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View Full Version : poll: G-force pilot fatigue modelled in BOBSOW



lowfighter
08-19-2007, 09:54 PM
There have been several threads about modelling pilot fatigue over the years. Still I couldn't figure out what the community thinks about that (although the threads were pretty big, not so many people participated).
If needed I'll post later links to these threads.
So here's the question:

FritzGryphon
08-19-2007, 10:03 PM
The no-vote is spread over 2 candidates. This is a biased poll.

lowfighter
08-19-2007, 10:21 PM
Originally posted by FritzGryphon:
The no-vote is spread over 2 candidates. This is a biased poll.

Fritz, I simply couldn't figure some other significant option besides the 3 listed above.
Biased or not I think it will do showing the trend.
I voted yes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Friendly_flyer
08-20-2007, 01:46 AM
Well, adding the two lower counts isn't all that hard.

I voted yes myself.

Deadmeat313
08-20-2007, 01:48 AM
I voted yes. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


T.

lowfighter
08-20-2007, 01:59 AM
A very long thread from 2006 with many pros and cons here:

http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/3921096534/p/1

Again althought the thread is huge, only few people participated in the debate http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

carguy_
08-20-2007, 02:13 AM
Hard to say what the majority thinks.The feature would hinder T&B crowd mostly.

IMO there`s no question it should be implemented.Some realism is better than no realism.

ploughman
08-20-2007, 02:58 AM
As long as it's on a switch so I can be turned off or set to "Douglas Bader Mode," I'm all for it.

RegRag1977
08-20-2007, 03:46 AM
I voted yes too,

and yes, the best way to do it is to put it as a switch to leave the choice to use it or not. Something like what we have with il2, plus the fatigue option would be definitely nice http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

In my opinion it will give us all something more challenging: pilots will think a lot more before engaging, and maybe this will help to understand better the real tactics used: for instance, it will certainly give a new meaning to the concept of disengagement. http://forums.ubi.com/images/smilies/partyhat.gif

BrotherVoodoo
08-20-2007, 10:00 AM
Voted yes, would add some immersion.

Manu-6S
08-20-2007, 10:06 AM
Yes, ff course... http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Choctaw111
08-20-2007, 10:26 AM
I voted yes. Will pilot fatigue be different for different AC? What I mean is the way the pilot is reclined in the seat etc. Maybe some planes are more forgiving in high G turns. If this is taken into account I can see some huge flame wars going on about this either way.

Manu-6S
08-20-2007, 11:14 AM
Originally posted by Choctaw111:
Maybe some planes are more forgiving in high G turns.

FW190? http://forums.ubi.com/images/smilies/metal.gif

WhtBoy
08-20-2007, 03:10 PM
Originally posted by Choctaw111:
What I mean is the way the pilot is reclined in the seat etc. Maybe some planes are more forgiving in high G turns. If this is taken into account I can see some huge flame wars going on about this either way.

While it would be ideal to have it modeled individually by aircraft, I don't see how it would be possible to get the relative difference even remotely correct. Therefore, MHO is that it would be best to model it the same across the board. It would NOT be accurate aircraft to aircraft but at least we would have SOMETHING!

--Outlaw.

Lurch1962
08-20-2007, 04:32 PM
Voted yes! It should be a toggleable option. And it'd better apply equally to AI!

--Lurch--

Blood_Splat
08-20-2007, 04:50 PM
It will be funny to see G charts.

lowfighter
08-21-2007, 08:58 PM
Thanks M8s for voting and posting.
I think the small number of votes shows either the poll has some flaw, or the people simply don't care about pilot fatigue? Can't come with other reasons http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Von_Rat
08-22-2007, 02:12 AM
its summer in the n hemi. alot of people not even reading the forums. if this was feb i bet reponse would be alot greater.

lowfighter
08-22-2007, 03:54 AM
Originally posted by Von_Rat:
its summer in the n hemi. alot of people not even reading the forums. if this was feb i bet reponse would be alot greater.

hehe, then I'll wait for some gloomy winter day and bump the poll once more http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

zardozid
08-22-2007, 04:43 AM
IMO I would like to see fatigue modeled into the campaign mode.
Example: If a pilot logs too many combat hours/sorties in a 24 hour period his combat effectiveness diminishes. Or if the pilots Unit is functioning under extreme conditions (low provisions, night bombings/harassment)this could effect his combat stamina...I imagine that perhaps "human energy"(in combat)needs to be managed similar to "engine overheat".

Possible formula...

<span class="ev_code_YELLOW">(How many G's pulled in maneuver) X (frequency of maneuver's in a given time) X (combat hours/sorties without sleep) X (pilot experience) X (condition of airplane/damage) X (effort to fly airplane/rudder input/stick pull) = Combat Stamina </span>

A formula like this could even out the effect on turn and burn fighters...High G maneuver's lower stamina but the ease of flying a "T&B" airplane could lessen the effect...

Capt.LoneRanger
08-22-2007, 04:44 AM
You want G-force pilot fatigue modelled for Bob? You can't handle G-force pilot fatigue modelled for BoB.

http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif