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View Full Version : Will you buy it without a dynamic campaign?



Megahurt
04-21-2004, 11:42 PM

Megahurt
04-21-2004, 11:42 PM

Drebbel
04-22-2004, 02:25 AM
In the FAQ one can read:

....SH3 will offer players a campaign mixing dynamic elements with scripted elements.....

This does not have to be a bad thing. The scripted elements could be typical historical stuff that must happen in a certain period and area, or are part of a mission's speciall assignments.

I think that at this moment a poll like this is unfair (it emplies SHIII will not have a dynamic campaign) since no one knows what the 'scripted element' will be.

Think you should also add an option like: 'I prefer a dynamic campaign, but am also willing to buy the game if that is not included'


Drebbel

The Submarines of the Royal Netherlands Navy 1906 - 2004
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We have a NEW FORUM:
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FredFireFox
04-22-2004, 07:14 AM
I agree with Drebbel, as long as we don't know exactly what the campaign mode will be like it's not possible to say wether it's worth purchasing the game

SOF_Timber
04-22-2004, 09:10 AM
Of course I'll buy it with or without dynamic campaign. Don't "kill the goose that laid the golden egg". Show support with your wallet and you might get what you want...if not this time maybe next if and when SH4 becomes an idea. I'm kind of surprised Ubi is even making a Silent Hunter III, for I don't think sales of SH2 was that great, that you "simmers" should be talking about not buying the game. Enjoy it for what it will be...

SailorSteve
04-22-2004, 09:39 AM
I still play Aces Of the Deep. Why? For all it's decade-old graphics and crappy sound, the campaign is one of the best. I still play SHI. Why? Same reason. There were a lot of problems with SHII; a lot of them have been fixed, or at least dealt with to some degree, but the campaign seemingly cannot be fixed, and that was one of the major letdowns for that sim.

"Dynamic campaign with scripted elements" has my attention. I'm curious to see where they go, my hopes are high and I'll likely be one of the first to buy it. But if I knew, no question, that it would not have a dynamic or random campaign, then no, you couldn't even give it to me. Why throw good money after bad.

thatswrite
04-22-2004, 11:37 AM
i think i would buy it even if it did not have a dynamic campaign . not becuase i dont care or anything . but simply this will be the first subsim with a 3-d intereur . i mean this has been the my dream for so long.

TheAirMarshal
04-22-2004, 08:08 PM
Flat no.

Dynamic campaign or I'll buy something else.

http://www.mchale2000.freeserve.co.uk/usaaf.jpg

TonyEH
04-30-2004, 07:41 AM
In a word....no.

Its essential that a sub sim has a dynamic campaign. If the dev team can't or won't implement that, then they should go and do something else.

SHII was ruined. I'll say it again for the benefit of those who can't get it.....RUINED because there was no dynamic campaign.

Tony

ParaB
04-30-2004, 09:40 AM
Difficult question.

I really WANT SHIII to become the subsim that SHII never was. It has already been stated that SHIII will feature a campaign mixing dynamic and scripted elements so I'm still hoping for a very dynamic campain with scripted elements and not scripted missions with some dynamic elements. Big difference.

The devs KNOW that the dynamic campaign is THE most wanted feature. If they choose to ignore the community that much I'd refrain from buying SHIII, at least not until it landed in the bargain bin.

But I'm still hoping... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

CB..
04-30-2004, 09:48 AM
i must admit that i can't think of a single game that wouldn't benifit from a dynamic campaign..from final fantasy thru half life thru AVP right down the line...how many first person shooters would become endlessy replayable with a dynamic campaign instead of the tramlines gameplay ..evrytime yu start the game all the enemys are placed in different locations given different behaviour ,your objectives are changed , the rules are changed slightly the weapons are in different locations etc ...this is minor stuff im sure more than this could be made unpredictable if not dynamic at the very least..just doesn't seem to catch the great un washed game buying publics imagination...perhaps because the efefct of a dynamic campaign is very subtley to constantly remind the player that he is not the centre of the simulated game universe..he is just another dot on the map as far as the campaign engine is concerned no more or less important than the AI players....perhaps it's this subtle but profound slant to the gameplay provided with dynamic campaign engines that "offends" the average gamer so hooked as he/she is into the ego driven beat the game psychosis ...lol!

i love dynamic campaigns for this reason ..they just don't give a hoot wether yu do well, do badly, die, live, return to base get 100 tonns get 0 tonns ...they just don't care...it creates a living breathing simulated world and then places yu in it and says "do what yu like i don't give a damn"
can't say fairer than that!!

i'll still buy SH3 of course..just to see wether it's a goody or not...there's plenty that can be done with semi scripted campaigns and if the other features are up to the task then it will still be worth the trubble..depends how they do it..scripted missions can be efefctively disguised to remove most of the obviuos tramlines gameplay..tho obviuosly not all....give it a few years and we'll start se-ing dynamic campiagns incorporated into games the depressing thing is that we'll have to put up with advertising excecutives telling us how they have just come up with the technology that makes them possible ...that will be the really annoying thing..

flyinj
04-30-2004, 12:07 PM
I have a bad feeling that "dynamic with scripted" means this:

Static missions, with a pass/fail tree (pass one mission, you get a different mission than if you failed, like in Wing Commander). Each mission has 3-4 "spawn" points where convoys/escorts/airplanes may come from. Every time you play the mission, it randomly selects one of these spawn points to add a smoke and mirrors "dynamic" element to the mission.

Personally, no thanks. I'm not buying a game that has missions like this.

If, by a VERY long shot, they're talking about a fully dynamic campaign with some historical "scripted" events (such as the bismark, allied invasion, large battlegroups engaging on the surface... all integrated seamlessly into the dynamic campaign) then I'm COMPLETELY in... that sounds just fantastic. But I seriously doubt that they're going to do this.

CB..
04-30-2004, 12:32 PM
yup it doesn't help that most game reviewers
are of the short attention span beer and curry
variety..the main gaming mag here in the UK is diabolical...and unfortunately most likey holds a lot of sway..pity they only know one joke and insist on reprinting it as a caption and or review for every single game/screenshot displayed in the mag since it began publishing;

got tedious a very long time ago ... but thems the rubs, thats the price i guess for computer games becoming increasingly mainstream entertainment..short attention span, beer and curry games...for short attention span beer and curry gamers..reviewed by and so on and so forth
it's like letting genghis ghan rate shakespear after getting drunk with his mates and abusing the local indian resturant on the way home,,
not going to be very iluminating..he! he!! and that joke....worn down to the knuckles.. http://ubbxforums.ubi.com/images/smiley/88.gif

Heracles87
05-03-2004, 07:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by flyinj:
I have a bad feeling that "dynamic with scripted" means this:

Static missions, with a pass/fail tree (pass one mission, you get a different mission than if you failed, like in Wing Commander). Each mission has 3-4 "spawn" points where convoys/escorts/airplanes may come from. Every time you play the mission, it randomly selects one of these spawn points to add a smoke and mirrors "dynamic" element to the mission.

Personally, no thanks. I'm not buying a game that has missions like this.

If, by a VERY long shot, they're talking about a fully dynamic campaign with some historical "scripted" events (such as the bismark, allied invasion, large battlegroups engaging on the surface... all integrated seamlessly into the dynamic campaign) then I'm COMPLETELY in... that sounds just fantastic. But I seriously doubt that they're going to do this.<HR></BLOCKQUOTE>

Agreed, if it doesnt have a true dynamic campaign, I'll wait till it hits the bargain bins before buying the game. (if even then)

misha1967
05-04-2004, 11:06 AM
No DynCamp, no money.

At least not for the two months it'll take for it to be available at $10 like its predecessor. At least SHII turned out to be worth the money. Best laugh I ever had, watching that malformed miscarriage turn out to be even worse than I'd told Ultimation that it was going to be.

But I don't think that Ubi would pick up a failure for a do-over unless they had something new in mind.

At least that's what I'm hoping.

If not, oh well.

Another miserable failure sent off to the dust bin of history.

GlobalExplorer
05-04-2004, 12:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heracles87:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by flyinj:
I have a bad feeling that "dynamic with scripted" means this:

Static missions, with a pass/fail tree (pass one mission, you get a different mission than if you failed, like in Wing Commander). Each mission has 3-4 "spawn" points where convoys/escorts/airplanes may come from. Every time you play the mission, it randomly selects one of these spawn points to add a smoke and mirrors "dynamic" element to the mission.

Personally, no thanks. I'm not buying a game that has missions like this.

If, by a VERY long shot, they're talking about a fully dynamic campaign with some historical "scripted" events (such as the bismark, allied invasion, large battlegroups engaging on the surface... all integrated seamlessly into the dynamic campaign) then I'm COMPLETELY in... that sounds just fantastic. But I seriously doubt that they're going to do this.<HR></BLOCKQUOTE>

Agreed, if it doesnt have a true dynamic campaign, I'll wait till it hits the bargain bins before buying the game. (if even then)<HR></BLOCKQUOTE>

The FAQ states that very early in development they started to implement an advanced mission editor, so I think your otherwise very intelligent scenario is too pessimistic.

I.e. no need for a mission editor if all you can assign is "spawn points". I expect missions will be very dynamic, campaigns will not.

HeibgesU999
05-04-2004, 08:01 PM
I want a dynamic campaign based on well researched encounter tables. that way it will be different every time no matter what. If you are a Dungeons & Dragons geek you know just what I am talking about.

the 2nd mission of every campaign I don't want to have to infiltrate Scapa Flow, and then every 5th mission have to intercept a carrier near Gibraltar. this may be realistic in a historical sense, but not "realistic" as a wwii uboat captains simulator if you know what I mean.

TonyEH
05-05-2004, 04:40 AM
"I expect missions will be very dynamic, campaigns will not."

That'll do fine IMO. What we need is the unpredictablity of a real submarine mission. I think everyone here is in agreement that what we don't want is an SHII type of mission tree structure.

Simply, the producers should just copy the "Aces of the Deep" career type campaign. Where it doesn't matter if one returns with no sinkings at all. The player should be able to progress through the war, NOT have to replay missions constantly like in SHII.

I'll warn the producers now. If they make the campaign a series of scripted missions with objectives that have to be reached in order that the player can progress....then most people here will NOT buy the game. We don't want that.

Tony

Megahurt
05-05-2004, 08:15 AM
Well Dev team, I hope your listening. If you guys go ahead with this game without a dynamic campaign we wont have to wait long for it to hit the bargain bin. Most gamers actually look forward to supporting a great title with thier hard earned money.
The great eye candy lousey gameplay games are best found in the pirated warez section of everyone's favourite ftp, freely distributed by those who feel ripped off, and ignored by the developers.
I really hope your listening. If you are, my dollars will be there to support further projects and developments we all enjoy. If not, don't ever say you weren't aware.

TigerOmega
05-05-2004, 12:43 PM
I wonder how many people who said no without a dynamic campaign own SH2? That came with scripted missions but bought it anyway. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

HeibgesU999
05-05-2004, 01:44 PM
And if you return with no ships, you should get a nasty letter for BdU, like the one from ComSubPac in SH1, for wasting the Navy's resources. At least in the early part of the war.
Maybe after Black May, the letter would read "glad to have you back in one piece.

HeibgesU999
05-05-2004, 01:44 PM
And if you return with no ships, you should get a nasty letter for BdU, like the one from ComSubPac in SH1, for wasting the Navy's resources. At least in the early part of the war.
Maybe after Black May, the letter would read "glad to have you back in one piece.

HeibgesU999
05-05-2004, 01:44 PM
And if you return with no ships, you should get a nasty letter for BdU, like the one from ComSubPac in SH1, for wasting the Navy's resources. At least in the early part of the war.
Maybe after Black May, the letter would read "glad to have you back in one piece.

Kejotikk
05-05-2004, 02:28 PM
U-boats returning home without any sinkings wasn't that rare. I seriously doubt they'd be threatened by BdU because of it.

misha1967
05-05-2004, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I wonder how many people who said no without a dynamic campaign own SH2? That came with scripted missions but bought it anyway.<HR></BLOCKQUOTE>
Full disclosure: I'm one. Of course, I waited until I could get it at $9.99, since I weren't about to pay full price for a piece of useless ****.

It didn't take all that long for that abysmally crappy shelf warmer to hit the bargain bin, by the way. I guess all of us who told Ultimation over and over again that they were committing professional seppuku WERE right after all.

Of course, if Ubi wants to repeat the "success" of the predecessor, I'm perfectly willing to wait for another few months so I can have SHIII at $9.99 as well.

HeibgesU999
05-05-2004, 04:37 PM
i was just referring to the letter you got in SH1, which I liked and thought was funny. I wasn't being historical.

HeibgesU999
05-05-2004, 04:37 PM
i was just referring to the letter you got in SH1, which I liked and thought was funny. I wasn't being historical.

Access_granted
05-08-2004, 09:43 AM
I prefer a good "carrier mode", with a progression, and all kind of missions than a dynamic campaign.
Dynamic campaign are often a succession of randomly generated missions, and you get the impression of playing always the same mission (or one of these 3: escort mission / attack mission / rescue mission).

If the mission are partly scripted, you can have a large variety of missions:
- meet another damaged sub to rescue his crew
- transport the Reich's gold to south america or indonesia...
- transport a spy to English coast (and bring him back few days later)
- sink an US boat which stole an Enigma machine
- transport radioactive products to a secret reseach center in Norway

All you can imagine, or you have seen in books, or movie can be scripted, in a way that you don't play a succession of similar battles, but live a story in a context of WW2.

HeibgesU999
05-08-2004, 10:31 AM
i think most of those elements could be added randomly. like the rescue pilot downed in air-raid in Silent Hunter 1.

1. meet damaged uboat
2. share fuel with uboat
3. drop off spy (would be loaded like ammo before you leave port so random check would be made for this before you leave port)
4. pick up spy

could all be added randomly within missions like the rescue pilot and photo recon tasks in sh1

1. transport gold
2 smuggle out nazi's
3. transport atomic bomb research materials/personnel

could be added as a random missions in and of themselves.

some of those missions I would wan't to see included more than once every 9 or 10 careers. keeping them rare would make them special.


they would have to be well balanced, researched, and based on year of the war, and you patrol location.

basing everything on thoroughly researched and comprehensive algorithmic encounter tables will ensure folks are playing SH3 9 years after if came out like SH1.

[This message was edited by HeibgesU999 on Sat May 08 2004 at 09:47 AM.]

Bruno_Lotse
05-11-2004, 12:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TigerOmega:
I wonder how many people who said no without a dynamic campaign own SH2? That came with scripted missions but bought it anyway. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif<HR></BLOCKQUOTE>
Exactly!!!
I bought SH2 and now running all those campaigns- 2 , Aces, Fletcher, Arctic - you name it. As long as they allow modders community work with the SH3 sonner or later (actually very soon) there will be a list of various campaign scenarios.

Bruno Lotse
U45