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View Full Version : Cant help feeling that AC1...



Assassin8me
12-11-2010, 06:21 AM
Was a missed opportunity. A very interesting time period, three amazing cities... I wish there was a way to redo the game, make it a game worthy of the settig and location...

Your thoughts?

monkeyuncle8
12-11-2010, 08:51 AM
yep it had a great time period for a stealth game with all the people dying and what not, but yeh they really messed up with that.

PhiIs1618033
12-11-2010, 09:57 AM
Honestly, I thought it better than AC2 and AC:B.

Xanatos2007
12-11-2010, 11:28 AM
I liked how the devs used the Third Crusade as a setting for the story but didn't try to show how the Assassins shaped the events of the Holy Land, rather focusing on what was going on behind the scenes and only minutely portraying historical characters & events (King Richard, the Battle of Arsuf, etc). I think they went a bit overboard with AC2 & AC:B by suggesting that the Assassins were at the front lines of everything and responsible for all Renaissance innovation, especially with unbelieveable things like "Machiavelli was an Assassin and Leonardo da Vinci was his ally". In AC1 major historical characters were themselves; Richard & Saladin remained untainted. It was only the minor figures with unclear histories that were woven into the main story.

chizzy12
12-11-2010, 06:23 PM
I'm sure if they made AC 1 like Assassins creed 2 and brotherhood, the assassins creed series would be rated the best series in a long time. the story was great, but game play just didn't do it for most people, which is understandable

Xanatos2007
12-12-2010, 02:50 AM
The gameplay was fine, they just needed to make the investigations a bit more cinematic and more challenging.

Randy 355
12-12-2010, 02:56 AM
I personally love the game. In fact, today I stopped playing Brotherhood for a bit and loaded up AC1.

The atmosphere was just awesome, and there is something about the lighting or the graphics that just seemed better than it's sequels. The Desmond parts were WAY different too (Desmond and Lucy changed personality a bit). Felt almost like a different game (though somewhat boring) where Desmond in 2 and brotherhood seems the same as the parts in the animus.

That, and the Animus 1.0 is WAY cooler in my opinion.

I would like to see more in that time period, but oh well...

StrokeMyBeagle
12-12-2010, 03:55 AM
While on the subject of better aspects of AC1, I think the texture detail on the characters was slightly better too. I haven't played Brotherhood yet, so I dunno if they've changed it again (Darn PC!) but I thought the people looked better in AC1.

The atmosphere in general is a lot more hostile - which I like. I felt like all the guards wanted to get rid of me, but they weren't allowed unless I provoked them, even in some minor way. And when they were chasing me, there was a lot more 'instinct' involved. Their locations weren't pointed out to you, there wasn't any health bars for enemies, and you actually had to look around to spot guards when alerted - in AC2 they had that arrow over their head shouting "IM HERE LOLZ". This, as well as the in depth planning required before taking out someone, made being an assassin seems like a much bigger risk then. Again, in AC2 I felt they skipped out on this part of the game because each assassination had hardly any planning involved. This might have been alright in the start of game, when Ezio is young, but later on it just gets trivial when everything's being spoon fed to you.

And yes, the original animus is MUCH cooler than the animus 2.0. It just seems too cartoony in comparison.

burtie80
12-12-2010, 04:38 AM
StrokeMyBeagle I feel the same way. The one thing I loved about AC1 was the fact there was no enemy health bars or arrow indicators. I actually turned them completely off in AC2 and ACB and have never played with them on. I think it makes the game more challenging that way. Also I think it makes it feel more real and less like a game. I also turn of Ezios health bar and any hud elements that run along the top of the screen so it doesn't get in the way of the beautiful graphics http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xanatos2007
12-12-2010, 06:27 AM
I just wish there was also a way to disable that stupid glowing Animus highlighting effect on enemies. But Ubisoft has never been one for reverse engineering of upgrades & intrusive HUD elements.

SAVMATIC
12-12-2010, 11:08 AM
There are a lot of cool things about AC1, so I wish they would re-release and updated version of it. The game just isnt very playable. When i first went to AC1 after playing AC2, simple **** like taking forever to complete a simple pickpocket mission made it get old really fast. Plus the repetitiveness sets in pretty quick if your used to the great story flow of the following two games...really I gotta pickpocket 5 people and assist 5 citizens with a crappy combat system just to move forward in the story. lame. people that are bigger fans of this game, idk, you must of had a lot of time and patience to bs through all of that, while i like the options and flow of the new games. it wouldnt be hard at all for them to fix that game IMO. it might be even shorter due to the lack of "busywork" in the story, but they could easily also add some stuff in if they were to remake it.

SAVMATIC
12-12-2010, 11:14 AM
"planning" for the assassination is a stupid concept btw. AC2 is way more fun and successful because Ezio would get a location, and move right in make the kill. str8 killa no filla
no do this 5 times and do that 5 times. thats just terrible game design. i dont get blowed and log on to my xbox to do busywork, i do it to murk some ****

StrokeMyBeagle
12-12-2010, 11:19 AM
Planning the assassination is a perfectly fine and realistic concept, it just didn't have to be so repetitive like in AC1. If the missions had more depth and variation in AC1 I would have loved it a lot more.

I don't think they should remake the game yet. I'd rather wait until they either change the engine or mechanics enough to justify the remake. If they did it right now, it would be too similar to make it worth it. It would be a great opportunity to delve into Altair's history and back story, as well as other details skipped over in the original. Besides, I'd much rather they work on AC3 and get that perfect before anything else.

PhiIs1618033
12-12-2010, 12:14 PM
Originally posted by SAVMATIC:
"planning" for the assassination is a stupid concept btw.
What the hell are you thinking? Planning for an assassination is essential, and the fact that AC2 and AC:B lacked those concepts a lot, made them less fun to me.

Also, the combat was actually a tad harder than it was in AC2 (you can hold RT/R1 THE ENTIRE TIME AND NOT GET HIT) and AC:B, where combat just means: "Kill many many many guards in the least time possible" it isn't a challenge.
Also, the options in the first game were more numerous than in the other two games. You gathered intel, and with that intel you could plan your assassination in the exact way you wanted it. In AC2 and AC:B, you're just dropped into the assassination, clueless.

What needs to be done, IMO, is adding the intel gathering into the flow of the game, integrate it storywise. Build the assassinations in a way that we might exploit several ways to kill our target. William of Montferrat was a great assassination, it could be done is so many ways. In Brotherhood, everything is so scripted. The assassination of the Baron of Valois, Micheletto... Most of the time, there isn't even a getaway. We also knew pretty much nothing about the people we killed. I mean, we were introduced to the banker about 5 minutes before we actually killed him. Yeah, we saw him in the Castel, but that's hardly an introduction.
Don't get me wrong, I love AC2's and AC:B's storylines, but the AC games are sandbox games, and planning was an integral part of the AC1 experience. Please give me some actual options on how I want to kill my target.

kriegerdesgottes
12-12-2010, 12:49 PM
Originally posted by SAVMATIC:
There are a lot of cool things about AC1, so I wish they would re-release and updated version of it. The game just isnt very playable. When i first went to AC1 after playing AC2, simple **** like taking forever to complete a simple pickpocket mission made it get old really fast. Plus the repetitiveness sets in pretty quick if your used to the great story flow of the following two games...really I gotta pickpocket 5 people and assist 5 citizens with a crappy combat system just to move forward in the story. lame. people that are bigger fans of this game, idk, you must of had a lot of time and patience to bs through all of that, while i like the options and flow of the new games. it wouldnt be hard at all for them to fix that game IMO. it might be even shorter due to the lack of "busywork" in the story, but they could easily also add some stuff in if they were to remake it. I did that too even after playing acb just to compare the differences and it does seem difficult to play but I loved the first game, I was a little disappointed but I still thought it was incredible.

ShAd0wC4t
12-12-2010, 02:36 PM
Originally posted by PhiIs1618033...:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SAVMATIC:
"planning" for the assassination is a stupid concept btw.
What the hell are you thinking? Planning for an assassination is essential, and the fact that AC2 and AC:B lacked those concepts a lot, made them less fun to me.
</div></BLOCKQUOTE>

I never planned. The gameflow of AC1 was too fluid to make a sketch just to off a single baddie. The fact that there happens to be weapons, and a combat system made it so the use of skill was more important then strategy (though you do have to think.. dagger, or sword? sometimes. Suppose that's strategy to a small degree). I mean sure I killed a bunch of guards sometimes to clear a path, but that wasn't technically planning.

Assassin's Creed 1 will never be emulated again, and if it was redone then it would probably take away the greatness of the original. A kind of sequel would be cool though. Kind of like "Here's what happens to Altair later", because seriously, unauthentic accent or not, he was a freaking awesome character to play as.

Grandmaster_Z
12-13-2010, 07:00 AM
Originally posted by Assassin8me:
Was a missed opportunity. A very interesting time period, three amazing cities... I wish there was a way to redo the game, make it a game worthy of the settig and location...

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