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View Full Version : Quick look from IGN



Hatchetforce
05-11-2006, 04:09 AM
http://xbox360.ign.com/articles/707/707361p1.html


May 10, 2006 - It should be a well-known fact that most IGN editors are huge fans of the Rainbow Six series, specifically Rainbow Six 3 and Black Arrow. Ubisoft is showing a controlled demo (meaning that someone is playing live) of the next game in the series at E3 2006, Rainbow Six: Vegas. Let's just say that our love of the series looks like it may very well be renewed again come this fall. In other words, Vegas looks freakin' sweet.



First off, the game looks as good as the screenshots we've seen so far - there's been no doctoring going on here. It's sharp, complex and acts as a great example of what we should be expecting from next-gen systems. Characters feature smooth self-shadowing, their faces covered with the appropriate wrinkles and details you'd expect to see on a battle torn soldier. The environments aren't fully destructible, but there are tons of objects that'll break, shatter and splinter, lights that get blown out and so forth. Once bullets fly, all hell breaks loose.

The demo starts out with your team in a chopper cruising around above Las Vegas. A missile passes by the chopper and takes out a nearby building, sending Team Rainbow into action. Hopping out of the chopper and onto the roof, you and your teammates scan the area. While past games have made multiple pathways available for reaching your objective, Rainbow Six: Vegas looks to offer even more paths. One option for getting into the building from on top of the roof is to simply use the stairs. Sounds simple, but it could be guarded. Another option, the one that was demoed, was to repel down the side of the building and enter the "man's way".

When you begin to repel, the camera leaves your normal first-person mode and shifts to third. You're then able to see exactly where you're positioned and have complete control over your complex movement while still being able to shoot. Heading down a couple floors the first few enemies appear. It seemed like a good idea to hang upside down at this point, so that's exactly what the Ubisoft rep did. The camera then shifts in real close to an over-the-shoulder view, giving you a more exact view. After popping a few caps through the windows and taking out the enemies, the team then flips right-side-up, shimmies down a little, rears back and breaks through the window.

Working through the building, we were shown a few more new features. You're able to hug the wall or couch below cabinets or display cases, and in either case the camera kicks back out to third-person again. From here, you're able to fire off shots around the corner or over top of objects, though it appears that you're much less accurate if you don't fully pop out into the open.

Another new option is your snake cam. Sliding it under a door, you can get a nice and stealthy view of who's in the next room and even find alternate entrances. A huge part about this is that you're able to tag enemies for your teammates to take out when you enter. And speaking of entering, it looks as if you have much more natural ways to open and breach doors. While you're hugging a wall, you can backhand doors to open them without standing out in the open, and even toss grenades in the room with one quick "open-toss" motion.


The demo ends with the team finding some terrorists with hostages in hand. They're quickly taken out, but scanning the room reveals a timer. There's literally only two or three seconds left on it by the time it's noticed, so the team just has to sit there and meet their fate. Luckily for them the bomb's in another building - looking out across the city of Las Vegas, the top few floors of the tallest building in the distance explodes and begins to crumble. A shockwave emanates from the building, crawling across the sky, eventually getting to Team Rainbow's location and blowing out the windows, glass shattering and flying towards the camera. Fade to black, and our taste of the game was over.

Hatchetforce
05-11-2006, 04:09 AM
http://xbox360.ign.com/articles/707/707361p1.html

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> May 10, 2006 - It should be a well-known fact that most IGN editors are huge fans of the Rainbow Six series, specifically Rainbow Six 3 and Black Arrow. Ubisoft is showing a controlled demo (meaning that someone is playing live) of the next game in the series at E3 2006, Rainbow Six: Vegas. Let's just say that our love of the series looks like it may very well be renewed again come this fall. In other words, Vegas looks freakin' sweet.



First off, the game looks as good as the screenshots we've seen so far - there's been no doctoring going on here. It's sharp, complex and acts as a great example of what we should be expecting from next-gen systems. Characters feature smooth self-shadowing, their faces covered with the appropriate wrinkles and details you'd expect to see on a battle torn soldier. The environments aren't fully destructible, but there are tons of objects that'll break, shatter and splinter, lights that get blown out and so forth. Once bullets fly, all hell breaks loose.

The demo starts out with your team in a chopper cruising around above Las Vegas. A missile passes by the chopper and takes out a nearby building, sending Team Rainbow into action. Hopping out of the chopper and onto the roof, you and your teammates scan the area. While past games have made multiple pathways available for reaching your objective, Rainbow Six: Vegas looks to offer even more paths. One option for getting into the building from on top of the roof is to simply use the stairs. Sounds simple, but it could be guarded. Another option, the one that was demoed, was to repel down the side of the building and enter the "man's way".

When you begin to repel, the camera leaves your normal first-person mode and shifts to third. You're then able to see exactly where you're positioned and have complete control over your complex movement while still being able to shoot. Heading down a couple floors the first few enemies appear. It seemed like a good idea to hang upside down at this point, so that's exactly what the Ubisoft rep did. The camera then shifts in real close to an over-the-shoulder view, giving you a more exact view. After popping a few caps through the windows and taking out the enemies, the team then flips right-side-up, shimmies down a little, rears back and breaks through the window.

Working through the building, we were shown a few more new features. You're able to hug the wall or couch below cabinets or display cases, and in either case the camera kicks back out to third-person again. From here, you're able to fire off shots around the corner or over top of objects, though it appears that you're much less accurate if you don't fully pop out into the open.

Another new option is your snake cam. Sliding it under a door, you can get a nice and stealthy view of who's in the next room and even find alternate entrances. A huge part about this is that you're able to tag enemies for your teammates to take out when you enter. And speaking of entering, it looks as if you have much more natural ways to open and breach doors. While you're hugging a wall, you can backhand doors to open them without standing out in the open, and even toss grenades in the room with one quick "open-toss" motion.


The demo ends with the team finding some terrorists with hostages in hand. They're quickly taken out, but scanning the room reveals a timer. There's literally only two or three seconds left on it by the time it's noticed, so the team just has to sit there and meet their fate. Luckily for them the bomb's in another building - looking out across the city of Las Vegas, the top few floors of the tallest building in the distance explodes and begins to crumble. A shockwave emanates from the building, crawling across the sky, eventually getting to Team Rainbow's location and blowing out the windows, glass shattering and flying towards the camera. Fade to black, and our taste of the game was over.
</div></BLOCKQUOTE>

chaoswithin666
05-11-2006, 09:18 AM
Damn...from that description if it is all true Vegas sounds like a complete different game than LD. It sounds a hundred times better, with all the new options and new abilities (repelling, snake cam and third person cam). Although people lately have been saying the third person cam is going to ruin the game it sounds like its going to make it a lot better and more realistic from this preview. It doesn't sound like they over did it by making it so you get an unfair advantage when using the third person cam...they did a good job in my opinion, by adding the decreased accuracy when firing over or around objects. Also the new wall hugging and crouching is a good add...especially with opening doors from a wall so you aren't fully exposed as soon as you open a door. The improved grenade throwing after opening a door sounds better, because in Ld if you ordered your team to open a door then throw a frag...it would never be quick enough, there was always time for people to be shot. Personaly I think they should or should of made it so that when you open a door and throw a grenade they close the door again after releasing it. For instance one person agains each wall and the one on the far side of the knob opens it giving the other time to release a grenade then closes it again and the team takes cover.

WGSpeddyeddy25
05-11-2006, 01:41 PM
It's true too. Third person would send this game down one notch. Sure, it wouldnt make any dramatic effects, but to go from first to third and back could be head spinning and it could be used as a cheap check corners tool, believe me, that would take away any surprise for most anyone. The snake cam alone is a big helper, lets not make it easier all the time, third person view should be used in the least amount of ways if at all none.

kgetz3
05-11-2006, 03:58 PM
http://xbox360.ign.com/articles/707/707361p1.html

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> May 10, 2006 - It should be a well-known fact that most IGN editors are huge fans of the Rainbow Six series, specifically Rainbow Six 3 and Black Arrow. Ubisoft is showing a controlled demo (meaning that someone is playing live) of the next game in the series at E3 2006, Rainbow Six: Vegas. Let's just say that our love of the series looks like it may very well be renewed again come this fall. In other words, Vegas looks freakin' sweet. </div></BLOCKQUOTE>

That is implying NOT LOCKDOWN.

Adding 3rd person would add to the list of Lockdown screw ups.