespace (http://www.gamespot.com/pc/action/assassins-creed-revelations/news/6339042/how-i-spent-my-ottoman-vacation-the-travel-diary-of-ezio-auditore-da-firenze?sid=6339042&tag=updates%3Beditor%3Ball%3Btitle%3B1&mode=previews&tag=stitialclk%3Bgamespace)

http://www.eurogamer.net/artic...-revelations-preview (http://www.eurogamer.net/articles/2011-10-11-assassins-creed-revelations-preview)

http://www.joystiq.com/2011/10...-hooked-in-istanbul/ (http://www.joystiq.com/2011/10/11/assassins-creed-revelations-hooked-in-istanbul/)

http://www.escapistmagazine.co...-Revelation-Hands-On (http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/9164-Assassin-s-Creed-Revelation-Hands-On)

http://www.gamesradar.com/assa...single-player-story/ (http://www.gamesradar.com/assassins-creed-revelations-preview-hands-single-player-story/)

http://www.xbox360achievements...h-Ezio---Altair.html (http://www.xbox360achievements.org/news/news-9806-Assassin%E2%80%99s-Creed--Revelations-Hands-On-Preview-%E2%80%93-An-Afternoon-With-Ezio---Altair.html)

http://www.neoseeker.com/Artic...elations_sp_preview/ (http://www.neoseeker.com/Articles/Games/Previews/assassins_creed_revelations_sp_preview/)

Saqaliba
10-11-2011, 06:24 PM
I have some questions for you Esco. Appreciate your efforts. Great work:

1)If Eagle Vision was assigned to one of the thumbs then can we still enter first-person view without applying the Eagle Vision itself? That would personally bother me because I use FP alot during the game.


2)If they have assigned two buttons to weapons now I would like to know if it is still possible to 'air tackle' - I basically use this all the time to quickly get down from buildings without damage. It is basically an air assassination without the kill.

3)With the new random events employed in the side-missions - are they distinguishable with the familiar glow or are they 'random'. I.e. do you have to search for a peculiar scenario or are the blatantly obvious?

4)Is the killing streak system back? Dual-weilding (eg. sword/gun or dagger/knives)

Brunadas
10-11-2011, 08:03 PM
EscoBlades do you think combat in AC:Revelations will be as easy as Brotherhood?Once you beggining the combo chain you kill the enemies in a blink of an eye...

OR the enemies in AC:Revelations do more attacks,like,kick you,fight with the sword,use the pistol?(I mean this for one enemie,is a enemie in AC:R capable of using pistol,sword??)

Cheers

Jexx21
10-11-2011, 08:12 PM
Originally posted by Brunadas:
EscoBlades do you think combat in AC:Revelations will be as easy as Brotherhood?Once you beggining the combo chain you kill the enemies in a blink of an eye...

OR the enemies in AC:Revelations do more attacks,like,kick you,fight with the sword,use the pistol?(I mean this for one enemie,is a enemie in AC:R capable of using pistol,sword??)

Cheers

Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Artemis88:
Sorry to jump on the interrogate EscoBlades bandwagon, but I have a little query.

I've noticed quite a few sites (as well as your preview) that have the same Altair with Maria image.

Were you able to play any part of the game featuring these two or was it just a sort of mini press pack-sort-of-thing that Ubisoft gave out for previews? (Sorry if it sounds complicated!)

The Altair mission we got to play didn't have Maria in it. In fact, it was the mission where altair burns Al Mualim (see my videos in the written preview for reference)

Then screenshots were just a press pack sent out to all outlets.


Originally posted by Jexx21:
On a level of 1-5, how hard is the game for the AC series?

Rate the other 3 if you have to also. Actually, rate the other 3 just for a comparison anyway. :P

Purely my opinion here, but i still think that the combat has gotten easier with each release. That being said, i wasn't slicing through every guard in the latter sections of the playthrough. Some guards just wouldn't drop their blocks, and actually countered me a few times. I resorted to bombs in some areas to clear a group of difficult enemies. </div></BLOCKQUOTE>


Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
So.. ACR is easier than Brotherhood?

D:

Yes and no. Yes in that you have the hookblade and bombs, which can be an easy way out. No in that if you are out of bombs, you may be forced to take on the super armoured guards, and the Agiles. The former aren't easy to dispatch, the latter won't let you run away from combat so quickly.

Bear in mind i only saw a small cross section of the guards that the final game will have. </div></BLOCKQUOTE>

Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
So, without the new additions to combat, it's harder?

Would you call it as hard as AC1? (Which wasn't hard, but it was the hardest AC game :P)

It isn't as hard as AC1, not by a longshot. It isn't as easy as Brotherhood either. </div></BLOCKQUOTE>

Moultonborough
10-11-2011, 10:24 PM
Anyone else who read the last preview a little upset that they said it is about the length of Brotherhood? It said they played about 30% of the game which seems quite a lot for just a preview. Glad to hear of the "Animus Island" though.

The_Tabeeb
10-11-2011, 11:24 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kolitha.kuruppu:
@Escoblades: You're in the UK, right? So would that 5pm be CET or GMT? (or some other time zone?)

5pm UK (BST) time (it is currently 10:54 am at time of writing) </div></BLOCKQUOTE>



Can I just check your channel for all the information? or is there another location I should know about.

Brunadas
10-12-2011, 06:51 AM
People how many "types" of random events do you think will be in the game?EscoBlades mentioned 3 in the preview,my guess is about 6/8.

Cheers

eagleforlife1
10-12-2011, 06:53 AM
I liked that one of the previews said that they recruited a woman who spdcialised in pickpocketing as part of a quest. That sounds fun.

I wonder if that means that for certain contract missions to send your assassins on, i.e. the one in Brotherhood where you had to send your assassins to steal Piri Reis' maps; whether this particular assassin would be better suited to send on missions of that ilk rather than some of your other assassins.

Moultonborough
10-12-2011, 01:50 PM
I was wondering about that as well. But as they all seem to have their own specialties my guess would be yes. Although once they get Master Assassin they will all be able to do it.

Jexx21
10-12-2011, 01:54 PM
Originally posted by Moultonborough:
Anyone else who read the last preview a little upset that they said it is about the length of Brotherhood? It said they played about 30% of the game which seems quite a lot for just a preview. Glad to hear of the "Animus Island" though.

I think that NeoSeeker preview sounded like the writer didn't like Assassin's Creed but was trying to be partial (and sorta failed).

But that might just be because I don't want to hear anything I perceive as bad about the game.

CRUDFACE
10-12-2011, 01:59 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Moultonborough:
Anyone else who read the last preview a little upset that they said it is about the length of Brotherhood? It said they played about 30% of the game which seems quite a lot for just a preview. Glad to hear of the "Animus Island" though.

I think that NeoSeeker preview sounded like the writer didn't like Assassin's Creed but was trying to be partial (and sorta failed).

But that might just be because I don't want to hear anything I perceive as bad about the game. </div></BLOCKQUOTE>

How come?

Jexx21
10-12-2011, 02:03 PM
Because that NeoSeeker preview didn't really sound as excited for ACR as the other articles...

dex3108
10-12-2011, 02:09 PM
Two new videos http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://www.youtube.com/watch?v...ture=player_embedded (http://www.youtube.com/watch?v=6MuBjNICfTQ&feature=player_embedded)

http://multiplayer.it/articoli...ime-ore-di-ezio.html (http://multiplayer.it/articoli/94238-assassins-creed-revelations-le-ultime-ore-di-ezio.html)

AnthonyA85
10-12-2011, 06:24 PM
Interesting vids, that italian one certainly showed off some new stuff, and the person playing it failed the full synch http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif for the mission he was on.

In that first vid, at about 5 minutes in, the player who was in the middle of a fight, judging from the music, (which i could hear over the crappy video music), was in jeruselem, because the music was one of the songs played while in jeruselem, i'm sure of it. So that could have been an Altair memory.

C3G Jester
10-12-2011, 06:34 PM
I have a question about Den Defence. I saw the gameplay and it looks beautiful. However, can it happen anytime. Like say Im looking for a feather and I go to one side. Then all of a sudden the outpost on the other side gets attacked?? Can the outpost get attacked out of the blue or what?? Cuz I would love to do Den Defence.

And will Assassin Army return?? Cuz Brotherhood have you build a Army of Assassin. Will that system return?? Cuz I would love it

AnthonyA85
10-12-2011, 06:42 PM
From what is known, Assassin dens are attacked when your Noterierty reaches 100%, which is basically how aware the Templars are of the Assassins' activities.

Depending on how many dens we have at any given time, the attacks coudl be random, ranging from simultanious attacks (so you have to defend one den while your assassins defend another without your help) to dens being attacked one at a time. I have a feeling it'll be multiple attacks at once though, so we can choose which dens to personally defend, or let our recruits handle everything.

xx-pyro
10-12-2011, 06:43 PM
For the video on this page: http://multiplayer.it/articoli...ime-ore-di-ezio.html (http://multiplayer.it/articoli/94238-assassins-creed-revelations-le-ultime-ore-di-ezio.html)

*Possible Spoilers?*

About three-quarters the way through (can't bother finding the exact minute) Ezio is kicking over a statue of an eagle. If that isn't foreshadowing of him leaving/declining the assassin order (could be linked with the revelation left by Altair,) I don't know what is. It seems out of place in the video and since Ubi keeps saying the big revelation will shock people, I'm starting to believe more and more that the Templar's may not be as far into the wrong as they've led us to believe past games (it's always been rather black and white to me, but this shades both sides in gray.)

Either way, it's pretty gaunt symbolism the way I look at it.

Jexx21
10-12-2011, 06:49 PM
Templars: Want world peace through controlling others

Assassins: Want free will and world peace. Will teach people to be peaceful, assassinate those who are corrupt and power hungry.

Assassins are murderers, and ruthless. They work in the dark to serve the light, they are assassins through and through.

Templars are murderers, ruthless, and power-hungry. They work in the dark for honorable intentions of world peace for all, but the world looses their free will in the process.

Assassins are pretty much light grey, Templars dark grey.

But they are very conflicting groups. I do not know why Ezio kicks the eagle down, but I do not think he leaves the order to serve the Templars if he leaves the order.

xx-pyro
10-12-2011, 06:54 PM
Originally posted by Jexx21:
Templars: Want world peace through controlling others

Assassins: Want free will and world peace. Will teach people to be peaceful, assassinate those who are corrupt and power hungry.

Assassins are murderers, and ruthless. They work in the dark to serve the light, they are assassins through and through.

Templars are murderers, ruthless, and power-hungry. They work in the dark for honorable intentions of world peace for all, but the world looses their free will in the process.

Assassins are pretty much light grey, Templars dark grey.

But they are very conflicting groups. I do not know why Ezio kicks the eagle down, but I do not think he leaves the order to serve the Templars if he leaves the order.

They are both pretty gray, and both are justifiable. I don't think Ezio would join with Templars, but I can definitely see him dropping the title of Assassin by the end of Revelations.

Jexx21
10-12-2011, 07:01 PM
I personally would be on the side of the Assassins, because even if you don't have a permanent form of World Peace, we still have our free will.

Free will is important, and I personally class it higher than world peace. And technically, true world peace will never be possible as long as we have free will. The closest we can get to having world peace and also having free will is practically the way the Assassins are doing it. Assassinating those who want to take control of the people, who are corrupt and power-hungry.

But both groups are pretty gray. I would actually be interested in an AC game from the perspective of the Templars...

C3G Jester
10-12-2011, 07:13 PM
Originally posted by AnthonyA85:
From what is known, Assassin dens are attacked when your Noterierty reaches 100%, which is basically how aware the Templars are of the Assassins' activities.

Depending on how many dens we have at any given time, the attacks coudl be random, ranging from simultanious attacks (so you have to defend one den while your assassins defend another without your help) to dens being attacked one at a time. I have a feeling it'll be multiple attacks at once though, so we can choose which dens to personally defend, or let our recruits handle everything.

If we have multiple dens to protect at the same time, I will always pick one on the riverbed as to not be flanked. And If I chose the middle of the city, I do not want to be attacked from multiple directions so Im going to chose the riverbed to defend.

However, How about the answer to the assassin order. Do I recruit or am I solo?? Solo as in AC2. Or recruitment as in Brotherhood.

Jexx21
10-12-2011, 07:20 PM
You recruit. And your Assassins actually have a personality. Their recruit missions are more in depth and delve on their style of fighting. There are now 15 levels instead of 10. And you start going on missions with your Assassins when they reach level 10 and then through Level 15 when they become a Master Assassin.

You can only recruit Assassins in the liberated Den areas, and they are assigned to that Den. They become the Master Assassin of that Den when they become a Master Assassin.

I'm not sure how many Assassins there will be per Den, or if you even have a cap on them.

C3G Jester
10-12-2011, 07:28 PM
Originally posted by Jexx21:
You recruit. And your Assassins actually have a personality. Their recruit missions are more in depth and delve on their style of fighting. There are now 15 levels instead of 10. And you start going on missions with your Assassins when they reach level 10 and then through Level 15 when they become a Master Assassin.

You can only recruit Assassins in the liberated Den areas, and they are assigned to that Den. They become the Master Assassin of that Den when they become a Master Assassin.

I'm not sure how many Assassins there will be per Den, or if you even have a cap on them.

Nice. I think ill like going on missions with assassins lol

Brunadas
10-13-2011, 03:40 AM
How will the notoriety works in terms of removing it?Will be removable by killing Officers,taking down posters or bribe heralds?

Because in this game that wouldn't make sense because it has been stated that when you get FULL notoriety the Templars will attack your Den,so if it's removable(like in previous games) your Den would never be attacked by the Templars,losing all the interest of the Dens...

See what I mean guys?What do you think?

Cheers

eagleforlife1
10-13-2011, 04:52 AM
Originally posted by xx-pyro:
For the video on this page: http://multiplayer.it/articoli...ime-ore-di-ezio.html (http://multiplayer.it/articoli/94238-assassins-creed-revelations-le-ultime-ore-di-ezio.html)

*Possible Spoilers?*

About three-quarters the way through (can't bother finding the exact minute) Ezio is kicking over a statue of an eagle. If that isn't foreshadowing of him leaving/declining the assassin order (could be linked with the revelation left by Altair,) I don't know what is. It seems out of place in the video and since Ubi keeps saying the big revelation will shock people, I'm starting to believe more and more that the Templar's may not be as far into the wrong as they've led us to believe past games (it's always been rather black and white to me, but this shades both sides in gray.)

Either way, it's pretty gaunt symbolism the way I look at it.

In the Italian interview with Darby McDevitt there is some new info:

* He says that the Hagia Sophia isn't accurate to the time period because it wasn't as epic back then so they used a more modern example. (Personally, as a history student, I am slightly annoyed by this as I would honestly prefer historical accuracy, but there you go).
* Desmond's memories last between 45 minutes and 1 hour in length.
* The story will last for about the same length as Brotherhood.
* Ottoman guards will only be hostile to us if we are walking on rooves. Otherwise we have to commit a crime to make them hostile.
* In future Assassin's Creed's they may go back to the principles of AC1, i.e. in terms of assassinations.

Brunadas
10-13-2011, 05:00 AM
"eagleforlife1" what does this mean:

"In future Assassin's Creed's they may go back to the principles of AC1, i.e. in terms of assassinations."

I've played AC1 but a long time ago and I don't really remember,what are they gonna change in terms of assassination?

Cheers

eagleforlife1
10-13-2011, 05:03 AM
Originally posted by Brunadas:
"eagleforlife1" what does this mean:

"In future Assassin's Creed's they may go back to the principles of AC1, i.e. in terms of assassinations."

I've played AC1 but a long time ago and I don't really remember,what are they gonna change in terms of assassination?

Cheers

Go back to the concept of interrogations, beat ups, etc. and the targets with greater variety of how to kill them.

sp33dd34m0n
10-13-2011, 05:07 AM
Originally posted by Jexx21:
You recruit. And your Assassins actually have a personality. Their recruit missions are more in depth and delve on their style of fighting. There are now 15 levels instead of 10. And you start going on missions with your Assassins when they reach level 10 and then through Level 15 when they become a Master Assassin.

You can only recruit Assassins in the liberated Den areas, and they are assigned to that Den. They become the Master Assassin of that Den when they become a Master Assassin.

I'm not sure how many Assassins there will be per Den, or if you even have a cap on them.

I just guess that there will be more than one. You need one assassin for each Den to make sure it wont be attacked. In worst case u will have to decide if u want ur Des safe or if I want ur assassins by ur side for help.

AnthonyA85
10-13-2011, 05:10 AM
Thats an interesting piont, during his play through of the demo, Escoblades said he bribed a couple of heralds to lower his noteriaty, so i think it is removed pretty much the same way as AC2 and ACB

I too wonder about the dens though, and as for noteriety, i'l probably leave it at 100%, as i do for AC2 and ACB, simply because i like the attention from all the guards. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Jexx21
10-13-2011, 05:10 AM
Originally posted by eagleforlife1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
"eagleforlife1" what does this mean:

"In future Assassin's Creed's they may go back to the principles of AC1, i.e. in terms of assassinations."

I've played AC1 but a long time ago and I don't really remember,what are they gonna change in terms of assassination?

Cheers

Go back to the concept of interrogations, beat ups, etc. and the targets with greater variety of how to kill them. </div></BLOCKQUOTE>

..But AC1 had the least variety.. Just sword, knives (which took 15 knives anyway), fists, and hidden blade.

Moultonborough
10-13-2011, 05:13 AM
It still reminds me of GTA:SA. Not that that's a bad thing. But yes, I expect a Den to be attacked on the other side of the city sometimes again like when your in LS.

Brunadas
10-13-2011, 05:26 AM
Originally posted by AnthonyA85:
Thats an interesting piont, during his play through of the demo, Escoblades said he bribed a couple of heralds to lower his noteriaty, so i think it is removed pretty much the same way as AC2 and ACB

I too wonder about the dens though, and as for noteriety, i'l probably leave it at 100%, as i do for AC2 and ACB, simply because i like the attention from all the guards. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Hmm so if you will be able to lower notoriety i don't see the point of that because if you always lowering,the Templars won't attack the Dens.I will do like you,leave it for 100% to the Templars attack the Dens and then we can defend them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

"eagleforlife1" thank you for that.But as Jexx21 said and very well,AC1 had the least variety of how to kill the guards.About the concept of interrogations and beat ups I really liked that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers

LightRey
10-13-2011, 05:44 AM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eagleforlife1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
"eagleforlife1" what does this mean:

"In future Assassin's Creed's they may go back to the principles of AC1, i.e. in terms of assassinations."

I've played AC1 but a long time ago and I don't really remember,what are they gonna change in terms of assassination?

Cheers

Go back to the concept of interrogations, beat ups, etc. and the targets with greater variety of how to kill them. </div></BLOCKQUOTE>

..But AC1 had the least variety.. Just sword, knives (which took 15 knives anyway), fists, and hidden blade. </div></BLOCKQUOTE>
and the shortblade.

eagleforlife1
10-13-2011, 05:44 AM
Originally posted by Brunadas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AnthonyA85:
Thats an interesting piont, during his play through of the demo, Escoblades said he bribed a couple of heralds to lower his noteriaty, so i think it is removed pretty much the same way as AC2 and ACB

I too wonder about the dens though, and as for noteriety, i'l probably leave it at 100%, as i do for AC2 and ACB, simply because i like the attention from all the guards. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Hmm so if you will be able to lower notoriety i don't see the point of that because if you always lowering,the Templars won't attack the Dens.I will do like you,leave it for 100% to the Templars attack the Dens and then we can defend them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

"eagleforlife1" thank you for that.But as Jexx21 said and very well,AC1 had the least variety of how to kill the guards.About the concept of interrogations and beat ups I really liked that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers </div></BLOCKQUOTE>

You had less weapons but you could choose different routes to take to get to your target. You could run straight up to them and kill them, you could blend into crowds climb atop buildings, etc. That's what I meant by variety. In ACB you had more weapons but the missions were more scripted with 100% synch, i.e. kill so and so with the hidden blade.

LightRey
10-13-2011, 05:52 AM
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

sp33dd34m0n
10-13-2011, 06:34 AM
Originally posted by LightRey:
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

Well, its a video-game and I think small features like this dont have to be realistic. We could also say then that no1 would srvive a dive into a haystack from the top of a 200m building http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

LightRey
10-13-2011, 06:57 AM
Originally posted by sp33dd34m0n:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

Well, its a video-game and I think small features like this dont have to be realistic. We could also say then that no1 would srvive a dive into a haystack from the top of a 200m building http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Again, most of the leaps of faith were never performed by the ancestors.

Brunadas
10-13-2011, 07:23 AM
Originally posted by eagleforlife1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AnthonyA85:
Thats an interesting piont, during his play through of the demo, Escoblades said he bribed a couple of heralds to lower his noteriaty, so i think it is removed pretty much the same way as AC2 and ACB

I too wonder about the dens though, and as for noteriety, i'l probably leave it at 100%, as i do for AC2 and ACB, simply because i like the attention from all the guards. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Hmm so if you will be able to lower notoriety i don't see the point of that because if you always lowering,the Templars won't attack the Dens.I will do like you,leave it for 100% to the Templars attack the Dens and then we can defend them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

"eagleforlife1" thank you for that.But as Jexx21 said and very well,AC1 had the least variety of how to kill the guards.About the concept of interrogations and beat ups I really liked that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers </div></BLOCKQUOTE>

You had less weapons but you could choose different routes to take to get to your target. You could run straight up to them and kill them, you could blend into crowds climb atop buildings, etc. That's what I meant by variety. In ACB you had more weapons but the missions were more scripted with 100% synch, i.e. kill so and so with the hidden blade. </div></BLOCKQUOTE>

Ah I see what you mean,I got it.

What do you guys think about what I posted before,If Ubisoft said that the Templars will attack the Dens when you rich full notoriety,what's the point of removing notoriety?That way the Dens are never attacked :\ See what I mean?I like to see how Ubisoft gonna do this...

Cheers

luckyto
10-13-2011, 08:38 AM
I would be happy if they are constantly under pressure. That was one thing that really bothered me about the Borgia Towers - once you finished them, they were cleared permanently and you couldn't replay them. Now, I just created a separate profile, completed about 50% of the campaign, and left as many Borgia Towers as possible to attack in Free Roam... just for a challenge http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. No burning down the house....


Jexx and others, kudos to you on doing a really good job bringing all the articles into one thread. Excellent and very useful work. Thank you -

CRUDFACE
10-13-2011, 09:19 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sp33dd34m0n:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

Well, its a video-game and I think small features like this dont have to be realistic. We could also say then that no1 would srvive a dive into a haystack from the top of a 200m building http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Again, most of the leaps of faith were never performed by the ancestors. </div></BLOCKQUOTE>

Leap of Faiths made from Reach high Points probably were since you can't see anything without them. So Ezio apparently did make jumps that far.

the other smaller points to do a LOF from probably don't matter as much unless it shows us that he did that

eagleforlife1
10-13-2011, 09:44 AM
Originally posted by sp33dd34m0n:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

Well, its a video-game and I think small features like this dont have to be realistic. We could also say then that no1 would srvive a dive into a haystack from the top of a 200m building http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

There was a story some years back about a woman who was skydiving from 20,000 feet and something went wrong and she started plummeting to the earth only to land in a wagon full of tomatoes and survive.

Jexx21
10-13-2011, 10:14 AM
Both AC2 and ACB did allow you to assassinate the dude how you wanted. The 100% synch thing was just an added extra.

SteelCity999
10-13-2011, 10:20 AM
Originally posted by LightRey:
There was really only one thing I found strange about the notoriety system in ACII and ACB and that was the fact that many of the posters were in places where practically nobody would even be able to see them, let alone notice and read them.

The posters up in odd areas was bad. They should have had the posters around the guards - like they did in a few instances - where if you went to pull them down they would notice and start messing with you. It at least gave some gameplay this way. They should have also not made each poster worth so much..making you take down more of them.

eagleforlife1
10-13-2011, 10:24 AM
Originally posted by Jexx21:
Both AC2 and ACB did allow you to assassinate the dude how you wanted. The 100% synch thing was just an added extra.

I agree about AC2.

But not ACB: Michelleto Corella, Cesare Borgia, every single one of the Templar agents? Even the Baron de Valois was difficult to experiment with. They were all so linear.

C3G Jester
10-13-2011, 11:04 AM
http://209.157.64.200/focus/f-news/1071076/posts

A article about a man who survived a 22 thousand feet drop from the bomber in WW2. Surprising. Made me think of Assassin Creed but only higher lol

LightRey
10-13-2011, 11:29 AM
Originally posted by commanderjst:
http://209.157.64.200/focus/f-news/1071076/posts

A article about a man who survived a 22 thousand feet drop from the bomber in WW2. Surprising. Made me think of Assassin Creed but only higher lol
Yeah, he's not the only one to survive a fall like that either. There have been various people over the years that were able to survive falls like that.

kriegerdesgottes
10-13-2011, 03:17 PM
Originally posted by Jexx21:
Both AC2 and ACB did allow you to assassinate the dude how you wanted. The 100% synch thing was just an added extra.

Not really. ACII was ok for the most part but ACB would downright desynch you from the mission in a lot of cases if you just wanted to outright run out and kill and guy. It made you stay undetected and if you got caught oh sorry you have start all over again. So annoying.

Jexx21
10-13-2011, 04:09 PM
Sometimes I wish that AC1 had restrictions like that..

eagleforlife1
10-13-2011, 04:20 PM
You want restrictions? Most people want freedom.

kriegerdesgottes
10-13-2011, 04:30 PM
Originally posted by Jexx21:
Sometimes I wish that AC1 had restrictions like that..

Why would you want restrictions? AC is about freedom to play the way you want to play. Or as Patrice put it, to make it like improvisation and you are the actor. If the game forces you to do it this way or that way it's much less fun. That was one of my biggest problems with ACB. It totally took away freedom.

Jexx21
10-13-2011, 04:31 PM
No, I mean because in some AC1 missions I'm trying to be all sneaky, but then it gets ruined. I just want to start over, but to do that I have to die.

I would rather just have restrictions at times like that.

And to be honest, the restrictions in ACB are realistic.

xx-pyro
10-13-2011, 04:33 PM
Originally posted by Jexx21:
No, I mean because in some AC1 missions I'm trying to be all sneaky, but then it gets ruined. I just want to start over, but to do that I have to die.

I would rather just have restrictions at times like that.

And to be honest, the restrictions in ACB are realistic.

Exactly. For example, infillitrating the Castello and being detected would set off every alarm inside of it, letting your targets escape. There's no point continuing the mission if your target escapes, therefore desynchronizing you for being detected makes sense.

What doesn't make sense is that a guard can see my for a millisecond before I kill him, and it desynchronizes me. There needs to be some sort of kill timer of at least 2-3 seconds before a guard 'yells' or sounds an alarm.

Jexx21
10-13-2011, 04:36 PM
I agree with that xx, but at the same time I think the guard does shout when he sees you which will attract other guards.

kriegerdesgottes
10-13-2011, 04:43 PM
Originally posted by Jexx21:
No, I mean because in some AC1 missions I'm trying to be all sneaky, but then it gets ruined. I just want to start over, but to do that I have to die.

I would rather just have restrictions at times like that.

And to be honest, the restrictions in ACB are realistic.

Well you can always replay missions in the first game. The point is that AC should not have any restrictions period whether it's realistic or not. Sure it's important that the games stick as much as possible to history and be as plausible as possible and not magical or over the top unrealistic but the games should allow the player to play however they want to play without punishing them with desynchronization. That totally goes against what the franchise has always been and what it stands for in the first place.

Edit: and as far as the Castello mission goes. If the alarm is triggered then you should just be able to fight your way into the Castello and kill everyone. I understand what you are saying but there should be no rule that says oh sorry you weren't stealthy enough so you're gonna have to start from the beginning. That's not what AC is about.

Jexx21
10-13-2011, 04:45 PM
I don't mind the desyncs honestly. I still feel like AC2 and ACB give more variety.

Brunadas
10-14-2011, 09:54 AM
@EscoBlades I have a question for you specifically because you had the opportunity to play:

As you said and many previews said,the triangle button on PS3 will have now the secondary weapons,so while in combat can you counter your enemies with the triangle button(using secondary weapon)??So far till AC:B you only could counter with the main weapon but since they done that feature for AC:Revelations,can you do that?

Other small question,the pistol is considered a secondary weapon,is it not?

So in combat to use the hookblade,we just press the button assigned to the hookblade("circle" in PS3),right?If so how do we grab enemies(in previous AC was done by hitting "circle")??

Cheers

EscoBlades
10-14-2011, 11:03 AM
Secondary weapons are Poison Darts, Hidden Gun and your bombs. You can't counter with any of those. They are purely situational but can be used in combat. However, if you try and counter with them, you'll get hit in the face.

Brunadas
10-14-2011, 12:00 PM
Originally posted by EscoBlades:
Secondary weapons are Poison Darts, Hidden Gun and your bombs. You can't counter with any of those. They are purely situational but can be used in combat. However, if you try and counter with them, you'll get hit in the face.

Ah ok.So hidden blade isn't secondary weapon as well?Because in one gameplay trailer they showed some of Ezio attacks with first the sword and then the hidden blade to finish the guy off.

And how about the hookblade in combat,is it one button touch?If it is,is still possible to Grab enemies?Because the hookblade replaced the Grab button(which is "circle" in Ps3).

Thanks

Brunadas
10-14-2011, 08:40 PM
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

Jexx21
10-14-2011, 08:57 PM
Originally posted by Brunadas:
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

I hope so, I mean AC2 and ACB had a day-night cycle.

roostersrule2
10-14-2011, 09:12 PM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

I hope so, I mean AC2 and ACB had a day-night cycle. </div></BLOCKQUOTE>Not really just some missions where day some where night but Tgats changed in ACR.

naran6142
10-14-2011, 09:16 PM
Originally posted by xx-pyro:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
No, I mean because in some AC1 missions I'm trying to be all sneaky, but then it gets ruined. I just want to start over, but to do that I have to die.

I would rather just have restrictions at times like that.

And to be honest, the restrictions in ACB are realistic.

Exactly. For example, infillitrating the Castello and being detected would set off every alarm inside of it, letting your targets escape. There's no point continuing the mission if your target escapes, therefore desynchronizing you for being detected makes sense.

What doesn't make sense is that a guard can see my for a millisecond before I kill him, and it desynchronizes me. There needs to be some sort of kill timer of at least 2-3 seconds before a guard 'yells' or sounds an alarm. </div></BLOCKQUOTE>

ya i hate that, i'll be doing an air assassination on some guy and he detects me in mid air, then i de sync

i think there should be a alert meter or something so that you can enter open conflict for a few seconds without being detect completely and losing the mission

that way you can make better use of the faster combat

NewBlade200
10-16-2011, 09:33 AM
Hey Esco, this may be a little bit of a trivial question, but could you ask if we can still dye our clothes? It would be cool to be in a red or coal black version of Ezio's new robes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Jexx21
10-16-2011, 09:36 AM
Originally posted by roostersrule2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

I hope so, I mean AC2 and ACB had a day-night cycle. </div></BLOCKQUOTE>Not really just some missions where day some where night but Tgats changed in ACR. </div></BLOCKQUOTE>

No, it really does change from Day to night in both AC2 and ACB. I know because I free-roam a lot in both games. Cities frequently change from day to night and night to day. It's not a new feature.

dewgel
10-16-2011, 10:34 AM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by roostersrule2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

I hope so, I mean AC2 and ACB had a day-night cycle. </div></BLOCKQUOTE>Not really just some missions where day some where night but Tgats changed in ACR. </div></BLOCKQUOTE>

No, it really does change from Day to night in both AC2 and ACB. I know because I free-roam a lot in both games. Cities frequently change from day to night and night to day. It's not a new feature. </div></BLOCKQUOTE>

He's not lying, in Brotherhood it will often cycle from day to night. The stars are beautiful to gaze upon, I've finished the story and just been running about for 6 months now and it cycles. Albeit slowly.

LightRey
10-16-2011, 10:44 AM
Originally posted by dewgel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by roostersrule2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Brunadas:
@EscoBlades other thing,did you noticed in AC:Revelations if it has a day/night cycle or is it gonna only have day?What I mean is,in the citys(while free roaming and not in missions,because during the 2 gameplay videos we've seen that one is during the day and other during the night) will we see the day change to night and vice-versa?

Thanks in advance

I hope so, I mean AC2 and ACB had a day-night cycle. </div></BLOCKQUOTE>Not really just some missions where day some where night but Tgats changed in ACR. </div></BLOCKQUOTE>

No, it really does change from Day to night in both AC2 and ACB. I know because I free-roam a lot in both games. Cities frequently change from day to night and night to day. It's not a new feature. </div></BLOCKQUOTE>

He's not lying, in Brotherhood it will often cycle from day to night. The stars are beautiful to gaze upon, I've finished the story and just been running about for 6 months now and it cycles. Albeit slowly. </div></BLOCKQUOTE>
This is true.

twenty_glyphs
10-17-2011, 08:28 AM
What I find funny about Brotherhood's day/night cycle is that the sun rises in the Southwest and sets in the Northwest. It never even gets into the Eastern portion of the sky. I imagine this was for some technical reason, like always having the shadows point the same general direction to save some processing power in the open world of Rome. I'm pretty sure the sun went East to West in all of AC2's cities. It's not a big deal and I didn't even notice it for months, but I was amused when I noticed it.

Jexx21
10-17-2011, 09:09 AM
Or maybe it is East to West and the Map we have is aligned differently?

TorQue1988
10-17-2011, 09:15 AM
Originally posted by Jexx21:
Or maybe it is East to West and the Map we have is aligned differently?
The map can't be aligned differently because we always know where North is...i agree with @twenty_glyphs it's not a big deal but it is a funny and weird...a rather similar thing happens in Red Dead Redemption with the moon cycles that seem to change randomly every night http://forums.ubi.com/images/smilies/blink.gif

Jexx21
10-17-2011, 09:17 AM
Wait, does the compass in the corner of the screen have North on it?

TorQue1988
10-17-2011, 09:20 AM
Originally posted by Jexx21:
Wait, does the compass in the corner of the screen have North on it?
Of course it does.

LightRey
10-17-2011, 09:22 AM
Originally posted by Jexx21:
Wait, does the compass in the corner of the screen have North on it?
yes, however, I believe that "north" on the map isn't the actual north, but rather it's slightly off.

Jexx21
10-17-2011, 09:23 AM
err.. BRB. I'm gonna load up ACB for a sec.

TorQue1988
10-17-2011, 09:24 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
Wait, does the compass in the corner of the screen have North on it?
yes, however, I believe that "north" on the map isn't the actual north, but rather it's slightly off. </div></BLOCKQUOTE>
What makes you think that?

LightRey
10-17-2011, 09:25 AM
Originally posted by TorQue1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
Wait, does the compass in the corner of the screen have North on it?
yes, however, I believe that "north" on the map isn't the actual north, but rather it's slightly off. </div></BLOCKQUOTE>
What makes you think that? </div></BLOCKQUOTE>
I looked at the florence map and compared it to florence in google maps and they were off.

Jexx21
10-17-2011, 09:31 AM
Yea.. ACB's compass has north. >.<

TorQue1988
10-17-2011, 09:31 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TorQue1988:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jexx21:
Wait, does the compass in the corner of the screen have North on it?
yes, however, I believe that "north" on the map isn't the actual north, but rather it's slightly off. </div></BLOCKQUOTE>
What makes you think that? </div></BLOCKQUOTE>
I looked at the florence map and compared it to florence in google maps and they were off. </div></BLOCKQUOTE>
Whoa ,i believe you are right...nice find http://forums.ubi.com/images/smilies/clap.gif

Calvarok
10-17-2011, 09:46 AM
Originally posted by Jexx21:
I don't mind the desyncs honestly. I still feel like AC2 and ACB give more variety.
I have no problem with Desyncing, but I agree that there should be a timer or little scenario that plays out where guards are trying to alert your target/the base, and you have an opportunity to stop them. At times when one guard in the basement of the Castello sees you for a split second and makes no sound before dying, it can seem really unfair that apparantly the whole castle has been alerted. It feels like the game is being too literal. SOME wiggle room is needed, but the idea of desynchs if you totally screw everything up is good.

LightRey
10-17-2011, 09:51 AM
Originally posted by TorQue1988:
Whoa ,i believe you are right...nice find http://forums.ubi.com/images/smilies/clap.gif
Thanks. I found out completely by coincidence. I was just seeing if I could find the place where the Auditore Villa was supposed to have been and I noticed the difference.

Calvarok
10-17-2011, 09:54 AM
Hmm. I'm guessing they "straighten it" to make the city appear more ordered and symmetrical on the map, instead of being slanted or something.

And as for the sun and moon, I guess that's just a skybox thing.

Jexx21
10-17-2011, 10:02 AM
They could just realign the sky box for east to west.

LightRey
10-17-2011, 10:03 AM
Originally posted by Calvarok:
Hmm. I'm guessing they "straighten it" to make the city appear more ordered and symmetrical on the map, instead of being slanted or something.

And as for the sun and moon, I guess that's just a skybox thing.
That's what I figured. Plus they need to make everything look natural even though they leave out most of the buildings.

SupremeCaptain
10-17-2011, 11:10 AM
100% Synch is back?

You... would not believe how that killed off all my hype for this game.

Well, I'm certainly in no rush to get annoyed like I got in Brotherhood so I can wait, lol.

Jexx21
10-17-2011, 11:52 AM
If that killed off your hype for the game then you are kind of obsessing over a small and optional thing.

Calvarok
10-17-2011, 12:09 PM
It's not really that big of a deal.

All the examples we've seen of it look a lot less restricting than Brotherhood's.

"Don't cause any conflict" means that you can choose how you want to not cause conflict. It's a very minor constraint, and it's for the first part of the game, trying to get the player to think about how to problem solve that.

Hopefully as the game goes on they step them up and make them even more cerebral and less point to point.

There should be a way to get each full sync without having to be locked into one playstyle or use one game mechanic in one way.

SupremeCaptain
10-17-2011, 12:16 PM
Originally posted by Jexx21:
If that killed off your hype for the game then you are kind of obsessing over a small and optional thing.

Whatever you want to believe, I find letting people assume such things be left alone in their assumptions.

I didn't really have any hype until recently, so it doesn't really effect me. I just don't find any fun in having to do something, or get a "FAILED" written on my face.

Optional? Not really. I'm going to have to do it to achieve 100% synch overall. It was such a chore in ACB, so I can't be bothered to do it in ACR again. It's just disencouraging wanting to do things your own way in a game meant for freedom, and then get a "LOL YOU FAILED" for doing something else.

@Calvarok

Yeah, I guess you're right. Maybe I am being a bit too harsh, but I just really hate this 100% synch business.

Hopefully ACR can do it right.

LightRey
10-17-2011, 12:23 PM
Originally posted by SupremeCaptain:
100% Synch is back?

You... would not believe how that killed off all my hype for this game.

Well, I'm certainly in no rush to get annoyed like I got in Brotherhood so I can wait, lol.
Hasn't this been common knowledge on the forum since the gamescom demo?

Jexx21
10-17-2011, 12:27 PM
Uhh.. getting 100% sync IS optional.

Just like how all the side missions are optional... and how the Lairs of Romulus are optional.

You don't have to do them to complete the game.

SupremeCaptain
10-17-2011, 01:14 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SupremeCaptain:
100% Synch is back?

You... would not believe how that killed off all my hype for this game.

Well, I'm certainly in no rush to get annoyed like I got in Brotherhood so I can wait, lol.
Hasn't this been common knowledge on the forum since the gamescom demo? </div></BLOCKQUOTE>

I dunno. We saw that demo where it had that optional thing to kill only Bald Guy, Ezio killed soldiers but didn't get that fail message. The HUD might of been disabled, or that you had to opt to perform the action, but I didn't have proof it was in.

@Jexx21

I said 100% overall, as in completion.

You are missing the point. You are telling me stuff I already know, of course I don't have to do them to complete the game, but if I don't do them, then I don't feel accomplished and I'll have the feeling of being discouraged when I don't do it.

Animuses
10-17-2011, 01:39 PM
Originally posted by Jexx21:
Uhh.. getting 100% sync IS optional.

Just like how all the side missions are optional... and how the Lairs of Romulus are optional.

You don't have to do them to complete the game.
It's not optional if you want to get 100% overall synchronization.

Jexx21
10-17-2011, 01:44 PM
Well, to get 100% sync you do have to do it the way Ezio did it.. I mean it makes sense in my opinion.

Calvarok
10-17-2011, 01:44 PM
I enjoyed that the full sync gave me a goal and replayability for old missions.

Animuses
10-17-2011, 01:52 PM
Originally posted by Jexx21:
Well, to get 100% sync you do have to do it the way Ezio did it.. I mean it makes sense in my opinion.
It makes total sense to limit someone's freedom in a game about giving the player the ability to play the way they want... riiiight!