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raaaid
04-27-2007, 08:11 AM
this is extreamly annoying to my gunnery:

the trail of smoke appears half second after the bullet is been shot ruining the timing of deflection shots

im even beggining to ponder if it happens to everybody and im the 1st to notice because i tried everithing to solve it

Divine-Wind
04-27-2007, 08:13 AM
How would tracer smoke trails throw off your aim?

Daiichidoku
04-27-2007, 08:16 AM
pretend your tgts are men, not women or children...give em a lil more lead http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

DooDaH2007
04-27-2007, 09:21 AM
Were tracers ignited on shooting or ignited by friction with air..?

Treetop64
04-27-2007, 09:24 AM
Oh, God, here we go again... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

XyZspineZyX
04-27-2007, 09:50 AM
you shouldn't be pulling the trigger if you're thinking you might miss http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif In any case, when should tracer smoke appear? before you pull the trigger? Ten seconds after?

Wing guns suddenly seem a little more attractive, eh?

WWSpinDry
04-27-2007, 10:10 AM
Originally posted by DooDaH2007:
Were tracers ignited on shooting or ignited by friction with air..?
The smoke is generated by the Bernoulli effect.

DooDaH2007
04-27-2007, 10:14 AM
Originally posted by WWSpinDry:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DooDaH2007:
Were tracers ignited on shooting or ignited by friction with air..?
The smoke is generated by the Bernoulli effect. </div></BLOCKQUOTE>

ok, roger that http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
http://en.wikipedia.org/wiki/Bernoulli%27s_principle

FliegerAas
04-27-2007, 10:27 AM
One question: do tracers in this sim have a different flying path than "normal" bullets?

Taylortony
04-27-2007, 04:47 PM
not every round is tracer, it was about every 5th so there will be a delay

VW-IceFire
04-27-2007, 04:51 PM
Originally posted by FliegerAas:
One question: do tracers in this sim have a different flying path than "normal" bullets?
According to the developer...yes...every bullet fired follows its own trajectory. Tracer bullets, API, AP, HE, and other types of bullets depending on type all have slightly different trajectories. At typical firing distances it shouldn't make a difference.

@raaaid: how is tracer smoke throwing off your aim. You already fired the bullet. The smoke coming off the tracer appears moments later because you've "caught up" to where the bullet was at one point. But the bullet is already well on its way.

Lurch1962
04-27-2007, 05:05 PM
My thoughts...

First, I've never observed a too-long interval between a tracer round's departure and the appearance of its smoke. If there is a delay, it could be due to two things:
1) The smoke effect is probably not drawn immediately behind the tracer's illuminated streak, but instead at some discrete interval.
2) I strongly suspect that there's a minimum distance from the player's virtual viewpoint at which smoke-type effects are drawn.

Another observation; from close vantage points, and depending on the view angle, tracer smoke can disappear (this is especially apparent when paused and swinging the external view around.) This is what leads me to make point #2 above.

==============================================


One question: do tracers in this sim have a different flying path than "normal" bullets?

No, not to best of my knowledge.

==============================================

On another topic that's somewhat related...

Ever notice how in most instances your tracer smoke drifts upward while you fly through it, even when you're trying your darndest to keep pitch constant? I leave it to you, dear reader, as an exercise. http://forums.ubi.com/images/smilies/winky.gif Post your "theories."

--Lurch--

Choctaw111
04-27-2007, 09:01 PM
Originally posted by WWSpinDry:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DooDaH2007:
Were tracers ignited on shooting or ignited by friction with air..?
The smoke is generated by the Bernoulli effect. </div></BLOCKQUOTE>

That is not really true. If it were, ALL bullets would leave a smoke trail. Tracers leave a smoke trail from the chemical compounds that burn in the base of the bullet ignited by the gunpowder during firing, causing the trace that makes the bullets' path visible. Some types of chemicals used in different tracers produced more smoke than others. Have you ever lit a match? The chemicals used in a match are similar to those used in some tracers and lighting a match makes smoke even before you blow it out. Just an example that everyone can relate to. Must I post another movie of me lighting a 50 cal tracer with a torch?

Choctaw111
04-27-2007, 09:03 PM
Originally posted by Lurch1962:
My thoughts...

First, I've never observed a too-long interval between a tracer round's departure and the appearance of its smoke. If there is a delay, it could be due to two things:
1) The smoke effect is probably not drawn immediately behind the tracer's illuminated streak, but instead at some discrete interval.
2) I strongly suspect that there's a minimum distance from the player's virtual viewpoint at which smoke-type effects are drawn.

Another observation; from close vantage points, and depending on the view angle, tracer smoke can disappear (this is especially apparent when paused and swinging the external view around.) This is what leads me to make point #2 above.

==============================================

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">One question: do tracers in this sim have a different flying path than "normal" bullets?

No, not to best of my knowledge.

==============================================

On another topic that's somewhat related...

Ever notice how in most instances your tracer smoke drifts upward while you fly through it, even when you're trying your darndest to keep pitch constant? I leave it to you, dear reader, as an exercise. http://forums.ubi.com/images/smilies/winky.gif Post your "theories."

--Lurch-- </div></BLOCKQUOTE>

There is a delay. They best way to prove it is to play offline and slow down the time to 1/4 speed, fire your tracer smoke producing guns and you will see.

WWSpinDry
04-27-2007, 09:40 PM
Originally posted by Choctaw111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWSpinDry:
The smoke is generated by the Bernoulli effect.
That is not really true. </div></BLOCKQUOTE>
Sorry, Choctaw; my remark was tongue-in-cheek, not meant to be taken seriously. I should have included some sort of emoticon, probably. http://forums.ubi.com/images/smilies/35.gif

raaaid
04-28-2007, 06:54 AM
There is a delay. They best way to prove it is to play offline and slow down the time to 1/4 speed, fire your tracer smoke producing guns and you will see.

i was about to say that

so it is a bug not just my pc

and im the first to realize

when the bug is solved maybe people can found out what tracers are for because in the whole il2 series theyve been useless because of the delay

im really looking forward for it to be solved

Choctaw111
04-28-2007, 01:34 PM
Originally posted by WWSpinDry:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Choctaw111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWSpinDry:
The smoke is generated by the Bernoulli effect.
That is not really true. </div></BLOCKQUOTE>
Sorry, Choctaw; my remark was tongue-in-cheek, not meant to be taken seriously. I should have included some sort of emoticon, probably. http://forums.ubi.com/images/smilies/35.gif </div></BLOCKQUOTE>

I never can tell when to take people seriously around here. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif