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View Full Version : Oleg, Will Onliners Feel The Pain Too???



HelSqnProtos
03-21-2005, 09:08 PM
S~! Oleg

I realize that testing is still underway and that you desire secrecy till you are ready. However perhaps you can allieviate some of the fear around the new patch in regards to this simple question. I think most people are happy about the new FM but afraid of the cpu hit. I think it is reasonable to assume that offline players will be hit the worst as obviously the cpu has far more calculations to do.

Does this also apply to ONLINERS -- as far as I am aware during online the only calculations made are clientside - the server handles the calculations for the other planes. Is this correct and would the new patch effect online performance negatively or will it just remain approximately the same?

Thank you for your time.

HelSqnProtos
03-21-2005, 09:08 PM
S~! Oleg

I realize that testing is still underway and that you desire secrecy till you are ready. However perhaps you can allieviate some of the fear around the new patch in regards to this simple question. I think most people are happy about the new FM but afraid of the cpu hit. I think it is reasonable to assume that offline players will be hit the worst as obviously the cpu has far more calculations to do.

Does this also apply to ONLINERS -- as far as I am aware during online the only calculations made are clientside - the server handles the calculations for the other planes. Is this correct and would the new patch effect online performance negatively or will it just remain approximately the same?

Thank you for your time.

VW-IceFire
03-21-2005, 09:35 PM
I can't see it having a huge impact on either style of gameplay. If you're running a tight ship (i.e. a well maintained system) then you probably aren't going to notice the difference. I'm betting the only people to come on with troubles are going to have bad or improperly installed drivers or other system problems that will rear their ugly head when their system is pushed a little bit further.

We'll see http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

VW-IceFire
03-21-2005, 09:35 PM
I can't see it having a huge impact on either style of gameplay. If you're running a tight ship (i.e. a well maintained system) then you probably aren't going to notice the difference. I'm betting the only people to come on with troubles are going to have bad or improperly installed drivers or other system problems that will rear their ugly head when their system is pushed a little bit further.

We'll see http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WWMaxGunz
03-21-2005, 09:45 PM
There has to be some impact if the server is running the more realistic FM.
Given the distributed nature of online, it would be less than offline if the packets
encode positional data instead of control data which is .ntrk vs .trk type data.
Online you can only record .ntrk track files so a good guess would be that online it
will be less difference than offline. Just... less is relative to what we don't know.

Wait and see? He has already told there will be a switch.

Jumping from one FM to the other; people who do will have less of an edge, make more
mistakes than they would if they stick to one FM only. Same as going from plane to
plane.

WWMaxGunz
03-21-2005, 09:45 PM
There has to be some impact if the server is running the more realistic FM.
Given the distributed nature of online, it would be less than offline if the packets
encode positional data instead of control data which is .ntrk vs .trk type data.
Online you can only record .ntrk track files so a good guess would be that online it
will be less difference than offline. Just... less is relative to what we don't know.

Wait and see? He has already told there will be a switch.

Jumping from one FM to the other; people who do will have less of an edge, make more
mistakes than they would if they stick to one FM only. Same as going from plane to
plane.

HelSqnProtos
03-22-2005, 08:07 AM
S~!

Jumping between flight models will not be an option. We fly full real and will make the switch to the new FM.

HelSqnProtos
03-22-2005, 08:07 AM
S~!

Jumping between flight models will not be an option. We fly full real and will make the switch to the new FM.

VW-IceFire
03-22-2005, 09:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
There has to be some impact if the server is running the more realistic FM.
Given the distributed nature of online, it would be less than offline if the packets
encode positional data instead of control data which is .ntrk vs .trk type data.
Online you can only record .ntrk track files so a good guess would be that online it
will be less difference than offline. Just... less is relative to what we don't know.

Wait and see? He has already told there will be a switch.

Jumping from one FM to the other; people who do will have less of an edge, make more
mistakes than they would if they stick to one FM only. Same as going from plane to
plane. <HR></BLOCKQUOTE>
See...Oleg has been upgrading the FM since we started with 1.0. I'm pretty certain that incremental upgrades have gone on in every major patch. Thats why we've noticed changes everywhere...the global FM values have been refined.

Now, he's introducing higher fidelity into those values but its really the same thing from the outside looking in. There isn't likely to be a switch...it'll just be.

As far as I can remember, the host computer does the FM calculations...the servers job is to keep track of positions and relate them to all others. So correct me if I'm wrong but the server load will be no more than it already is.

VW-IceFire
03-22-2005, 09:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
There has to be some impact if the server is running the more realistic FM.
Given the distributed nature of online, it would be less than offline if the packets
encode positional data instead of control data which is .ntrk vs .trk type data.
Online you can only record .ntrk track files so a good guess would be that online it
will be less difference than offline. Just... less is relative to what we don't know.

Wait and see? He has already told there will be a switch.

Jumping from one FM to the other; people who do will have less of an edge, make more
mistakes than they would if they stick to one FM only. Same as going from plane to
plane. <HR></BLOCKQUOTE>
See...Oleg has been upgrading the FM since we started with 1.0. I'm pretty certain that incremental upgrades have gone on in every major patch. Thats why we've noticed changes everywhere...the global FM values have been refined.

Now, he's introducing higher fidelity into those values but its really the same thing from the outside looking in. There isn't likely to be a switch...it'll just be.

As far as I can remember, the host computer does the FM calculations...the servers job is to keep track of positions and relate them to all others. So correct me if I'm wrong but the server load will be no more than it already is.

WWMaxGunz
03-22-2005, 10:32 PM
For a dedicated server, I am sure.

And I think that this new FM while not the total BoB (BoB has more detailed data) is still
going to be a pretty big jump. Maybe like FB was from IL2? Not just 3.xx but to 4.0.
Yeah, we have had changes before where we were warned that older hardware would need upgrades.
I look at the upcoming reccomended and if I read right, the CPU is 3Gz pentium, which I don't
quite have. My vid card is also dated. At least I have a full gig of RAM but even that is
333mz, not 400 or better. But that IS to run offline as well and I guess with numerous planes.

Being able to set up a LAN and have the other PC run AI as distributed COOPs would take some
of the load right off... could 2 1.7Gz machines (one without a super videocard) play the sim
as well as one 3+Gz machine? Or a 1.7 and a 1? How much load is graphics and user interface?
To me, that would put the full game within reach of more people since old PC's can be gotten
cheap even if you didn't keep your last parts to build one up. But there is no dedicated AI
client version so it's not going to happen.

WWMaxGunz
03-22-2005, 10:32 PM
For a dedicated server, I am sure.

And I think that this new FM while not the total BoB (BoB has more detailed data) is still
going to be a pretty big jump. Maybe like FB was from IL2? Not just 3.xx but to 4.0.
Yeah, we have had changes before where we were warned that older hardware would need upgrades.
I look at the upcoming reccomended and if I read right, the CPU is 3Gz pentium, which I don't
quite have. My vid card is also dated. At least I have a full gig of RAM but even that is
333mz, not 400 or better. But that IS to run offline as well and I guess with numerous planes.

Being able to set up a LAN and have the other PC run AI as distributed COOPs would take some
of the load right off... could 2 1.7Gz machines (one without a super videocard) play the sim
as well as one 3+Gz machine? Or a 1.7 and a 1? How much load is graphics and user interface?
To me, that would put the full game within reach of more people since old PC's can be gotten
cheap even if you didn't keep your last parts to build one up. But there is no dedicated AI
client version so it's not going to happen.