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wickedkae
11-20-2003, 01:45 PM
1st off I absolutly love Uru and am enjoying playing it.

The online part of the game sounds like a fun idea and i am looking foward to it, but i have some concerns.

im a MMOG vet, ive played many of these games and have also cancelled acounts with them. My last game i canceled was star wars galaxies. Now before you start whining about how this is nothing like SWG, 1st off it is, second off im not really comparing.

Now playing online with you guys in these ages will be awesome, but heres the problem that i forsee that most MMO games suffer from.

Lack of content.

Other MMOG's can actually stay alive with little content becuase certain content such as leveling and so forth can keep you busy til new content is released.

With Uru, its a different story. Theres no leveling (which is great imo). Uru is going to be a game that has to have content constantly or else there will be no reason to play or pay. It took them what, 4 years to give us what we have now? Most people say they have beat the game rather quickly (in anywhere from 9 hours to a few days) so if took them 4 years to create content that only lasted a few days, maybe a few weeks at most, how will the online part hold up. i mean really, an age a month isnt really going to be worth it especially since we will be working together. The new ages will last us maybe a day or two, so what do we do with the rest of the month we payed for? I gotta be hinest im not down with a glorified chat room.....

I do not mean to put down uru at all as i will be playing it online with all of you. But i am seriously wondering if they will be able to deliver enough content. I am personally tired of being let down by MMOG's and i can see a possible huge let down coming from this game. From everything ive heard so far i dont think they will be able to keep up.

Now i dont know what they are relseasing and i can only hope its at least 3 ages a month and other social things to do in the city. anything less and Uru live may tank pretty quick....

wickedkae
11-20-2003, 01:45 PM
1st off I absolutly love Uru and am enjoying playing it.

The online part of the game sounds like a fun idea and i am looking foward to it, but i have some concerns.

im a MMOG vet, ive played many of these games and have also cancelled acounts with them. My last game i canceled was star wars galaxies. Now before you start whining about how this is nothing like SWG, 1st off it is, second off im not really comparing.

Now playing online with you guys in these ages will be awesome, but heres the problem that i forsee that most MMO games suffer from.

Lack of content.

Other MMOG's can actually stay alive with little content becuase certain content such as leveling and so forth can keep you busy til new content is released.

With Uru, its a different story. Theres no leveling (which is great imo). Uru is going to be a game that has to have content constantly or else there will be no reason to play or pay. It took them what, 4 years to give us what we have now? Most people say they have beat the game rather quickly (in anywhere from 9 hours to a few days) so if took them 4 years to create content that only lasted a few days, maybe a few weeks at most, how will the online part hold up. i mean really, an age a month isnt really going to be worth it especially since we will be working together. The new ages will last us maybe a day or two, so what do we do with the rest of the month we payed for? I gotta be hinest im not down with a glorified chat room.....

I do not mean to put down uru at all as i will be playing it online with all of you. But i am seriously wondering if they will be able to deliver enough content. I am personally tired of being let down by MMOG's and i can see a possible huge let down coming from this game. From everything ive heard so far i dont think they will be able to keep up.

Now i dont know what they are relseasing and i can only hope its at least 3 ages a month and other social things to do in the city. anything less and Uru live may tank pretty quick....

linkerjpatrick
11-20-2003, 01:55 PM
Have you seen the preview trailer for live on the disc? Apparently they also have a LOT of content backlogged in these past few years they have been working on this. It only APPEARS that they only have has the offline content ready which is not the case.

I think a lot of stuff gone on in the past year or two has involved a rewrite of the game engine and not really the content per se.

Remember it doesn't take a lot of content to make a difference either. A new journal, additional room, etc. can make a big difference.

However as I understand it we may see an entirely new age every month or two and changes to existing ages in the in between time.

While they have that backlog of content they will also be producing new stuff.

This is almost like the deal with TV shows where they produce a good many shows during the summer and slowly release them a week at a time in the fall while at the same time working on new episodes in the background.

One better thing however... Uru will more than likely never have reruns.

camomilk
11-20-2003, 01:59 PM
I believe the plan is to release very minor updates daily, somewhat larger updates weekly, and big ones (possibly new ages) monthly.

And btw, much of a games development cycle is developing the technology, such as the engine and the tools to add the content. Now that the technology has been developed, Cyanworlds should be able to focus a lot more on developing content. It's the same reason that expansion packs for games don't take nearly as long to develop as the original games.

With that said, your concern is still very valid. It will be quite difficult for them to continue updating at a constant pace, between developing and testing the new content. Hopefully they will be able to make the monthly subscription worth it.

iko-chan
11-20-2003, 02:17 PM
I am still playing SWG (primarily, I think, because I found a FANTASTIC group of people to play with... and that group has gotten me access to the higher-end content. Plus, we have a budding Jedi in the group and we spend time supporting his character). Tee hee hee.

But, I can understand your concerns as a really close friend of mine who just cancelled his account has the same worries.

I think that content can be created with time-sensitive or time-specific events. This is more like There and less like SWG. Puzzles that can only be solved by multiple people (akin to the higher-end content in SWG). I suspect that URULive isn't URU-but-online, but a different paradigm of the game. There would be higher-end content for those that work in groups and solo-level content for those that don't.

The true power of URULive, I think, will be the long-developing story line. It will be a game that becomes a deep and rewarding experience for those that stick it out in the long run. We are emotionally invested in the story that was developed over the MYST games and interested in the excavation of the D'ni. It will reward the casual, long-time gamer over the power gamer.

WendyG
11-20-2003, 04:27 PM
You raise a valid concern WickedKae.

I think it will be interesting to see how players feel staying online for 3, 6, 9 months or more.

For the crowd who got online with the advent of graphical MMORPG's or the crowd who hasn't played online yet, Uru is going to be a different adventure. After all, the RPG always has a certain dose of socialising but also the prospect of raising a character from the status of newbie to semi-god. And so, timesinkscan be built in the game to keep even powergamers busy a while. Having played SWG, you already played one of the games with less forced focus on pure levelling (although that is still an option) and more openness to socialising (classes like the dancer, musician, doctor and artisans fit quite well in there). And Uru is going to push this even further. Here, there will be puzzles to solves, activities for the players in town and socialising. But not really uber characters with uber equipment. Or maybe an Uru equivalent will appear later. I don't know. But it seems that, like with every new game, players will need to adapt and shift their focus and see if the gameplay fits them.

I think it's quite a bold move by Cyan to release Uru and promise so much. But it will be interesting whether the game style attracts players (I think it will) and, like you said, whether the players will think that there is enough to do.

One thing to consider: While, in RPG's, there is often a desire/need to keep up with guild mates, Uru doesn't have such requirements. The brain of your friends is not going to level up out of grouping range with yours until you do some very strange and illegal things while not playing Uru. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

So there would be no penalty to playing for a couple of months, enjoying the contents and company of your friends and then taking a vacation away from Uru for 2 months. Then come back, and enjoy the new content a while later. This kind of no pressure style of playing might not keep you subscribed all the time but curiosity about the new worlds would probably push you to come back regularly. And I think that could work well for Cyan too.

I think there is an online chat you will find interesting and relevant on this topic on Just Adventure.

Chat with Ran Miller (http://www.justadventure.com/articles/RandMillerChat/RandMillerChat.shtm) . Here you will see that Rand is confident that they can keep Uru Live going for a long while and what frequency of updates they are envisaging.

I, for one, am looking forward to seeing what Uru Live becomes.

WendyG

mszv
11-20-2003, 04:45 PM
I thought about this too! What's the impetus for continuing to subscribe? Why not subscribe for a couple of months, stop for 3, subscribe for a month, stop, etc.

The only thing that I can think of is that there would have to be some sort of "leveling" with regards to the areas you can get to. You know, you have to solve the puzzles in age 1 before getting into age 2. If you stopped and restarted you'd have to solve the same puzzles over and over again to get to the new stuff you haven't seen. I can't see any other way of rewarding long time players. The other way is ot reward them with things (extra stuff for your personal age, clothes, etc) and if you cancel, you lose it.

Regards, mszv
Game name: amarez
KI #: don't have it yet
Put that down, you are not in a game, this is my life!

1.2GH, 640MB, GeForce4 TI 4200 128MB, Santa Cruz Surround Sound, DSL, 1200kbps down/100 kbps up, wired/wireless home network, Linksys router

Alahmnat
11-20-2003, 05:02 PM
What nobody seems to have noted about Uru is that not only does content get released every day almost (albeit sometimes very small pieces), but story is constantly being developed and run live on the servers. Zardoz had a conversation with Phil Henderson in Eder Kemo last night. This kind of storytelling is really intimate and uses the players to help advance it. If you leave for 3 months and come back, you're likely to have missed quite a bit of the story, even if you haven't missed a lot of content.

Again with the TV analogy, think of it as watching the first couple of episodes of a serial show (one whose events build upon each episode), skipping the entire middle of the season, and coming back for the finale to find that there's four new characters, someone's been killed, they painted the apartment, and some weird guy from the middle of the season is back causing trouble. You'd be a little lost, wouldn't you? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Alahmnat
Guild of Archivists, DPWR.NET (http://www.dpwr.net)
Uru Forum Moderator, Community Assistant

WendyG
11-20-2003, 06:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alahmnat:
What nobody seems to have noted about Uru is that not only does content get released every day almost (albeit sometimes very small pieces), but story is constantly being developed and run live on the servers.<HR></BLOCKQUOTE>

Hmmm... That's a good point.

Of course, one can always keep up with what's happening by reading reports on fan websites and so on. But it's not quite the same as being part of the story if, as you mention, the storytelling uses the players to help advance it.

I still think that Uru will be quite suited to an on and off type of subscriber. But all the planned additions and the storyline might be enough to keep part of the player base on a more permanent basis.

It will be interesting to see how the community evolves. I'm truly curious about that.

WendyG

wickedkae
11-20-2003, 06:37 PM
heres another vague point.

lets face it there are Uru power gamers out there, im really curious how the devs intend on keeping these customers coming back. I mean unless theres some pretty decent content all of those people will just subscribe every 3 months or so as mentioned above. In reality all u do have to do is go to a website to catch up (yes u loose the feeling of being there, but its not like you gain any recognition or badges for being there) and then you will have 3 months of content to blow through in a a week or so.

the above is worst case and i hope its not like that but i have just lost so much faith in MMOG's and the fact that this one wasnt ready at launch is kinda odd and not very reassuring.....

once again though i do love this game and am praying for the best and my email invite http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

mszv
11-20-2003, 06:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Again with the TV analogy, think of it as watching the first couple of episodes of a serial show (one whose events build upon each episode), skipping the entire middle of the season, and coming back for the finale to find that there's four new characters, someone's been killed, they painted the apartment, and some weird guy from the middle of the season is back causing trouble. You'd be a little lost, wouldn't you? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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AlahmnatOriginally posted by Alahmnat:
What nobody seems to have noted about Uru is that not only does content get released every day almost (albeit sometimes very small pieces), but story is constantly being developed and run live on the servers. Zardoz had a conversation with Phil Henderson in Eder Kemo last night. This kind of storytelling is really intimate and uses the players to help advance it. If you leave for 3 months and come back, you're likely to have missed quite a bit of the story, even if you haven't missed a lot of content.

Guild of Archivists, http://www.dpwr.net
Uru Forum Moderator, Community Assistant<HR></BLOCKQUOTE>

Hey I do that all the time, even with series that I love, like 24! I end up not watching every week, and then I catch up! 24 does a recap, but if they don't do a recap in game, I'm sure I can rummage around online somewhere to get what happened!

I've read the interviews where Rand said this game was NOT for gamers who had to be online all the time. Those intermittent events will not be seen by a variety of gamers. We are all in different time zones, and we all have lives. I think it would be horrible to have to be on all the time to get info about something that happened, for a brief instant.

I'm starting to feel a heck of a lot better about subscribing, oh, for one month in six.

Regards, mszv
Game name: amarez
KI #: don't have it yet
Put that down, you are not in a game, this is my life!

1.2GH, 640MB, GeForce4 TI 4200 128MB, Santa Cruz Surround Sound, DSL, 1200kbps down/100 kbps up, wired/wireless home network, Linksys router

WendyG
11-21-2003, 04:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wickedkae:
heres another vague point.

lets face it there are Uru power gamers out there, im really curious how the devs intend on keeping these customers coming back.<HR></BLOCKQUOTE>

I've thought about this some more. It's all about the game finding its market.

Powergaming might be an area where expectations need to change. What exactly is an adventure game powergamer? The only thing you can do is finish puzzles quicker than the others and that gives you some bragging rights, I guess. That's fine and players who want to do that simply need to log on right after the update, rush through the puzzles and feel a sense of accomplishment.

But I don't see how an adventure game is going to keep that type of player playing the rest of the time between updates. There are no character levels, no uber equipment to collect and no dragon or PVP raids to organise. This is an adventure game. I would hope that you play it with a different mindset from a RPG (although pure roleplaying itself could come into play when socialising. I mean the levelling / collecting equipment aspect of those games).

Don't get me wrong, I love RPG's and I've been an addict of MMORPG's for years. It just seems to me that, when (if http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif )I log on to Uru Live, it will be with a very different mindset.

It should be more about the journey, exploring with your friends, solving the new puzzles introduced. But those things could easily be achieved logging on one night a week (like some people still have one pen and paper roleplaying session a week). It doesn't require the time commitment of a MMORPG by a long way, and that's fine with me. And if you don't feel the need to be connected 24/7 (unless you really, really enjoy interacting with your neighborhoud) and take a relaxed approach to your online time in Uru, then maybe there is content here to keep you happy (remember, Rand is planning a small update every day, an intermediate one weekly and a new age monthly. So playing once a week would work nicely, I think).

With that kind of play schedule, I could easily keep a continuous subscription to Uru and pop in for a chat whenever I fancy it, keep up with the storyline and adventure with my friends once or twice a week.

It seems to me that anyone who tries to powergame an adventure game is going to burn out quickly. Then that person either will take some time off and come back to play differently or will leave to try Worlds of warcraft or Horizons when they come out.

The relaxed, weekly schedule is how I see my playtime evolving, after the initial honeymoon with the game, obviously. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Do you see yours evolving differently?

WendyG

iko-chan
11-21-2003, 07:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WendyG:
It seems to me that anyone who tries to powergame an adventure game is going to burn out quickly. Then that person either will take some time off and come back to play differently or will leave to try Worlds of warcraft or Horizons when they come out.

The relaxed, weekly schedule is how I see my playtime evolving, after the initial honeymoon with the game, obviously. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

Exactly. I see this game awarding the long-term, casual, couple times weekly player than the short spurt of a power gamer.

mszv
11-21-2003, 10:12 AM
Hi,
I thought about this and I agree. Uru is for either casual gamers or for people who are so into the D'ni universe that they don't need a lot of new content to be happy. I have a couple of friends who are big Tolkien fans, and they find a lot to do, and did so even before the movies were released. Tolkien isn't writing more stories!

I've read a number of articles about MMORPGs, both current and upcoming. Some of the MMORPGs (particularly a few upcoming ones) state that you can have a good time as a casual gamer. Someone I know called it "the search for the elusive casual gamer". I'm interested in seeing how this works out, sometimes (I think) more than playing the actual game! Will there be gamers who play hours and hours each day. Will there be some who play an hour or two a night, or a large group that play an hour or two a week. What will the churn be? Only time will tell.

If I'm going to be anything, after all this settles down, I think I'll be the casual gamer. I'll follow the board, see if there is new content and a new story, get on a bit, and then, when a new age is released, I'll jump on and see it.

Regards, mszv
Game name: amarez
KI #: don't have it yet
Put that down, you are not in a game, this is my life!

1.2GH, 640MB, GeForce4 TI 4200 128MB, Santa Cruz Surround Sound, DSL, 1200kbps down/100 kbps up, wired/wireless home network, Linksys router

BadenStein
11-21-2003, 02:16 PM
MMOGs need a "community" in order to be successful. It seems to me the community will have to be based around the story line. For me, I really don't care about the D'ni story line, I think a massive place to solve puzzles and to explore would be fun. Every game needs powergamers to provide some consistant subscriber base, but is a powergamer in URU a puzzle solving freak, or is it someone who digs around to piece together the D'ni story?

Also, i wonder how long someone's interest is going to be in this product if they are NOT interested in the D'ni story. And how do we develop a community when everyone is sensitive to SPOILERS? that right there seems to cut down on what can be shared on fansites and forums.

- Only a few years will pass before I go on the journey of no return. -