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View Full Version : If I build it, will they come?



BaldieJr
10-02-2007, 04:06 PM
How about a 'king of the hill' server? There would be only two players allowed. The first to get shot down gets kicked.

This is one-on-one (two-vs-two on weekends?), single elimination action. Once kicked, someone else can join.

I'd like to accept donations to offset the server costs, and if the donations go over operating costs, give back to the community by [currently undetermined means].

Thoughts? I can have a server operational in a few hours.

BaldieJr
10-02-2007, 07:34 PM
Oh thats right. King-of-the-server would just hurt feelings.

http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

GAU-8
10-02-2007, 07:35 PM
heh, that is coolz.

but if you're admin, and you get in >kick otherplayer...you are teh new king of hill

but kings can do that. im in.

people need feelings hurt, drives competition. i should know. i was one of the kids that was "allowed" on every cool team. yet was never good. I never "bombardment"ed out in bombardment game. now i am just middle of road adult. king of hills tyle sounds taboo, and excites me. wow trashtalk! i pee sittting down. see what happens when there is no competition! PC correctedness..


http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BaldieJr
10-02-2007, 07:37 PM
nah i'd write a script to do all that stuff.

MEGILE
10-03-2007, 03:43 AM
hmmm sitting around for 15 mins getting RSI from pressing Join Server 500 times doesn't sound efficient.

Perhaps smoker server would be wiser, or FFA.

cmirko
10-03-2007, 04:50 AM
nice idea http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif - would it be too big of a problem to make "format" of play (1v1, 2v2, 4v4, 8v8) easily changeable ? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DrHerb
10-03-2007, 06:25 AM
you would probably have to do a quick ban from the server, say 5 minutes or so, unless you want the same person rejoining

Deedsundone
10-03-2007, 11:19 AM
I had an idea about"One shot,one kill" kind of game.All you have is one bullet but that bullet would kill the opponent. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
Don´t know how you would do it though http://forums.ubi.com/images/smilies/35.gif

JG14_Josf
10-03-2007, 12:01 PM
BaldieJr,

The idea is doable in my opinion. Like any idea there is a need to adjust to current realities. Old market strategies may not work and may actually be counter productive. These are the days of open source networked market realities.

Do you understand at all?

Suppose you invest time and effort to get the ball rolling as ˜vaporware' initially where your idea is presented (market research) to a number of people (polling the possible future market population) and you find little interest in paying to play?

Does that constitute a failure of the idea or a failure of a market strategy?

If the idea is to accomplish something specific like a self financed arena for game play where all the costs of running the thing are offset by some form of income, then, a quick look at some of the current examples of similar enterprises my illuminate current realities and working strategies.

Some possible examples include Teamspeak, Skype, E-bay, Wikipedia, E-Gold, PayPal, and Google. It isn't too difficult to imagine how their costs are covered by their income stream. How is it done?

They operate an area (or network within a network) that finances itself. It isn't exactly an example of game play but the principle is the same.

Think, if you can, along the lines of the old drug dealer strategy. The drug dealer supplies drugs for free initially and then the drug dealer hooks (creates a demand) for their product (or service) at which time the drug dealer figures out a way to make the customer pay.

The principle here involves the creation of demand for something by supplying that something free of charge and then a strategy to ˜corner the market'.

Suppose, if you continue to read this, you have a competitor working on the same idea and that competitor is working this ˜giveaway' strategy right now.

Your competitor has a server now up on hyperlobby and it is exactly the same as you envision your server in all aspects and a few more.

I can't say exactly what this server looks like but I can imagine.

People log on and fight. The server is full most of the time. On this server there is a running script that includes a message to the users linking a web page where scores are posted. This isn't too hard to imagine.

Any player can go to the web page and see who is currently on top of a few measurements of server activity such as:

Most time spent defending server occupancy.

Highest number of kills to date

Highest gunnery hit percentage

Etc.

On the score page there happens to be a link to a producer of some product or service (an ad) and it occurs to you, and me, that this ad space generates income.

This is not an uncommon practice. A popular web page generates income.

A server may not generate income directly. A server may generate game play and the game play may generate an interest in score. Score may generate interest in competition. Server traffic may generate an interest in advertisement space; which could generate income.

One on one days could be more popular than two on two days. Four on four may contend as being even more popular. Questions concerning which type of server is the most popular are being asked and the answers are being generated.

Who is asking?

Who is ready to rumble?