PDA

View Full Version : In-game voice-comms?



Don_ULFonso
09-19-2005, 07:21 AM
~S!~ all,

could someone please tell me where I can find some detailed explanation on how exactly the in-game voice-comms are supposed to be used?

TIA

Don_ULFonso
09-19-2005, 10:48 AM
*bump*

Anyone here?

Troll2k
09-19-2005, 11:08 AM
Try page 48 of your Pacific Fighters manual.

Don_ULFonso
09-19-2005, 11:57 AM
Hehe, I actually have RTFM, but this page happens to be of no use what so ever for me, unfortunately.

IIRC you can select different channels and then... well, speak - but how exactly do I do it? That's what I'd like to know, like "press dis key to select dat function and then bla bla" - and that's what I cannot find in the manual or in the FAQ. Like I said: maybe I've "searched like a man" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ...

So, could someone please explain me what I need to know?

TooMuchCheese
09-19-2005, 12:32 PM
All you need to know is that it doesn't actually work very well. Most people use Teamspeak instead.

Don_ULFonso
09-19-2005, 01:28 PM
Yes, I've heard that. But it IS a possible means to communicate, right? I mean it's better than nothing to say "hello" and e.g. ask for a TS server to join http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif , no?

So, HOW DO I USE IT?

Don_ULFonso
09-19-2005, 02:58 PM
*bumb*

No one? I guess that says a lot about the quality of that so-called 'manual'... No one, really?

zaelu
09-19-2005, 04:12 PM
So, HOW DO I USE IT?

We don't.

:P

Tully__
09-19-2005, 10:27 PM
Originally posted by Don_ULFonso:
Yes, I've heard that. But it IS a possible means to communicate, right? I mean it's better than nothing to say "hello" and e.g. ask for a TS server to join http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif , no?

So, HOW DO I USE IT?
In order to use it, there has to be someone else in the game with the in game voice comms turned on. As the ingame comms generally interfere with 3rd party comms like TS and Ventrilo, we all almost all have it disabled. Even if you get it working, you'll likely not have anyone to talk TO unless you're flying with a like minded friend.

If you've been trying to use it in public online servers and getting no results, this is likely why... nobody's listening http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Don_ULFonso
09-19-2005, 11:56 PM
IC, THX. It seems the developers didn't trust their own stuff, huh http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif ?

So I take the only way to say hello when I'm new on a server is to use the chat and type it in (and wait for someone to invite me on TS)?

Tully__
09-20-2005, 12:54 AM
Many servers that have a full time TS server publish their TS IP on their website, in the briefing or have the server scripting software place the IP in chat every 3-5 mins.

If you're on a server that doesn't have an associated voice comm server, the best you can do is ask if any of the players in the server are using TS and would they mind if you joined them.

You may wish to consider joining an online squadron, many (most?) squads run some sort of voice comm server on either a part time or full time basis. You'd then be able to be on comms with your squad mates whenever you're flying at the same times.

I can't comment on the developers, I'm not one of them. AFAIK they do trust it, but integrating that sort of function into something as complex as this game and having it work reliably over the majority of computer/soundcard/connection combinations is a big ask. It's something that works best if you have realtime comms specialists developing it, which is why most of the community choose to use specialist voice comms software and disable the ingame voice comms.

Additional advantages to the dedicated comms software is that it gives much more flexible and diverse comms options. The comms server admin can set up any combination of command, team and general chats he/she wishes, with password access where required, kicking nuisances from comms without removing them from the game, and players have much more flexible and easier methods of changing channels, ignoring annoying players and so forth. They also allow you to establish voice comms before you enter the game and continue after you've left the server which is often a very handy thing.

Don_ULFonso
09-20-2005, 01:18 AM
THX for your detailed explanations, Tully http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif !

I didn't know that on many of the servers voice-comms are hosted, too, as a service. That's a great idea! I'm coming from WarBirds where you either are in a squad with a voice-comms host of your own or not. When I read that IL2 has in-game voice-comms I thought it might be similar to Aces High, for instance, where the squads may not use it but everybody can hear you at least. Well, since that's not the case here you're right that it doesn't make much sense for me to be the only one trying to use it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif .

OK, so I guess I'll have to finally read TS' online-help http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif to find out how to switch channels etc. since in WB we only used a single channel.

THX again for your explanations http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif !