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MEGILE
11-29-2004, 01:29 PM
Did we already do one yet? heh, maybe I missed it.

I know B.O.B is going to be a darn good game. I am very interested to see where Oleg is going with this one.

Just a few hopes... no demands by any means.

Map Sizes? I was wondering how the maps are going to be moddelled.
The whole of the UK and parts of northern Europe on one map? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
That'd be pretty cool to see. I think computers would be able to handle maps that big by the time B.O.B hits shelves... whether you could afford it is another thing. http://forums.ubi.com/images/smilies/53.gif

If the netcode is atleast as good, or better than we currently have, happy days. On a fast server, with low pings, the game is rock solid with no warping.

It would be brilliant if another player could control the bombardier position, although I can see why Oleg might not bother to implement it.
However with ths new found focus on bombers... maybe? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I have no doubt that the high altitude environment is going to surpass that of IL2.
Its something pretty essential to the new sim.

Better flight models. Il2 currently has excellent flight models... hopefuly Oleg will take them to the next level.
Things such as, detailed modelling of torque and stalls would be great.


Any other ideas? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Von_Zero
11-29-2004, 01:54 PM
we had another thread about this some veeeeeerrrry long time ago, here is wghat i already posted back then: Well, it would be a little to sudden to start the game from july '40, so i suppose there will be something before that at least some Dunquerque scenarios or something.
So:
1. field Mg, FB lacks this like the air we're flying in( people who tried to make an omaha mission know what i mean).
2. birds , if possible with colision. it would be really cool to get hit by one and rip-off your rudder and stuff.
2. ability to colide with a chute without exploding (I mean you could cutt the chute cords with the wing)
3. some real(less foggy) hi alt athmosphere.
4. suport for 24-bit (preferably jpg) skins. it's very hard to make all pixels look like they should with only 256 colors)- every skinner's dream
5. a button to toogle on/off svastikas, so we wont have to use another background prog for that.
6. some REAL airfields, WW2 airfields were more than a runway with two parkings and 2 acces ways. they were entire fields, with special parkings for planes, complex acces, hangars,etc
7. AI that would act like they would care for their lives, and would not enter a TnB fight like blinds, AI that would brake away from a chase if a burst from the victims wingman passes near them( that's the essence of the Rotte/Schwarm formations), AI the would not attack the leader of a fighter formation and get just in front of his wingman, AI that would take some evasive action when it is in the field of fire of the enemy Flak, AI that doesn't brake away in alternative direction when a plane is 5 miles away from him to give it enough time to get a good firing position, AI that wouldn't pass though a barrage of Flak just because his waypoints pass over it, AI that can actualy make a deflection shoot,without firing desperately the entire ammo load 50 cm near you, AI that would avoid engaging larger enemy fighters, unless they have a clear advantage,
AI that would know what plane they are flying and act propperly to get out of an engagement.
In one proposition: AI THAT CAN THINK.
8. GRASS!!!! HASE!!!! anything but just simple textured ground ( i know that would take HUGE amount of RAM and proc, but would be the absolute realism.
9. no compromises when it comes to model details, precise and accurate models, no matter how many poligons and resources would take.
10. models that look EXACTLY like the real plane( example: search google for a pic of a IAR 80 or a La5 /7 and compare it to the model in FB)
11. all gauges in the cockpit functional.
12. ability to move the head horizontaly and vertically so you can look near the sides of the canopy(the wings on the Hurry have those cutts on the front especially for looking thru...)(those who played Aces High can understand).
13. vehicles that stop after the crew runs away.
14. vehicles that have a driver inside(!)
15.INFANTRY!!! Peasants with forks, civilians, cows, horses dogs, ANYTHING!
16. multiple misions daily.
17. ability to land, refuel/rearm and takeoff without having to start a new mission
18. a more detailed set of comands for coms
19. no kill-stealing AI
20. the canopy dissapears when you bail. in FB if you bail, from external the canopy is jettisonned, but from inside is still there
21. first person view from paratrooper( when you bale, you keep seeing from your own eyes, not third-person.
22. colision with trees on the field(not necesarily to brake the plane, but the tree also could brake -that would be nice)
23. independent damage model for the proppeler's blades (if the engine is stopped and one blade hits the ground, only that one brakes, not all of them.
24. ability to touch the ground with the proppeler without suddenly stoping your engine.
25. more swears, desperate shouts, command on the radio, more than " fighters 5'0 clock", maybe something like: " 5 Me. just above, brake for god's sake" or "enemy upper left, what do we do sir?"
26. houses with balcony.
27. gunners for the field artilery.
28. all planes flyable
29. feets and hands of the pilot in the cockpit
30. BLOODY ACCURATE MODELS! ( i think i said that before)
31. gases in the cockpit after shooting( on the planes with nose weapons)
32. Stamina loses after maneuvers.
33. Phisical usure for the engine( the more you use the same plane in the missions, the more the engine can randomly fail, or work impropperly)
34. existence of the German Udet-Bojen sea resque system( from this POV, the german should have more chanses than the alied to return home after dicthing(the verb "ditching" may not exist, but you get the point).
35.Formation of 40-80 bombers with the propper escort.
37. in escort missions, the escorting fighter wouldn't leave the bombers alone and chase two or three enemy planes. they stay with the bombers, and when an enemy fighter attacks the formation
they attack it, but don't chase it to the end of the world, they come back to the bombers.
38. Ai that can be surprised( the posibility to surprise the AI should decrease as the skill increases)
39. a correct compass in the Bf109E, it shoud look like that little thing on the Stuka.
40. another nice thing: if you score a kill, you could shout in th radio "Horrido" or "I got him", or anything, then friendly AI would look for your victim. When you get back to base you will need to claim every kill and mention the time and place you got it. then yu have to wait a day, two, a month to get a confirmation. the probability to get the kill confirmed shoud be proportional with the nr of friendly AI that were near you at the moment. This would make the things more realistic, more dificult, and hopefully will make ppl more willing to work in teams, rather that the old "lone wolf" method,and the necesity to mention the place your victim falled, would also make ppl to be more carefull when it comes to navigation, not just follow the waypoints on the compass.
41. ability to takeoff(end eventualy land) in formation

********
42. more complex plane damage( every single sqare cm should have inependent damage), and posibility to "bend" or breake the plane after too many G.
43. blood inside the cockpit
44. holes inside the cockpit after receiving damage in that area( in FB only few planes have that)
45. a more complex radio orders.
46. realistic numerical disproportion(in FB there are always an equal nr of planes that engage each other, and very rarely, there is an slight advantage for the soviets, in fact it shoud be 2-4 Bf109 engaging 20-30 soviets; In BoB we should have it the other way around: 3-4 Hurrys vs 20 Bf-109).
47. sunglasses for the pilot
48.

ZG77_Lignite
11-29-2004, 02:02 PM
I've got two main things (mentioned many times before by many different folks), both of which relate to pilots.

Pilot Fatigue, and Pilot Moral. Checked on the fly, during aerial combat.

Both to be implemented for both player and AI planes. Of course most important for AI to have moral, and player to have fatigue, but if possible best to cover the whole sha-bang in a comprehensive enhancement to what we've seen in the past.

Hans_Philipp
11-29-2004, 02:03 PM
Well it isn't a question of computers handling map sizes per se...

It's the way "maps" are coded.
Take the FS series for example. One map, and its the whole darn globe, with all the various extra detailed scenery addons one might have in there!

The "mapping" system needs a completely new approach in my opinion on the part of the 1CM team, but I'm not sure we will see that, or just a revamped IL-2 engine.

BoB is so geographically restricting that unless they do a really good job with the maps, people will start getting bored real soon, and asking for new stuff-especially maps.

IMO, the keys for a SUPER BoB experience would be:

-High Quality Terrain via a different approach
-Weather Modelling
-Fighter Command Modelling

By this, I mean Radar Modelling and a comms system that vectors fighters according to the picture gathered by the control center. Similar to what an AWACS does in Falcon 4 for example, only WWII style with all the limitations/pecularities found in the era.

Imagine if we could even have a map board where the computer would place aircraft models according to the Radar picture, and then, with a simple drag and drop operation from one model to the next, a human player could control the rest of his buddies online. (The idea of dragging and dropping would be that once dropped, the computer would give the vector information that the player would read out.) Either that, or it could be mapped to the speech engine so that the player/controller could control the AI as well, and focus on the picture rather than the correct Radio calls.

The rest, this series already has so its pretty much improvements in these areas. (Sound would be #1 in my opinion.

I consider the above 3 however the main areas that would make this simulation really awesome!

heywooood
11-29-2004, 06:22 PM
jeez, von_Zero...you weren't just layin' around waiting for someone to ask this question...were you?

Saturnalia
11-29-2004, 08:17 PM
I would be happy with a nifty dynamic campaign (historical and non-historical) and some proper cloud formations (that the AI does not see through). I miss nice layers of ground hugging stratus clouds http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Chivas
11-29-2004, 08:34 PM
one large map

more detailed graphics ,river banks, white cliffs of Dove etc

We have already seen some of the amazing aircraft models

ability to refuel and rearm or jump into another available aircraft

Moving weather patterns

If you flew across the channel into enemy territory, aircraft would scramble to intercept or vectored to your area

Local Pub

WAAF Barracks
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

WTE_Galway
11-29-2004, 08:54 PM
authentic gasoline and cordite smells

Hans_Philipp
11-29-2004, 11:14 PM
Chivas I second the AI part of the weather modelling. With so many planes in the sky, and in notorious English weather, it would be a real shame if you were the only one not seeing anything.


Of course detailed weather modelling should not exclude detailed weather control, a la MSFS (with simple/advanced moduled for different users).

John_Stag
11-30-2004, 12:27 AM
WEP on the Hurricane Mk.1.

I'm compiling the evidence I have. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Maj_Death
11-30-2004, 12:27 AM
1) Totally redone AI that is actually semi believable.
2) Improved flight models
3) Consistant damage and weapon modeling
4) Bf-110C **** it!
5) Bf-109E, you never know he might forget
6) Spit Mk.I instead of Mk.IX
7) Hurricane Mk.I
8) Dive bomber AI that actually dive bombs
9) Level bomber AI that can actually hit something occasionally from 5000m
10) One and only one map, western europe
11) Decent high altitude flight models
12) Decent high altitude graphics
13) Semi or fully dynamic campaign that gives more than a couple different target areas.
14) Time skip function
15) Better engine management modeling
16) Weather

WOLFMondo
11-30-2004, 12:45 AM
Accurate and detailed maps of the south coast of the UK including land marks

Hans_Philipp
11-30-2004, 01:42 AM
Do we know what the competition is doing? Is there going to be a CFS4 for instance?

The_Ant
11-30-2004, 01:47 AM
Bf 109-D
Bf 109-E1

Sharpe26
11-30-2004, 01:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hans_Philipp:
Do we know what the competition is doing? Is there going to be a CFS4 for instance? <HR></BLOCKQUOTE>

nope! from what I understood from Simhq forums CFS 4 was scuttled.

WTE_Ibis
11-30-2004, 02:00 AM
High alt could be better for sure
10,000 mts in a 747 doesn't come close to resembling the ingame appearence.The most important enhancement IMO would be vastly improved
sound.Anyone viewing the great movies being
made now will, I'm sure, agree.
Go OLeg go,we love you man.You are the greatest,
Sorry ALI http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

DIRTY-MAC
11-30-2004, 02:17 AM
A FLYABLE WESTLAND WHIRLWIND!

JG52MadAdler
11-30-2004, 02:30 AM
a 64 bit system before its released

AWL_Spinner
11-30-2004, 03:49 AM
1.) Dynamic Weather.

2.) Living environment. One of the best things about the IL2 line is when mission builders go to the trouble to include things like vehicles moving around on airbases, trucks on roads, etc. In the VEF online war you'd get flights of aircraft going around doing their own thing, that's what we need as a default. Army co-op flights, troop transports, fighters relocating, etc. Wide variety of shipping, escorted and non-escorted convoys, etc.

I have faith that Oleg and co. will give us an awesome flight simulation but it's the environmental immersion I'd like to see. With all the detailed ground modelling for Battlefield Command, etc., there's no reason why we shouldn't expect a high level of presence and fidelity for the ground based units we'll fly over.

Cheers, Spinner

Flamin_Squirrel
11-30-2004, 04:53 AM
I hope they dont go too overboard with the gfx and make large formations impossible. il2 although technicaly very impressive is rather sterile imo. For example, when you fire the guns, it should feel like the world's coming to an end.

I hope the improved gfx doesnt render the chance of large formations impossible, as that was what made good ole European Air War so good.

MEGILE
11-30-2004, 04:53 AM
All great points!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Dynamic weather, as Spinner mentioned, that would amazing.
Taking off in Europe with clear blue skies, and then once you reach the cliffs of dover, the clouds come and visibility is cut down http://forums.ubi.com/images/smilies/25.gif

Yeah Sounds could use some work, if Oleg has the time http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Heh Mondo, don't forget the North... I want to land at my local airport http://forums.ubi.com/images/smilies/53.gif
Which brings up the point which someone made before... realistic airports, now that'd be cool. Especialy if they matched what was there back in the '40s.

Rola.
11-30-2004, 05:06 AM
1.) Poland 1939 add-on! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

In fact we're developing it, with Oleg's approval.

Check out our website: www.9-1939.pl (http://www.9-1939.pl)

Hans_Philipp
11-30-2004, 05:08 AM
Although i touched on weather I did ommit to add a "dynamic" line in there.

The fact that the weather usually developed from West to East in the BoB, meant that the RAF almost always knew what the weather ould be like over the target area for the rest of the day, where as the Germans where constantly surprised by it according to Galland.

That should make for some interesting gameplay situations!

Hans_Philipp
11-30-2004, 05:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rola.:
1.) Poland 1939 add-on! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

In fact we're developing it, with Oleg's approval.

Check out our website: http://www.9-1939.pl <HR></BLOCKQUOTE>

The sim's not out yet and already there are addons for it?!!! That's what makes this community so awesome!

Hans_Philipp
11-30-2004, 05:40 AM
Speaking of maps earlier, if we were to go with the same philosophy of maps covering limited geographic areas, I think the folloiwng is a good start. Although i'd so like a global map that gets eventually filled by more detailed sectors! Can you guys imagine how much that would inspire and motivate people to create addon scenery for other, non 1CMaddox developed sectors??

http://www.brooksart.com/bobmap.jpg

MEGILE
11-30-2004, 05:52 AM
Nice map Hans_Philipp, that is what I had imagined Oleg would make, or something similar.

WOLFMondo
11-30-2004, 06:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Megile:

Heh Mondo, don't forget the North... I want to land at my local airport http://forums.ubi.com/images/smilies/53.gif
Which brings up the point which someone made before... realistic airports, now that'd be cool. Especialy if they matched what was there back in the '40s. <HR></BLOCKQUOTE>

Not forgetting the North at all! I'd love to see a map of places all the way to North east Scotland and Shetland. I also want to land at my nearest airports, Shorham and Tangemere. Now that would be sweet!

If Oleg and team want I can take photo's of any landmarks, forts, pill boxes (theres still quite a few around), airfields and there map positions, notable features and buildings in Sussex as well as information on what was built in the Sussex towns and would be present from 1939-45.

cbazza
11-30-2004, 01:08 PM
I'm in full agreement abou the idea of one big map - but we gotta have some of south-western Norway as well. The BoB wasn't just in the south-east of England.

Wallstein
11-30-2004, 02:15 PM
I`d like to get:

1. Engine and other technical failures. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

2. Sexy female voices expecially for the British flight control. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

3. "Dynamic" weather (whatever it may mean - LOL); at least changes in weather, sudden storms, and more than anything, the WIND. Wind has great effect on pilotâ´s navigation and if the direction of wind might change, then... When flying trusting your compass, you have to be able to calculate the correct effect of the wind. That would be interesting in long flights. http://forums.ubi.com/images/smilies/11.gif

4. Functional radar and a real fighter command and Luftwaffe command both for online and offline, which make a big difference. If one of the (online-)gamers could act as a headquarters, giving the correct orders to fighters and bombers, it really would make the online missions interesting. He should be able to deliver the available aero planes to different airfields. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

5. Refueling and -loading. For online this might well be "realtime" or at least close to real time function. After a mission for an hour or so I`d like to have a cigarette, visit the bathroom, get some snack before the next take off. During that time the ground technicians could refuel and -load my aero plane and make it ready to go. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

There is a big but. If your aeroplane is hit, you might need a reserve aeroplane or take off with the damaged one. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

6. At the beginning of an online game, the commander should be the one to deliver the aero planes to the airfields. Those airfrafts are then autmatically spread around the field, some of them in the halls, some of them by the airstrips etc.

Then, as the game goes on, those aeroplanes are to be used in the missions and no other aeroplanes. When a gamer gets in to the game, there is an aero plane waiting for him at the field if there are any left. He then flies with his aeroplane as long as possible, as many missions as possible. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

7. Here my capabilities to express myself in english meet their limits; If you could register the aero plane to your (nick-) name and logg yourself into it using your password, then, you could have a personal logg book of your flights. Perhaps that could be linked to your engine handling so, that if you overuse your engine, there would appear failures noticed on the book and finally, replacing your engine with a new one.

Naturally the way one handles his aeroplane should effect his... yes, what. Perhaps there should be something like "respect" -points that affect ones possibilities to get graduated to higher ranks and not just the kills.

Something should be done to fact, that we overuse our engines because we can do so. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

8. Many pals allready wrote interesting ideas above and my ideas, as you see, include much of that what has been said allready. If I just could use english to extent I need, I would write quicker and I could say what I really mean instead of being limited to say what I am able to say. http://forums.ubi.com/images/smilies/cry.gif

Fenna
11-30-2004, 02:53 PM
A few main points because I think a big list is too unreasonable.

1. That map that Hans Philipp posted should be the main map used. Maybe for addons we could have BoF or Norway.

2. The Dowding system, fully working and necessary for playing the game properly. Receiving orders from sector stations, scrambling. It'd be nice to see the ops rooms working, and possible take part in their activities.

3. Much improved and useful AI

Sharpe26
11-30-2004, 03:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fenna:



2. The Dowding system, fully working and necessary for playing the game properly. Receiving orders from sector stations, scrambling. It'd be nice to see the ops rooms working, and possible take part in their activities.

<HR></BLOCKQUOTE>

hhm, this would be interesting as a separate but compatible addon why?, a lot of people just want to fly not move pins around on a board. And some people might get that extra thingy and some wont.

John_Stag
11-30-2004, 03:58 PM
The White Cliffs of Dover, as opposed to The Green Slopes.

Blottogg
11-30-2004, 10:05 PM
Artificial Intelligence:

- Model AI sight with realistic limitations due to weather, lighting, aircraft structure, camouflage and experience. Rookies won't see much, while most experts will be pretty close to what we've got in FB/AEP/PF, just like RL 20/10 visual acuity mutants like Yeager. About 80% of kills in RL were unobserved, or seen to late to counter. This AI feature would allow this fact to be simulated.

- A will to live. Run if appropriate (and with an aicraft speed/climb/dive advantage.) React to tracers whizzing by, or to enemy aircraft sighted without having to get to a specific waypoint first. Perhaps include target fixation as a counter to this, with the AI "tuning out" everthing else when it gets into close maneuvering combat.

- Basic tactics appropriate to the aircraft/period/experience level. Don't fight an angles fight in a 109, or do the "exploding cantelope" maneuver with a formation of He-111's off target. I expect to see a lot of defensive circles with Bf-110's, too.

- Commands that work. Right now I've got to micromanage a ground attack to get wingies to hit AAA first (and not the searchlights), as an example of what needs improving.

- A reflex delay. My computer's reflexes are a lot faster than mine, but the AI should have a delay between my maneuver and its counter-maneuver, to make scissors, jinks and overshoots effective tactics. Rookies are slower than experts.

- Model experience levels to include:

Weapons accuracy. Open fire range, correct lead, and fire discipline (check fire for friendlies.)
Aircraft performance. Rookies won't get full turn performance, range or speed, while Experts will get everything available out of the aircraft. Rookies stall/spin more frequently.
Malfunctions. Rookies will stall more, and forget to switch tanks, select carb heat, etc.
Navigation. Get lost occasionally (Rookies get separated/lost more frequently.)

Weather:
Include solid cloud layers, multiple cloud layers, Cumulonimbus (Thunderstorms) with turbulence appropriate for altitude and proximity, rain and lightning linked to clouds, icing (airframe and caburetor), and wind (surface and at altitude.) Dynamic weather would be great, but I'd be happy with static local weather. It would appear to change as you flew through it at least.

Engine management:
- Carb heat and oil cooler flaps (where appropriate.)
- Engine/airframe damage that is cumulative, and can be repaired. This would lead to more "war weary" aircraft as a campaign progressed, until re-equipped. It might also reward mechanical sympathy, instead of abusing an aircraft knowing it would be pristine on the next mission.

Flight models:
- AI with the same flight model as the player (at least AI aircraft close to the player's.)
- Include P-factor, carb icing, and CG effects of fuel in different tanks, and weapons on different stations.
- Model atmospheric (and FM) changes above 10,000 meters.
- An AI (Airborne Intercept) radar model. This would be pretty basic compared to LOMAC, but challenging to use. IIRC, the early versions had two horizontal lines on an O-scope, one with a spike at target range, the other with a spike at target azimuth. Night fighter aces would be skilled (and rare.)

Some of this has been mentioned already, and Oleg has let slip a few things that give me hope, like weather, wear and tear, and scaling the AI in proximity to the player off-line. That makes sense, since I'm not going to care much if the student in his Tiger Moth over Glasgow turns late to final while I'm in a furball over Dover.

Not that I've given this much thought.

edit: I thought of more stuff.

Hans_Philipp
11-30-2004, 11:33 PM
Ditto on the AI weather dependant AI. That goes for night fighting as well. No deflection shots in the middle of a scissors fight while in a midnight cloud;-)

Dynamic weather however I feel is a must-mainly for realism and gamelplay issues. You'd have to learn to wait for the weather that way, a totally different dimension than anything else we've got now.

And if you get squads playing over 128 player MP, via the dogfight module since that will be enough to simulate some BoB scenarios, then these squads will HAVE to wait for the weather to be effective.

Salfordian
12-01-2004, 06:29 AM
In game option of entering own combat reports in the logbook, rather than exiting the sim and using notepad

More realistic claims for 'kills', i.e shared kills, probables (if no friendly was within say 5km of the E/A crashing), and damaged claims

TgD Thunderbolt56
12-01-2004, 07:18 AM
A 36" TFT LCD monitor and the ability to run it silky smooth at 1600x1200 with all eye candy turned up...*sigh*

diomedes33
12-01-2004, 07:50 AM
A real online war complete with recon, search and rescue and logistics train.

i.e.

Flying recon you designate a target radio it back to base and then its displayed as an objective on the map. Fighters and Bombers now know where to attack.

Each airfield has only a finite set of aircraft and supplies. When these get low you'll have to fly more in from other airbases.

Then if the enemy base is weak enough, have the ability to fly paratroopers in to capture it. And then have to constantly fly supplies in so the base could defend itself afterwards.

Just an idea to give a more immersive feel to the game. It would have more depth than the search and destroy cluster <sensored> we have now.

...OR...

A server side module interface that would allow someone to program this in. Kind of like the SDKs that FPS have, however it would only be for the missions, the plane fms/dms/models/etc... will be locked.

Vipez-
12-01-2004, 08:29 AM
[QUOTE]Originally posted by Von_Zero:
In BoB we should have it the other way around: 3-4 Hurrys vs 20 Bf-109).
pilot
[QUOTE]

uh id say it was pretty much on par with numbers, (spits / hurris vs the number of 109s)

WOLFMondo
12-01-2004, 08:50 AM
I remember watching an interview with some RAF pilots who fought in the battle and said that they prefered it fighting with smaller numbers on there side....or a target rich environment because they had less people getting in there way, they also said the 'big wing' tactic wasn't to popular as the sky was filled with to many freindlies which got in the way.

WIFC_subg
12-01-2004, 09:43 AM
diamondes, like your attitude, more pilots flew non combatant missions than fighter in ww2 and i know this may seem boring but vital in campaigns etc - see imagine post for fantasy details that would help improve the boredom factor

jeroen_R90S
12-01-2004, 11:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by diomedes33:
Each airfield has only a finite set of aircraft and supplies. When these get low you'll have to fly more in from other airbases.

Then if the enemy base is weak enough, have the ability to fly paratroopers in to capture it. And then have to constantly fly supplies in so the base could defend itself afterwards.

Just an idea to give a more immersive feel to the game. It would have more depth than the search and destroy cluster <sensored> we have now.
<HR></BLOCKQUOTE>

Yeah, that would be awesome! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
The Ju 52 would have a purpose and should therefore be flyable http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Jeroen

Hans_Philipp
12-01-2004, 11:17 AM
Supplies, Recon and SAR are indeed important issues that are often overlooked! I'd love flying high-alt recon missions watching the enemy scramble and trying to catch up to shoot me down!

Wallstein
12-01-2004, 11:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Megile:
I know B.O.B is going to be a darn good game. I am very interested to see where Oleg is going with this one.
Any other ideas? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif <HR></BLOCKQUOTE>

There is one more thing I`d like to get: that is more difficult piloting. I prefer the diffuculty we experienced during the IL-2 Sturmovik. Those were the days when you could damage your engine very easily. And if you coughed once, you propably stalled - at least I did.LOL http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wallstein

Sir.Robin-1337
12-01-2004, 11:47 AM
This is directed to Oleg...

What will be the best plane in B.O.B ?

I need to know now, so that I may start my mental preperation, and meditation.

baronWastelan
01-12-2011, 02:13 PM
Originally posted by Maj_Death:
1) Totally redone AI that is actually semi believable.
2) Improved flight models
3) Consistant damage and weapon modeling
4) Bf-110C **** it!
5) Bf-109E, you never know he might forget
6) Spit Mk.I instead of Mk.IX
7) Hurricane Mk.I
8) Dive bomber AI that actually dive bombs
9) Level bomber AI that can actually hit something occasionally from 5000m
10) One and only one map, western europe
11) Decent high altitude flight models
12) Decent high altitude graphics
13) Semi or fully dynamic campaign that gives more than a couple different target areas.
14) Time skip function
15) Better engine management modeling
16) Weather

Not looking good on item # 10

WTE_Galway
01-12-2011, 06:58 PM
Graf Zepplin II was still around during the BoB http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Take note of the gratuitous bovine pron half way through, typical of Third Reich propaganda http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

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Ba5tard5word
01-12-2011, 07:08 PM
Wow I didn't realize we'd been waiting so long for this...

http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

relcox
01-13-2011, 02:16 PM
No requirement to have steam on my computer, or any invasive DRM. Those things have stopped me from buying Silent Hunter 5 and Empire Total War.

Give me an activation key if you must, but make it last forever, my disk space is finite http://forums.ubi.com/images/smilies/crackwhip.gif

ROXunreal
01-13-2011, 09:15 PM
I just want flight models, planes and cockpits as detailed and realistic as possible, and an awesome and detailed damage model. After that I want many flyable planes. Ground stuff is completely second grade on my list of priorities, I couldn't care less for truck suspension.

I have no doubts that all this will be achieved though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (minus many flyable planes, but with future updates...)

I also don't want DRM. One time internet activation is fine, nothing more.

klonko
01-14-2011, 04:26 AM
Red tracers for the last 200 rounds on the British fighters.

Stingray333
01-14-2011, 08:06 PM
My wish list:

* More difficult air field conditions. Craters, slight hills, bumps, mud, snow, topography. A lot of planes got lost in take off and landings

* Pitching carrier surface (although, does this already happen?)

* Radar and night flying

JSG72
01-15-2011, 12:59 PM
Since we are trying to alter the course of History? Well ..... It doesn't matter.

However.
(1)I would like to see pilots alloted to aircraft available.(I.E.Not just Squad command.)
(2)The ability to S**T yourself on your first encounter with the enemy.
(3) Randomise Enemy No's.
(4)Be quite happy to ackknowledge, your kill goes to the Squadron Commander.
(5)Be dead when you are!
(6) Realise that "War is Hell". Without compromising This Sim!
(7) Heavy??? You Bet. (Full Real. Gives you The Squits.)
(8) What? No Sales!