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View Full Version : SH3 Add on Packs 01 & 02.



Kpt_Zig
03-24-2005, 04:41 PM
01

a) Populate the coastlines with more ports/harbours/cities/towns.

b) Animate all compartments, even if they don't do anything 'useful' (immersion is useful).

02

c) Provide right-click context menus for every single crew member, so that all the functions of the crew-management screen can be done in 3D 'real' mode.

d) Animate all crew movements, including the player avatar's. Eg...I click the hatch going up into the conning-tower, I go outside my avatar and see him climb up into the tower. Once he's arrived I go back into him. Or I right-click a watchman on the bridge, bringing up his context menu, order him "Go to aft quarters and rest/sleep" and then see him go down the hatch, on his way to the quarters.

e) Activate voice-tubes...I right-click on one and it brings up a context menu showing all compartments and the men in them. Right-clicking on a name brings up a sub context menu, allowing me to give him orders to move. He then moves, fully animated from point A to point B. If I happen to be along his route of travel I'll see him move past me.

That'll do for 2 x 35. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kpt_Zig
03-24-2005, 04:49 PM
Crash-diving the boat...how cool would it be to see the bridge-watch scrambling down through the hatch?

Ditto manning the deck-guns (flak and/or cannon).

Ubi, instead of making that same tired mistake and bunging out a quick money-grubbing sequel, why don't you polish this brilliant stone until it shines like a diamond? Flesh it out, add to it, refine it, give it every single bell and whistle you can think of and SELL it to the same people who have already put this sim at number one.

Is there anyone here who wouldn't pay for such add-ons? (And please, anyone who thinks all the above should have already been in it...get real. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ).