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Snypr1818
03-26-2011, 12:29 AM
This game is in dire need of dedicated servers. I dont know where the Ubisoft servers are based, but after spending 5 minutes in matchmaking I get slotted with the laggiest players on the planet.

I have been shot through walls, pulled off a ledge from 20 feet away, and have had players (who I used the smoke bomb to stun, and yes I am positive they were stunned, what with the coughing and all) immediately recover and kill me before I have even finished the execute animation.

Please get rid of this archaic peer to peer system and release some dedicated server files and a basic server browser. At the very least make server files available to some dedicated server rental companies so that we can rent our own.

Crumplecorn
03-26-2011, 02:33 AM
I believe the client server architecture pre-dates peer to peer.

El_Sjietah
03-26-2011, 07:27 AM
Originally posted by Crumplecorn:
I believe the client server architecture pre-dates peer to peer.

All the more ******ed to see online gaming move into that direction.

Crumplecorn
03-26-2011, 06:31 PM
Originally posted by El_Sjietah:
All the more ******ed to see online gaming move into that direction. I presume you are volunteering to pay for the servers then?

El_Sjietah
03-26-2011, 06:43 PM
Originally posted by Crumplecorn:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
All the more ******ed to see online gaming move into that direction. I presume you are volunteering to pay for the servers then? </div></BLOCKQUOTE>

Paying for dedicated servers has never been a problem in past multiplayer games. It costs the developping company nothing either, so I really don't see the issue unless it's sheer laziness of implementing such a feature.

Crumplecorn
03-26-2011, 06:52 PM
Originally posted by El_Sjietah:
Paying for dedicated servers has never been a problem in past multiplayer games. It costs the developping company nothing either, so I really don't see the issue unless it's sheer laziness of implementing such a feature. You think it is easier to develop a functional P2P implementation than a simple client-server setup? Just out of curiosity, do you have any idea what you're talking about?

iN3krO
03-26-2011, 06:57 PM
Originally posted by Crumplecorn:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
Paying for dedicated servers has never been a problem in past multiplayer games. It costs the developping company nothing either, so I really don't see the issue unless it's sheer laziness of implementing such a feature. You think it is easier to develop a functional P2P implementation than a simple client-server setup? Just out of curiosity, do you have any idea what you're talking about? </div></BLOCKQUOTE>

He just said it would be easy to implement it so that could be like cod:mw2 of alteriw, if you look at dedicated list you join dedicated servers you do join server you join p2p servers...

El_Sjietah
03-26-2011, 06:58 PM
Originally posted by Crumplecorn:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
Paying for dedicated servers has never been a problem in past multiplayer games. It costs the developping company nothing either, so I really don't see the issue unless it's sheer laziness of implementing such a feature. You think it is easier to develop a functional P2P implementation than a simple client-server setup? Just out of curiosity, do you have any idea what you're talking about? </div></BLOCKQUOTE>

That's exactly my point. P2P is much more difficult to set up, but is inferior to the much easier client-server system. On PC at least. So why go that direction in the first place?

Crumplecorn
03-26-2011, 07:06 PM
Originally posted by El_Sjietah:
That's exactly my point. P2P is much more difficult to set up, but is inferior to the much easier client-server system. On PC at least. So why go that direction in the first place? Presumably because nobody wants to incur the expense of running dedicated servers, and they can get away with P2P on console games without complaints.

El_Sjietah
03-26-2011, 07:37 PM
Originally posted by Crumplecorn:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by El_Sjietah:
That's exactly my point. P2P is much more difficult to set up, but is inferior to the much easier client-server system. On PC at least. So why go that direction in the first place? Presumably because nobody wants to incur the expense of running dedicated servers, and they can get away with P2P on console games without complaints. </div></BLOCKQUOTE>
That's because console gamers are used to that setup. Dedicated servers for online gaming have never been an issue the past decade, so thinking no one would pay for them is practically admitting you don't have faith in your mp component.

Crumplecorn
03-26-2011, 08:22 PM
Originally posted by El_Sjietah:
That's because console gamers are used to that setup. Dedicated servers for online gaming have never been an issue the past decade, so thinking no one would pay for them is practically admitting you don't have faith in your mp component. It's the first time they've done MP, and it's not quite like anything else out there. They probably didn't have faith in it.

Snypr1818
03-26-2011, 10:19 PM
Well they need to get some faith, because this lag is pretty troublesome.

shop27C171CB8
03-27-2011, 04:37 AM
Originally posted by daniel_gervide:
He just said it would be easy to implement it so that could be like cod:mw2 of alteriw, if you look at dedicated list you join dedicated servers you do join server you join p2p servers... aIW fan? Nice. aIW|SyntaxNL here ^_^

iN3krO
03-27-2011, 09:25 AM
Originally posted by shop27C171CB8:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by daniel_gervide:
He just said it would be easy to implement it so that could be like cod:mw2 of alteriw, if you look at dedicated list you join dedicated servers you do join server you join p2p servers... aIW fan? Nice. aIW|SyntaxNL here ^_^ </div></BLOCKQUOTE>

Lol xD i like the way you implemented dedicated servers on a game that was p2p based ...

shop27C171CB8
03-27-2011, 11:47 AM
Originally posted by daniel_gervide:
Lol xD i like the way you implemented dedicated servers on a game that was p2p based ... I don't code for alterIW. Got my own project(s). Most, if not all credits should go to NTA http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I'm the person who goes over the bans & appeals a.k.a make cheaters cry.

AJ_Rimmer_Bsc
03-27-2011, 08:29 PM
you want free ?..then expect lag

you want subscriptions ?..then expect to moan a lot about server population http://forums.ubi.com/images/smilies/88.gif


start a poll to see who would pay for a better MP

KlaymenDel
03-28-2011, 06:33 AM
I would pay ten bucks =P

El_Sjietah
03-28-2011, 07:31 AM
Originally posted by AJ_Rimmer_Bsc:
you want free ?..then expect lag

you want subscriptions ?..then expect to moan a lot about server population http://forums.ubi.com/images/smilies/88.gif


start a poll to see who would pay for a better MP

FPS are all subscription free and they all used to have dedicated servers without lag.

The problems came when they decided to go with this stupid P2P system, so it would work on consoles as well.

Cerzel
03-28-2011, 06:56 PM
The game doesn't need dedicated servers. It just needs a proper lobby system, like what Metal Gear Online had. (Hell, MGO also had matchmaking and theirs worked a hell of a lot better than ACB's does.)

Ragmarok99
04-08-2011, 02:08 PM
well im actualy quite surprised that no one mentioned the gametypes, wich would suck for dedicated servers due to some of them needing at least 4 players to be playable, well we already have games modes for 2 players and even 3
2 players - assassination
3- players - alliance with 1 player minimum on each team
4 players - 2 players(minimum) vs 2 players(minimum) manhunts
6- players - wanted, escort and chest capture(the last 2 could have 2 vs 2 minimum but... then a "tatic" would be hard(like 1 in each vip or screw 1 vip and defend only the other)


also FFS the game modes only support 8 players(altough bigger maps and a bigger limit would be awesome) and my multigaming clan pays just 7,38 euros por a 10 slots server and we split the total betwen us so it's almost like buying a magazine each month, so the argument about paying for dedicated servers is a total JOKE, problably it would incentivate a formation of more clans wich seems to be a rare thing on this system(btw we could have at least a god damned option to put the clan tag in our nick)