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AudibleKnight
12-06-2006, 11:15 AM
So after a lot of Splinter Cell type espionage, we now have a contact within the super secret underground base that the devs are hiding in. We will be regularly sending updates to our insider with your questions posted HERE (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/2681003505). So feel free to post any questions there, and you may get it answered by the devs!

Our insider has managed to bribe Cristian Grozavu & Dan Dimitrescu to answer your questions. However information is so tight right now, we don't even have their titles in regards to what they do for the game. (DUM DUM DUM!)

So with luck, we will be having updates to this thread EVERY WEEKDAY for the foreseeable future. So keep those questions coming, and we'll try our best to keep getting the answers back to you.<div class="ev_tpc_signature">

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AudibleKnight
12-06-2006, 11:15 AM
So after a lot of Splinter Cell type espionage, we now have a contact within the super secret underground base that the devs are hiding in. We will be regularly sending updates to our insider with your questions posted HERE (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/2681003505). So feel free to post any questions there, and you may get it answered by the devs!

Our insider has managed to bribe Cristian Grozavu & Dan Dimitrescu to answer your questions. However information is so tight right now, we don't even have their titles in regards to what they do for the game. (DUM DUM DUM!)

So with luck, we will be having updates to this thread EVERY WEEKDAY for the foreseeable future. So keep those questions coming, and we'll try our best to keep getting the answers back to you.<div class="ev_tpc_signature">

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AudibleKnight
12-06-2006, 11:21 AM
FYI: This will be a locked topic, just to keep it clean and friendly for any new visitors.

Since it's already Wednesday, we're gonna start this off, with THREE questions answered:

Q: Moortaucher (9te Flottille): Will I be able to command a total evacuation of the submarine?
A: This is still not decided, but we'd sure like to allow this.

Q: VikingGrandad: Are any of the existing SH4 preview screenshots and movies taken directly from the actual game, or are they enhanced/CGI?
A: SH4 uses post processing for a cinematic feeling, and that uninformed viewer may think at first those screenshots are edited. The game looks indeed as good, though of course all screenshots and footage released are work in progress.

Q: Stabiz: How is the damage model? Will the ships and subs take viewable damage and not just smudges and flying boxes?
A: The visual damage model of the ships has been enhanced, and now torpedoes create gaping holes in the ship structure.

AudibleKnight
12-07-2006, 09:45 AM
Q: TheRealPotoroo: Will the damage model be similar to SH3's or be more oriented to target vulnerabilities (a la Grey Wolves)?
A: The damage model is similar to Silent Hunter 3 but with several subtle changes.<div class="ev_tpc_signature">

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AudibleKnight
12-08-2006, 10:03 AM
Q: demigod151: Will there be more options available to the radioman other than Send patrol report, send contact report?
A: Even though the player options for this station may not have changed much, we believe the onboard radio has received a new breath of life. You will like it!<div class="ev_tpc_signature">

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AudibleKnight
12-11-2006, 09:48 AM
Q: Gvogt: Have you cut down on the number of aircraft attacking?
A: SH4 takes place in a different threatre of operations, with different force ratios and planes attacking.<div class="ev_tpc_signature">

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AudibleKnight
12-12-2006, 09:29 AM
Q: VikingGrandad: Will SH4 include the same or better external camera controls? e.g. depth of field effects (distant objects are blurred) or different view-angles (such as wide angle)?
A: If time allows we will add the depth of field effect to the camera to enhace the player experience.<div class="ev_tpc_signature">

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AudibleKnight
12-13-2006, 09:34 AM
Q: EineSchaufelSand (9te Flottille): Will engine parts wear out after a while?
A: This is something that we do not wish to disclose at this stage, but overall the submarine damage workings have been enhanced.<div class="ev_tpc_signature">

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AudibleKnight
12-14-2006, 10:16 AM
Q: DerAlte1977: Will there be a ?real? ending after a 10 hours battle or just a screen as in SH3?
A: I'm not sure I understand the question, but patrol ending and player results will be quite different from SH3 to 4. This time you will really feel you accomplish something when sinking an enemy ship.<div class="ev_tpc_signature">

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AudibleKnight
12-15-2006, 10:03 AM
Q: demigod151: Will the destroyers ever run out of ammo?
A: Destroyers do run out of ammo, even in SH3. However, the ammo numbers might be a little high, but then an AI will never be able to be as cunning and intuitive when deploying them against your submarine. Moreover, keep in mind there are specialized ASW escorts that would carry a large amount of DC even in real life.<div class="ev_tpc_signature">

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AudibleKnight
12-18-2006, 09:23 AM
Q: VikingGrandad: What gameplay realism settings will SH4 have?
A: Gameplay settings will be quite similar to SH3, in that they will allow the player to customize the game to his playing style and the level of realism/complexity that he desires.<div class="ev_tpc_signature">

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AudibleKnight
12-19-2006, 09:56 AM
Q: TheRealPotoroo: Will the crew fatigue model be improved?
A: The crew evolution and management system is completely new and we feel it will be a great improvement over the previous title.

Holy Torpedoes! I messed up and posted the same question twice! I've gone back in time to fix the mistake (read: editted) but here's that missed answer to make things right:

Q: VikingGrandad: Are any of the existing SH4 preview screenshots and movies taken directly from the actual game, or are they enhanced/CGI?
A: SH4 uses post processing for a cinematic feeling, and that uninformed viewer may think at first those screenshots are edited. The game looks indeed as good, though of course all screenshots and footage released are work in progress.

Thanks Taifu_Noodle!<div class="ev_tpc_signature">

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AudibleKnight
12-20-2006, 09:58 AM
Q: LI Fritz (9te Flottille): Will there be the possibility to start the right and left engines separately?
A: Negative, for now we're not gonna allow that. We recognize this is an interesting option, but it's always a matter of priorities and we believe there are more important areas of the game that warrant improvement.<div class="ev_tpc_signature">

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AudibleKnight
12-21-2006, 09:29 AM
Q: CreepingDepth: Is there any possibility of including the Balao-class sub?
A: The Balao class submarine will be in the game, and it was always meant to be.<div class="ev_tpc_signature">

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AudibleKnight
12-22-2006, 09:23 AM
Q: lecek: SH3 used a horribly stretched out flat map. Are you considering replacing it with something better? Something that would have great circle routes?
A: SH4, as SH3, uses a cylindrical projection - which is one of the normal ways to represent the world map. Most games use this kind of map projection, the only drawback is that on this map the distance between two points does not take into account your position relative to the Equator. We are aware of the problems arising from this, but on the other hand it allows a much better performance on the simulation module. So for now, it is a decision we're content with.

Note to everyone: Since next week is the holidays and everything, there may be some delays and such. So please keep that in mind and enjoy the holidays!<div class="ev_tpc_signature">

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AudibleKnight
12-25-2006, 10:12 AM
Q: Realjambo: I'd be interested to know what the minimum specs for my PC would have to be to run SH4 smoothly.
A: The minimum requirements to run SH4 would be: 2GHz processor (Pentium IV or equivalent AMD Athlon), 1GB of RAM, DirectX 9 video card with Pixel Shader v2.0, Vertex Shader v2.0 with 128MB of RAM, DirectX compatible sound card and around 5.5-6GB of space on your HDD. The game options will allow you to activate or deactivate different visual aspects that can increase or decrease performance. Of course, in the minimum requirements PC you will run with most options OFF. A recommended system will have: 3GHz processor, 2GB of RAM, DirectX 9 video card with PS 3.0, VS 3.0 and 256MB of RAM.

Happy Holidays everyone!<div class="ev_tpc_signature">

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AudibleKnight
12-26-2006, 04:30 PM
Q: Nachtwesen (9te Flottille): Can crew members loose their temper due to stress?
A: Like in any good simulation, morale and stress are modeled in detail. So yes, it is possible to have crewmen panic when under attack.<div class="ev_tpc_signature">

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AudibleKnight
12-27-2006, 11:58 PM
Q: EineSchaufelSand (9te Flottille): Will there be Japanese submarines?
A: Unfortunately, there will be no japanese submarines in the release version of the game.<div class="ev_tpc_signature">

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AudibleKnight
12-28-2006, 11:18 AM
Q: TheRealPotoroo: Will the weather model be improved (the SH2 "weather front" model was superior to SH3's "6 weeks of heavy fog" model)?
A: Yes, the weather control will be improved, allowing for better diversity. Of course, sometimes you could get a longer period of heavy fog (not for 6 weeks) but the weather will be more variate.<div class="ev_tpc_signature">

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AudibleKnight
12-29-2006, 10:25 AM
Q: VikingGrandad: Is SH4 being developed in such a way that it will be even more open to community modding than SH3 is?
A: Definitely. We've took a hard look at what the community has modded on the game, plus stuff that we wanted to be moddable ourselves. Whatever we could improve, we did, and we won't stop here.<div class="ev_tpc_signature">

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AudibleKnight
01-01-2007, 10:26 AM
Q: TheRealPotoroo: Is SH4 designed with multiplayer in mind?
A: SH4 was designed with both single player and multiplayer in mind, as both parts are very important for us. True, Silent Hunter is more of a Single Player experience, but we believe that the new adversarial gameplay mode will change multiplayer in a significant way.

Happy New Year everyone!<div class="ev_tpc_signature">

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AudibleKnight
01-02-2007, 09:57 AM
Q: Andreas_Frank: Will there be a new Multiplayer-Mode which enables players to play Submarine vs. Destroyers?
A: Yes, as announced, the new adversarial multiplayer mode will allow the server operator to control the escort forces of a convoy that submarine players attack.<div class="ev_tpc_signature">

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AudibleKnight
01-03-2007, 09:48 AM
Q: Hans (9te Flottille): Can you tell us a bit more about the Multiplayer? Will there be real servers and a working game service which allows us to play fluently?
A: SH4 will use the AGORA game service. The online will be similar to the online in SH3, meaning that you will be able to create a session and advertise it so that any one could join your server. There will be no dedicated servers on the web, but there will be the AGORA servers that will allow players to create matches.<div class="ev_tpc_signature">

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AudibleKnight
01-04-2007, 09:31 AM
Q: VikingGrandad: Are there any changes/improvements to the save game system? e.g. the ability to 'preserve' great moments that can be re-played without losing subsequent saves?
A: Besides improving the save game system, we have also added a replay system that allows you to view the action - movie style - after it's done.<div class="ev_tpc_signature">

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AudibleKnight
01-05-2007, 09:28 AM
Q: EineSchaufelSand (9te Flottille): Depth Charges ? Do different depths have an influence on the impact of detonation?
A: This is an idea we toyed with from SH3, but haven't been able so far to put it in the game.<div class="ev_tpc_signature">

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AudibleKnight
01-08-2007, 09:39 AM
Q: TheRealPotoroo: Will SH4 include team voice support?
A: Negative, the game will not include it. It is possible to use freely available tools such as Teamspeak, but for immersion considerations one should remember that communication between submarines was, in fact, quite limited at the time.<div class="ev_tpc_signature">

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AudibleKnight
01-10-2007, 10:48 AM
I apologize that there was no answer yesterday. It seems that our inside informant had to go into radio silence due to all these details and answers about the gaming coming out! :-O Luckily, I was able to get today's answer from him:

Q: demigod151: It would be pretty good if I could have a walk round the inside of the sub too, any chance we can do that?
A: We'd like to have the player freely roam the command room and other accesible areas. Unfortunately, the current development cycle and the existing technology didn't allow for it.<div class="ev_tpc_signature">

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AudibleKnight
01-11-2007, 09:35 AM
Q: LI Fritz (9te Flottille): Will we be able to ?pre?-flood the submarine so that the crew can remain on deck?
The crew on the deck options won't be as restrictive as in SH3.<div class="ev_tpc_signature">

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AudibleKnight
01-12-2007, 09:40 AM
Q: TheRealPotoroo: In the event a mod 'misbehaves' will SH4 trap the exception properly and pass an appropriate error message instead of just crashing to the desktop?
A: We thinked the game so that a user could easily modify parts of it. When "bad data" is added to the game in most cases the game will ignore the bad data or load some defaults instead of it, but no error messages will be shown to the player. Of course, if the data is very very bad, the game could crash.<div class="ev_tpc_signature">

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AudibleKnight
01-16-2007, 10:29 AM
Due to Martin Luther King Day, here's today's and yesterday's answers!

Q: P38Ace: I read the article and said the P class, Tambor and Gato are included, but I wonder if the S class and Narwhal class will included as they were in SH1
A: The Narwhal won't be included in the release version of the game as it doesn't fit - historically speaking - with the type of gameplay that we have prepared.

The S-class however? is in.

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Q: WilhelmSchulz: Will the Coning tower be manned. Because this was on of the most busyest places in the sub both submerged and submerged.
All screenshots and movies should be taken as work in progress. The conning tower will be manned, though there are some limitations to what can be fit there without cluttering the space too much for the player.<div class="ev_tpc_signature">

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AudibleKnight
01-17-2007, 09:50 AM
Q: hueywolf123: Is there a chance of being more compartments to walk through? Will there be more useable gauges?
A: We would like to have more compartments accessible to the player, but its always a trade-off with development time. We chose to limit ourselves to the places where the captain was bound to be taken on a regular basis. Gauges functional will be similar to SH3, though we feel we are one step further in historical accuracy.<div class="ev_tpc_signature">

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AudibleKnight
01-18-2007, 10:29 AM
Q: Stewker: Will there be historical battles in the campaign that you are able to participate in once you reach that date? Battle of Midway, Battle of the Coral Sea, Battle of the Phillipine Sea, etc.
A: One of the high points of Silent Hunter is that the player is able to take part in spectacular battles. So yes, during our DYNAMIC CAMPAIGN, you may be able to witness events connected to real, historical battles. Moreover, you might be assigned to complete missions related to those battles.<div class="ev_tpc_signature">

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AudibleKnight
01-19-2007, 09:37 AM
Q: Taifu_Noodle: What units of measurement will SH4 use?
A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option.<div class="ev_tpc_signature">

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AudibleKnight
01-25-2007, 09:33 AM
Posted Mon January 22 2007 15:20

If you didn't notice, our forum software decided to blow up, destroying all posts since mid-October. This included all the posts in the Daily Dev Answers thread. Huge thanks to TheRealPotoroo in helping getting the answers up again! Now to today's belated answer:

Q: Stuntcow: Are the Torp troubles of the U.S. able to be recreated completely to history? Are we going to have the same problems(100% Realism) as they did?
A: Silent Hunter has allways strived to recreate such details, which increase both realism and immersiveness. For Silent Hunter 3 we pushed the modelling of torpedo malfunctions further than any other submarine simulation out there, and we're looking to reach the same level of detail for the American submarine service too.

AudibleKnight
01-25-2007, 09:33 AM
Posted Tue January 23 2007 09:54

Q: airwolf2009: I was wondering if you will be able to sound battle stations torpedo or battle stations gun action or sound the general alarm yourself for added realism will any of this be in the game
A: Being inspired from the real way a submarine crew would work, the new crew management offers a "General quarters" control that the player can and should use when appropriate.

AudibleKnight
01-25-2007, 09:34 AM
Posted Wed January 24 2007 11:06

Q: Martini_PL: Can commander of sub report more enemy movements ( not only : convoy insight) but report things that he thinks he see ( so he may be mistaken) and report convoy, when he see only 1 ship?
A: Its an interesting suggestion, but so far the contact report will be more limited in option. We are trying to have the contact report adjust automatically to the type of contact detected - so for example if you detect only a single escort from the whole convoy you will mistakingly report it as "single warship".

AudibleKnight
01-25-2007, 09:36 AM
And so now old posts are back! Yay! Hopefully things will stay that way. In the meantime, please be patient as we try and clean up all the mess caused by these forum issues.

Q: tuddley3: How much of the idea's for SH4 came from Supermods such as Real Uboat, ImprovedUboat, Grey Wolves, and Uboat War Ace Campaign if any.
A: Our design guys are not slacking so they did their own work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif We did take a look at the most important mods out there - besides being in contact with some of the people behind them - and you will see in sh4 that we agree with several solutions proposed by them.

AudibleKnight
01-26-2007, 09:42 AM
Q: hueywolf123: US sub activty was very limited in Brisbane, but was quite extensive from Cairns, will either of these bases be included?
A: Australian bases will be included in the game for sure, though I'm not sure about Cairns at the moment. Keep in mind that such a detail is very easy to mod or correct when discovered.

AudibleKnight
01-30-2007, 10:57 AM
Sorry for missing the post yesterday. Had to take a personal day to handle a bunch of stuff, and wasn't near a computer all day. On to the answers!

Q: cwhense: Will our efforts to sink ships have an effect on the war?
A: The efforts of a single submarine can rarely change the course of the war. However, it would not be impossible. Such a design and implementation is harder than it may look at first sight, and it would require an amount of development time, especcially considering that most players want to take part in the real historical version of World War 2.

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Q: WilhelmSchulz.: Will the various Conning towers be modeled? ie. pre war conning tower in the begining of the war the and you can get more cut down versions as the was goes on.
A: Similar to real history, submarines will start with full size conning towers that get cut down as war progresses. This was done both to reduce the visible silhouette when the submarine is surfaced and to add platforms for AA defenses.

AudibleKnight
01-31-2007, 09:45 AM
Q: Knm_Kunna: Will there be a better way of calculating range through the periscope? At real submarines they turn a knob on the side of the periscope so that the periscope view seperates - this way you can put the image of you target on top of itself and read how many minutes you have moved it.
A: Since this is the way real American submarines did it, we are trying to put it in the game too. One of the biggest advantages of a double image stadimeter is related to using it in rougher weather, so it should be a definite improvement from sh3.

AudibleKnight
02-01-2007, 12:30 PM
Q: TheRealPotoroo: Will there be an updated Destroyer Command that it will be compatible with?
A: It's certainly a possibility that we are considering. But in any case, it won't be an updated version of Destroyer Command, but rather a completely new game with similar design and technology improvements as SH3 was over 2.

AudibleKnight
02-02-2007, 09:43 AM
Q: airwolf2009: if my computer plays silent hunter 3 now with no problems will silent hunter 4 work just fine for the time being until i can upgrade my hard drive?
A: The new version of the game will use a little more space than SH3, but you don't need to upgrade your hard drive if you have enough free space to install the game. The problem could be that the minimum specs have been changed, so if parts of your PC are not falling in the minimum requirements you might need to upgrade those parts.

AudibleKnight
02-05-2007, 09:29 AM
Q: schwarze_Katze: Will Midway Island be available for a refueling stop without ending a patrol (historically accurate)?
A: Yes, and you are well advised to use it.

AudibleKnight
02-06-2007, 10:41 AM
Q: airwolf2009: Will there be flooding in the damage spaces in damage control screen? Can you include a general alarm button to press for battle stations and can you make rig for red optional as well?
A: Rig for red will remain automatic for now but there will be a "General Quarters" button in relation to the new crew management. Flooding will remain similar to Silent Hunter 3, and I'm not sure I understand what the question is.

AudibleKnight
02-07-2007, 10:19 AM
Q: bunkerratt: Would it be possible to use the side emblems /skins... in single missions as well as campain?..
A: Conning tower emblems were not common with US submarines, but skins will take effect in single missions too. Right now, they are not cunstomizable though.

AudibleKnight
02-08-2007, 11:52 AM
Q: Blainster: "Are the developers of SH4 going to incorporate any new interiors(both engine rooms, sleeping quarters, Torpedo room, Ect...) If so how many?"
A: The release version of SH4 won't feature any of those rooms, as they would require too much development time. We feel the job of the captain would rarely take him to those spaces and that time is better spent improving other features.

AudibleKnight
02-09-2007, 10:30 AM
Q: Messervy: "In case of external camera (F12) If there will be different focal lenghts? Will they be interchangable within the game itself?"
A: Our game is not focused on graphics and eye candy only, but we are considering allowing more cinematic options for the players, especcially in connection to the new replay feature in the game.

Also, as posted on the US website, there have been a number of previews of SH4:

1up (http://www.1up.com/do/previewPage?cId=3157040)
Gamespot (http://www.gamespot.com/pc/sim/silenthunter4/news.html?sid=6165125&om_act=convert&om_clk=newlyadded)
IGN (http://pc.ign.com/articles/760/760736p1.html)
Subsim (http://www.subsim.com/sh4/demo_sh4.php)
Games Radar (http://www.gamesradar.com/us/pc/game/previews/article.jsp?articleId=20070206173923612044&releaseId=20060823174824331041&sectionId=1001)

AudibleKnight
02-12-2007, 10:10 AM
Q: LI Fritz (9te Flottille): Will there be improved sounds which enhance the submarine atmosphere?
A: The submarine atmosphere will be enhanced through sounds, more functionality and more immersive controls.

AudibleKnight
02-13-2007, 09:45 AM
Q: Stewker: Will you be able to play during the last year of the war, 1945?
A: Yes, you will be able to play the game up to the historical end of the war. It's just that we don't allow starting the campaign directly in 45.

AudibleKnight
02-14-2007, 11:59 AM
Q: Blainster: Will events like battle of midway of Pearl Harbor be open to experience
A: Real battles that took place during ww2 will also be met on the game map.

AudibleKnight
02-15-2007, 11:24 AM
Q: schwarze_Katze: Will you add an option to print player text on the nav map?
A: This is one of the options that we would like to have but we're not sure if it will make it in the game before release.

AudibleKnight
02-16-2007, 12:05 PM
Q: VikingGrandad: After SH4 is released, is there any chance of a SDK being released for SH3?
A: We are definitely considering this. We appreciate the community efforts to further develop our games and are trying to help in any way we can.

AudibleKnight
02-20-2007, 10:10 AM
My apologies for the lack of an update yesterday. Blame it on President's Day and... ummm... stuff.

Q: VikingGrandad: Will there be a beta and/or a demo version of SH4 made available before release?
A: Silent Hunter is a DVD size game, and the size of the world data precludes any demo in a reasonable download size. As for betas, we are considering getting help from select members of the community.

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Q: TheRealPotoroo: Will SH4 be multithreaded?
A: There are separate threads for minor tasks in the game, so there will be SOME improvement in running a multiprocessor machine.

AudibleKnight
02-21-2007, 10:24 AM
Q: glenninoz: Will SH4 have dynamic fog?
A: SH4 will have volumetric fog and also the fog is changing over time so yes, it has dynamic fog.

AudibleKnight
02-22-2007, 09:55 AM
Q: Martini_PL: Will be possible to cooperate with AI, or to become Commander of submarine team - so I could go on mission and be leading 2 or 3 more subs?
A: Unfortunately, wolfpacking won't make it in the release version of the game. This is a feature that we're looking forward to implement in the future, though.

AudibleKnight
02-23-2007, 10:57 AM
Q: mariuszj1939: Are you thinking of Japan's single mission like :
- I-400 Japan's Secret Aircraft-Carrying Strike Submarine (Panama Canal)?
- 5 Kamikaze mini-submarines attack at Pearl Harbor?
or
- I-52 (code-named Momi) - secret mission to Lorient?
A: Those missions have interesting twists, but as we are not modelling japanese submarines they are out of the question.

AudibleKnight
02-26-2007, 12:33 PM
Q: Taifu_Noodle: Will SH4 measure speed and distance in the same unit of measurement?
A: If the question refers to knots versus nautical miles, yes. Short distances - attack ranges - are measured in yards though.

AudibleKnight
02-27-2007, 10:23 AM
Q: Cyen_01: Will we see units change tactics (aka kamikazes) from early to late periods of the war?
A: So far, kamikazes are not implemented in the game. While they are not very important for the submarine war, we feel they would add a nice touch to the game.

AudibleKnight
02-28-2007, 10:08 AM
Q: Blainster: Is "Dynamic" flooding going to occur when your sub gets flooding. Example. You command room has flooding and you can see water pouring in and the water level in the room rise and the crew members panic and try to stop it
A: Crew members do panic and try to stop the flooding! It's just that you don't see the water raising in 3D.

AudibleKnight
03-01-2007, 11:02 AM
Q: schwarze_Katze: Will there be a time-stamp applied with the marker on the nav map (to include game date)?
A: The newly improved version of the navigation map doesn't have this feature, but we are considering it for the future.

AudibleKnight
03-02-2007, 09:58 AM
Q: TheRealPotoroo: Is SH4 designed to run on DX9 machines initially with a DX10 patch coming later?
A: Yes, SH4 will be designed to run on DX9 machines initially and we are thinking of creating a DX10 version for the game, available in a later patch.

AudibleKnight
03-05-2007, 09:52 AM
Q: Godzero: When ships sink, will the crew jump ship. (Like into the water) and swim for it? (I would love to gun down helpless sailors trying to swim for it. Or rescue my own country's men.)
A: Whenever a ship sinks there will be some survivors that will run away from the wreck in life boats. They will leave the danger area and you will be able to save them. This is also available for the airplanes; whenever an airplane gets hit the crew will have a chance to jump with parachutes; after they hit the water you will be able to rescue them.

AudibleKnight
03-06-2007, 12:00 PM
Q: Godzero: Will there be underwater plants, or reefs? Sea Weed.(Especially in shallow water)
A: We have modified substantially the underwater environment, in order to improve the old one. Now there are plants and rocks on the sea floor and also there is plancton in the water.

AudibleKnight
03-07-2007, 10:40 AM
Q: Minoos: Will there be any changes to the time compression feature? Do we have the ability to do a 'time warp' until next event ( waypoint reached or enemy detection event )?
A: The time compression mechanism was changed in order to permit higher time compression (we actually achieved time compression 8192 - 8 times faster than SH3). There will be no 'time warp', but with the higher time compression we believe you'll get to the next event very fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

AudibleKnight
03-08-2007, 01:10 PM
Q: chinch123: As I live in Switzerland and I've made several bad experiences with games which were translated/synchronized extremely bad into german my question is, if the german version of the game will only be playable in german or if it will (hopefully......) include english/original speech/text?
A: The game will permit you to install it in different languages, selectable at install time. The game has only english speech as we want to recreate the ww2 Pacific Ocean atmosphere as close to reality as possible. If you want to change the language you will have to reinstall the game over the previous instalation.

AudibleKnight
03-09-2007, 10:40 AM
Q: Godzero: When you get close to a Port (like Tokyo) will you be able to tune in and here enemy propaganda on your radio? (like "Tokyo Rose")
A: The game implements a full radio simulation that is very moddable. The game will be able to tune into differente frequencies, by using the radio. Also there is an antenna simmulation. Each radio in the game will have (except for it's own frequency and music folder) a configuration file that will explain exactly where (on the globe) and when (the time period) its antennas were available. Depending the state of the war some japanese antennas might go out of service, wile the Radio Washington ones migh appear instead. Also there is provided a strength for each antenna. Antennas placed on japanese mainland can be stronger than ones placed on remote islands. Taking this into account (also, the depth of the sub adds modifiers to the strength of the received signal) the player will be able to have a veri close to reality simulation of the entire radio traffic. Each radio station has its own music folder and also for each radio station news can be added. They will be played at specified periods of time, specified in configuration files. A modder could actually, for example, record two news (one for radio Washington, one different for radio Tokyo) about the allies landing in Normandy and have one on Radio Washington 10 minutes after the landing began, while radio Tokyo might receive this news 30 minutes later and have the other recorded news played then.

AudibleKnight
03-12-2007, 10:46 AM
Q: schwarze_Katze: Will warship magazine explosions be modelled better than in SH3?
A: Magazine explosions are modelled a little better than in SH3, and we feel that its harder to sink capital ships than before. Like in real life, strange things may happen, and one can read on the death of the Taiho or the Shinano to see how much good luck can affect a submariner's results.

AudibleKnight
03-13-2007, 10:49 AM
Q: Stuntcow: Will it be possible to be relieved of command if the captain does not perform up to par? Think it would be really interresting to have a few bad patrols and then to get relieved of command after returning to base.
A: One of the main ideas behind the career system in SH4 is to have the player's path through the navy change according to his performance. So yes, indeed, it is possible to be relieved from command because of poor performance. Or you may have a long and succesfull career that ends as you accept a job with operations. And guess what, you'll even need renown to stay in combat after you should be rotated to a desk job.

AudibleKnight
03-14-2007, 10:54 AM
Q: McVeighn: Will there be more automatic entries into the log file? Nut just the sunken ships but enemy contacts, course changes, etc.? Will I even be able to write my own log file?
A: For the release version, no, though we have created much of the code support needed to add some new and interesting entries http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

AudibleKnight
03-15-2007, 10:14 AM
Q: Donnerbote: Will I be able to rescue evacuation boats / pods?
A: While many units will generate survivors when destroyed, the capacity of your sub will preclude you from rescuing anything other than friendly pilots.

AudibleKnight
03-16-2007, 10:43 AM
Q: Betasom: Many SH3 players found escort destroyers AI quite predictable so in long therms the chase by the DD was not a challenge for them, reducing the duration of their interest in playing missions. Were taken actions to improve the Artificial Intelligence of the escort Destroyers? If yes, how it has improved?
A: We recognize the destroyers AI issue and have taken some steps into improving them, from improving the collision avoidance algorithms (to solve the issue of ships waiting for each other to pass) to more work on group tactics.

AudibleKnight
03-19-2007, 10:18 AM
Q: diplomatic_0: The most important thing I miss: A real sound of the sonar system. Will I be able to hear distance and type of boat?
A: Sonar systems of WW2 era, while powerful in some sense, were not as hi tech as those of today. Even in SH3 though, it is possible to identify the type of ship and its speed - to some extent, by listening to the blade count. Distance is always an estimation though, as it was in real life.

AudibleKnight
03-20-2007, 10:09 AM
Q: Donnerbote: Will it be technically possible to create an Atlantic mod for us German submarine admirals?
A: Admirals do not command submarines, right? Technically it is perfectly possible, though adding new 3D models is right now a little limted by the lack of a 3D exporter.

AudibleKnight
03-21-2007, 10:54 AM
Q: VikingGrandad: How much of a presence will the USN surface fleet have in SH4? What can we expect to see?
A: We take pride in the living world present in SHIV, so of course you will be able to see task forces of the USN going about their business. Sometimes you may even be assigned objectives in relation to their operations.

AudibleKnight
03-22-2007, 12:02 PM
Q: hueywolf123: US boats used to leave New England sound and head to the Pacific via the Panama canal. Will this be in the game?
A: We do model the bases on mainland US, but operations will always start in PH or other bases near the front, without modeling the transition time. This is something really easy to mod with our campaign structure, though.

AudibleKnight
03-23-2007, 09:31 AM
Q: McVeighn: Will I be able to switch to red light manually as in SH2?
A: Negative, neither red light or blue light may not be switched manually.

Well, by today all versions of the game have been released, and many of you are already playing Silent Hunter: Wolves of the Pacific, and can find any remaining questions you might have on the game on your own, or in these forums.

With 74 questions answered since early December, I thank everyone for checking out this thread, posting questions, and enjoying the community. By far, most of the questions have come from this community than any other Silent Hunter forum. I'm proud of that and hope that it helped make the wait for the game release just that bit better. Feel free to comment, as this feature has ended and will be de-stickied next week.

rjbudz
03-24-2007, 11:38 PM
I posted this in the ˜End Game' thread, but if I can get an actual answer, I'd appreciate it:

What happened to the ˜Return to Base' option?

The one thing SH3 was missing was the ˜Arrive on Station' button that would warp-speed you right to your assigned co-ordinates, without having to plot your course out of the harbor, avoid other shipping, etc.

As if the 'thrill' of traveling half way across the Pacific (at 1024x that takes a while) isn't enough on the way out with a fully loaded boat. Coming back, without a torpedo on board and extensive battle damage is a total waste of time.

There's nothing wrong with having the option to do it if you want to, but what's wrong with having the option NOT to as well?

What were you THINKING?

fstrik
03-26-2007, 04:49 PM
Could I be so bold as to make a suggestion?

Now that the game is out and there are a few issues, the "Daily Dev Answer: Your Questions Answered!" is now more relevant than ever - yet it's going to be de-stickied????

Kick this up a notch and let's get some more Dev Answers (only one a day as it used to be...) to help tide us over until the new patch (1.2) comes out.....It's a opportunity to raise morale and good way to deal with the current issues positively.

Cheers,
Frank S

silentkiller198
03-27-2007, 07:10 AM
Will there be a much more detailed online version of the manual?

zawadzkk
03-27-2007, 05:04 PM
Could you add the native 1280x720 resolution to the game in the comming patch?

fstrik
03-28-2007, 05:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fstrik:
Could I be so bold as to make a suggestion?

Now that the game is out and there are a few issues, the "Daily Dev Answer: Your Questions Answered!" is now more relevant than ever - yet it's going to be de-stickied????

Kick this up a notch and let's get some more Dev Answers (only one a day as it used to be...) to help tide us over until the new patch (1.2) comes out.....It's a opportunity to raise morale and good way to deal with the current issues positively.

Cheers,
Frank S </div></BLOCKQUOTE>

Hello, anyone from Ubisoft there?
Yes, this is a bump....

Let's get the Daily Question back up and running now please for the sake of morale!!!
Cheers,
Frank S

fstrik
03-31-2007, 03:16 AM
Hello, Ubisoft...
Bump again!
We definitely need the Daily Dev Answer up and running again - now more than ever!
Please respond...
Cheers,
Frank S

fstrik
03-31-2007, 07:08 PM
Bump again!
Mr Ubisoft - We need this thread to re-activate and get "sticky" again - NOW!

Some sort of answer would really be appreciated.

Cheers,
Frank S

VikingGrandad
03-31-2007, 07:10 PM
I would expect the devs to be much too busy building the next patch to answer more questions here!

fstrik
04-01-2007, 07:24 AM
Well the very least they can do is spare a few minutes to let their Customers (yes, that's us, the people who paid good money for the game) know that...

In this case, Silence is not golden - it's just another damn annoyance to add to the bugs!

Cheers,
Frank S

NaKacu
04-01-2007, 09:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I would expect the devs to be much too busy building the next patch to answer more questions here! </div></BLOCKQUOTE>

ummm...err...

AudibleKinght finds time to post about "subsessed" but no time to help the community...

I'll let you be the judge on this one....

edjcox
04-01-2007, 05:44 PM
Official text from UBI Subsessed.....


SH4 Sinks to a new level.......

Wow, a sardonic sense of humor for sure..

Venom_mgc
04-02-2007, 01:47 AM
Why is this thread only activated before the game came out?

Patch 1.2?

earl61245
05-27-2007, 06:21 PM
Why not Japanese submarines in this game, they participated in the real war, why not hear. It doesnt make sense. This is submarine warfare isnt in the Pacific?