PDA

View Full Version : zzzzzzzz.....grumble...mumble??



splitter1952
11-21-2006, 12:41 PM
ahoy there,

i took off from base yesterday on my first campaign mission and must patrol a grid close to the UK.The problem is i need over 24 real hrs to get there.I have been leting the sim go on its own by reducing to desk top and doing something etc.I would like to know how do you kill time while waitting to get to the hot spots since there is no warp feature.
splitter

splitter1952
11-21-2006, 12:41 PM
ahoy there,

i took off from base yesterday on my first campaign mission and must patrol a grid close to the UK.The problem is i need over 24 real hrs to get there.I have been leting the sim go on its own by reducing to desk top and doing something etc.I would like to know how do you kill time while waitting to get to the hot spots since there is no warp feature.
splitter

Ishnian
11-21-2006, 12:58 PM
if you look at the bottom right theres a number there saying 1, with a + and - above and below it, use the + to speed up the time in game to get you there quickly. Your limited to i think 32 or 64 in the main views but if you goto your navigation chart you can speed it up to 1024, should only take you a few minutes to get there then, remember it will put you back into slow time if you come across any ships. Enjoy.

lecek
11-21-2006, 01:47 PM
Well it is a good thing you asked. I would think the month long trip across the Atlantic during drumbeat would annoy you just a bit more.<div class="ev_tpc_signature">

100K Club Member

JavDog
11-21-2006, 01:54 PM
OMG! It is a good thing u posted here!

Time compression will save your sanity, use it.

The Numberpad + and - also control time compression.

Realjambo
11-21-2006, 02:50 PM
TC is an excellent feature, BUT! be careful, if you're chugging along on All Ahead on the surface at max TC, you can get jumped by aircraft or DD's and not know until it's too late.

Hit a mine at max TC and it's even worse! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

If you use SH3 Commander, which I recmmmend you do, you can adjust max TC dependent on the environment e.g close to land, being attacked, etc.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v642/antsmith/posted-sig.jpg http://img.photobucket.com/albums/v642/antsmith/november-ssc.jpg

stabiz
11-21-2006, 03:00 PM
Holy ****! You were actually considering going there at 1x TC?

Bootsmann0815
11-21-2006, 03:58 PM
Use the high TC settings in home waters and on the long marches but drop the TC once you come near the enemy coast or near areas of high enemy traffic density (eg Gibraltar). Common sense preserves sanity...<div class="ev_tpc_signature">

Use the vertical!

splitter1952
11-21-2006, 04:41 PM
thanks everyone,
splitter

TheRealPotoroo
11-21-2006, 06:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stabiz:
Holy ****! You were actually considering going there at 1x TC? </div></BLOCKQUOTE>
I thought that's what all the uber-realists did. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://homepages.ihug.com.au/~simpsond/images/potoroo%20sig.jpg
Want to keep have multiple installations of SH3 and keep your careers separate? Download MultiSH3 (http://mpgweb.de/downloads/index.php?act=category&id=6)

Realjambo
11-21-2006, 06:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I thought that's what all the uber-realists did </div></BLOCKQUOTE>


Although I admit to knowing of it's existence, I never use TC. I've been sat here for about 3 months now on patrol - and we've just turned our U-boat back round to head back for Biscay. Only another 3 weeks to go. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Splitter, welcome to the forum, enjoy, I'm sure you'll become immersed like the rest of us! http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v642/antsmith/posted-sig.jpg http://img.photobucket.com/albums/v642/antsmith/november-ssc.jpg

TheRealPotoroo
11-21-2006, 07:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Realjambo:
Although I admit to knowing of it's existence, I never use TC. I've been sat here for about 3 months now on patrol - and we've just turned our U-boat back round to head back for Biscay. Only another 3 weeks to go. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
Naturally, you spent the entire trip on the bridge. My hat is off to you, sir.<div class="ev_tpc_signature">

http://homepages.ihug.com.au/~simpsond/images/potoroo%20sig.jpg
Want to keep have multiple installations of SH3 and keep your careers separate? Download MultiSH3 (http://mpgweb.de/downloads/index.php?act=category&id=6)

splitter1952
11-22-2006, 12:04 PM
from above replies

what is sh comander?,i note from above that if i speed up from the plotted chart "must try it" the sub will go back to normal speed when it makes a sighting which is very practical,
splitter

Realjambo
11-22-2006, 12:15 PM
You can download it here splitter:
http://www.users.on.net/%7Ejscones/software/products.html

I'd never leave port without it!<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v642/antsmith/posted-sig.jpg http://img.photobucket.com/albums/v642/antsmith/november-ssc.jpg

AVGWarhawk
11-22-2006, 01:44 PM
Anyway, to answer your very first question on what I do to pass the time, I read a book on u-boats of course!!! I use high TC in friendly waters and 128 in enemy waters. Apparently if you are running GW there will be no aircraft spawn when TC is above 256. Plus your crew miss ships etc. at high TC. So the slower you go in enemy waters two things happen, your crew locates ships more often and aircraft will spawn to make attack runs...this includes the Luftwaffen as well.<div class="ev_tpc_signature">

The last thing I heard as the British boarded my boat, "Boot hoch halten sonst wird keiner gerettet!"....Keep the boat afloat or no one will be rescued! My war was over....

JavDog
11-22-2006, 02:58 PM
With Grey Wolves Mod, I thought visibility was limited to 16KM anyway. So high TC would be moot. If your passing a ship in that range your watch crew will spot it regardless of the TC multiplier.

Also, I have been trying to locate the article of the guy that played SH3 in realtime for a week, when the game first came out. You guys remember that?
He had a bunk next to his PC, had a small fridge and slept in accordance to the games watch schedule. I wish I could find it, but yeah, he played for a few days in real time and wrote about it afterwards......if that's not simulacrum, I don't know what is!

Bootsmann0815
11-22-2006, 05:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JavDog:
With Grey Wolves Mod, I thought visibility was limited to 16KM anyway. So high TC would be moot. If your passing a ship in that range your watch crew will spot it regardless of the TC multiplier.

</div></BLOCKQUOTE>

Only if the AI puts the enemy ship or plane there in the first place! The expression "your crew misses too much traffic at high TC" is not quite accurate. It's actually the AI skipping a number of calculations at high TC, which often includes the spawning of enemy forces. At lower TC, the AI does not skip these calculations and thus more spawnings occur. Obviously, as your crew can only see what's there, they report more visual contacts at lower TC. However, it would be wrong to assume that the AI creates the same high traffic intensity at higher TC.

And yes, Air strikes are affected much more by this as any plane appearance involves no less than eight separate steps to decide whether to let the plane occur:
- Number of Airbases in range
- Number of Axis units present in target area
- Distance(s) to from Air Base(s) to Target Area
- CrewRating of Airbase (if Carrier)
- Day or Night
- Radio message sent by you within last 15 min. real time (yes/no)
- U-boat already detected by Allied unit (yes/no)
- Time since last appearance of any Aircraft (min 15 min at TC1)
Any one of these steps skipped AND THE PLANE DOESN'T SHOW UP.
For ships and convoys, with their fixed pre-set waypoints and force composition, the AI has only three steps to calculate:
- which one of the pre-set RND groups shows up
- spawn probability (if default is less than 100 for that RND group)
- report probability (if default is less than 100 for that RND group)
Again, any one of the three steps skipped and the RND group does not show up.

To see what the RND groups (which may only consist of a single ship or of a huge convoy, but their appearance is calculated in the same way), look in the Campaign_RND.mis file. To see how air strikes are calculated, look in the AirStrike.cfg file.

These principles apply to all versions of SH3, but GW and UBWA with their particularly high CPU demands for other reasons are somewhat more prone to "skipping" than stock and NYGM.

N.B. The use of SH3Commander also slightly increases "skipping" likelihood, in all versions. Reason: one or two extra random U-boat damage occurence probability calculations (damage occurs yes/no; and if "yes", which one) per "logical step" - i.e. "complete calculation round", meaning 90 sec. real time.<div class="ev_tpc_signature">

Use the vertical!

splitter1952
11-25-2006, 02:33 PM
thanks realjambo for link.At 32 TC i feel in control "while doing other things"until i get to the hot spots which then requires me jumping back to action station.
splitter