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Aesuai
09-03-2006, 02:00 PM
Hey all,

I've recently been trying to master stationary carrier takeoffs with my corsair.A moving carrier with headwind is no problem, but stationary ones...man!
I haven't changed my procedure all that much. I've lowered my flaps to landing for more lift.
I guess I'm having trouble just getting the speed I need. I've set my alerion (sp?) trim to max as well.
Anything else I'm missing?

Zeus-cat
09-03-2006, 02:02 PM
Leave your cockpit closed.
Up the mix to 120%
If your flaps drop quickly, leave them up until the last second and drop them so that they fully deploy just as you leave the deck.

M2morris
09-03-2006, 02:18 PM
Originally posted by Zeus-cat:
Leave your cockpit closed.
Up the mix to 120%
If your flaps drop quickly, leave them up until the last second and drop them so that they fully deploy just as you leave the deck.

Ya, and run-up the engine to full throttle for a few seconds before releasing the chocks and raise your gear the very second you clear the deck, and I like to give it some down elevator emediatley after I release the chocks to get the tail wheel up. That seems to help me build up speed faster. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Crash_Moses
09-03-2006, 04:32 PM
And lock the tail wheel. Keep that rudder centered. Kicking your tail all over the deck is the best way to kill your forward speed.

leitmotiv
09-04-2006, 06:27 PM
Uh, that's for what the catapult was designed. No wind across the deck? Use the catapult or no fly.

elphifou
09-04-2006, 07:01 PM
Or use a conveyor belt...

Divine-Wind
09-04-2006, 07:26 PM
Originally posted by leitmotiv:
Uh, that's for what the catapult was designed. No wind across the deck? Use the catapult or no fly.
The game isn't set in the 21st Century, genius. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

NonWonderDog
09-04-2006, 07:49 PM
They absolutely had catapults in WWII. We don't. I guess it would be kind of annoying, but I don't fly Pacific missions enough to care.

HuninMunin
09-04-2006, 08:36 PM
Originally posted by elphifou:
Or use a conveyor belt...

http://forums.ubi.com/images/smilies/88.gif

leitmotiv
09-05-2006, 01:02 AM
Flunked carrier studies 1A, Divine-Wind. The USN and the Royal Navy started using catapults on carriers in the 1930s. When the USN started using very heavy aircraft like the Hellcat, Corsair, Helldiver, and Avenger, the rule was no wind, no fly unless the cat was used.

Fighterduck
09-05-2006, 04:11 AM
saw videos of p-47 using catapulte to take off from carrier

leitmotiv
09-05-2006, 04:36 AM
Now that is a heavy!

ElAurens
09-05-2006, 05:35 AM
The Corsair is the worst case no wind AC in the game.

Just make sure you are not on 50% fuel or have a large loadout.

JG53Frankyboy
09-05-2006, 06:04 AM
Originally posted by Fighterduck:
saw videos of p-47 using catapulte to take off from carrier

and that was small escort carriers !

well, anyway, the use of carriers on dogfight maps was not well overviewed from MAddox games.

they should have given the planes some extra "push" on stationary carriers when starting.............. so, it can even be a "mission impossible" to start a rocket loaded Seafire F.III with 50% fuel from the deck http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif - as an example

Crash_Moses
09-06-2006, 07:42 AM
Peasants!

The only proper way to take off from a carrier is in an SBD. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

leitmotiv
09-06-2006, 11:22 AM
That abbreviated, stumpy, itty-bitty thing? The best way to depart a carrier is in something 1941-42 Japanese---long wings for plenty of lift and fairly good power. Zeros, Vals, and Kates forever! Lt Bushi

jolulure
09-06-2006, 01:25 PM
I know that in Syberia oil is very expensive, and when a plane wants to take off, all the crew has to push the plane.

http://forums.ubi.com/images/smilies/88.gif

OMK_Hand
09-06-2006, 02:37 PM
Hi Aesuai

Using the F4U-1A 1943, Coral sea map, no Bombs or tanks, 100% fuel:

Check list:
Lock tail wheel
Chocks away
Chocks in
Rudder trim = almost full nose right
(Manual also says: Elevator trim = 1 degree nose down, Aileron trim = 6 degrees right wing down. Experiment with these or be ready to use right stick to counter the left wing dipping on take-off)
Mixture = 120%
RPM 100%
Flaps full (although take off position works ok too)
Cockpit open or closed as you like
Rad 2/3 (position 6)

Ready to go:

Throttle to 54" boost (99%)
Pull back on stick slightly to push tail into the deck for a straight roll-out
Chocks away
Keep on pulling the tail down until you're just past the ship's superstructure
Centre the stick (the tail comes up)
Drop off the end of the deck:
Correct your attitude for level flight with stick, wheels up straight away, centre all trim, set the throttle to give 44" boost (78%), the rpm to 2550 (95%), turn onto your desired heading, flaps up by degrees - a bit at a time to avoid the nose dipping, set the mixture to 100%, close the canopy if desired, when you've got some speed built up, trim and climb out at 124 knots.

Easy.

With two 500 pound bombs, use 25% fuel only.

Hope this helps.

BSS_Vidar
09-06-2006, 08:21 PM
Just a note. Open canopy drag is not modeled in to the game. I tested it quite extensively about a year ago.

Here's what I do, and is pretty much standard operating prodeedure (SOP) in the Blacksheep.

-Open canopy.
-50% gas.
-2 x 500 pound bombs, and 6 rockets.
-Prop full (100%).
-Mix 100 or 120.
-Tail wheele locked.
-Flaps clean at run-up.
-Throttle to full.
-Lights on.
-Chalks released.
-Drop flaps to landing as soon as have reached the aft of the superstructure.
-Let the aircraft settle a bit - don't yank up.
-Maintain directional control with slight pitch up.
-Gear up Immediatley after weight-off-wheeles.
-Bring flaps up in increments as airspeed increases and establish 2 positive rates of climb(VSI and Alt).

Eagle1_Division
09-07-2006, 10:03 AM
Heres an Uber AI test:
1.load a map using FMB
2.add the U.S.S. Lexington and make it go full speed(enter 99)
3.make a flight of 4 F4U's, the player being the very last one
4.set all loadout to 4000 lbs (2000+2x1000)

the AI can take off, but it is imposssible for the player to

Crash_Moses
09-07-2006, 01:07 PM
Originally posted by leitmotiv:
That abbreviated, stumpy, itty-bitty thing? The best way to depart a carrier is in something 1941-42 Japanese---long wings for plenty of lift and fairly good power. Zeros, Vals, and Kates forever! Lt Bushi

http://forums.ubi.com/images/smilies/88.gif

Ah yes...the Val. My other love (don't tell Bessy! http://forums.ubi.com/images/smilies/10.gif)

leitmotiv
09-08-2006, 12:53 AM
Surprising that abbreviated stumpy, itty-bitty thing KOed Kido Butai!. Talk about a bruiser! Nagumo

FritzGryphon
09-08-2006, 01:07 AM
Heres an Uber AI test:
1.load a map using FMB
2.add the U.S.S. Lexington and make it go full speed(enter 99)
3.make a flight of 4 F4U's, the player being the very last one
4.set all loadout to 4000 lbs (2000+2x1000)

the AI can take off, but it is imposssible for the player to

That's quite easy, even if you're first in line. I tried it and had plenty of room to spare.

Taking off from a stationary carrier is what's hard. I could only pull that off with 25% fuel, and scooting to the edge of the deck.

M2morris
09-08-2006, 05:17 PM
Originally posted by FritzGryphon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Heres an Uber AI test:
1.load a map using FMB
2.add the U.S.S. Lexington and make it go full speed(enter 99)
3.make a flight of 4 F4U's, the player being the very last one
4.set all loadout to 4000 lbs (2000+2x1000)

the AI can take off, but it is imposssible for the player to

That's quite easy, even if you're first in line. I tried it and had plenty of room to spare.

Taking off from a stationary carrier is what's hard. I could only pull that off with 25% fuel, and scooting to the edge of the deck. </div></BLOCKQUOTE>

I was able to do it also. I gave all F4Us 4000lbs and I was the right-rear plane. When it was my turn I went left to avoid the tower and I went full throttle and down elevator to get the tail up. When I was at about 140KPH I went to full flaps and raised the gear the sec they cleared the deck. I dropped alot but I was able to make it. I raise the flaps as I built up speed. I only used 25% fuel though.