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View Full Version : RECON missions - kind of an idiot mission? Patch?



RichardFF
10-27-2006, 08:09 PM
Following the map and auto pilot, if you spot the Jap navy your next mission is attack and bomb if a navy bomber or escort then if a fighter.

What makes this pointless for me is if I disregard the map to go looking on my own and find the target nothing comes from it; next mission is another RECON and continues until the PC finds the target.

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I have asked in the past and members told me that is how it is but it sure would be great if these missions required a radio message to base giving coordinates therefore providing a much more realistic and purposeful experience. At this point I am putting the thing on autopilot and doing something else...

And sure, you may get to shoot down a few planes but atfer about 500 times now the kill is not a big deal anymore and I am more into enjoying the mission itself!<div class="ev_tpc_signature">

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Nimits
10-28-2006, 12:25 AM
Yeah, that is one of the problems of DGen (and missions in general). The game is very picky about following waypoints and does not allow you to skip them (unless flying as a squadron leader). If you don't hit waypoint A, the game thinks you never hit waypoint B, either.

The Pacific recon mission in DGen are only marginally historically accurate (especially in the sense of players flying them in F4Fs). Although the fact that they are boring might actually be more accurate http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Unfortunately, there is nothing I know of that can be done to improve them, besides editing or removing them from the Ops.dat files.

Chuck_Older
10-28-2006, 05:58 AM
A work-around is to tell the player where to patrol and show him or her on the map using recon targets. So even if the player doesn't follow waypoints, the targets still get counted as points and even mission success goals, and the player knows that such and such a spot is his or her goal

A recon mission which is just a follow-the-dots mission may be an interesting exercise in simulated navigation, but not much else. Unfortunately, dynmaic missions really fail to shine in moments like this as Nimitz mentions, the logic the sim uses for navigation is really weird.

I have been play-testing a few recon missions of my own lately, and sometimes, if I stray from the flight path, the line that links my plane icon to the waypoints will skip a waypoint, and I've noticed this when I am really nowhere near the waypoint I missed. But If I miss a waypoint by a few hundred yards, the line extends in back of my plane icon, indicating a missed waypoint

There will be no patch for this. I assume that at least some of the problem stems from the fact that the sim has more or less been pushed to the edges of it's capability, and adjusting a global thing like how the AI deals with waypoints and how the sim interprets that is too big a can of worms at this late date<div class="ev_tpc_signature">

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Hanglands
10-29-2006, 02:28 AM
How about if you straffe the target and the send a 'attack my target' message? Will the AI find it quicker then?<div class="ev_tpc_signature">

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Akronnick
10-29-2006, 02:50 AM
Originally posted by Hanglands:
How about if you straffe the target and the send a 'attack my target' message? Will the AI find it quicker then?

No.<div class="ev_tpc_signature">

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