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View Full Version : Tree coverage in FB. Will it be better in Pacific maps?



sopwithkennel
04-01-2004, 02:59 AM
Can we expect a greater tree coverage in the maps than compared to FB? The Pacific isn't all Palm Trees. http://ubbxforums.ubi.com/images/smiley/blink.gif What will the frame rates be like with a PNG map?

http://wwi-cookup.com/afv/sn5.gif

sopwithkennel
04-01-2004, 02:59 AM
Can we expect a greater tree coverage in the maps than compared to FB? The Pacific isn't all Palm Trees. http://ubbxforums.ubi.com/images/smiley/blink.gif What will the frame rates be like with a PNG map?

http://wwi-cookup.com/afv/sn5.gif

LEXX_Luthor
04-01-2004, 03:07 AM
(1) Luthier please NO PALM TREE Objects on the maps. They kill our framerates and we must Destroy them with FMB destruction slider. -- although, the very few palm trees at the airfields make it look Great.

If you require us to sim Pacific with Palm Tree Objects, we can place them ourselves, we have the Palm Tree Objects in FMB.

(2) Just a guess:: The classic dark green FB forests are probably what Pacific jungle really looked like, not the lime green colours of FB Pacific dogfight map. I used to trim palm trees and they are dark Dark green. And they are filthy beasts.

sopwithkennel
04-01-2004, 03:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
(2) Just a guess:: The classic dark green FB forests are probably what Pacific jungle really looked like, not the lime green colours of FB Pacific dogfight map. I used to trim palm trees and they are dark Dark green. And they are filthy beasts.<HR></BLOCKQUOTE>Fully agree with you. I am thinking that the maps in this sim will be way and a bove the ones in CFS2. I loved the maps in CFS2. http://ubbxforums.ubi.com/images/smiley/53.gif

http://www.ausflag.com.au/flags/images/ani/air-a.gif

VVS-Manuc
04-01-2004, 03:20 AM
we need more palm trees, palm tops etc

sopwithkennel
04-01-2004, 03:25 AM
http://www.pacificislandtravel.com/png/about_destin/goroka75.jpg A few palm tress here. http://ubbxforums.ubi.com/images/smiley/53.gif

http://www.ausflag.com.au/flags/images/ani/air-a.gif

sopwithkennel
04-01-2004, 03:30 AM
The Owen Stanley Range forms the backbone of the southeastern tip of New Guinea. The highest peak is Mount Victoria. The mountains are covered in rainforest and are the source of several rivers.
The range was named after a British explorer who visited the coast of New Guinea in the 1840s. In 1942 Japanese forces began to march across the range in an attempt to capture Port Moresby, but they were turned back by Allied troops. This was Japanā's first land defeat of World War II.

The Kokoda Trail: This 60-mile trail, leading from the Port Moresby area up into the Owen Stanley Range, was first used by gold miners in the 1890's.

It is best and most notoriously known, however, as the site of bloody fighting during World War Two, when Japanese forces, attempting to invade Port Moresby, were pushed back along the trail by the Australians.

Can we expect to see this type of terrian feature as well?

http://www.pacificislandtravel.com/png/about_destin/owenst3.jpg

http://www.ausflag.com.au/flags/images/ani/air-a.gif

michapma
04-01-2004, 03:49 AM
I'd like to be optimistic, but... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif


I'll be quite happy if the textures are more Pacific and less FB-like. The Pacific map in AEP is quite good though, some of the more vibrant colors aside. My wish list would have more emphasis on weather systems than precise terrain features though. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.baseclass.modulweb.dk/69giap/fileadmin/Image_Archive/badges/69giap_badge_chap.jpg (http://giap.webhop.info)

The ongoing IL-2 User's Guide (http://people.ee.ethz.ch/~chapman/il2guide/) | Forgotten Skies (http://www.forgottenskies.com/)
But we are all that way: when we know a thing we have only scorn for other people who don't happen to know it. - Mark Twain, Personal Recollections of Joan of Arc

SaimOn
04-01-2004, 04:34 AM
exactly and more variation please...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by michapma:
I'd like to be optimistic, but... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif


I'll be quite happy if the textures are more Pacific and less FB-like. The Pacific map in AEP is quite good though, some of the more vibrant colors aside. My wish list would have more emphasis on weather systems than precise terrain features though. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://giap.webhop.info

_http://people.ee.ethz.ch/~chapman/il2guide/_ | http://www.forgottenskies.com/
But we are all that way: when we know a thing we have only scorn for other people who don't happen to know it. _- Mark Twain, Personal Recollections of Joan of Arc_<HR></BLOCKQUOTE>

chris455
04-01-2004, 08:28 AM
Bump.
I hope Luthier will study photos like these when developing the maps.
Thank you Sopwith for posting them.

Those Owen Stanleys look to be a real ball buster.

http://members.cox.net/miataman1/P47.jpg

LEXX_Luthor
04-01-2004, 09:09 AM
Kuban style mountains--like in the south~east corner of Kuban map--would be good enough for me, but make the mountains extend across the whole map *big* map, and rivers in the valleys too. Kuban map has no valley rivers in the mountain region. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

NO BUILDINGS. We can place buildings ourselves in FMB and post them for download for other players, and the Map Makers can rest and relax a little. http://ubbxforums.ubi.com/images/smiley/11.gif


Yes, Pacific Jungle should use classic dark green FB forests. Thanks sopwithkennel http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.pacificislandtravel.com/png/about_destin/goroka75.jpg

sopwithkennel
04-02-2004, 03:52 PM
Maybe Maskrider who did those great Scenery mods for CFS2 could be employed to do his magic to this sim.. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

ftp://216.234.169.149/cfs2-scenery/kokoda_so.jpg

ftp://216.234.169.149/cfs2-scenery/mr_papua_so.jpg

sopwithkennel
04-02-2004, 04:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by chris455:
Bump.
I hope Luthier will study photos like these when developing the maps.
Thank you Sopwith for posting them.

Those Owen Stanleys look to be a real ball buster.

<HR></BLOCKQUOTE>

Great read to see what it was like to fly over these mountians is "Angels Twenty" by Ted Park. A US Army pilot who flew Airacobras in PNG.

_____________________________
Can we please have a CA-Boomerang for Pacfic Fighters?
http://www.wargamer.com/Hosted/CloseCombatFuture/CAC.jpg

luthier1
04-02-2004, 06:00 PM
We're actually working on new forest textures right now. The thing is, you can only have one forest type on one map, so that limits us a little bit - on many maps I really wish we've had more variety.

But yeah, you got it, definitely less palm trees, and different (and hopefully nicer) looking forests http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.il2center.com/PF.jpg

GoToAway
04-02-2004, 06:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by luthier1:
We're actually working on new forest textures right now. The thing is, you can only have one forest type on one map, so that limits us a little bit - on many maps I really wish we've had more variety.<HR></BLOCKQUOTE>From the threads I've read over the past couple of days, I definetely get the impression that you are making engine changes (the ship simulation, clouds, etc.)
Why not remove this limitation as well? It's a pretty silly one to have. Forests seem to be just a handful of billboards overlaid, so it's not like keeping a few more pieces of art in memory is going to kill anybody's framerate.

sopwithkennel
04-02-2004, 06:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by luthier1:
We're actually working on new forest textures right now. The thing is, you can only have one forest type on one map, so that limits us a little bit - on many maps I really wish we've had more variety.

But yeah, you got it, definitely less palm trees, and different (and hopefully nicer) looking forests http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

If there is no time or budget to change the game engine in relation to the terrain I would be happy with what you are doing after reading the above. Thanks. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif I fully undertsand from the developemnt point of view having worked in this industry myself.

_____________________________
Can we please have a CA-Boomerang for Pacfic Fighters?
http://www.wargamer.com/Hosted/CloseCombatFuture/CAC.jpg

sopwithkennel
11-26-2004, 11:22 PM
Digging this one up as I would love to see the PNG map fixed. The Owen Stanley Ranges are not a hump. Please fix the PNG map.

Tater-SW-
11-26-2004, 11:25 PM
In general, regardless of what type of forest is on the map, the large, low-poly forest object coverage needs to increase along the coasts.

tater

sopwithkennel
11-26-2004, 11:29 PM
The Japs (can I say that in these PC times?) used the overhanging tree coverage to hide their barges from aircraft above. So it would great as Tater-SW has suggested to have this done.

Tater-SW-
11-26-2004, 11:59 PM
That or take an existing tree object, and stretch it out. Make the canopy of the tree twice as wide as it is tall, and double the height (tree objects are 1/2 the height of the large forest areas). Then we can forest a lareg area fast. make another that is 4 trees.

tater