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leitmotiv
01-23-2006, 07:16 PM
All I want from B OF BRIT is to see gouts of smoke surge out of my opponent's engine when he slams his throttle forward when he sees my tracers streaming. And, I want to be foxed by that smoke into thinking I hit him!

leitmotiv
01-23-2006, 07:16 PM
All I want from B OF BRIT is to see gouts of smoke surge out of my opponent's engine when he slams his throttle forward when he sees my tracers streaming. And, I want to be foxed by that smoke into thinking I hit him!

slo123
01-23-2006, 09:43 PM
while ur on the smoke topic i think the addition of smoke/fire in the cockpit would be neat tho im not sure if this is historically accurate but i think it is but that would be cool

LEXX_Luthor
01-23-2006, 11:54 PM
Large sudden throttle changes by the AI should be able to be linked to grafix. I don't know if Oleg is planning to model AI pilots in detail enough that he models AI pilot throttle usage. Don't forget, Oleg will be using simplified AI Bubbles which needs to become a MAJOR topic on the boards, although any AI plane close enough to you that you see Gouts of Engine Smoke should be well inside the AI Bubble and operating under the complex AI modeling.

* sorry leit, I have to correct alot of stuff I'm trying to write here.


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A manual Bail out sequence, and I think fairly simple.

(1) Open canopy (!!) http://forums.ubi.com/images/smilies/blink.gif (if there is a canopy ... CR.42 does not have one)
(2) "Climb" or fall out....simplified and nothing Fancy!!

After opening canopy the player could Bail by...

Pressing a key that takes the normal player's in-cockpit view outside the cockpit for the ride down to Earth. The transition from normal cockpit view to player's view *just* outside the cockpit should take about 10 seconds -- the time needed to unstrap and climb out. This time should be multiplied by a RANDOM variable between 0.5 and 2.0 (so easy to do in programming) so the time can be as short as 5 seconds (very rare) and as long as 20 seconds (equally rare).

For falling out, the player must roll the plane mostly upside down and press the "climb" key. The player falls out in about an average of 4 seconds (2 to 8 seconds randomly). This time includes unstrap time. Of course, the player could unstrap *before* rolling over. Perhaps a middle step can be modelled -- unstrap. Then you choose to climb out (slow) or roll over and fall out (fast), but you need to still have aileron control for that, and two wings for that matter.

This should be pretty simple and require nothing Fancy in grafix or programming. Just make player "cockpit" view jump transition to a bailing pilot "camera" view just at the edge of the cockpit. No collision model should be used, as is the case today in FB/PF as AI aircrew bail (collision model of aircrew starts after aircrew bailout from the 3D aircraft model).

Restricting Bail methods (climb or fall) for some planes could be possible, but right now I don't think its that important. I guess for some planes, aircrew climbed out on a wing. I recall reading a P-51 (?) pilot's story of watching a man climb out of a burning B-24 onto the wing -- without parachute -- the man realized his mistake (panic, rush to get out) and reached to climb back in the plane but just then he got blown off the wing by the airspeed. I always remember reading that, and I always will remember it. Not saying we need this (http://forums.ubi.com/images/smilies/51.gif) just saying it.

slo:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...addition of smoke/fire in the cockpit... </div></BLOCKQUOTE>
mmm....smoke/fire in the cockpit could effect Bail times. I don't know if we want the sim this detailed. But, considering the BoB+ should develop over 7 years, there's alot of time for this stuff to get modelled.

One thing FB models nicely is the time to Bail depending on aircraft speed and tumbling.

Final tip for Oleg:: Use Ctrl+B for Bail. Ejecting with Ctrl+E should be for the jet sims like LOMAC. Its time to start a WW2 tradition, using Ctrl+B instead of Ctrl+E which started with teh Jetsims.

Deadmeat313
01-24-2006, 04:24 AM
CTRL-B would be harder to reach. Just tried it for ease of use. http://forums.ubi.com/images/smilies/10.gif

I'd go for Alt-B in that case. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

T.

Immermann
01-25-2006, 03:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LEXX_Luthor:
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A manual Bail out sequence, and I think fairly simple. </div></BLOCKQUOTE>

Just don't get hithttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

p1ngu666
01-25-2006, 05:02 AM
we need bigger, and better smoke, huge clouds of smoke for blown up ground targets http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

JG52Uther
01-25-2006, 07:37 AM
Lately i have my trigger mapped as the bailout button http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

LEXX_Luthor
01-25-2006, 07:55 AM
JG52:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Lately i have my trigger mapped as the bailout button </div></BLOCKQUOTE>
That could be Hristoical realistic. Bill Gunsten briefly talks about an experimental version of the Yak-3T with 57mm cannon, flown one time, by A.B. Yumashyev, bless his soul. Pull trigger, Bail.

leitmotiv
01-25-2006, 08:03 AM
Appears you have had a run of bad luck, JG52Uther. I changed bail out to my space bar---a nice big unmiss-able object.

JG52Uther
01-25-2006, 08:04 AM
Random mechanical failure option is whats needed.Wait 1 hour in an online war slot,start the mission,take off and the engine seizes! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

leitmotiv
01-26-2006, 02:25 PM
Mechanical failure much needed. Tons more ground smoke.

x6BL_Brando
01-26-2006, 03:45 PM
I certainly agree with the mechanical seizures and I'd be pleased to see a gun-jam that wasn't caused by a bullet impact, just a mis-shapen or dirty round.
I like the idea of more smoke too, but I think this puts excessive strain on the game-engine unless a person is running a really strong comp. It's hard to reduce in the settings too - as far as the online game is concerned. If a host has enabled 'full' smoke then everyone in the game will run full smoke - and lower-end computer users will have a lot of problems. The alternative - less smoke according to user settings - would give those people a better-running game but an unfair advantage and so on.
It's a vicious circle, and something the developer tends to shoulder the blame for. However, it would be a real shame if elitism (in the ownership of expensive PC's) was to prevail and push the less well-off into the weeds. I think the Dev. team make a good job of balancing these differing factors - online, offline; well-off, not-so-well-off; PC-literate or just plain push-button-and-pray merchant - and I hopes the howls and whinges won't become too painful when not everyone gets everything they want. These pages just get plain embarassing when that starts.

B.

BadA1m
01-26-2006, 07:00 PM
[QUOTE]Originally posted by slo123:
while ur on the smoke topic i think the addition of smoke/fire in the cockpit would be neat tho im not sure if this is historically accurate but i think it is but that would be cool[/QUOTE

Actually smoke in the cockpit is very realistic, this is what killed Hans Marsielle; after inhaling smoke for 15 minutes because he was unwilling to bail out behind enemy lines (despite the pleas of his comrades and the orders of his c/o) he either passed out as he was bailing or just didn't have the strength to push off and hit the tail of his plane- at any rate, his chute never opened. Iirc all of Hartman's 15+ emergency landings were from mechanical failures. Again, most of my library is in storage, so feel free to correct me on any inaccuracies. (like you guys need permission http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)
BTW excellent ideas guys!

leitmotiv
01-26-2006, 07:28 PM
Smoke in cockpit a grand idea. Random malfunction spice of life.