PDA

View Full Version : How does multiplayer work?



paulhager
08-25-2005, 07:01 AM
Clearly there are people out there engaging in multiplayer SH3. How does this work? It would seem to me that game play can be no faster than the slowest player. Thus, if everyone starts out at x1024 and one player drops to x1, then everyone has to be at x1. How is it possible to run a campaign with multiple players? The player who sights a convoy sends a message and then has to go to x1024 so that everyone can get to the area to form the wolfpack ... but what happens to the sighting player? Also, the game will at times prevent the TC from going above x32 or x8 or x4 depending on the circumstances.

What am I missing?

Mjollnir111675
08-25-2005, 07:10 AM
Paul,


There isnt time compression in M.P. of any sort. So everyone is at 1x .

Everyone starts in a line of sorts. The targets even at long range aren't that far. It is a mission by mission basis really there isnt a campaign type function.

Late,

paulhager
08-25-2005, 07:15 AM
Originally posted by Mjollnir111675:
Paul,


There isnt time compression in M.P. of any sort. So everyone is at 1x .

Everyone starts in a line of sorts. The targets even at long range aren't that far. It is a mission by mission basis really there isnt a campaign type function.

Late,

Thanks for the info. It's about what I expected. So, a multiplayer "campaign" is really a series of scenarios someone has designed or otherwise generated.

Mjollnir111675
08-25-2005, 07:33 AM
Paul,


I wouldn't say "a series" nor a "campaign".. As it is one at a time. But ya can keep rehosting to give a feel of a campaign. I like to go month by month chronologically.
But they can be user made, one of the single missions or auto generated. Its yer choice.

Me personally , I like the generated missions.
Especially if ya host an 8 man server and say 3 or 4 drop out upon initialization that way the convoy is ridiculously large compared to the players. When auto generated the target size is made in consideration of how many players ya have involved.

hope this helps!

Late,

mjr_health
08-25-2005, 11:56 PM
its simple. Create a mission say sink a convay. Place all subs at random spots around and let them at it. It can be quiet entertaining and sometimes no one gets out alive. Last monday i saw one of our subs in trouble. the de was in range so i fired a shot. I watched as he dropped some depth charges and abt 2 secs later my torp hit his stern, them mate says " bugger they got me". I looked and saw " enemy destroyed", "friendly destroyed". So i said no, it was me. He must of beong right under the de when the torp hit. Lost a lot of points over that one. -490 after sinking abt 5 ships???

walterlzw
08-26-2005, 02:27 AM
I have seen friendly fire at least once in my games. Deducts about 2000 point off your total I think. Which gives me an idea... wouldn't it be great to have U-boat duel as a game type? Just a thought...

Dan_662
08-27-2005, 08:48 AM
No U-boat duels are stupid. They can be fun but even when fun they are still silly and stupid. There is really no way to target a u boat if they go beyond peri-depth and if you try to ram em at say near crush depth all they have to do is change course or reverse engines. Silly really, what would be cool would be a destroyer vs u boat sim aspect, try evading the destroyer and getting into a posistion to attack the destroyer, having destroyer lookouts able to spot torpedos, once the submarine compromizes it's stealth having it evade or go deep, blindly like an actual sub. That would be cool but expensive to build and test, a program which we will probably never see. Still if you need some pvp action you could host a "Duel" They are fun but get old fast basically because you have one gun and once you take out the deck gun on the other ship or manage to torpedo your hostile sub that's pretty much it. If we had battleships or even two crusiers engaged that would be cool too, battleships with huge guns and dozens of em, and cruisers with lots of smaller guns each had a role in the war, although WW2 was the last war in which battleships played a decisive role in any engagement, unless u wanna count the shelling of Iraq, buy the Missouri in the gulf, sorry Camel ****er we win, http://forums.ubi.com/images/smilies/353.gif but alas it's beyond the scope of the game. Ubi soft if they were smart would release a destroyer/battleship sim and make it compatible with silent hunter 3, Few players could play in their battleships, i.e. a sim which has never been done to my knowledge on a respectable level, and other players would jump in a destroyer escorting and huntin for a u boat, and then there'd be us in the U-boat trying to sink the land lovers, but I bet you they'd never risk the capital required to make it as good as SH3. Oh well. That is all.