View Full Version : Sweet justice on the AI

03-07-2009, 05:35 PM
This happened recently and really enjoyed it. I began a new campaign flying 109's in early war crimea. I had sighted a Yak-1, he and I were jockeying for position when I finally latched on to his 6 when all of a sudden one of my jack@ss idiot AI wingmen came out of no where and tried to steal my kill. I never asked for help and did not have the option to tell them to break off. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif He however missed, overshot his target and ended up right in front of the Yak who then proceded to shot him down. Tried as he could in vain the cries for help from my wingman would fall on deaf ears, try to steal my kill will ya? Hey, it saved me having to do it later. I did end up getting the Yak anyway. Too bad the AI doesn't learn but at least there's one less steal killing AI in my squadron. http://forums.ubi.com/images/smilies/88.gif Ahhh...sweet justice.

03-07-2009, 06:32 PM
I don't see what the big problem is... I did few German fighter campaigns, few hundred missions (200-300 iirc), of which I finished every single one of them with tally of more than 300 enemy planes shot down.
Few stolen more or less - doesn't make a big difference anyway.
What can make a BIG difference however, is having ******ed vs having veteran Ai buddies as they can be of big help to you and can eventually decide the outcome of some mission. That is (among other things) why shooting them down every once and while is not recommended.

But if you feel like playing - go for it. http://forums.ubi.com/images/smilies/typing.gif

03-08-2009, 01:47 AM
haha yeah it's annoying when your AI teammates will cry all day for help, not help you when you need it, then steal your kills. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

It's always kinda nice to see them get justice.

03-08-2009, 09:45 AM
You're worried about kill stealing in an offline sim flying against AI opponents? Wow.

The only thing that bothers me about the AI is that they are incapable of bomber escort missions. They will chase any enemy aircraft down to the deck long after it is a threat to the bombers.

03-08-2009, 04:04 PM
Originally posted by megalopsuche:
You're worried about kill stealing in an offline sim flying against AI opponents? Wow.

The only thing that bothers me about the AI is that they are incapable of bomber escort missions. They will chase any enemy aircraft down to the deck long after it is a threat to the bombers. The ONLY function of a 'friendly' AI Ace is to steal your kills. Be sure.

I cannot begin to count the times I've spent several minutes and half my ammo disabling my intended victim, and just after I fly past him after getting him smoking and wallowing in the air at a speed I can't maintain, here comes Mister Number Three or Five at 600kph, slowing to an instantaneous hover while MY target stops doing his little rolls and negative G rollercoaster moves so that he can be de-winged with a single cannon round precisely aimed from 600m away through a cloud of black smoke...

After spending twenty minutes flying to the target and engaging the enemy fighters because Mr AI Ace will get his hat handed to him by Mr. Enemy AI Average in an inferior plane, but can take down bombers without getting nailed at 800m by the AI gunners, spending ten-fifteen minutes fighting for my vertual life, and p!ssing away half my ammo on an ai pilot who never overheats or has to adjust his trim, can see through his @ss and knows exactly where my canopy framing is and hides behind it every time, yeah, I resent it when my 'buddy' swoops in and steals the credit for an aircraft that is already done for.

The function of the AI is to enhance and support the realism of the Player's experience, not p!ss in his cornflakes.



03-08-2009, 04:26 PM
I always had way more success offline by avoiding taking kills myself and even deliberately damaging aircraft and then ordering my wingman to finish him off.

Generally in my campaigns my goal was to have no pilot in my squadron lower than the third rank but none so high they got transferred.

What I found was once I mentored the AI and got them up through the ranks a bit it freed me up to just hunt and fight and I ended up getting higher scores for the campaign then if I had just chased kills from the very start.

03-08-2009, 07:09 PM
There's nothing quite like watching these 'supermen' get six kills in one mission and sail recklessy into a fairly obvious hillside the next.

AI wingmen are quite usefull if you stay close to them. I've found that attack my target and rejoin work fairly well at ranges within 1-2km. I like to try and nurture my AI wingmen, but they usually get reassigned and shot down which is a shame...

One thing I really hate is AI shoulder shooters, some AI never pull enough lead and almost always hit a friendly when they are firing from ridiculous ranges. If I get damaged by AI then somebody had better watch their back on the ride home...http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

03-10-2009, 12:57 PM
Originally posted by megalopsuche:
You're worried about kill stealing in an offline sim flying against AI opponents? Wow.

Well, how about this? You score a piece of cake mission, 109 with wingman, come across 6 I-153 bombers and leave them all smoking/burning. Get back to base, and find I scored NO kills, and my wingman had SIX kills. He'd bunnyhopped along behind me putting a burst into each one I'd already killed.
Now, that's frustration.

03-10-2009, 08:47 PM
Had a similar incident while I was still playing the Original Il-2:

About 40 missions into the Barbarossa campaign, you have one winter mission where your staffel of 109F-4s is about to take off when 4 or five flights of early model Sturmoviks make a low level sneak attack on your base.

I managed to get around the wreckage of my leader and take off, and proceded to have what seemed like the perfect John Wayne moment. I was absolutely in the zone, dodging the friendly flak and taking down one Sturmo after another. After running out of cannon ammo somewhere around my fourth or fifth kill, I chased down the stragglers and used my MGs to hit the oil coolers under their noses, which when hit, leads to them trailing smoke, and eventually crashing.

I'd slide up behind and below, toggle to Gunsight view, and put a short burst into the oil cooler, confirm that I got it smoking, and move up to the next one. I figured I had at least 10 kills by the time I ran out of targets.

Instead, at the end of the mission, my score had only gone up by five kills, so I hit the button that causes the mission to be recorded ex post facto.

It seems that Number Three had also made it past the wreckage, and instead of pursuing his own targets had tagged along behind me the whole mission, putting a crediting burst into each of my last eight kills, as well as one of my earlier ones, giving him a total of nine out of 15 attackers.

Naturally, I reflew the mission after using the FMB to demote him to Rookie and shot his @ss down before starting on the Il-2s. I continued that practice for the most of the rest of the campaign, and finished with something like 125 friendly kills.

I have never again tolerated the presence of a 'Friendly' AI Ace, and I'm pretty choosy about who I'll let be a Veteran too.