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ianboys
09-28-2005, 03:39 AM
Hello all,

I would like to say a few words about the mapping situation in the EuroMapping group.

1) We have just finished a North-west Europe online map with no names on it that can be used for any area but is intended as northern Germany in 1945. We are hopeful that it will be included in the 4.02 patch. There are some new types of airbases, a dense rail network, a couple of hilltop castles, a POW camp, fuel dumps etc, railway marshalling yards, a canal etc.

2) Next up is a Norway coastal map for use with the Mosquito (we hope!), Beaufighter, RAF Mustangs, JG5 190's etc. The islets and fjords of the coast north of Bergen should make for dramatic scenery and the adventures of the Banff strike wing (see "A Separate Little War") should make for dramatic missions. I am a little concerned that the missions might be a bit "samey" but we will see. Rafiger (http://www.rafiger.de) is kindly doing the preparatory work on this map.

3) At the same time I would like to start work on a Burma map and am looking for somebody to help who has Photoshop. Basically you will be doing the water and altitude maps. If you would like to join the mapping team and contribute to the sim please PM me here at Ubi or at SimHQ.

OPEN COMPETITION FOR SKINNERS:

For the Burma map we will be looking for new ground textures. These need to be 24 bit TGA's sized 512x512 pixels. We are particularly looking for the following:

- Flat land rice fields - square edges to the fields. The fields need to be tiled, i.e. you can lay the textures together vertically and horizontally and they should fit so that it isn't clear where the seams of the tiles are. If you haven't seen ricefields, please look in Google images. The main thing to note is that in the same area there are green, yellow and brown (empty) fields, as well as some filled with water. See this: http://www.thailand.com/travel/pic/rice_field2.jpg

- Hillside rice fields - Irregular edges as in hill terracing. The lines should run roughly 10 degress to 190 degrees, as that will be the line of the mountains. See: http://www.niel-maastricht.nl/albums/Noord-Thailand/The...e_no_other_green.jpg (http://www.niel-maastricht.nl/albums/Noord-Thailand/The_green_of_a_rice_field_is_like_no_other_green.j pg) and http://artinicottage.com/aboutbali/image/rice_field.jpg

However we are also looking for other textures - anything you can think of.

In addition, anyone with nice Burma skins for the Spit5, Spit8, Thunderbolt and Hurricane IIC, please let us have them for screenshots http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

4) 2 other maps are in their early stages but have at least 6 months to go. They are both set in Europe and we will show more as we get closer to completion.

Thanks for reading,

Reminder: if you would like to join the mapping team and help with the prep work for Burma, please PM me.

Ian

stathem
09-28-2005, 04:07 AM
ianboys, http://forums.ubi.com/images/smilies/11.gif you are an absolute hero.

I would love to help but unfortunatley have no artistic talent whatsoever.

The mere possibilty of a Norway map makes me drool; I had vague dreams of doing (fictious) 633 squadron missions and campaign. And the Banff wing - truely a Forgotten Battle. It would be fantastic to have if it comes off.

Again, many thanks.

ianboys
09-28-2005, 04:59 AM
Thanks very much!

I should mention that I didn't do TLD but Ostfront.

Miki40
09-28-2005, 05:24 AM
Ian, what is present situation of the patch release. There are rumours that it will be out today . Is this true? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/images/smilies/11.gif

Feathered_IV
09-28-2005, 05:37 AM
Oh Boys!

http://forums.ubi.com/images/smilies/11.gif

ElAurens
09-28-2005, 05:38 AM
Ian, A Burma map would really go a long way towards fleshing out the PF side of the sim. thanks. The RAF also operated P36/Hawk 75 there early on.

Unfortunately my skills are limited to mucking up other folks skins a bit to suit my tastes. If I could be of service I would. Thanks for all of your work over the last years here.

S!

Lord_Rhah
09-28-2005, 05:45 AM
would love to help, but i have trouble even drawing things in MS paint, so it may not be a good idea.

but thanks for the news, and good luck with the project. Everyone here will be extremely grateful for those new maps
http://forums.ubi.com/images/smilies/11.gif
cheers!

nakamura_kenji
09-28-2005, 05:47 AM
yay burma ^_^ might try texture how large area does 512x512 cover?

jeanba2
09-28-2005, 06:51 AM
I am really sorry I cannot help but those a great news.

LEBillfish
09-28-2005, 07:12 AM
Very nice Ianboys to make such an offer to the community. I hope your efforts are both fruitful and rewarding.

Well done,

Kelly

JG52Uther
09-28-2005, 07:17 AM
Fantastic news!Norway!!WOOHOO

ianboys
09-28-2005, 07:31 AM
Originally posted by nakamura_kenji:
yay burma ^_^ might try texture how large area does 512x512 cover?

It depends on other things but assume 1km square.

major_setback
09-28-2005, 07:48 AM
Originally posted by stathem:


....The mere possibilty of a Norway map makes me drool; I had vague dreams of doing (fictious) 633 squadron missions and campaign.....






Ditto, I have been doing a lot of daydreaming lately...Mosquitos attacking hillside installations...633 squadron...rousing marching music (I was only humming the tune yesterday). I loved the film!
Am I normal??

Thanks to all who are contributing to the maps.

For Burma you could do with a few temples!!(I've was there, many years ago, when you were allowed in!). I remember seeing palm trees and pineapple (plantations) from the train (around Rangoon). The Irrawaddy runs through some very dry areas around the Pagan area (further north).

Unfortunately my pictures are all on slides.

hotspace
09-28-2005, 07:50 AM
Wowwwwwwwwwwww http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

Have you thought of asking Adlabs m8? I'm sure he would be willing to help you http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

You can catch him here if you wish to speak to him m8:

http://www.simmerspaintshop.com/

Hot Space

No601_prangster
09-28-2005, 09:39 AM
Norway map super! Makes me go weak at the knees. http://forums.ubi.com/images/smilies/11.gif

http://www.ijeremiah.pwp.blueyonder.co.uk/Banffmap.jpg

Thanks Ian

Tater-SW-
09-28-2005, 10:26 AM
Ian, will Burma be landlocked northern India/Burma/China (longer fighting with bases for both sides), or coastal Burma?

In either case, seriously consider using lots of the forest area where applicable. For a coast, run it right to the beach.

http://www.foodjustice.net/burma/1996-2000tribunal/report/pic17.jpg

Be careful with rivers. Unless they are big, or really important, consider just leaving them off. A several hundred meter wide river where a real life stream 3m across is makes it look pretty bad, IMO. Another idea is to include the river regardless of size, and cover it with forest if that is possible. You'd get the glint of water through the trees, which would be a neat effect I have not seen on other maps (and you seem to make novel use of the tools at hand to make your excellent maps).

tater

TheGozr
09-28-2005, 10:30 AM
Norway do you mean we will have montains?

I think if you show just some samples about the texture require maybe many will help . I may

goshikisen
09-28-2005, 11:01 AM
Originally posted by TheGozr:
Norway do you mean we will have montains?

I think if you show just some samples about the texture require maybe many will help . I may

Samples would be most useful... I'd like to take a stab at the rice patties but a bit more information on scale, orientation, etc. would be helpful.

Thanks Ian btw. The European maps sound great but I'm truly looking forward to your Burma map. It'll be cool to see PF given the Ian Boys treatment.

Frequent_Flyer
09-28-2005, 11:20 AM
Ianboys, Incredible job on the Kurland and Murmansk maps.The running water, and green trees on winter maps really adds to the aestetic beaty. I have a question regarding map building: On the "Early Guadalcanal" map it takes an hour+ to fly across it diagonally, mostly open water. Can the " Island 8" I beilve it to be( the origanal two pacific Island map, IMHO the best looking scenery of the Pacific maps)be assimalated into the "Early Canal" map? Not historically correct but if enough of these island can be 'grafted" onto the larger 'Canal" map we could have a enemy island airbases with a significant distance over water from each other. My map building accuman is zero so I have no idea if this is a simple proposition or impossible. Please keep up the beatiful work.
Thanks in advance

Saunders1953
09-28-2005, 12:52 PM
Wow, great news! I second what everyone else said, but especially Tater_SW and Frequent_Flyer.

LEXX_Luthor
09-28-2005, 01:23 PM
http://www.boardy.de/images/smilies/ylflower.gif


Originally posted by Tater-SW-:
<span class="ev_code_yellow">Ian</span>, will Burma be landlocked northern India/Burma/China (longer fighting with bases for both sides), or coastal Burma?

In either case, seriously consider using lots of the forest area where applicable. For a coast, run it right to the beach.

http://www.foodjustice.net/burma/1996-2000tribunal/report/pic17.jpg

<span class="ev_code_yellow">Be careful with rivers</span>. Unless they are big, or really important, consider just leaving them off. A several hundred meter wide river where a real life stream 3m across is makes it look pretty bad, IMO. Another idea is to include the river regardless of size, and cover it with forest if that is possible. You'd get the glint of water through the trees, which would be a neat effect I have not seen on other maps (and you seem to make novel use of the tools at hand to make your excellent maps).

tater
Thanks Taters and Ians!!

ianboys
09-28-2005, 01:45 PM
Gozr and Goshi: here is an example of a tile:

http://www.geocities.com/boysian/example_tile.jpg

Tater-SW-
09-28-2005, 02:11 PM
5 minutes with google earth...

http://members.spinn.net/~merrick/Stuff/Maps/burma.jpg


http://members.spinn.net/~merrick/Stuff/Maps/thai_fields.jpg


http://members.spinn.net/~merrick/Stuff/Maps/burma_fields.jpg


That's just the flat bits. As you can see, even in 2005 Burma is largely jungle on the hilly bits from the air.

tater

LeadSpitter_
09-28-2005, 02:13 PM
Im interested and have a couple cds of textures.

I made this one quick with some snippets of google earth textures from indonesia area and just put together a little segment.

http://img.photobucket.com/albums/v43/leadspitter/test.jpg

http://img.photobucket.com/albums/v43/leadspitter/test1.jpg

If you need help ian ill be happy to, also seemless panels etc. I use to make textures runways roads rivers etc for fs and cfs2

LeadSpitter_
09-28-2005, 02:16 PM
the burma area is not mapped in google earth, but in the final retail it is.

Its good for textures to create your own fields treelines etc

Tater-SW-
09-28-2005, 02:24 PM
Ian, does the mapmaker have any control over the large trees that are scattered around the maps?

http://members.spinn.net/~merrick/Stuff/trees.jpg

The one in the middle I have an arrow to, and the slightly shorter one on the far left. Both are far closer to the height of the large forest objects. Certain areas near airfields or other targets where you would expect to see treetop height attacks it might be nice to place these trees to screen the "invisible" edge of a large "stacked-polygon" forest object.

tater

LeadSpitter_
09-28-2005, 03:02 PM
Tater-SW-

I was wondering the same thing, larger trees and native to the area, maybe even an ox and cart model for ricefields then would need a whole new section of buildings.

raised burma railway atc
http://steam_2003.tripod.com/Thailand/Burma.htm

many other things.

the 4 foot green tree would look very good with better textures, its the same way fs9 does thier trees but much much larger.

low poly large trees and alot of different types and sizes.

Low poly large palms are definatly needed as well. The ones in game are to much of a fps hit even for top end machines and burma needs alot of palms and large jungle.

ianboys
09-28-2005, 03:14 PM
Re trees - we have no control there except we can specify areas of no trees at all. That's it.

Re tiles - some nice examples there. But they have to "tile" - i.e. have identical left and right edges and top and bottom, so that when you place lots of them you can't see where the joins are.

ianboys
09-28-2005, 03:15 PM
Leadspitter - I really like that use of water in the tile. Could be ideal for the rice fields!

ianboys
09-28-2005, 03:17 PM
Tater - that's v similar to the area we took, just Imphal more top left.

LeadSpitter_
09-28-2005, 03:32 PM
thx ian, it was just a 5 min quick work to show you and yes they are not seamless to line up but just a quick example.

I will contact you thru simhq so we can keep in touch and what exactly needs to be made and make sure it matches your tiles perfectly if you have any made.

I would like to make/see runways being a part of the map texture also on burma if possible like midway and other maps it just looks so much better.

S and look forward to helping you out amongst the others who would like to.

ianboys
09-28-2005, 03:40 PM
Runways can be done, though to be honest I don't know yet where the bases are in this map ...

lrrp22
09-28-2005, 03:51 PM
An Ian Boys/Rafiger Norway map- Outstanding!! Thanks a million for the work you and Rafiger are doing.

Are you still planning on including a chunk of Scotland?

<span class="ev_code_yellow">Norway Bound...</span>

http://img.photobucket.com/albums/v11/brentce/PK-W.jpg

Tater-SW-
09-28-2005, 04:22 PM
Depending on the season, a simple way to add water to a tile is to flood a few of the rice paddies. They'd keep their normal paddy shape, but would be flooded with water.

http://www.au104.org/Photo2/images31-35/104Sigs-35_15.jpg

tater

Grey_Mouser67
09-28-2005, 04:31 PM
Just make sure the water isn't too blue...most water in Southeast asia is pretty muddy...kinda like coffee with lots of creamer in it...also, in late summer when the rice is tall, you can't see the water near so easily...at least in the Delta region of Arkansas you can't and there are a whole bunch of rice fields here!

ianboys
09-28-2005, 04:39 PM
Leadspitter has the water pretty good in his pic.

Also - in most places there is a water filled field next to a green field, next to a yellow field etc. They grow year-round and aren't as season-dependent as us.

VFS-214_Hawk
09-28-2005, 05:08 PM
Ian than you for offering this to the community. I wish I had the know how to help. I just hope those who do will take this opportunity.

Also thanks for easing over to the edge of the PTO and hopfully this will lead to some much needed PTO maps.

C/mon guys, jump on this and lets get some maps built. I sure wish I could help.


http://forums.ubi.com/images/smilies/11.gif

BaldieJr
09-28-2005, 05:36 PM
Greyscale size?

Bearcat99
09-28-2005, 07:16 PM
sticky... TY for all you have done for this sim over tha past years Ian.... How would you get the detail of the tile to look good down low? I dont fully understand the process. I have become a decent skinner... for an amature.. but this looks like it is out of my league.

ianboys
09-29-2005, 03:33 AM
A few points:

1) 512x512 can cover various sizes depending on parameters I use in the builder but assume 1km square please.

2) There is no need to match up different types of tiles as they will in practice not stop at the edge when placed.

3) The tiles are up=north. Therefore shadows sould lie above the object (for example earth bank of rice field).

4) The left and right edge need to match, and the top and bottom. There is no need to match the top and left, for example.

KOM.Nausicaa
09-29-2005, 05:50 AM
Dear Ian,

I have sent you a pm here, and I have started to sketch a couple of files, matching on the edges like you said. I write now a second pm, with some google images I took.

nausicaa

Monson74
09-29-2005, 07:05 AM
Originally posted by LeadSpitter_:
thx ian, it was just a 5 min quick work to show you and yes they are not seamless to line up but just a quick example.

I will contact you thru simhq so we can keep in touch and what exactly needs to be made and make sure it matches your tiles perfectly if you have any made.

I would like to make/see runways being a part of the map texture also on burma if possible like midway and other maps it just looks so much better.

S and look forward to helping you out amongst the others who would like to.

Agreed - the runways introduced with PF are way prettier than the old ones - Tarawa, Palau, Wake Island & Midway - those are looking very real & "dirty" IMO.
I like your stuff there btw - did you get the image from Google Earth? I was thinking of doing some posters with images like that but I don't know what Google Earth can do in terms of resolution.

KOM.Nausicaa
09-29-2005, 07:09 AM
Ian,

a second pm has been sent to you with some propositions.

nausicaa

ianboys
09-29-2005, 08:33 AM
I will look into it more later but those fields are just great!!

KOM.Nausicaa
09-29-2005, 08:43 AM
Originally posted by ianboys:
I will look into it more later but those fields are just great!!

I have started to build something up in Photoshop based on one of those fields.
(an easy one to start with)

maxlitwin
09-29-2005, 10:08 AM
i think that i made some Burma Thunderbolts, the high back ones i think. let me see if i can dig them out, i'll post screen shots.

p1ngu666
09-29-2005, 11:18 AM
id help, but im useless, so i wont http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

be cool to have flooded airfields tho http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

p1ngu666
09-29-2005, 11:19 AM
oh and u need to breakup the look of jungle, it should look like brocoli?, current jungle is level and looks odd http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

KOM.Nausicaa
09-29-2005, 12:26 PM
Ian,

a first rough photoshop test has been pm'd to you.

nausicaa

No601_prangster
09-29-2005, 12:39 PM
Maps and pictures of Imphal from the book The Air Battle of Imphal, Norman Franks, ISBN0718305523, William Kimber,1985

http://www.ijeremiah.pwp.blueyonder.co.uk/Burmamap.jpg
http://www.ijeremiah.pwp.blueyonder.co.uk/Burmamap2.jpg
http://www.ijeremiah.pwp.blueyonder.co.uk/Burmamap3.jpg
http://www.ijeremiah.pwp.blueyonder.co.uk/Burmamap4.jpg
http://www.ijeremiah.pwp.blueyonder.co.uk/Burmamap5.jpg
http://www.ijeremiah.pwp.blueyonder.co.uk/Burma.jpg

Tooz_69GIAP
09-29-2005, 07:59 PM
very cool piccies prangster!!

Bearcat99
09-29-2005, 08:59 PM
I cant wait to see where all this is going to end up.... http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

This will silence the "open up the sim" crowd once and for all and keep the "please keep the code locked " crowd happy two.

Tater-SW-
09-29-2005, 11:47 PM
This is a 1km square at 512x512. I used the measure tool on google earth. It was taken of Thailand NNE of Bangkok. Just to give a sense of scale to other attempts.

http://members.spinn.net/~merrick/Stuff/Maps/paddy_1km.jpg

tater

KOM.Nausicaa
09-30-2005, 04:12 AM
Yeah I used google earth and the mesure tool too. I did a first set-up, just posing color-blocks to solve the "tile-up" problem, (sent to ian) now I am busy to test some first textures for the fields.
Using some good rough-edged brushes and the "drop shadow" tool in Photoshop comes in real handy. When it has progressed further I will sent it to Ian for some first feed-back (Ian, i would really need your e-mail)

I also have a couple of questions:

-Do I need to stay close to the "standard-green" in order to make the edges match better?
- Do little field roads need to have a "standard" width?

Thanks,

Nausicaa

ianboys
09-30-2005, 05:44 AM
No and no.

email is boysian____AT___yahoo.co.uk

BaldieJr
09-30-2005, 06:53 AM
EDIT: nevermind.

Tater-SW-
09-30-2005, 08:41 AM
http://www.j-aircraft.org/airfields/af_main.htm

Do an airfield search on burma. No pics, but lat/long for many many fields of the IJAAF.



There were 234 matches for your search of Burma
Base Name Occupying force Island Island Group Field Type Latitude Longitude
819 Kyauktaw Japan Burma Burma Airfield 92?57'0" 20?50'0"
Alegyun Japan Burma Burma Airfield 93?2'0" 20?55'0"
Alethangyaw Japan Burma Burma Emergency 92?25'60" 20?40'60"
Allanmyo (Pywataung) Japan Burma Burma Airfield 95?20'0" 19?25'0"
Alon (Monywa West) Japan Burma Burma Airfield 95?25'0" 22?12'0"
Amherst Japan Burma Burma Seaplane 97?34'0" 16?5'0"
Andrew Bay Japan Burma Burma Seaplane 94?22'0" 18?18'0"
Anisakan Japan Burma Burma Airfield 96?25'0" 22?0'0"
Apaukwa Japan Burma Burma Airfield 92?57'0" 20?42'0"
Arang Japan Burma Burma Airfield 97?14'0" 25?48'0"
Aungban (Huntsman) (Kalaw) Japan Burma Burma Airfield 96?45'0" 20?35'0"
Aungdaing I (Akyab, V) Japan Burma Burma Airfield 92?48'0" 20?13'0"
Aungdaing II (Akyab (VI) Japan Burma Burma Airfield 92?49'0" 20?13'0"
Banuegon Japan Burma Burma Airfield 96?10'0" 17?7'0"
Bassein (new) Japan Burma Burma Airfield 94?43'0" 16?46'0"
Bassein (North) Japan Burma Burma Airfield 94?45'0" 16?56'0"
Bassein (South) (Dewar) Japan Burma Burma Airfield 94?46'0" 16?48'0"
Bentinck Sound (Ku La Gauk) Japan Burma Burma Seaplane 97?40'0" 15?33'0"
Bhamo I (south) Japan Burma Burma Airfield 97?15'0" 24?12'0"
Bhamo II (East) Japan Burma Burma Airfield 97?15'0" 24?16'0"
Bhaume Japan Burma Burma Seaplane 94?34'0" 17?19'0"
Black and White Japan Burma Burma Emergency 95?25'0" 17?45'0"
Black Point (Kanyingchaung) Japan Burma Burma Emergency 94?29'0" 17?7'0"
Bokpyin Japan Burma Burma Emergency 98?55'0" 11?17'0"
Bokpyn Chaung Japan Burma Burma Seaplane 98?55'0" 11?10'0"
Broken Point Japan Burma Burma Seaplane 94?25'0" 16?54'0"
Canadian Club Japan Burma Burma Airfield 96?32'0" 17?13'0"
Cascade Japan Burma Burma Airfield 96?5'0" 17?5'0"
Chaugne Japan Burma Burma Airfield 92?53'0" 20?10'0"
Chauldari Japan Burma Burma 0?0'0" 0?0'0"
Chaung Tha Japan Burma Burma Seaplane 94?30'0" 16?58'0"
Dabaing I (Akyab II) Japan Burma Burma Airfield 92?53'0" 20?8'0"
Dabaing II (Akyab III) Japan Burma Burma Airfield 92?54'0" 20?8'0"
Dabaing III (Akyab IV) Japan Burma Burma Airfield 92?52'0" 20?9'0"
Dansan Bay Japan Burma Burma Seaplane 94?30'0" 17?11'0"
Dayindaro Japan Burma Burma Airfield 95?20'0" 19?3'0"
Dorcas Island Japan Burma Burma Seaplane 98?38'0" 12?45'0"
Fenton Point (Nabule) Japan Burma Burma Emergency 98?1'0" 14?16'0"
Gangaw (Labo) Japan Burma Burma Airfield 94?10'0" 22?5'0"
Gwa Japan Burma Burma Emergency 94?34'0" 17?36'0"
GWA Japan Burma Burma Seaplane 94?34'0" 17?35'0"
Gyaw Japan Burma Burma Emergency 97?43'0" 15?44'0"
Gyoytha Japan Burma Burma Airfield 95?20'0" 18?50'0"
Hastings Harbour Japan Burma Burma Seaplane 98?16'0" 10?4'0"
Heho Japan Burma Burma Airfield 96?48'0" 20?45'0"
Heinzie Basin Japan Burma Burma Seaplane 97?55'0" 14?44'0"
Heinzie Basin Japan Burma Burma Airfield 97?53'0" 14?39'0"
Henzay Japan Burma Burma Emergency 97?54'0" 14?39'0"
Highland Queen (Hmawbi West) Japan Burma Burma Airfield 96?3'0" 17?5'0"
Hlawga Japan Burma Burma Airfield 96?10'0" 17?0'0"
Hlegu (West) Japan Burma Burma Airfield 96?11'0" 17?6'0"
Hmawbi East Japan Burma Burma Airfield 96?4'0" 17?7'0"
Hsa-Mong Hkan Japan Burma Burma Airfield 95?25'0" 20?30'0"
Hsengkaio Japan Burma Burma Airfield 97?48'0" 22?24'0"
Hsenwi Japan Burma Burma Airfield 98?3'0" 23?19'0"
Hua Hin Japan Burma Burma Airfield 99?57'0" 12?37'0"
Inbare Japan Burma Burma Airfield 0?0'0" 0?0'0"
Indaw (Indaw Lake) Japan Burma Burma Airfield 96?2'0" 24?7'0"
Indaw West Japan Burma Burma Airfield 96?5'0" 24?14'0"
Indin Japan Burma Burma Airfield 92?33'0" 20?33'0"
John Haig Japan Burma Burma Airfield 96?10'0" 16?55'0"
Johnnie Walker (Hlegu East) Japan Burma Burma Airfield 96?8'0" 17?7'0"
Kadwe Japan Burma Burma Emergency 98?23'0" 13?36'0"
Kalaywa (Toungoo New) Japan Burma Burma Airfield 96?20'0" 19?0'0"
Kalewa Japan Burma Burma Airfield 94?18'0" 23?12'0"
Kamaing Japan Burma Burma Airfield 96?43'0" 25?31'0"
Kangaung Japan Burma Burma Airfield 95?35'0" 21?5'0"
Katha Japan Burma Burma Airfield 96?19'0" 24?9'0"
Kaun Gean Japan Burma Burma 0?0'0" 0?0'0"
Kawlin East Japan Burma Burma Airfield 95?43'0" 23?48'0"
Kawlin West Japan Burma Burma Airfield 95?39'0" 23?47'0"
Kayangaw Japan Burma Burma Seaplane 98?1'0" 10?48'0"
Kengtung Japan Burma Burma Airfield 99?37'0" 21?17'0"
Kengtung (East) Japan Burma Burma Airfield 99?40'0" 21?15'0"
Kennedy Island Japan Burma Burma Seaplane 98?28'0" 11?51'0"
Kin Japan Burma Burma Airfield 95?46'0" 23?53'0"
Kinmagan Japan Burma Burma Airfield 95?29'0" 21?29'0"
Kula Gauk Island Japan Burma Burma Seaplane 97?40'0" 15?33'0"
Kumkidu - Tagap Japan Burma Burma Emergency 96?5'0" 26?55'0"
Kunlon Japan Burma Burma Airfield 96?45'0" 20?50'0"
Kutkai Japan Burma Burma Airfield 97?55'0" 23?28'0"
Kwetnge Japan Burma Burma Airfield 95?56'0" 20?48'0"
Kyaikmara Japan Burma Burma Airfield 97?44'0" 16?21'0"
Kyaikto Japan Burma Burma Airfield 97?4'0" 17?18'0"
Kyaukpyu (Arakan) Japan Burma Burma Emergency 93?30'0" 19?25'0"
Kyaung Tha Japan Burma Burma Seaplane 94?27'0" 16?57'0"
Kyein Ta Li Japan Burma Burma Seaplane 94?29'0" 18?0'0"
Kyingri Japan Burma Burma Airfield 92?54'0" 21?2'0"
Kyingri Japan Burma Burma Emergency 92?55'0" 21?2'0"
Kyong Japan Burma Burma Airfield 96?39'0" 20?48'0"
Kyonpyaw Japan Burma Burma Airfield 95?16'0" 17?16'0"
Kyoung Yaung Japan Burma Burma Seaplane 94?30'0" 17?11'0"
Lashio Japan Burma Burma Airfield 97?45'0" 22?58'0"
Laya (Sittang) Japan Burma Burma Airfield 96?48'0" 17?27'0"
Le-U Japan Burma Burma Airfield 94?54'0" 24?27'0"
Letpaden (South, Central & North) Japan Burma Burma Airfield 95?21'0" 17?46'0"
Loiem North Japan Burma Burma Airfield 97?45'0" 20?55'0"
Loikaw Japan Burma Burma Airfield 97?13'0" 19?41'0"
Loilem South (Nips) Japan Burma Burma Airfield 97?46'0" 20?50'0"
Ma-Ubin Japan Burma Burma Seaplane 95?40'0" 16?44'0"
Magwe (Central) Japan Burma Burma Airfield 94?56'0" 20?9'0"
Magwe (South) (Sat. No. I) Japan Burma Burma Emergency 94?57'0" 20?9'0"
Maida Vale (Magwe East) Japan Burma Burma Airfield 94?58'0" 20?9'0"
Maingkwan Japan Burma Burma Airfield 96?35'0" 26?21'0"
Maingna Japan Burma Burma Airfield 97?31'0" 25?27'0"
Mandalay Japan Burma Burma Seaplane 96?5'0" 21?59'0"
Mandalay Japan Burma Burma Airfield 96?8'0" 21?58'0"
Manywet Japan Burma Burma Airfield 96?56'0" 25?18'0"
Maungdaw I (North) Japan Burma Burma Airfield 92?22'0" 20?49'0"
Maungdaw II Japan Burma Burma Airfield 92?24'0" 20?48'0"
Maungdaw III (south) Japan Burma Burma Airfield 92?24'0" 20?48'0"
Mayanbinghaung Japan Burma Burma Airfield 98?43'0" 12?41'0"
Maymyo Japan Burma Burma Airfield 96?30'0" 22?0'0"
Mayo Bay Japan Burma Burma Seaplane 94?22'0" 18?18'0"
Mayu River Japan Burma Burma Seaplane 92?45'0" 20?22'0"
Mazin Japan Burma Burma Airfield 94?25'0" 18?20'0"
Meiktila Japan Burma Burma Airfield 95?53'0" 20?50'0"
Meiktila No. 2 Japan Burma Burma Airfield 95?42'0" 2?0'0"
Meiktila Satellite Japan Burma Burma Airfield 95?50'0" 20?48'0"
Mergui Japan Burma Burma Airfield 98?37'0" 12?26'0"
Mergui Japan Burma Burma Seaplane 98?36'0" 12?27'0"
Mhaing Gwe Da Lit Japan Burma Burma Seaplane 98?36'0" 11?54'0"
Mindan (Mingaladon) Japan Burma Burma Airfield 96?8'0" 16?54'0"
Minhla Japan Burma Burma Airfield 95?46'0" 18?0'0"
Minzu (Kyaukse) (Miesa) Japan Burma Burma Airfield 96?5'0" 21?30'0"
Mogaung Japan Burma Burma Airfield 96?50'0" 25?20'0"
Mohnyin Japan Burma Burma Airfield 96?25'0" 24?40'0"
Mong Yawng Japan Burma Burma Airfield 100?21'0" 21?12'0"
Monkey Point Japan Burma Burma Seaplane 96?12'0" 16?47'0"
Monywa (East) (Ywadon) Japan Burma Burma Airfield 95?5'0" 22?5'0"
Monywa No. 2 (North) Japan Burma Burma Airfield 95?13'0" 22?9'0"
Moulmein Japan Burma Burma Seaplane 97?37'0" 16?25'0"
Moulmein Japan Burma Burma Airfield 97?39'0" 16?26'0"
Mourghnama Japan Burma Burma Airfield 92?22'0" 20?57'0"
Mudon Japan Burma Burma Airfield 97?43'0" 16?17'0"
Myaungmya Japan Burma Burma Airfield 94?56'0" 16?34'0"
Myingun (Dummy Strip?) Japan Burma Burma Airfield 95?3'0" 20?0'0"
Myingyan Japan Burma Burma Airfield 95?24'0" 21?29'0"
Myitkyina (North) Japan Burma Burma Airfield 97?24'0" 25?24'0"
Myitkyina (South) (Miitokina) Japan Burma Burma Airfield 97?21'0" 25?23'0"
Myitnge Japan Burma Burma Airfield 96?5'0" 21?53'0"
Myittha Japan Burma Burma Airfield 96?1'0" 21?25'0"
Myohaung Japan Burma Burma Airfield 93?14'0" 20?33'0"
Naff River Japan Burma Burma Seaplane 92?20'0" 20?5'0"
Namsang Japan Burma Burma Airfield 97?43'0" 20?50'0"
Narigan (Akyab VIII) Japan Burma Burma Airfield 92?51'0" 20?12'0"
Natogyi Japan Burma Burma Airfield 93?39'0" 21?25'0"
Naubum Japan Burma Burma Airfield 97?2'0" 26?3'0"
Nawinghkio (Naunkio) Japan Burma Burma Airfield 96?48'0" 22?18'0"
Nawngpu-Awng Japan Burma Burma Airfield 95?5'0" 24?47'0"
Nyaungbintha (Pyu) Japan Burma Burma Airfield 96?30'0" 18?25'0"
Nyaungbinywa Japan Burma Burma Airfield 95?1'0" 20?5'0"
Nyaunglebin Japan Burma Burma Airfield 96?41'0" 17?55'0"
Oktwin Japan Burma Burma Airfield 96?24'0" 18?50'0"
Onbauk (Onbo, Ombao) (Shwebo East) Japan Burma Burma Airfield 95?52'0" 22?35'0"
Pabst (Wanetchaung) Japan Burma Burma Airfield 96?0'0" 17?10'0"
Pakokku Japan Burma Burma Airfield 95?5'0" 21?22'0"
Palaw Japan Burma Burma Seaplane 98?30'0" 12?35'0"
Paoda Point Japan Burma Burma Emergency 94?12'0" 16?1'0"
Park Lane Japan Burma Burma Airfield 95?17'0" 18?51'0"
Paungdale (Prome East) Japan Burma Burma Airfield 95?20'0" 18?49'0"
Paye Island Japan Burma Burma Seaplane 98?32'0" 11?27'0"
Pegu Japan Burma Burma Airfield 96?25'0" 17?19'0"
Pilsener Japan Burma Burma Airfield 96?24'0" 17?18'0"
Port Bonington Japan Burma Burma 0?0'0" 0?0'0"
Port Owen Japan Burma Burma Seaplane 98?18'0" 13?6'0"
Prome (North) Japan Burma Burma Airfield 95?18'0" 18?51'0"
Pyawbwe Japan Burma Burma Airfield 96?5'0" 20?36'0"
Pyinmana I (West) Japan Burma Burma Airfield 96?14'0" 19?44'0"
Pyinmana II (North) Japan Burma Burma Airfield 96?15'0" 19?50'0"
Pyinzalu Japan Burma Burma Airfield 94?46'0" 15?47'0"
Ramree Wa Japan Burma Burma Seaplane 93?41'0" 19?5'0"
Rangoon Racecourse Japan Burma Burma Emergency 96?12'0" 16?47'0"
Rathedaung Japan Burma Burma Airfield 92?47'0" 20?25'0"
Rengau Japan Burma Burma Airfield 94?50'0" 22?0'0"
Roiren Japan Burma Burma 0?0'0" 0?0'0"
Sagaing Japan Burma Burma Emergency 96?2'0" 21?54'0"
Sagyi (Dayindabo South) Japan Burma Burma Airfield 95?9'0" 19?2'0"
Sameikkon Japan Burma Burma Emergency 95?50'0" 21?45'0"
Sandoway Japan Burma Burma Emergency 94?22'0" 18?28'0"
Sandoway Bay Japan Burma Burma Seaplane 94?22'0" 18?18'0"
Sandoway River Mouth Japan Burma Burma Seaplane 94?15'0" 18?32'0"
Santkwin Japan Burma Burma Airfield 98?44'0" 11?55'0"
Sautkwin Japan Burma Burma Emergency 98?44'0" 11?55'0"
Scotts Club Japan Burma Burma Airfield 96?36'0" 16?47'0"
Seikgyi Japan Burma Burma Airfield 96?16'0" 16?42'0"
Shingbwiyang Japan Burma Burma Emergency 96?10'0" 26?35'0"
Shwebo I (South) Japan Burma Burma Airfield 95?42'0" 22?35'0"
Shwemyindin Japan Burma Burma Airfield 94?45'0" 16?53'0"
Sitkwin Japan Burma Burma Airfield 95?46'0" 17?55'0"
Sod Field Japan Burma Burma Emergency 96?9'0" 22?12'0"
Sumprabum Japan Burma Burma Airfield 97?40'0" 26?30'0"
Syriam Japan Burma Burma Airfield 96?30'0" 16?40'0"
Tabingaung (?Shwebo West) Japan Burma Burma Airfield 95?31'0" 22?41'0"
Taihpa Ga Japan Burma Burma Emergency 96?35'0" 26?25'0"
Tamu Japan Burma Burma Airfield 94?15'0" 24?10'0"
Taukkyan Japan Burma Burma Airfield 94?1'0" 23?5'0"
Taungdwingyi Japan Burma Burma Airfield 95?34'0" 19?59'0"
Taunggyi No. 1 Japan Burma Burma Airfield 96?58'0" 20?43'0"
Taunggyi No. 2 Japan Burma Burma Airfield 96?58'0" 20?43'0"
Taungup Japan Burma Burma Airfield 94?14'0" 18?51'0"
Tavoy Japan Burma Burma Seaplane 98?12'0" 14?3'0"
Tavoy (South) Japan Burma Burma Airfield 98?12'0" 14?5'0"
Tavoy Satellite Japan Burma Burma Airfield 98?12'0" 14?10'0"
Tavoy West Japan Burma Burma Airfield 98?29'0" 15?6'0"
Teizu Japan Burma Burma Emergency 94?55'0" 21?58'0"
Tennant (Toungoo North) Japan Burma Burma Airfield 96?22'0" 19?3'0"
Thabutkon Japan Burma Burma Airfield 95?56'0" 20?47'0"
Thayetchaung Japan Burma Burma Airfield 98?14'0" 13?56'0"
Thedaw (Meiktila North) Japan Burma Burma Airfield 95?55'0" 20?55'0"
Thinbondan (Akyab VII) Japan Burma Burma Airfield 92?48'0" 20?15'0"
Tongyi Japan Burma Burma Airfield 96?25'0" 17?8'0"
Toungoo (South) Japan Burma Burma Airfield 96?24'0" 19?0'0"
Toungoo Town Japan Burma Burma Emergency 96?25'0" 18?56'0"
Turrets Japan Burma Burma Emergency 98?29'0" 10?30'0"
Twante Japan Burma Burma Airfield 95?59'0" 16?42'0"
Vat Japan Burma Burma Airfield 95?40'0" 17?30'0"
Victoria Point Japan Burma Burma Seaplane 98?34'0" 9?58'0"
Wabyan Japan Burma Burma Emergency 92?55'0" 21?2'0"
Wetthaik (Magwe North) Japan Burma Burma Airfield 94?58'0" 20?12'0"
Wuntho Japan Burma Burma Airfield 95?50'0" 23?50'0"
Ye Japan Burma Burma Emergency 97?50'0" 15?14'0"
Ye River Japan Burma Burma Seaplane 97?48'0" 15?11'0"
Ye-U I Japan Burma Burma Airfield 95?24'0" 22?49'0"
Ye-U II (North) Japan Burma Burma Airfield 95?24'0" 22?50'0"
Yegyi Japan Burma Burma Airfield 95?7'0" 17?21'0"
Ywataung (Allanmyo) Japan Burma Burma Airfield 95?13'0" 19?20'0"
Ywataung South Japan Burma Burma Airfield 95?13'0" 19?19'0"
Zalathoung Japan Burma Burma Seaplane 94?15'0" 18?32'0"
Zayatkwin (Intagaw) Japan Burma Burma Airfield 96?20'0" 17?7'0"
Zed Japan Burma Burma Airfield 96?20'0" 17?0'0"
Zibuthaung Japan Burma Burma Seaplane 97?48'0" 15?11'0"
Zigon Japan Burma Burma Airfield 95?38'0" 18?22'0"
Zigyaing Japan Burma Burma Emergency 94?13'0" 16?1'0"

tater

ianboys
09-30-2005, 08:56 AM
Splendid! Now's the hard bit ... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tater-SW-
09-30-2005, 09:28 AM
Cool site:
http://www.marauder.org/photos.htm

http://history.acusd.edu/cdr2/WW2Pics2/82221.jpg


http://www.marauder.org/pH_004.jpg

Now for some scans I have done...
http://members.spinn.net/~merrick/Stuff/Maps/burma_ledo_road.jpg


http://members.spinn.net/~merrick/Stuff/Maps/burma_af.jpg


More coming...

tater

Tater-SW-
09-30-2005, 09:42 AM
http://members.spinn.net/~merrick/Stuff/Maps/burma_piccadilly.jpg

http://members.spinn.net/~merrick/Stuff/Maps/burma_broadwayAF.jpg

tater

ianboys
09-30-2005, 01:41 PM
Here are a couple of views - one from Bobsqueak's WiP:
http://www.geocities.com/boysian/paddy_2.jpg

and from tater's photo:
http://www.geocities.com/boysian/paddy_1.jpg

ElAurens
09-30-2005, 04:36 PM
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Wow! Those are beautiful Ian. I have always liked the Empire's Pacific markings. When I was much younger I built a 1/48th scale P47D and did it up in RAF Pacific/Burma markings. My friends thought I was nuts (I live int the US after all), but I still really like those schemes.

All the best in this endeavour. I have almost no skills in this arena, but If I can help, let me know. I live 2 hours by car from the USAF Museum in Dayton. If that could be of any use.

Tater-SW-
09-30-2005, 09:51 PM
FWIW, I'm actually trying to make that image a texture with matching sides, ian.

tater

LEBillfish
10-01-2005, 12:19 PM
I'm unable to contribute to this project in any form except possibly to make two obvious points (and even that based minmal knowledge)....

1. Water is everything to rice. Too little dies, too much dies. So if the fields can't be flooded or water moved "by hand" to it it doesn't happen. Meaning, the fields will either be in low flood plains near rivers and those on hill sides must be very near the source....Also, you would see the glint of water everywhere except on the high seperations.

2. More important....Though entire communities may work one field, more often they are tiny, very tiny plots of 1 farmer. The plots need to be kept small to be able to control them....Part of that to be able to plant and harvest in a timely manner. So great vast 10-40 acre fields are not practical, and is my understanding were broken up into very small parcels seperated by the burms.

Remember too, back then it was all cleared by hand (granted over centuries)....Yet it would be doubtful you'd see vast expanses of connected fields.

It would be much different then flying over say Europeon farmland......think of say instead of 40 plots in a grid of instead 500 broken up by canals, scrub, burms foot paths and so on. Don't be fooled by modern photo's where equipment and irrigation equipment help.

Excited to see what you guys develop.

Tater-SW-
10-01-2005, 01:14 PM
Rice farming in modern Thailand isn't changed all that much from hand/oxen driven work of the past. I've spent a total of maybe 9 months or so bumming around central and SE asia, and I usually saw women in the fields doing it all by hand.

As for location, there is a difference between terraced farming and rice paddies, though they look the same. As you suggest, rice is usually on the flats, but rice-paddy like terraces are used along hillsides to grow toehr crops that are not actually submerged in water over long time periods (though they do flood them for irrigation from time to time). The terraced farms are a function of making a flat bit to work. Those "paddies" are very small indeed, usually long along the contour, and short in the other direction.

tater

PlaneEater
10-01-2005, 06:23 PM
BUUURRRRRMMMMAAAA!!!!


That said:

Some possibly significant improvements to the IL-2 terrainengine will probably be needed to acceptably depict terrain as rugged and diverse as Burma and the surrounding area.

Ian, any word if the engine's woeful struggles with complex hills, thin rivers, and abrupt cliffs will be remedied for this, if even only partially?

Aero_Shodanjo
10-01-2005, 06:48 PM
Just my 2 cents...

Maybe it's better if the terrain is modelled after the rice harvest. You got ricefield squares without water - only small fractures and cracks on a dry land, and maybe some burned haystacks here and there.

Im saying this because I dont know if the FB engine can model a semi-submerged terrain. It'll be so funny when you have to crashland on a "fertile" ricefield only to see the plane sinking like in the river/sea...

Another thought, the colors of the crops in one field to the next could vary even when both fields were planted in the same season.

KOM.Nausicaa
10-02-2005, 05:23 AM
No and no.

email is boysian____AT___yahoo.co.uk


Thanks Ian, I will send you something real soon.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RogueSnake79
10-02-2005, 07:48 PM
Wow, thats gona be awsome. I can't wait.

Thanks Ian and team for all the hard work.

LEBillfish
10-03-2005, 11:29 AM
Originally posted by Aero_Shodanjo:
Im saying this because I dont know if the FB engine can model a semi-submerged terrain. It'll be so funny when you have to crashland on a "fertile" ricefield only to see the plane sinking like in the river/sea...

Another thought, the colors of the crops in one field to the next could vary even when both fields were planted in the same season.

What I'm suggesting is "the look of water"...don't need waves and such simply the glint and reflection through the growth...even fully submerged fields lacking crop I'd think should work like dry land as far as crashing into them......

Just my opinion though, not my project...and yes I have one of those too...an opinion that is http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Tater-SW-
10-03-2005, 12:05 PM
Maybe the skinners who work on metalic skins could come up with a water texture that looks OK.

A better way to get this for areas other than paddies might be to make a river and place forest right on top of it. That would be correct for many of the smaller rivers/streams which would have jungle canopy right over the top. You'd get glints off the water through the trees.

tater

darkhorizon11
10-03-2005, 03:15 PM
Thanks IB for everything. Your input to the sim in invaluable, but being the jerk I am I just gotta ask for two more things...

1. Any possibility of seeing some WIP pics of Norway? Fjords are quite sexy!

2. What is the approx. size (in miles, kilometers or whatever) of the new Norway map and new Germany 1945 map?

Danke! http://forums.ubi.com/images/smilies/11.gif

wintergoose
10-04-2005, 03:39 AM
I realy hopes for the Norwegian map.
It is too good to be true.

Is it possible to have some information size what exctly area .
Do we have the bottom of the fiords ?
The mountains ?

ianboys
10-04-2005, 04:15 AM
Norway: 135 x 135 km I think. We're not sure - may have made a mistake and we're checking. Altitude map well underway.

Burma: 135 x 96.

Germany: 100 x 80

EFG_beber
10-04-2005, 09:54 AM
Thanks for your work Ianboys, the maps texture are beautiful. http://forums.ubi.com/images/smilies/11.gif
Do you will make maps for coop?

Monson74
10-04-2005, 02:56 PM
Originally posted by ianboys:
Norway: 135 x 135 km I think. We're not sure - may have made a mistake and we're checking. Altitude map well underway.

Burma: 135 x 96.

Germany: 100 x 80

That's a very nice size, Ian - may I ask what your plans are for runways, their character & distance from eachother? http://forums.ubi.com/images/smilies/10.gif

TheGozr
10-05-2005, 12:42 AM
Yes I have a complaint; I see many guys happy to have new maps, witch it are always good. But here the problem the new maps are flat like salt lake and like salt lake when it's winter or rain in get flowed right? I'm soo in shock to see the new maps.Just imagine at the next rain.. poor peoples!
And the new clouds ARGG! What?? Make the clouds in hazy format and suddenly you feel like you are in Disney land flying between candies. the Poor and rain clouds are good. can we have the clouds of rain with no rain?

SO This is for the team that makes maps. We love to have new maps of course but some are bad! No relief at all.
weather and quality of the relief are very important.
Now we are running machine that run well over 3k mhz and Vcard that cost more than computers so give us some more reality maps.

Also make the test runway 4 WORK everywhere, this would have the same effect that adding 100's maps.
A nightmare to map makers.

Thanks you.
Voila my vent.

ianboys
10-05-2005, 02:36 AM
Well it must be comforting to be brilliant at everything. The rest of us struggle by as best we can.

Please remind us of some skin, add-on campaign or indeed ANYTHING you have done.

TheGozr
10-05-2005, 10:55 AM
It's ok you can take the critic it's part of the job. I just give you the word that way you have this in mind now. This way maybe the next map of Norway for example will not be flat . http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Now take it like you suppose to take it and thanks the critics because at the end it's always possitive.
Now if you want to compare some of your work, we can do it in a private manner, i'm sure you will be surprised. But for now just listen the critics and the goods.

Tater-SW-
10-05-2005, 01:33 PM
One, many of your criticisms have nothing at all to do with map making, but game code. The map makers do what they can with a limited amount of control. Ian in particular does a marvelous job withing the huge limitations he has to work with.

Two, your tone is enough to make anyone not listen at all. Being impolite is a poor way to get anyone with any control over any aspect of the game to listen to you.


tater

TheGozr
10-05-2005, 02:22 PM
Tater if only ian would anderstand French i'm sure the politesse would turn different. Due to his and mine answer you are right the tone is not quite polite but it's ok i deal with it and i'm not quite at easy in english.. It is a quality to take criticisms well. I try to.
I'm not talking about texture in here but about relief and who better than Ian to repport a mecontentement to the big boss? Anyway point made.
Tater take the advice for yourself as well and i'll do the same. Now lets go back to others who participate to this great job.

Asgeir_Strips
10-05-2005, 06:11 PM
Originally posted by ianboys:
Hello all,

I would like to say a few words about the mapping situation in the EuroMapping group.

1) We have just finished a North-west Europe online map with no names on it that can be used for any area but is intended as northern Germany in 1945. We are hopeful that it will be included in the 4.02 patch. There are some new types of airbases, a dense rail network, a couple of hilltop castles, a POW camp, fuel dumps etc, railway marshalling yards, a canal etc.

2) Next up is a Norway coastal map for use with the Mosquito (we hope!), Beaufighter, RAF Mustangs, JG5 190's etc. The islets and fjords of the coast north of Bergen should make for dramatic scenery and the adventures of the Banff strike wing (see "A Separate Little War") should make for dramatic missions. I am a little concerned that the missions might be a bit "samey" but we will see. Rafiger (http://www.rafiger.de) is kindly doing the preparatory work on this map.

3) At the same time I would like to start work on a Burma map and am looking for somebody to help who has Photoshop. Basically you will be doing the water and altitude maps. If you would like to join the mapping team and contribute to the sim please PM me here at Ubi or at SimHQ.

OPEN COMPETITION FOR SKINNERS:

For the Burma map we will be looking for new ground textures. These need to be 24 bit TGA's sized 512x512 pixels. We are particularly looking for the following:

- Flat land rice fields - square edges to the fields. The fields need to be tiled, i.e. you can lay the textures together vertically and horizontally and they should fit so that it isn't clear where the seams of the tiles are. If you haven't seen ricefields, please look in Google images. The main thing to note is that in the same area there are green, yellow and brown (empty) fields, as well as some filled with water. See this: http://www.thailand.com/travel/pic/rice_field2.jpg

- Hillside rice fields - Irregular edges as in hill terracing. The lines should run roughly 10 degress to 190 degrees, as that will be the line of the mountains. See: http://www.niel-maastricht.nl/albums/Noord-Thailand/The...e_no_other_green.jpg (http://www.niel-maastricht.nl/albums/Noord-Thailand/The_green_of_a_rice_field_is_like_no_other_green.j pg) and http://artinicottage.com/aboutbali/image/rice_field.jpg

However we are also looking for other textures - anything you can think of.

In addition, anyone with nice Burma skins for the Spit5, Spit8, Thunderbolt and Hurricane IIC, please let us have them for screenshots http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

4) 2 other maps are in their early stages but have at least 6 months to go. They are both set in Europe and we will show more as we get closer to completion.

Thanks for reading,

Reminder: if you would like to join the mapping team and help with the prep work for Burma, please PM me.

Ian

NIIIIICEE!

Bergen is my Hometown!!
(still live there!)

if you want i could probably take som pics of it from a local mountain, but there's probably enough pics on Google..

Just mail me (richard.hoey@gmail.com)

The LW airbase was at an island called "HERDLA"

ianboys
10-06-2005, 05:15 AM
Gozr - I speak French no problem, my first wife was Francophone.

Tater - yes, we will be working on the forests, and in places there will be a stream under forest canopy. There will also be places with the forest right up against the river bank.

Richard - thanks for the offer. Kjetil Aakra, a Norwegian air historian, is on the team and supplying us with good data.

F19_Ob
10-06-2005, 06:08 AM
I forgot to post my thanks for your efforts.

Fantastic work http://forums.ubi.com/images/smilies/25.gif

ianboys
10-07-2005, 06:50 AM
Thank-you!

We may have a few WiP screens soon.

VF8_Doc
10-07-2005, 09:26 AM
Ianboys,

I'd be willing to try to help with the rice field texturing, too. I'd need information like the other gent who volunteered: scale, size, etc. Please e-mail me:

VF-8_Doc@mchsi.com.

I'll be glad to help if I can!

Doc

LW_Swordfish
10-07-2005, 01:20 PM
Hi Ianboys,

I was thinking that if you still need some helping hands, a few in my squad might be able to help with new ground textures and the like.

If the offer is still open email me on downs134____AT____hotmail.com

Or swordy_________AT______lwsquad.org
If it's not, good luck with the work from all the Lone Wolves Squad.

Lone Wolves Site (http://www.lwsquad.org)

avimimus
10-08-2005, 08:51 AM
Originally posted by Grey_Mouser67:
Just make sure the water isn't too blue...most water in Southeast asia is pretty muddy...kinda like coffee with lots of creamer in it...also, in late summer when the rice is tall, you can't see the water near so easily...at least in the Delta region of Arkansas you can't and there are a whole bunch of rice fields here!

It should be noted that some river conditions have changed in the past sixty years due to developement. I am not sure how much this is the case here, but it is usefull to remember.

The same goes to land area covered by forests.

avimimus
10-08-2005, 08:57 AM
By the way, very nice update!
This is good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ianboys
10-08-2005, 04:56 PM
Small progress report:

Burma: 2%

Norway: 7%

fuser59
10-08-2005, 05:32 PM
S~ ianboys

I was just wondering... Is it possible for you to convert 3-D Pictures of entire area's taken from say, Google Earth, into the correct map textures for IL2FBAEPPF so they would be realisticly rendered in correct 3-D Format?

I'm just curious how far you could go with the softwarehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

xTHRUDx
10-10-2005, 12:12 AM
Originally posted by ianboys:
Small progress report:

Burma: 2%

Norway: 7%

beware of progress reports, people will begin to expect many more from you and will also hold you to them.

ianboys
10-10-2005, 06:02 AM
Lol, I like to live dangerously http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Here's another update:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=6...501058563#4501058563 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=4501058563&r=4501058563#4501058563)

Stonerox
10-10-2005, 06:55 AM
THANKS!!! http://forums.ubi.com/images/smilies/11.gif Good news indeed, in particular the part about a new Norwegian map... - makes me rattle and shake in hopefull anticipation!!!

I was very happy to see that Norwegian airspace was included in the last patch, but a map of the south-west, including fjords, is just like christmas to me!!!! http://forums.ubi.com/images/smilies/53.gif

HeinkelFlyer
10-13-2005, 01:42 PM
Any chance of a more comprehensive North Africa map in the future?

Copperhead310th
10-13-2005, 03:47 PM
Ian what would it take to get movable trains in DF maps?
Also would some sort of Philipeins map be possible?

I had asked Ilya about it prior to PF's release.
He had assured me that there would be but.....
if anything a Luzon or Phill. Sea map.

ianboys
10-14-2005, 03:31 AM
Re North Africa - not in the immediate future but someone is doing an Italy Online map.

Re Phillipines - I think Luthier may be doing one.

ianboys
10-14-2005, 03:32 AM
Re moving trains - out of our hands, but I can't imagine Oleg would see it as a priority.

AusDerReihe
10-17-2005, 11:38 AM
is it possible to get a picture of a Norway map with a border to display exactly what area the map will cover?

Tater-SW-
10-18-2005, 08:12 AM
Wow, the new map in 4.02 is awesome. The use of the taxiways to dispersals is wonderful. Use that in Burma, for sure. Dispersals mixed into treed areas would be cool as well. Very nice.

tater

Willey
10-19-2005, 02:38 PM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

grecobd
10-21-2005, 11:27 AM
i'm a 3dartist and animator can i help in anything?

http://www.imagina.com.br
greco@imagina.com.br

avimimus
10-24-2005, 11:39 AM
I am impressed once again by the variety and quality of maps you are managing to coax out of this engine.

Thank you for NWEurope!
-Avimimus

madcats1
11-08-2005, 06:39 PM
ian i can help maybe i am an artist and have p\s 7 8 and experince in the digital realm
and would love to be on this or other il2 projects i just kinda make skins and stuff for myself i built afew campiagns northsea, night fighter long maybe i should release them also i know the landscape have travelled to many of these places so here

vanjast
11-09-2005, 01:16 PM
hi Ianboys...
I emailed Oleg yonks ago and he mentioned that I should talk to you about creating maps.

We in South Africa are fairly isolated (Ping-wise) from the rest of the world, so I had this idea to make our local servers more interesting. What I wanted to do was create a local historical map of South Africa to run on our servers.

I've offered to buy and/or sign disclosure aggreements on the map making tools for the IL2 series, but 1C has referred me to you.

Is there anyway That I can buy/get hold of these map making tools, or maybe there is another way of making the maps in other software packages like 3DS-Max, ect.. I have a bit of experience playing with 3D software so developing this will be no problem.

Thanks
Van