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View Full Version : I need more help on the jug



Riceball88
04-30-2004, 08:22 AM
I love this plane but i just keep stalling this plane everytime i fly it!!! http://ubbxforums.ubi.com/images/smiley/blink.gifCould you guys tell me how to do a quick turn to get another pass on the enemy on low alitude with no room to dive to gain speed???? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

Riceball88
04-30-2004, 08:22 AM
I love this plane but i just keep stalling this plane everytime i fly it!!! http://ubbxforums.ubi.com/images/smiley/blink.gifCould you guys tell me how to do a quick turn to get another pass on the enemy on low alitude with no room to dive to gain speed???? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

Venom079
04-30-2004, 08:33 AM
It's suicide to turn fight with her unless you have a good wingman...Read over your first post again and take the advice. Stay high and be patient http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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VW-IceFire
04-30-2004, 08:50 AM
Don't use any hard banking turns unless you have 400-450 kph minimum. The jug doesn't really work in a turn fight...she's fast and she's heavy so it dives and it can put a move on but don't turn.

Also:

Use the P-47D-10 for learning...it handels much nicer.

Reduce fuel capacity to 25% fuel (in your plane setup screen). This is still more fuel than some other aircraft (like most Yak's or 109's) but it should reduce the weight enough to handle a little better.

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Cajun76
04-30-2004, 09:02 AM
If you can't extend away level with speed then your gonna have to make the guy miss / minimize the dammage taken, and / or bleed his energy / force an overshoot. Some of these will buy time, others may let you get a firing solution. The best thing though, is not to get yourself in that position. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif Clouds, hills, the sun low on the horizon or screaming for help to any friends in the area can also be applied.

Good hunting,
Cajun76

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mortoma
04-30-2004, 09:08 AM
Are you playing online against human opponents??
If against AI you can turn her effectively against all German planes, since even ACE AI will not turn their planes as hard as a human. I fly mostly offline and I fly it using energy tactics, trying only to turn when the enemy is too far away to get on my tail. Keeping your speed up helps and you have to know how long you can sustain a turn without losing much energy and speed. I try to turn only going very fast ( over 360Kph ) and not for longer than 90 degrees and the very most 180 degrees. If you fly against good human pilots you have to use good energy management or boom and zoom, which are not really the same thing in a way. In a true BnZ style you start out far away, probably higher and dash in with minimal turning to get a gun solution, then dash out, still going as fast as you can to get far away and hopefully gain some altitude. You could consider most bounces as BnZ. In energy fighting, you may not be getting so far away and should only be attempted when you really know a plane well and you have only one or two opponents that you keep track of ( good situational awareness at all times ) and hopefully with a wingman to help out and get you out of trouble. Really you should have a wingman flying against humans whether using BnZ or pure energy fighting. Energy fighting usually means using the vertical more than the horizontal but this depends on the plane. And also like BnZ, it helps to gain altitude and keep a height advantage if at all possible. The Jug is good at vertical since it has a nice zoom climb and keeps it's energy well. In a way, BnZ flying is always energy fighting too but energy fighting is not always BnZ. As far as always stalling, you have to learn your fighter better and learn her limits and how to fly her on the very edge. You may have to develop a slightly better feel for your joystick or fiddle with it's settings. Because you may only be pulling back on the stick just a tiny, tiny bit too hard and that's all it takes. Also with the Jug don't turn much at slow speed. I can fly all three Jugs now and never stall out or almost never. I have tracks showing how I fly the Jug against AI, and although flying against AI is far easier than flying against humans, I still manage to get most everything out of the Jug, so watching my tracks could be revealing. People will tell you that such and such a plane is not a "turn fighter". While this may be true, to be effective you still have to turn a plane at times and it helps to know how to turn it as tightly as it can be turned anyway. Learn how to bleed as much as you can from every fighter, whether it's primarily a "turner" or not.

[This message was edited by mortoma on Fri April 30 2004 at 01:33 PM.]