View Full Version : Tips On Seafire?

04-17-2007, 08:32 AM
Just tried this one for the first time in the Iwo Jima campaign. Took me about 8 attempts to get off of the deck. One cannot use too much throttle or she will veer to the left and off the deck. However, one must be careful to get enough speed to stay airborne. Meanwhile, one must hold the stick well back to prevent a tip over. A tricky balance!

There is some pretty violent recoil. I did manage to get a kill. Bastage Flight Leader got 6!! As with it's Spit brother, it tends to overheat quite readily.

Managed to land on the first pass, although I snapped the prop off.

Any tips for better results?

04-17-2007, 08:36 AM
block the tailwheel (key has to be set)
use landingflaps

does help. also the L is a much better starter than the lame F one.

04-17-2007, 08:39 AM
Make sure you keep gentle back pressure on your joystick. Seafires (and Spits) have a tendency to nose over on take-off. And you can also use elevator trim; about a click and a half above neutral.

I also use WEP but many don't. Try it and see.

If you are going to use landing flaps, deploy them just before lift off otherwise the drag will slow you down on your roll.

Wheels up as soon as you can.

04-17-2007, 08:49 AM
Defintely take the L, the F is the all rounder, and its not very good at all until you get over 4000m. Zeros will eat you for breakfast if they catch you low in an F.

The LF is much better, its basically a Spitfire MkV so its still not very good performance for its time (1943), the Navy was always behind the RAF in Fighter marks throughout WW2, I guess the RAF got first dibs on all the new marks. WHen the RAF was tranferring to Vampires and Meteors at the end of the war, the Navy was still on Griffon Seafires and COrsairs.

Anyway, if you are taking on 1943 Zeros (I think its the A6M3, then its a pretty even fight, although the Zero has the edge inboth speed and turning, but its not too much. ALso you can stand a couple of hits from his 20mm, but he will break up usually from one good burst of yours.

Although the Seafire L is outclassed by 1943 German fighters. It can hold its own vs the Zeros and Ki61's in 1943.

Try and B&Z if you can because I think the Spit can actually escape in a dive (I think it should do). I usually use energy fighting and B&Z and if it looks like turning into a turn and burn fight then I run for home and friendly help. They are always glad of a drag and bag.

UKded2 has a fantastic map in this scenario called Birma43 (with an i)

Spitfire Vb, Seafire L, Beaufighter attacking a Japanese base in the pacific while the japanese - Am63 (limited) Am62, Betty, Ki61 attack try and defend and also knock out the British base.

I believe it simulates the Aussies Beaufighter attacks against the Japanese position in the Pacific.

You cant beat Beaufighters - being escorted by Seafires - being intercepted by Zeros, so cool http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

PS: Most of the Carriers arent long enough to take off with full bomb ordanance on a Seafire. I believe you have to limit it or risk wasting a lot of planes.

04-17-2007, 09:06 AM
You think you have it bad, try taking off from a carrier in a FW190A with the laughable low speed acceleration Oleg gave it......

04-17-2007, 09:14 AM
Were FW190's ever used on a carrier? I have never heard of that. Bf109's were converted I believe...

I thought the FW190 had a longer take off run than planes like the Spit and Zero anyway...

04-17-2007, 09:41 AM
Originally posted by Xiolablu3:
Were FW190's ever used on a carrier?

P-47s were.. I find it conceivable that the Focke Wulf could take off from a carrier in high wind.

04-17-2007, 09:50 AM
these P-47s were launched with catapult from escort carriers at the Marianes in summer 1944.

anyway, the Seafire in game has no proplems to start from the moving UK carrier in a coop/singleplyer mission.
Carrieroperations on Dogfight maps are weird in this game.............

anyway, a trick, using Testbase4, can bring the spwanpoint more back, that can help.

here for people that want test:

MAP CoralSea/Online_load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
0_Static ships.Ship$HMSIllustriousCV 1 20396.15 29797.79 360.00 0.0 0 2 1.0
1_Static ships.Ship$HMSIllustriousCV 1 20178.26 29797.64 360.00 0.0 0 2 1.0
2_Static ships.Ship$HMSIllustriousCV 1 20199.70 29000.89 360.00 0.0 0 2 1.0
3_Static ships.Ship$RwyTransp 1 19637.87 29002.36 360.00 0.0 0 2 1.0
8_Static ships.Ship$HMSIllustriousCV 1 20220.60 28427.26 360.00 0.0 0 2 1.0
4_Static ships.Ship$USSCVGeneric 1 20108.56 18157.28 360.00 0.0 0 2 1.0
5_Static ships.Ship$USSCVGeneric 1 19997.79 14003.51 360.00 0.0 0 2 1.0
6_Static ships.Ship$RwyTransp 1 19459.89 13995.88 360.00 0.0 0 2 1.0
7_Static ships.Ship$USSCasablancaCVE55 1 20052.65 6204.82 360.00 0.0 0 2 1.0
9_Static ships.Ship$USSCasablancaCVE55 1 20239.93 4926.21 360.00 0.0 0 2 1.0
10_Static ships.Ship$RwyTransp 1 19697.07 4917.01 360.00 0.0 0 2 1.0
11_Static ships.Ship$USSEssexCV9 1 32996.14 15984.55 360.00 0.0 0 2 1.0
12_Static ships.Ship$USSEssexCV9 1 33250.30 15984.88 360.00 0.0 0 2 1.0
13_Static ships.Ship$RwyTransp 1 32390.29 15982.44 360.00 0.0 0 2 1.0
1 3000 19637 29002
1 3000 20178 29797
1 3000 20220 28427
1 3000 19459 13995
1 3000 20108 18157
1 3000 19697 4917
1 3000 20052 6204
1 1050 32390 15982

04-17-2007, 10:12 AM
If I remember rightly, Breeze, if when you're on the deck before take-off hit the auto-pilot button and let it run for a few seconds and it'll deploy half flaps on a Seafire, more or less like the Spits that were sent to Malta on flattops.

04-17-2007, 10:38 AM
Originally posted by JG53Frankyboy:
these P-47s were launched with catapult from escort carriers

Unsurprising for a plane with compartively poor initial acceleration.

$10 says the Focke could do it IRL... IF he turns on manual pitch control http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I keed, I keed