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Noxx0s
11-03-2011, 08:40 PM
I've been wanting to mess around a bit with twin-engined fighters anyone got any flying tips other than just "stay fast"? Anything specifically relevant to twin-engined fighters (esp p-38)?

thanks

WTE_Galway
11-03-2011, 09:34 PM
I always like to go back to the original sources for the real aircraft.

see Joe Foss comments ... page 5 below ...

http://www.researcheratlarge.com/Aircraft/VMF-121/


John Mitchell and Thomas Lanphier here ...

http://www.researcheratlarge.c...ft/GuadalcanalP-38s/ (http://www.researcheratlarge.com/Aircraft/GuadalcanalP-38s/)


Edward Montgomery on twin versus single engine fighters .. page 3 here ...

http://www.researcheratlarge.c...craft/USMC_RAF_VMFN/ (http://www.researcheratlarge.com/Aircraft/USMC_RAF_VMFN/)


... some videos ...

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Sillius_Sodus
11-04-2011, 10:18 AM
Are you flying it online or off?

The P-38 will turn fairly well with combat flaps, with the usual caveat about watching your energy state.

If you are a good shot, those closely grouped guns are devastating at longish ranges, i.e. 400 metres, mitigating the generally lesser agility of the P-38.

TipsyTed
11-04-2011, 10:34 AM
Uh, P-38 really is in a class of its own among twins when it comes to fighter role. It's hard to put it in a same basket with the rest of the twins and give common tips.

A skilled pilot can massacre Zekes, Oscars and even Tonys with ease, since P-38 not only outruns, but also outclimbs them fairly easy. If you know what you are doing, he will go down no matter how good he is - and there is absolutely nothing he can do about it (apart from prolonging the inevitable). Non-alcoholic 109s are meat on a plate too, 190 is dangerous. You better drag him up high, down low you better run for life, although you can try the russian roulette of "turn and burn" since P-38 will turn better at slowish speeds (but then, noone wants to be slow). Alcoholic 109s and Dora are deadly, Franks, Jacks likewise.

VW-IceFire
11-04-2011, 03:01 PM
I spent quite a while being a target in a P-38 before I "figured it out". I'm not sure if I can really express what I do to try and be successful in it... stay fast (I know! I know!) and play your own game. Too many pilots see an enemy go evasive and try and follow them. It's a disaster in a P-38 (and sometimes in P-51s and P-47s). It's better to be patient and reposition for another attack.

The beauty of the P-38 specifically is that you DO have the performance to compete with other fighters. Other heavies like the Bf110 are restricted by their overall performance but while the P-38 has quirks, it can match equivalent fighters quite well.

Mid war the P-38J really can dominate... pretty much no Japanese fighter can't climb, dive, or accelerate at the same rate. German fighters are more difficult... but I like to take a Bf109 pilot to task if I can. You can fight them in the turns but it's almost better to fight in the vertical.

Also I would say that precise aim is a big advantage here. You get fewer opportunities to attack in a P-38 I find... So the best option is to kill them quickly. Make that buzzsaw out in front of you totally devastating so that the first burst is his last.

Woke_Up_Dead
11-04-2011, 05:45 PM
The Pe-3 can surprise B&Z fighters like the 190-A or the big American fighters with its turning ability. Don't climb much when turning in it though, it does not like that, hope that your opponent cooperates by staying level or diving.

Just like the P-38, the Pe-3 packs an accurate, concentrated punch, so don't be shy about trying shots from 500, even 600m or more; most pilots won't start evading until you're 200-300m behind them. You don't have as much ammo as the P-38 though.

If you're facing something nimble like a 109 or Spit, hope that your accurate AI gunner can take out its engine or pilot. As a last resort, you can dive to speeds of 900km/h before breaking up, but you need lots of altitude and/or initial speed to get that fast.

The Bf-110 can be good for really long-range shots on unaware targets, especially if you take the extra two 20mm cannons. Fire a long accurate burst at 600-800m then split-S and run before your target figures out where you are. Turn off the rear gunner until your pursuer comes close, otherwise those bright, dense tracers will announce your presence to everyone within a 10km radius.