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View Full Version : What do you look for in a user-made campaign?



Zeus-cat
11-13-2005, 11:27 AM
I have made several offline campaigns for the community (see the popular authors section and look for Zeus-cat at airwarfare.com). Anyway, someone questioned why I had a enenmy convoy in one place, when he thought it should be in a different place. It was a good question. The short answer was that I wanted it that way because I felt it made the campaign more fun.

That made me ask myself what people look for in a user-made campaign. Rank them in order of importance. Leave off any that are not important to you and feel free to add anything I have left off.

A) Historical accuracy

B) Fun

C) Immersion

D) Drama

E) Difficulty

F) Other

For mission builders, I have a thread on the Mission Builders forum asking what motivates you to build campaigns and what your goals are for your campaigns.

Zeus-cat

neural_dream
11-13-2005, 11:31 AM
1. C (immersion)
2. D (drama)
3. A (historical accuracy)

Fun = output of C+D
Difficulty = input of C+D

Cloyd
11-13-2005, 12:52 PM
1. Fun
2. Immersion

And many thanks for your efforts Zeus-cat. We off-liners would be lost without the mission makers like you.

Cloyd

LameDuck.
11-13-2005, 02:40 PM
I build individual missions, not campaigns, does that count? I build them for (F): curiousity. What would happen if...

Professor_06
11-13-2005, 02:58 PM
Fun-Immersion- historical accuracy

The big problem with most; is too much pointless flying. Training missions and meaningless waypoints. No histoical personalities, background and setup. Historical missions and historical battles. Quick and Dirty's are definates in the fun and immersion department. IMO, Thank you for your valuable efforts.

-HH-Dubbo
11-13-2005, 03:15 PM
C, D & B in that order. I enjoy it when you actually care about the virtual pilot surviving as opposed to achieving the goal at any cost. If the life of the virtual pilot is important to me then I will not fly recklessly and I find this state is achieved through immersion and drama. Cactus Diaries was an excellent example.

polak5
11-13-2005, 03:19 PM
A) Accuracy(given limitations of the game)
E)Difficulty
C)Immersion
F)compatability(not to big for my pc)

PBNA-Boosher
11-13-2005, 04:37 PM
1. Heavy difficulty
2. Immersion
3. Fun.
4. Historical Accuracy.

Low_Flyer_MkII
11-13-2005, 04:59 PM
1) Immersion
2) Historical accuracy
3) Not overly long
4) Consideration for low-end system

And thank you for your previous work.

zombiewolf92553
11-13-2005, 05:15 PM
Originally posted by Low_Flyer_MkII:
1) Immersion
2) Historical accuracy
3) Not overly long
4) Consideration for low-end system

And thank you for your previous work.
Same here
Especially consideration for my low end system.
FX5200 PCI

WarWolfe_1
11-13-2005, 05:19 PM
B) Fun
C) Immersion
E) Difficulty

not in any purticular order either.

DONB3397
11-13-2005, 09:02 PM
Good question. Instead of answering the multiple choices, maybe I can just describe what I look for in a user-made campaign.

First, it should cover a known (real) period and theater of the war. Plane sets are important, and missions should follow a reasonably accurate sequence. It may be asking too much, but if it€s a well-known campaign, I€d like to see settings that line up with actual battle settings €" time of day, even weather conditions and -- always the right planes, hopefully from the correct units.

If it€s historical and off-line, it€s possible to set up the actual tactics for AI a/c. I€m not a big fan of missions that begin with 20 enemy aircraft over the field before you start engines; I like a fighting chance. There weren€t many of those total surprises after Pearl Harbor and the Philippines anyway.

From that point forward, it will be up to the player. Difficulty is good, immersion is better. And, personally, I want to be able to change outcomes with an unusual tactic or two, at least for the flight of AI€s I control. If I especially like a mission, I may strip it out and try to make it interesting as a single mission by adding ground elements or changing conditions.

So, make it near historically accurate, make it challenging (without giving away survivability), use the right planes and units, and do the best you can with the maps€¦and, well, you could probably sell it to me.

huggy87
11-13-2005, 09:30 PM
I would say in addition to those you have listed: polish. As in polishing up the briefs, movies, showing that you really did your research. A little polish can make a good campaign great. That is what is really missing in the DGEN.

Kuna15
11-13-2005, 11:20 PM
Originally posted by Low_Flyer_MkII:
1) Immersion
2) Historical accuracy
3) Not overly long
4) Consideration for low-end system

And thank you for your previous work.

Very close to that;

1.Immersion (C)
2.Historical Accuracy (A)
3.Fun (B)
4.Cons. for low-enders (F)

I have no problem about campaign being very long. In fact I like very long campaigns very much, I have finished few of ~200 missions 'elephants' http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
About difficulty, perhaps one in every ten missions to be slightly more difficult, all others easy/medium difficulty. Otherwise there is no much hope to survive thru career.

polak5
11-14-2005, 12:22 AM
Same here
Especially consideration for my low end system.
FX5200 PCI

I feel ur pain....

Breeze147
11-14-2005, 07:33 AM
Fun

Immersion

Difficulty

I am flying the campaign now about VF-214. When I'm immersed, I find myself really wanting to do well and fight hard for Pappy Boyington, to not let him down.

Edit: I forgot one from the other day. I was flying the Jagdflieger Campaign, Part I, escorting HE-111's over London (Helsinki, really). The furball was just about over and I didn't score. Some of the flights were turning for home. I spied a wounded Hurri and went after him so I wouldn't go home empty handed. As I came up on his six, I flailed away at him with MG fire. I wanted to wait until the last second before I killed with cannon fire. Uh Oh!! Target fixated, I got too close and knew that there was no way to avoid an overshoot. I shoved the stick all the way to the front but was still too close. The entire Hurri filled my screen. I ducked waiting for the collision. I mean I actually ducked!!! I don't know how I missed him but I did. We must have swapped paint!!! I had to hit pause and sit there and I LMAO'ed. I came back around and flew over top of him, wiggled my wings and turned for home. He deserved to live after that. Now THAT'S immersion!!!

han freak solo
11-14-2005, 07:55 AM
B) Fun - http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

A) Historical accuracy - when possible or applicable

F) Other - Flights less than 20 minutes to target/objective.

E) Difficulty - With at least one possibility to get back to friendly territory.

D) Drama - as in storied briefings

C) Immersion - All of the above will make it immersive.

mtnman4
11-14-2005, 08:19 AM
The ability to put these campaigns into the game.(lol)

I've placed your "straight Down" & the VMF-214 campaigns into every folder I can find in the game but can't get it to show up in any list to play it. I'm sure it's something simple I'm overlooking but still fustrating. ( any ideas)?

Breeze147
11-14-2005, 08:30 AM
All you have to do is drop everything into the Main Folder and they will find their way.

FlatSpinMan
11-14-2005, 11:30 AM
I'm with Solo on this one. Fun is first. I don't particularly care whether it is that accurate or not.I want it to be set in a suitable theatre with the right kind of planes but that's enough for me. This is for fun.
As for Breeze's tip, does that really work? I've been doing it the hard way then!

-HH-Dubbo
11-14-2005, 12:53 PM
Originally posted by mtnman4:
The ability to put these campaigns into the game.(lol)

I've placed your "straight Down" & the VMF-214 campaigns into every folder I can find in the game but can't get it to show up in any list to play it. I'm sure it's something simple I'm overlooking but still fustrating. ( any ideas)?
AFAIK Straight Down was USN so it needs to be placed in the folder marked "UN" in the Campaign folder. It will then show up under the USN when you start a campaign.

Here's the path -
X:\Program Files\Ubi Soft\IL-2 Sturmovik Forgotten Battles\Missions\Campaign\UN

where "X" is whatever drive the game is installed on. (Usually C)

Zeus-cat
11-14-2005, 05:17 PM
mtnman4,

I always seem to forget something when I create a campaign. With "Straight Down" I forgot to tell you where to stick it after you unzip it. Hmmm... Well, it appears that Dubbo seems to have covered what to do with "Straaight Down" already.

Zeus-cat