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BSS_Vidar
01-01-2007, 01:29 PM
I have it on order, and was wondering if anyone has tested the Hellcat yet.

Can it now out climb the Zeke, especially in the Chandel (180 degree max performance climbing turn) as well as dive away more effectively?

On that note has the Zeke's flight controls been modeled to freeze above a 200 MPH dive and loose the ability to roll to the right due to High speed, "high torque : low weight issues"?<div class="ev_tpc_signature">

BSS_Vidar
Blacksheep 1

VMF-214_HaVoK
01-01-2007, 01:37 PM
I have not ran any real test but I flew it a few times last night on ZvW. It seems about the same to me except the recoil wobble has been fixed. I got a few kills but was never in the position where I had to dive away or anything.<div class="ev_tpc_signature">

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ICDP
01-01-2007, 02:12 PM
Hmmm!
In the sim the A6M controls lock up quite heavily at 200+mph. At 200mph it takes 9 seconds do do a 360deg roll, the F6F takes 5.5 seconds. At 250mph it takes 11-12 seconds to do a complete 360 deg roll, the F6F takes 6 seconds. All these rollrate numbers are rounded off the the nearest half second. The A6M also starts breaking up at 390mph (A6M2) to 460mph (A6M5) IAS which combined with the attrocious rollrate at even moderate speeds make the A6M2 worthless in a dive and the A6M5 almost worthless. So yes the A6M has very poor rollrate at moderate to high speeds and as is very poor in a dive. As for climb the A6M5 and later models had superior climb to the F6F until medium altitudes at which point the F65 was pretty even. Only at higher altitudes did the F6F have superior climb. The F6F-5 climb time to 20,000ft was 7.0 minutes, the A6M5 climb to 19,685ft was 7 minutes 1 seconds.

If you fight the A6M above 18,000ft you will have an advantage, at even higher altitudes the A6M is at a distinct dissadvantage.

The only problem with the F6F series in IL2 is the much too low top speeds. It is is around 25mph too slow at medium altitudes. Around 6mph too slow at SL and 15mph too slow at 20,000ft. I used to feel the F6F was correct for speed in IL2, that was until the data I was relying on was shown to be based on a de-rated postwar F6F-5 spec.

Despite the speed problems the F6F is superior to its contempory A6M series. Just don't try to turnfight or outclimb a Zeke at low speed and at low to medium altitude.

VMF-214_HaVoK
01-01-2007, 03:23 PM
Originally posted by ICDP:
Hmmm!
In the sim the A6M controls lock up quite heavily at 200+mph. At 200mph it takes 9 seconds do do a 360deg roll, the F6F takes 5.5 seconds. At 250mph it takes 11-12 seconds to do a complete 360 deg roll, the F6F takes 6 seconds. All these rollrate numbers are rounded off the the nearest half second. The A6M also starts breaking up at 390mph (A6M2) to 460mph (A6M5) IAS which combined with the attrocious rollrate at even moderate speeds make the A6M2 worthless in a dive and the A6M5 almost worthless. So yes the A6M has very poor rollrate at moderate to high speeds and as is very poor in a dive. As for climb the A6M5 and later models had superior climb to the F6F until medium altitudes at which point the F65 was pretty even. Only at higher altitudes did the F6F have superior climb. The F6F-5 climb time to 20,000ft was 7.0 minutes, the A6M5 climb to 19,685ft was 7 minutes 1 seconds.

If you fight the A6M above 18,000ft you will have an advantage, at even higher altitudes the A6M is at a distinct dissadvantage.

The only problem with the F6F series in IL2 is the much too low top speeds. It is is around 25mph too slow at medium altitudes. Around 6mph too slow at SL and 15mph too slow at 20,000ft. I used to feel the F6F was correct for speed in IL2, that was until the data I was relying on was shown to be based on a de-rated postwar F6F-5 spec.

Despite the speed problems the F6F is superior to its contempory A6M series. Just don't try to turnfight or outclimb a Zeke at low speed and at low to medium altitude.

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general_kalle
01-01-2007, 03:29 PM
no.. past 41 fighters can relly beat the zeke and other japanese planes in turnfight/dogfight

but some inferier speed planes can. like I16, I153 and gladiator<div class="ev_tpc_signature">

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VMF-214_HaVoK
01-01-2007, 03:50 PM
Originally posted by general_kalle:
no.. past 41 fighters can relly beat the zeke and other japanese planes in turnfight/dogfight

but some inferier speed planes can. like I16, I153 and gladiator

We are not discussing turn and burn here. Even the novice knows few planes could out turn a zeke.<div class="ev_tpc_signature">

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TC_Stele
01-02-2007, 01:32 AM
I have noticed the difference. Seems to handle the turns a bit better; not stalling as quickly when you push it to its limit. Seems to retain a lot of its E and speed, and it "feels" like it climbs quicker. I too take it up in ZvW.

Wobble is definately not as apparent as before.<div class="ev_tpc_signature">

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