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View Full Version : Turn Off AI Navigation Lights



leitmotiv
02-12-2006, 01:22 PM
I am sure this was covered before, but I didn't write down the procedure. How do you go about turning off those navigation lights on AI aircraft in the QMB so you won't have trussed turkeys for night scenarios? The Ju88A-4 used to be lights out making it a perfect night target, but now it is a brazen ***** asking to get whacked.

Browning50cal
02-12-2006, 02:01 PM
I hate to be the bringer of bad news, but this has been covered before. And to my knowledge at least, there is no way to turn off AI nav lights. This bothers campaign and mission builders as well as players very much. In a few instances I have set the skill level of AI bombers to veteran or ace and had them enter the combat area lights out, but as soon as they suffer damage, they turn their lights on http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif.

Please Oleg if you read this! It would be awesome having AI nav lights tied to the landing gear or something like that. So that they would only be on during takeoff and landing. Not during combat. (In my humble opinion http://forums.ubi.com/images/smilies/11.gif)

B50

LEBillfish
02-12-2006, 02:14 PM
I beleive if you order them to "cover you, or rejoin or something"...they do.......They also do when they get near the enemy.

Chuck_Older
02-12-2006, 02:20 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I have observed the AI Nav light issue very closely.

The AI Nav lights are not on all the time. When in immediate danger of combat, they turn off. After the player leaves the immediate area, they come back on. I have wathced this dozens of times debugging a campaign, and more recently (In late December) during an update of that campaign, while adding missions. I haven't tried in in 4.03 yet (only had it two days), but I can see that the nav light issue still exists

Bear in mind that we do not have exhaust flare that is visible in this sim. The planes should not be invisible at night; without specialised, flame-damping equipment, the flare should give them away. It's not like a car's exhaust...well actually it's a bit like my hot rod's exhaust, which would glow at the headers if the hood was off at 80mph, but the exhaust stacks on these planes eject some flame, which is visible at night. If you replaced the exhaust on many cars and trucks with 6" long pipes, you'd ssee much the same thing. Don't assume that the exhaust flare is invisible or that no fmae could be seen coming out the exhaust on these planes. If some people find the Nav lights being on sometimes very unrealistic, I personally find the lack of exhaust flare very unrealistic. For me, the bottom line is that without the Nav lights being on sometimes, dusk/night operations are impossible, because we are not going to get exhaust flare in this sim. Personally I can live with this compromise beause it's the best I can hope for

leitmotiv
02-12-2006, 03:33 PM
Excellent point, Chuck_Older, which makes it possible to live with the lights. Now I wish they would stay lit when I start shooting at the aircraft---now I think no lights is a compromise. One matter: as I understand, a simple exhaust pipe ejected enough flame to be seen for some distance, but the exhaust flame-damping systems used by the RAF and Luftwaffe considerably reduced the size of the flame, and, thus, the distance at which the aircraft could be spotted.

Hoatee
02-12-2006, 03:40 PM
It's been a long time since I tried night flying. But I think heavy bombers approaching targets do not switch their nav lights off (which bugged the hell out of me at the time).

elphifou
02-12-2006, 10:11 PM
okay, I have a (stupid?) question:
does AI actually "see" those lights on?
It reminds me of the "clouds" issue : AI does seem perfectly comfortable spotting and firing at you/each other right in the middle of the most disorientating clouds...

leitmotiv
02-12-2006, 10:54 PM
Tried upgrading all Ju88s to Veteran or Ace and this had no effect (except to make them well-nigh unapproachable)---lights on 'til I shot at them.

Browning50cal
02-12-2006, 10:54 PM
Unfortunately, AI "sees" everything. In the dark, in clouds, direcly behind and beneath. Everywhere. http://forums.ubi.com/images/smilies/51.gif

The exhaust flare thing is true. On some types even lighting up the side of the aircraft.

B50

Philipscdrw
02-13-2006, 07:45 AM
Maybe, instead of red-green-white navigation lights, we could have yellowish-blue lights on the exhausts? Keep them on all night, and tie the current nav lights to the undercarriage or front-lines or something.

major.kudo
02-14-2006, 05:46 AM
We can set Radio to Silent by window which sets up weypoint in Full Mission Builder.
I am very glad if Navigation Lights can be controlled similarly.

...I am poor at English.
sorry.
Thank you for reading this.

Ritter_Cuda
02-14-2006, 08:34 AM
Originally posted by Chuck_Older:
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I have observed the AI Nav light issue very closely.

The AI Nav lights are not on all the time. When in immediate danger of combat, they turn off. After the player leaves the immediate area, they come back on. I have wathced this dozens of times debugging a campaign, and more recently (In late December) during an update of that campaign, while adding missions. I haven't tried in in 4.03 yet (only had it two days), but I can see that the nav light issue still exists

Bear in mind that we do not have exhaust flare that is visible in this sim. The planes should not be invisible at night; without specialised, flame-damping equipment, the flare should give them away. It's not like a car's exhaust...well actually it's a bit like my hot rod's exhaust, which would glow at the headers if the hood was off at 80mph, but the exhaust stacks on these planes eject some flame, which is visible at night. If you replaced the exhaust on many cars and trucks with 6" long pipes, you'd ssee much the same thing. Don't assume that the exhaust flare is invisible or that no fmae could be seen coming out the exhaust on these planes. If some people find the Nav lights being on sometimes very unrealistic, I personally find the lack of exhaust flare very unrealistic. For me, the bottom line is that without the Nav lights being on sometimes, dusk/night operations are impossible, because we are not going to get exhaust flare in this sim. Personally I can live with this compromise beause it's the best I can hope for
good point Chuck. I was talking to a P-38 pilot not more then a month ago and he said the the exaust on top of the engine got so hot that alot of the new pilots thought thier engine caught fire. They use them for formation sights in night flights.
Cuda