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View Full Version : Mulitplayer/Revision Discussion for Add-on/AC II



soccerkid82792
11-14-2007, 08:16 PM
ok so I'm here to let people express thier ideas about possible multiplayer ideas that AC developers will see to implement into AC via Playstation Network etc... or atleast ACII.
Here are my ideas:
You could have the normall modes such as deathmatch, team deathmatch, capture flag(etc). But imagine the movie Swat. You have so many guys protecting a target(a crusade leader or whatnot) they must escort him from one end of the city to another city(distances and starts and finishes can vary). Meantime, an equal number of assassins are attempting to 'kidnap' the crusade leader. The people guarding would want a few couple people walking with him while others sneak around checking for other assassins. This would be played very similar to the type of games where there is one flag and you try and retrieve it to your base...and it keeps switching hands.
Please give me your opinions.
also anything else you would like changed to the new ACII

cooldude6681
11-14-2007, 08:20 PM
NO! No multiplayer!

needaps3
11-14-2007, 08:26 PM
My only problem with this game is its only single player. I saw a good idea somewhere else, were you in the town and you have a person you have to assassinate and the first to do it wins. And deathmatch and all the others would be nice 2.

hairygeek
11-14-2007, 09:39 PM
Must agree with Cooldude, no online gaming.

KungfuJoe1110
11-14-2007, 09:53 PM
This would be a terrible multiplayer game. The combo system on this game is archaic as it is. i can't imagine having a "mash x" contest with another human being for 5 minutes. It's fine against npcs, but pcs? wouldn't work well at all.

You want some multiplayer? I've heard Halo's good. I may not believe them, but...

UrthVT
11-15-2007, 05:39 PM
I think it could work with a Brute and Stealth approach.

pfeff11
06-08-2009, 06:06 PM
online is fun in every game..imagine this an online co op with your friend..just you and him co op assassinating targets with teamwork and what not..i think that would be fun as hell and i also like that idea of escorting a crusade leader while the other team tries to kill

Coolgerb
06-08-2009, 06:51 PM
You want some multiplayer? I've heard Halo's good.

No.

Anyway, it could be done in the same fashion it was done with Splinter Cell, that multiplayer rocked.

ReyMandez
06-09-2009, 12:24 AM
If drake's fortune that started out as single player can add multiplayer, then i think Assassin's creed should too. I'm glad someone else posted this before me.

My idea for multiplayer was a bit different tho. Maybe like a few types of play:
Free-Run Race- it speaks for itself. The players race from one point to another free-running style.
Assassination- have a target gaurded by players or AI and the assassin players can work together to assassinate the target.
Free Play- it would be awsome to just run around the city and do whatever your will pleases with a few friends.

I don't think it has to be, or should for that matter, be a lot of people. Maybe like 2-8 players. Even 2 player split screen would be better than single player :/

obliviondoll
06-09-2009, 03:15 AM
I voted maybe - Depends how it's done.

I don't think conventional DM/TDM/CTF type modes are well suited to an AC multiplayer experience. Lag would destroy a combat system based so heavily on timing.

A single-screen arena type combat mode would be nice (I've suggested this elsewhere on the forums too). This would involve potentially up to four players, but possibly would be more practical to limit to 2-player. You'd start off in an arena-type space, without the ability to exit the area, and you'd be directly pitting combat abilities agains one another. If there's more than 2 players, no hidden blade, because picking someone in combat and assassination would be cheap.

The race suggestion is a good one, and co-op or competitive assassinations would be nice. And the hide-and-seek idea would be awesome too.

A split-screen 2-player idea is never a good idea though.

OniLinkSword
06-09-2009, 04:05 AM
Eh... I don't think it would work too well. A map editor would be awesome though.

Co-Op can work well if done right. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

obliviondoll
06-09-2009, 04:58 AM
Originally posted by KungfuJoe1110:
This would be a terrible multiplayer game. The combo system on this game is archaic as it is. i can't imagine having a "mash x" contest with another human being for 5 minutes. It's fine against npcs, but pcs? wouldn't work well at all.

You mash "X" (or square - I'm on PS3) - I'll sit on the defensive, deflecting every attack, then time a counter against you by tapping square ONCE (not mashing). Unless you get smart and realise I'm on the defensive, and try a guard-break on me while I'm blocking (X then square, not sure which button does legs on X360). Which I could counter in turn by timing a sidestep correctly, and come at you from another angle, hoping you're not defending yet. Again with a single attack. Then, when my first attack hits, tap Square again, with perfect timing, and I combo kill you. BUT it needs perfect timing, so there's a good chance I won't pull it off first try.

The only thing that would keep player vs. player from being workable is trying to do it online. Even the slightest lag would KILL the timing needed for this game's combat system.

If you had direct PvP combat limited to single-system play, it would be awesome. Other multiplayer modes unique to the game could easily be made awesome too. Races, competitive and co-op assassinations, the aforementioned hide-and-seek game... There are plenty of options there.

DearDirty
06-09-2009, 05:28 AM
What is a dought?

revoltingbunny
06-09-2009, 06:34 AM
Doubt... the guy's 8... don't blame him for not being able to spell...

ThrasherX11
06-09-2009, 08:31 AM
Games today should Always be pushing forwards and trying to make a new style of gameplay that the masses will enjoy. Multiplayer can be worked and worked WELL into any game given the time and the effort. i would LOVE to see a style of multiplayer with AC. as for "Lag based on timing" have you tried to play UFC Undisputed, thats a precision timing game and it works online (cept for the bugs THQ's lazy *** left in and refuses to patch)

Grandmaster_Z
06-09-2009, 09:33 AM
no

ReyMandez
06-09-2009, 12:04 PM
Well it doesn't look like it's gonna be for ACII, unless they throw it together in the last few months here(which could make it really crappy, but i'd still play it). They could always make an add-on later.

Mrnuelle
06-09-2009, 02:48 PM
As much as i'd love to see a multiplayer function online there isnt much leeway as that combat system is quite complex, although i really do think that offline and online co-op play could be fun just playing with a friend or something, maybe you could incorporate, dual assassinations co-op aided interrogation, anything like that and as far as the co operative player is concerned his character cud be a friend of the main character just have like a different coloured cloak thing i dont know but i really do think a well developed co-op would go down well

katz_bg
06-11-2009, 07:53 AM
Keep that stinking MP mode away from AC2!
focusing resources on MP would leave less for the SP campaign, thus increasing the chances it won't be good.
Besides do you people have any idea what kind of speeds would a multi-player protocol require if you don't decrease coordinates and ledge detection precision at least few dozen times?

ThrasherX11
06-11-2009, 10:01 AM
Originally posted by katz_bg:
Keep that stinking MP mode away from AC2!
focusing resources on MP would leave less for the SP campaign, thus increasing the chances it won't be good.
Besides do you people have any idea what kind of speeds would a multi-player protocol require if you don't decrease coordinates and ledge detection precision at least few dozen times?

GTA4 seemed to pull everything off pretty well now didn't they? AC2 could easily have some sweet multiplayer and keep the single player 100%

obliviondoll
06-12-2009, 04:05 AM
Originally posted by ThrasherX11:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by katz_bg:
Keep that stinking MP mode away from AC2!
focusing resources on MP would leave less for the SP campaign, thus increasing the chances it won't be good.
Besides do you people have any idea what kind of speeds would a multi-player protocol require if you don't decrease coordinates and ledge detection precision at least few dozen times?

GTA4 seemed to pull everything off pretty well now didn't they? AC2 could easily have some sweet multiplayer and keep the single player 100% </div></BLOCKQUOTE>
Really? GTA4 had realistic climbing and parkour?

Account_Deleted
06-12-2009, 06:23 AM
http://forums.ubi.com/eve/foru...024/m/1301098726/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726/p/1)

^^ use it...

ThrasherX11
06-12-2009, 06:33 AM
Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ThrasherX11:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by katz_bg:
Keep that stinking MP mode away from AC2!
focusing resources on MP would leave less for the SP campaign, thus increasing the chances it won't be good.
Besides do you people have any idea what kind of speeds would a multi-player protocol require if you don't decrease coordinates and ledge detection precision at least few dozen times?

GTA4 seemed to pull everything off pretty well now didn't they? AC2 could easily have some sweet multiplayer and keep the single player 100% </div></BLOCKQUOTE>
Really? GTA4 had realistic climbing and parkour? </div></BLOCKQUOTE>

oh... yeah no it didnt hu...

it JUST had realistic physics and damage, streets full of npc cars and pedestrians.....

OH and it also can hold 16 players while doing all that..

yeah yeah before the hate for pointing this out. just realize what Can be done with the system and realize that its EASILY possible to get All of an amazing single player And have awesome multiplayer too

obliviondoll
06-12-2009, 09:03 AM
Originally posted by Account_Deleted:
http://forums.ubi.com/eve/foru...024/m/1301098726/p/1 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726/p/1)

^^ use it...
Which of the two CURRENT threads (considering the one you quoted is almost a year old) would you say is more valid.

This one, or http://forums.ubi.com/eve/foru...1069024/m/3901080267 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3901080267) ?

Would be better to one of these two to suggest, because digging up a literal year-old thread when there's two for the topic on page one isn't usually considered good forum etiquette.

killerder1
08-31-2009, 01:07 PM
Cmon, set the new standards! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif - Make multiplayer avaible !! - Make it as an addon package, if not ready till November - Make some kind of multiplayer with co-op or Like Free running around etc. - Read other suggestions about multiplayer modes - But i cross my fingers for the MP ! - So u can keep playing the game, when finnished the Single player! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

- Best wishes your Assassin -> "ETAILU"

thekyle0
08-31-2009, 01:17 PM
Originally posted by FROGGEman2 here (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3631083087/p/4):
Can I just say that this is the best and hardest to understand necro ever. It has just been topped.

caswallawn_2k7
08-31-2009, 01:29 PM
this is why raide needs to shoot these zombies when they first get up http://forums.ubi.com/images/smilies/shady.gif

SharkMRX
08-31-2009, 02:48 PM
Online wont be good its just not AC. I must agree with ThrasherX11 Gta IV multiplayer was really good with lots of cars and even helecopters in a whole city that must cost a lot of power. Coop on the other hand would be great together with a friend playing AC2 would be amazing. go through the story or just killing guards together DOPE

Arponce
08-31-2009, 05:17 PM
what about multiplayer like splinter cell, one side is assassins, one is templars

AetosEagle
08-31-2009, 05:26 PM
No no no no no no no no no no. Just no. Never. Whoever started the Multiplayer idea is just stupid. It's just a terrible thought. AC should stay single player. Wasted money would go onto the multiplayer when it could be used for improving the overall game. This isnt a modern warfare shoot-em-up people. You don't need host ended game or lag when enjoying the sceneray of Italy. Please, let's keep the multiplayers for games that... lets say, lack, in beauty. And need to compensate for it. (COD4 being a prime example)

thekyle0
08-31-2009, 06:01 PM
^Yaaaaaaaay^
Somebody had to say it.

Two theads that are pretty much about the same thing got necro'd today. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

AetosEagle
08-31-2009, 07:02 PM
Originally posted by ThrasherX11:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ThrasherX11:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by katz_bg:
Keep that stinking MP mode away from AC2!
focusing resources on MP would leave less for the SP campaign, thus increasing the chances it won't be good.
Besides do you people have any idea what kind of speeds would a multi-player protocol require if you don't decrease coordinates and ledge detection precision at least few dozen times?

GTA4 seemed to pull everything off pretty well now didn't they? AC2 could easily have some sweet multiplayer and keep the single player 100% </div></BLOCKQUOTE>
Really? GTA4 had realistic climbing and parkour? </div></BLOCKQUOTE>

oh... yeah no it didnt hu...

it JUST had realistic physics and damage, streets full of npc cars and pedestrians.....

OH and it also can hold 16 players while doing all that..

yeah yeah before the hate for pointing this out. just realize what Can be done with the system and realize that its EASILY possible to get All of an amazing single player And have awesome multiplayer too </div></BLOCKQUOTE>

*sigh* Are you kidding me? There were so many glitches in GTA IV I can't even begin to list them. The multiplayer sucks, it lags all the time, it's full of 12 year old boys screaming how they "p00ned" you with a lousy rocket launcher. Now can you imagine that with AC2? Laggy servers? 12 year old boys ruining it? And then you realise that money could have been well spent patching up some glitches and what-not in the Single Player.

NoxieDC
09-01-2009, 01:07 PM
^ Must suck to be you.
Actually, must suck to be any one of the people who said no. If at the moment you heard multiplayer for AC2 you thought team deathmatch and capture the flag, that's weak imagination.

On a quick brainstorm I can think of this: 2 people (with customizable characters) trying to separately assassinate a target HUD-less (all that you know is the district in which they are located). If one player kills the other, it's as follows*: 1'st kill gets the victim their GPS, 2'nd reveals the target location, on the third kill the victim respawns in the target's location and the assassination is considered to have been their work. Now, they must escape the guards and finally kill the other player (best if the HUD is removed at this stage).

Now, scoring: Legitimately assassinate the target and defeat the other player (5), one less point for every time you have been favored. If, on the other hand, the other player completed the assassination but you defeat him, you get 1 point.

*Killing is monitored. If Player A is killed first, he gets the GPS. If Player B gets killed second, he gets the GPS and the target location.

AetosEagle
09-01-2009, 01:36 PM
Originally posted by NoxieDC:
^ Must suck to be you.
Actually, must suck to be any one of the people who said no. If at the moment you heard multiplayer for AC2 you thought team deathmatch and capture the flag, that's weak imagination.

On a quick brainstorm I can think of this: 2 people (with customizable characters) trying to separately assassinate a target HUD-less (all that you know is the district in which they are located). If one player kills the other, it's as follows*: 1'st kill gets the victim their GPS, 2'nd reveals the target location, on the third kill the victim respawns in the target's location and the assassination is considered to have been their work. Now, they must escape the guards and finally kill the other player (best if the HUD is removed at this stage).

Now, scoring: Legitimately assassinate the target and defeat the other player (5), one less point for every time you have been favored. If, on the other hand, the other player completed the assassination but you defeat him, you get 1 point.

*Killing is monitored. If Player A is killed first, he gets the GPS. If Player B gets killed second, he gets the GPS and the target location.


Actually, I didn't automatically think of any game type, all I thought about was the people playing, and wether the multiplayer is worth doing overall, and I don't think it is. You could flaunt any game type at me and it wouldn't change my mind. I'm thinking about the overall feel of the multiplayer. I dont think laggy servers or host ended game, or headsets, suit Assassins Creed. Not. One. Bit.

Big-Boss_777
09-01-2009, 01:55 PM
4 multiplayer i will want to be co op like assassins vs templars but it has been alrdy announced that there will be online

NoxieDC
09-01-2009, 04:19 PM
AetosEagle, is it because Altair was a loner? Because that's the feel you got for an assassin in that game. Patrice said he wanted to give you the feeling that you are part of a group of people, so they may emphasize this with a little multiplayer.

CapnCastro
11-09-2009, 05:59 PM
Well look at it this way.

Online multiplayer could be something like this:
2-4 assassins
10-15 guards

Game modes
Hunt-Guards hunt down assassins and kill them off
Protection-guards protect a certain target for a certain ammount of time while assassins try to kill the target

Something along those lines would be awesome. You could turn off the human guards if you wanted and only to AI guards and vise versa.

Guard players would choose between units like the brute or the seeker or the really fast guy (can't remember the name right now). Each guard would have it's advantages and disatvantages. Take the brute for example. You'd be really hard to kill but you can't climb buildings and you couldn't spot the assassian unless he assassinates someone. Then it'd do the glitchy thingy so you could see him temporarily then the assassin would look like another person again.
The seeker would be faster than the brute but also weaker and liable to stealth assassinations but the seeker could look into piles of hay or spot supicious activity but could not pick out assassin unless the assassin does something that's not socially acceptable.
The little guy could spot the assassian out of a crowd but could be shot by the gun before that player relays that information back to his teammates. The guards would have like a radar system but only the small guy could activate the alarm and pinpoint the assassin.

The assassians would have the obvious assassian skills such as eagle vision, climbing, etc.

The whole multiplayer would have an experience system such as COD4. You'd get points for being stealthy, assassinating guards and blending in. The same with the guards. You'd get points for locating the assassian, and major points for elimating one. Then you would take those points and level up and purchase more equipment such as new weapons or thicker armour which some would only be available at a certain level and you can't carry like five swords, the heaviest armor and a gun. You'd have to make sacrafices to equip yourself with the proper equipment.

I think that would be amazing but that's just my two cents.

FROGGEman2
11-09-2009, 07:14 PM
All I want is co-op and Free Roam.

Anything else would probably be broken.

Assassin_Mitch
11-09-2009, 08:24 PM
Now I would like MP in some AC game, but it isn't neccessary. Also someone is misguided about MP making SP worse. That is wrong, as long as they have a dev team for each they would both turn out fine. Naughty Dog did it fine, and they also use platforming elements similar to AC. They did both great. Now with AC, a deathmatch would not work, Coop could work, a hide-and-seek game mode could work. But you would have to make those two game modes, and anything else that could work great or it would fall flat on its face

An_Idea
11-09-2009, 10:14 PM
they could do what Bioshocks team is doing, not work on it and get some other developers to do the multiplayer

noobkira
11-09-2009, 11:44 PM
DO NOT WANT!

alright923
11-10-2009, 05:12 PM
Hide and seek could be fun...

iamed
11-10-2009, 07:04 PM
The only way I would even want multiplayer in Assassin's Creed would be if there was significant plot reasoning behind it. I don't want four Ezios running around for no reason. Most of the time from what we've seen assassins tend to work alone, and unless there is a reason to the contrary I don't believe it should be implamented. However if Ubisoft can come up with a scenario where multiple assassins are reasonably needed (and logically available), then I might want it depending on how well it's implamented. Basically my point is if it doesn't reasonably add anything to the story, then I don't want it.