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Catandra
12-29-2007, 10:34 AM
Hi Gents,

I have a question about tweaking my sim to get the best of both worlds. I have an nVidia GeForce 8800 GTS video card and I changed the settings in the sim to Open GL and the Attempt Stencil Buffer is lit (whatever that does http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif). In my conf. file I have the following settings:

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1

VideoSetupId=3
Water=1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



Here is the visual effects I see for water and terrain:

http://i17.photobucket.com/albums/b82/Catandra/water1.jpg

http://i17.photobucket.com/albums/b82/Catandra/water2.jpg

Here are my questions:

1. is this the best I should expect to see visually?
2. is it possible to do anything further to try and get better frame rates while still enjoying the visual effcts shown here?

Thanx http://forums.ubi.com/images/smilies/25.gif

Bearcat99
12-29-2007, 10:53 AM
That's... pretty good... I'd be happy with it if I were you.

buzzsaw1939
12-29-2007, 12:41 PM
Thats on water=1 ? http://forums.ubi.com/images/smilies/blink.gif

Catandra
12-29-2007, 12:49 PM
Originally posted by buzzsaw1939:
Thats on water=1 ? http://forums.ubi.com/images/smilies/blink.gif

Yes, I copied and pasted it directly from the file. Btw, when I select Open GL, it seems to change those settings in the cfg file automatically (I had water set to a higher setting with Direct X selected but I couldn't get the depth to appear as it does in these pictures).

I'm just trying to see if I've got things set up as best they can be. My frame rates are good, although they were superb before. Thanks for the advice. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

SeeSau
12-30-2007, 03:35 AM
hey im new to the game and i wonder why you guys use the "old" opengl over directx? was it better at that time?

Pigeon_
12-30-2007, 04:02 AM
IL2 is an OpenGL based game.

stansdds
12-30-2007, 01:22 PM
Try water=2. My 7950GT actually will actually render the images a bit faster and smoother with water=2. With the 8800 GTS, you should also try water=3 and 4. My 7950GT will do 3 and 4, but the frame rate hit is too much for my tastes.

Bearcat99
12-30-2007, 02:37 PM
On my Nvidia 6800 when it was working I found that water 4 was too much of a frame hit so I used water 3.. or 1.. but never 2... You might have differing results.. I always thought that 1 looked better than 2 for some reason.

Catandra
12-30-2007, 05:10 PM
Okay, here's kind of a dumb question...but do I modify both sets of parameters where water is listed? Or only one? And if only one, which one?

Bearcat99
12-30-2007, 06:04 PM
You mean the open GL & DX settings? I would only do one.. the open GL one.. and run the sim in open GL.

MaxMhz
12-31-2007, 01:14 AM
Run under openGL.
Select a 32 bit colour mode,
Stencil buffer on.
Change water= in conf.ini under the [Render_OpenGL] section.

For ATI cards water can be 0-2
For nVidea cards water can be 0-4

In both cases higher is more quality and lower FPS
experiment to find what suits you best.
Don't forget to test under poor weather conditions also.

Duff4r
01-01-2008, 08:47 AM
S!

I have an 8800GT 512 and can run any combination of settings. Personally, I like water 1. To me it looks more real, doesn't have that purplish haze. I think a lot of this is personal taste!
GL
Duff4r

Kamikaze_239
01-02-2008, 07:33 AM
By the way guys,

Is the Intel GMA 3000 videocard a good one? And wich water setting could I use?

VW-IceFire
01-02-2008, 03:30 PM
The Intel GMA 3000 is a fine card for business applications but not for gaming. It supports Pixel Shader 2.0 which is pretty good but it doesn't have much power to back up the feature so it really can't make use of it. I think you *could* try the Perfect mode landscape...but it'll be a slideshow.

Kamikaze_239
01-04-2008, 04:41 AM
Ok, thanx IceFire!

But, what's a slideshow? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

FoolTrottel
01-04-2008, 09:49 AM
But, what's a slideshow?
One image ('slide') visibly followed by the next one.

So you can see that the 'action' has been created by seperate images/frames shown one after the other.

In smooth play, you cannot see the change of images/frames.

Tip: Use Google Images and look for 'slideshow' http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

VW-IceFire
01-04-2008, 03:11 PM
Originally posted by Kamikaze_239:
Ok, thanx IceFire!

But, what's a slideshow? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
Sorry...thats a colloquial term. It means really really slow. A slideshow would be one image at a time, traditionally done using an old camera and a slide projector.

Translated into this context it means that it would be extremely slow and the updates between frames would be so slow that you'd be watching the updates happen. Not something you want...3D games like this need to be fast and fluid. The opposite of a slideshow http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kamikaze_239
01-10-2008, 08:02 AM
OK!

Well, I'm getting a new comp though, with a nVidia 8600GT. Will it work on that one or will it be the notorious "slideshow"? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif