PDA

View Full Version : New patch and Bf-109



Taurus_Slo
06-22-2005, 02:52 AM
Well, as from new patch, you need quite a lot more rudder input to fly straight. For all version.

I'm just wondering, is this really a case. I know that the engine produce a strong torque, but now you have to work all the way to the cruise speed.

Also the speed of manouvers is dependent to which side is performed.

It looks more realistcly now, but i'm having quite a problem with my X-45 with bad rudder. So I guess I should learn how to use rudder and buy (or built) a proper rudder control.

Does anyone knows where to get good manual how to use rudder in an airplane (real or simulated)?

This would probably interest also some other folks that have problems with new patch.

Btw. how about other planes in the sim? Are they also require strong rudder input as they should?

regards, Taurus

LEXX_Luthor
06-22-2005, 03:37 AM
It was real. Bf~109 pilots became Famous for having enormous Leg Stamina, as there was no rudder trim that could be controlled in flight - it was normally set on the ground for cruise speed only. Be Happy you don't fly New FM I~16 which has no rudder trim and no elevator trim either. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

They are saying X~45 is not dealing well with New FM, no matter the "profile" I think they call it. I use 40$ working class racing pedals. They are not the absolute Best, but they get the job done at low cost.

I have not tried it yet, but lowering New FM difficulty may help experienced Old Timer members of the FB/PF community who are new to the concept of aircraft trim. I think you can turn off the torque and other cool stuff. Experiment, and eventually work back into the normal settings.

One thing that must happen is good realistic rudder pedals for low cost and don't break down quickly -- and without racing wheel unless the wheel moves forward and back like bomber/P~38 control wheel. That would be Aussom. I assume Oleg's BoB will be even more dependent on good rudder control. Something must be done.

FoolTrottel
06-22-2005, 11:39 AM
One thing that must happen is good realistic rudder pedals for low cost and don't break down quickly -- and without racing wheel unless the wheel moves forward and back like bomber/P~38 control wheel. That would be Aussom. I assume Oleg's BoB will be even more dependent on good rudder control. Something must be done.

Here's a concept of that:
* Realism: Okay, it's a bar, like WW1 Bi-planes used ... but still ... basically ...
* Low Cost: Yes!
It does not breakdown quickly, but improvements can be made like:
- Use a quality stick (Though, stick can be easily replaced)
- Use a better spring system ... (kicking rudder might loosen them)

Any engineer/manufactures/marketing/sales ppl round here? http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
Have Fun!
http://img.photobucket.com/albums/v668/fooltrottel/Rudder1a.jpg

AerialTarget
06-22-2005, 02:21 PM
That's genious, Fooltrottel! Say, does the joystick move toward the pedals when they are pressed, or what? How does it deal with the pulling that must occur when the axis rotates?

FoolTrottel
06-22-2005, 03:50 PM
There's no pulling, as the top of the stick is not fixed to the bar, there's a space in which it can move, allowing indeed the difference in length occuring when pressing a pedal.

It's 'connected' like this:
http://img.photobucket.com/albums/v668/fooltrottel/StickJoint.jpg
This drawing shows too much space, but hey, it's the idea that counts!
(This way it makes it easy to replace the stick as well!)

Simple, isn't it!

Have Fun!

TX-EcoDragon
06-22-2005, 04:20 PM
I must be that greater fool, as I admire your work on those pedals!

Now if you make the toe brakes work by allowing the pedals to push the stick forward then I'll really be impressed!

J_Weaver
06-22-2005, 08:58 PM
I know this is probably a dumb question, but I'm not great with computers. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif How do you get two joysticks hooked up at once?

Nimits
06-22-2005, 09:58 PM
Plug them in to two different USB ports?

Unless, of course, you are using a gameport stick. It is hard to use two of those simultaneously (though a USB and gameport should work together).

FoolTrottel
06-23-2005, 10:24 AM
Now if you make the toe brakes work by allowing the pedals to push the stick forward then I'll really be impressed!

Oooh... a challenge.
Let me think about that ...

VOL_Hans
06-23-2005, 10:59 AM
Perhaps you allow the arm that the two pedals are attached to to rotate. Add a top to the 'fork connection' so that it pushes the stick towards the ground when you press?

FoolTrottel
06-23-2005, 04:22 PM
Originally posted by VOL_Hans:
Perhaps you allow the arm that the two pedals are attached to to rotate. Add a top to the 'fork connection' so that it pushes the stick towards the ground when you press?

Yup,

Thanks, that was my initial thought too.. been thinkin' about that.
Just cut the base in half, add some hinges so the bar can flip...

But, that would mean a different spring setup ... as in the current setup, it would constantly be pressing the breaks ... (Pulling the bar towards the stick ...)

(Just need more time I guess..
For now I'll keep the brakes on a button http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif )

Chuck_Older
06-23-2005, 05:05 PM
Originally posted by FoolTrottel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VOL_Hans:
Perhaps you allow the arm that the two pedals are attached to to rotate. Add a top to the 'fork connection' so that it pushes the stick towards the ground when you press?

Yup,

Thanks, that was my initial thought too.. been thinkin' about that.
Just cut the base in half, add some hinges so the bar can flip...

But, that would mean a different spring setup ... as in the current setup, it would constantly be pressing the breaks ... (Pulling the bar towards the stick ...)

(Just need more time I guess..
For now I'll keep the brakes on a button http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif ) </div></BLOCKQUOTE>

Wire up two microswitches to toe brakes that you install on your existing foot rests. A simple hinge on each should do.

The microswitch wires get soldered to existing joystick buttons. Hey presto!

Actually, seems so easy, I should do that too. I bet there's enough scrap carbon fiber prepreg at work to build a carbon fiber rudder setup...

Unburied_Nat
06-23-2005, 06:20 PM
Did someone say €œrudder pedals€?

I built these over about a week in January and have been using them ever since.

http://www.flightsim.com/cgi/kds?$=main/howto/rudped.htm

These plans are the best I€ve ever seen on the net (I searched for months), I€m no excuse for a carpenter and I made them with only a minimum of wastage.

I wired them into a 15 pin €œgameport€ plug and then used a gameport-to-USB ( http://www.thesourcecc.com/estore/Product.aspx?language...=USB&product=2600164 (http://www.thesourcecc.com/estore/Product.aspx?language=en-CA&catalog=Online&category=USB&product=2600164) ) adaptor to plug them into USB.

They look good; they feel great and they work just fine.

Nat

I'll try to post a pic later if I can figure it out.

gerhardius
06-23-2005, 09:07 PM
FoolTrottel: nice work! That is truly in the spirit of WW 2 ground crews. I have an old joystick around and methinks I shall attempt to replicate your work.

FoolTrottel
06-24-2005, 11:32 AM
Wire up two microswitches to toe brakes that you install on your existing foot rests. A simple hinge on each should do.

The microswitch wires get soldered to existing joystick buttons. Hey presto!

Well, that would be the perfect solution! http://forums.ubi.com/images/smilies/11.gif

@Gerhardius: Go for it, but ... I have to admit the most important part of my rudder is not visible: it's the ball bearings of the (right)rear wheel from a VW Beetle (Original one)... fixing that part was the biggest challenge, as it's the part that takes the heaviest punishment ...
Good Luck!