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TheDix3
01-23-2006, 07:51 AM
WOW i didn't think landing on carrier was so hard!
you have some advice to a perfect carrier landing ?
another things...
after landing there're any way to take-off ? (some command) because a lot of time during landing i've broken my propeller...

TheDix3
01-23-2006, 07:51 AM
WOW i didn't think landing on carrier was so hard!
you have some advice to a perfect carrier landing ?
another things...
after landing there're any way to take-off ? (some command) because a lot of time during landing i've broken my propeller...

Chuck_Older
01-23-2006, 10:47 AM
Well, it's not easy

but some things that might help:

Pick a carrier plane. Find out some stall speeds- flaps full down, gear down, hook down. Because the slower you go, the easier your landing will be for the plane, and knowing at what speeds you can still control the aircraft is vital

Once you know the stall speed in the landing configuration, practice changing your rate of descent with the throttle, not the stick, while maintaining the nose high, so you can grab a wire with the tailhook

Landing on a carrier has been described as a "controlled crash"

Since you're bending your prop, I can say with confidence that you're coming in too 'hot' and maybe at too steep an angle too- you need to slow down and control the approach better

As for taking off again-there's no key to reset the plane. You either need to catch a wire that gives you enough deck to take off from again, or maneuver around on the deck using brakes and rudder. It can be done

major_setback
01-23-2006, 11:02 AM
Full rudder with the brakes on and power up (not too much), as you release the brakes gently you should turn in very little space.

Low_Flyer_MkII
01-23-2006, 12:56 PM
As Chuck said, it's not easy. Don't treat the carrier deck as a landing runway - the idea is to stall the aircraft as you reach the stern of the ship, as close to the deck as possible, snagging a wire with the hook. I would say pick a plane that appeals to you, and practice, practice, practice...it really does get a little easier every time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Waldo.Pepper
01-23-2006, 01:54 PM
Curved approach. A little bouncy, but it is a Corsair after all. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

http://rapidshare.de/files/11676935/curvedapproach.TRK.html

Tater-SW-
01-23-2006, 02:18 PM
It certainly doesn't help that the arrestor wires don't work properly.

tater

zoinks_
01-23-2006, 02:32 PM
yes, curved approach. must first crash 70 times.

sbd is nice to learn. slow and stable. as i pass the carrier in opposite direction, i set flaps to landing, throttle 55%, gear and hook down. start turn at 47% and hold till close then gradually chop to 34% and lower as needed. zoom view as carrier gets close. pick spot on deck - and use throttle to control plane.

tip: never throttle down too soon. is better to come in with energy(better control) than lose it and have to throttle up. i try to never throttle up during landing.

T_O_A_D
01-23-2006, 04:03 PM
Here are a couple of mine. I'm no pro but I learn fastest from examples myself.

http://toad.war-clouds.net/il2trac/TOADs%20carrier%20landings.zip

Here is the mission I made myself to practice with. It will install in stock location, Just host up a Coop and enjoy, You need not be online to enjoy. I prefere making Coops over Single play that way if I want I can invite friends in to practice aswell.
http://toad.war-clouds.net/il2missions/Coop/T_O_A_Ds%20...0Trainng%20Coops.exe (http://toad.war-clouds.net/il2missions/Coop/T_O_A_Ds%20Carrier%20Trainng%20Coops.exe)

Zeus-cat
01-23-2006, 05:12 PM
You will crash a lot, so don't get discouraged. Even once you get "good" at it, you will still crash on occassion.

KrashanTopolova
01-23-2006, 07:09 PM
if you use the speed bar it might be good to get used to using IAS (Indicated Air Speed) and altitude in ft since this is the international standard and was the standard during WWII.

set carrier speed to maximum (56 kmh i think) then in repeated practice reduce speed of the carrier to normal gradually. Its harder to land on a still or slower moving carrier than a high speed one.

be sure you're at about 500-700ft on final approach. 140-160 IAS is suitable for any aircraft. then try to reduce speed all the way to the landing deck. 90KIAS (knots Indicated Air Speed) is an average airspeed for final approach; most navy aircraft handle 80 KIAS but at that IAS you are beginning to approach flight performance limits. i prefer a higher than normal approach angle.

All navy aircraft were built for slow airspeed operations but can bounce into the deck (Corsairs were not allowed to fly from carriers until 1944).

set seat height if available but be aware that this shifts the sense of height felt by the pilot and thus the location of the stall height required.

aim for the centre of the carrier but be prepared to stall the aircraft into a three-point landing (much more nose up than field landing) beginning from a height a little higher than flare out on field landing but over the threshold marking on the carrier.

it's not so much flaring out into stall but stalling on time at the appropriate height above the deck, then it's...bump...hang on...see if everything is still in one piece.
Don't be mistaken however, this is not a drop from stall; the aircraft is always flown onto the carrier.

Tip: try and gauge the direction of last roll of the carrier just before stall. this will minimise the chances of bouncing and breaking a prop. in real there was a landing assist officer on deck but we don't have one.

When you see film of real they really were basically 'crashing' into the deck while controlling the aircraft. hence the strengthened undercarriage.

Jets can curve an approach but in the beginning practice straight in.

trivia: most fatalities in US Navy operations from carriers came from training operations (i read).

once you've got sufficient successes, you can turn the speed bar off (and always...always...fly with realistic setting). But this may not be realistic in carrier landing in PF since gauging speed and altitude is necessary all the way to the deck.

Tater-SW-
01-23-2006, 08:58 PM
Any landing on a CV with less than 20-somethign mph of wind over the deck (depending on the CV) is unrealistic anyway. You need to practice for zero speed, which is totally absurd since no CVs conducted ops that way. Largest failing of the online game is the lack of moving ships in coops, IMO. CV ops on static ships are just idiotic.

tater

KrashanTopolova
01-23-2006, 10:55 PM
Tater-SW-


I agree...the biggest thing i miss in the sim from real flying is the need to handle crosswinds...i wish this was better modelled...sometimes the crosswinds (or winds of any vector) can be so strong; with wind shear i have seen a light aircraft hurled 360 degrees when about to touch down

T_O_A_D
01-24-2006, 12:02 AM
Tater you mean Dogfights not Coops right. That mission of mine above is a Coop and they do move.

I agree though a static ship just sort of blows.

Tully__
01-24-2006, 12:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tater-SW-:
It certainly doesn't help that the arrestor wires don't work properly.

tater </div></BLOCKQUOTE>In what way? They seem fine to me.

VT-51_Razor
01-24-2006, 05:02 AM
Tully, the arresting gear pay out way too far. They are more like rubber bands than steel cables attached to hydraulic brakes.

TheDix3
01-24-2006, 05:03 AM
really tnx to everybody for advices i hope i can soon do a perfect land using your advices

RAF_Hollywood
01-24-2006, 09:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by T_O_A_D:
I agree though a static ship just sort of blows. </div></BLOCKQUOTE>

LOL, yes it is way harder to land on a static carrier, but it doesn't blow! Standard progression is:

1. Moving carrier with hook plane
2. Moving carrier with non-hook plane
3. Static carrier with hook plane
4. Static carrier with non-hook plane
5. GO229 or ME262 on static carrier!

Carrier landings with a few pilots in the pattern adds to the pressure. You need to keep distance, listen for "deck clear", be able to bolter at the last second, try not to wipe out those pilots already parked on deck and of course, land and get out of the way of the pilot behind you!

T_O_A_D
01-24-2006, 09:36 PM
I ment more for Immersion, not so much against fun. Recognize any of those Names Bud, I was in my old squad name then. 131st_Toad

http://toad.war-clouds.net/il2pics/Carrier3.jpg

http://toad.war-clouds.net/il2pics/Carrier1.jpg

http://toad.war-clouds.net/il2pics/Carrier2.jpg

http://toad.war-clouds.net/il2pics/Carrier4.jpg

http://toad.war-clouds.net/il2pics/Carrier5.jpg

http://toad.war-clouds.net/il2pics/Carrier7.jpg

http://toad.war-clouds.net/il2pics/Carrier8.jpg

Tully__
01-25-2006, 03:02 AM
Nice TOAD http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

T_O_A_D
01-25-2006, 12:53 PM
Thanks Tully

Here is a trac Tiny Tim Tacke off (http://toad.war-clouds.net/il2trac/TOAD%20Tiny%20Tim%20Carrier%20Take%20off%2050%20pe r%20fuel%20.zip) I made this weekend shownig how to get off a static carrier with Tiny Tim's and 50% fuel.

Some of my buds were having ttrouble with it so I made this to help them out.