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Sturm_Williger
02-10-2006, 03:43 AM
Everyone on the other forums is nattering away about all the other new aircraft - anyone got thoughts on this baby ?

I've only had time for one very brief flight in it, but I took out a Corsair without trouble - he tried to run away and I was able to reel him in http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Overheated pretty quick, but still...
Rolls like I thought a 190 would.

Seems pretty good ( I didn't run out of ammo, so I don't know what load it's got - seemed more than the rumours of 60rpg though - I'm not too good a shot http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif )

I like it a lot so far. How do the more regular IJA flyers feel ?

nakamura_kenji
02-10-2006, 03:48 AM
there thread on general forum ^_^

should be 210rpg type-99-I, 190rpg type-99-II
it much improvment for ijn over a6m which have be stuck since release where ija had ki-61/ki-84
late war go get more interest ^_^.

overheat problem j2m raiden design because engine cover diesign aero dynamic air flow cool engine poorer result, fan behind prop help but no enough run for long time high throotle sit happy 95% rad 2 find

Sturm_Williger
02-10-2006, 03:57 AM
Cheers Kenji - don't know how I missed that other thread ( it's my shooting skills again http://forums.ubi.com/images/smilies/34.gif )

I will try your throttle setting tonight.

I think I'm going to be flying this one quite a lot. ( I'm so ignorant, I thought it was an IJA plane - thanks for pointing out it's IJN )

nakamura_kenji
02-10-2006, 04:06 AM
have only short flights attack bomber yet to perfect thrrotle ect so only suggestion hope help anyway ^_^

it get mixture control ^_^ run lean save fuel so able fly less fuel lighter plane longer something no able do a6m3/5 where only 100/120% >_<

Rammjaeger
02-10-2006, 05:10 AM
I really like this plane. Pity it can be flown neither in the IJA Fighter campaign nor in any dynamic campaign/single mission. I'd be glad to see available missions in which the J2M3 is flyable (I'm not very skilled in the art of mission building).

SnailRunner
02-10-2006, 09:24 AM
Overheating....well....Sometimes i think people think that you could run 110% power + wep and diving 750+ kph for ever in a ww2 plane. Try to look at stats for dakar raley(big tuned engines with some working load, better example than a formula 1 engine), how many engines is chrap if you doent nurse them abit. Well with the raiden you have to fly with the throtle and brain, not with the pedal to the metal....every time you climp on raw engine power (no kinetic energy left) you work the engine hard, and a few times like that and the Raiden over heats. Nurse it..

Have controll`s set up for fast working the radiators

Use wep when needed, and have abit time between the use of it

Prop pitch....in this im no expert, someone with more understanding should help you with that one

You cant fight forever, you will loose potential energy slowly in the raiden, so limit the turns, always look to gain altitude, and doent go slow and low


Fly it with the formula "potential energy" (altitude) = "Kinetic energy" (speed) like the 190`s and you have a werry werry good B&Z plane

This is my ride untill George comes around.

PS.
All this stuff is from my gaming experience. None of this comes from books, vidio`s Ace statements etc. Im no real pilot,im a engine mechanic, but not a pilot

BuzzardHead
02-10-2006, 02:19 PM
Kenji,your english is good enough to understand,better than some on this forum.
It's nice to have someone with understanding of Japanese aircraft.S! Kanichiwa.

shinden1974
02-10-2006, 03:26 PM
Originally posted by Rammjaeger:
I really like this plane. Pity it can be flown neither in the IJA Fighter campaign nor in any dynamic campaign/single mission. I'd be glad to see available missions in which the J2M3 is flyable (I'm not very skilled in the art of mission building).

it can be, by creating a classes file, there's a thread at GD (dgen...tempest) that hints at how to do it. I'll try it out tonight and let you know.

vocatx
02-10-2006, 04:48 PM
People have told me for years that I didn't know Jack. Well, last night I met Jack, and I think I'll be flying with him a lot more.

This is a very nice handling aircraft. Not quite the TnB that the Ki-84 is, but it's faster and climbs like a monkey with his butt on fire. I was on Zekes vs. Wildcats last night flying the Jack exclusively. In one sortie I bagged a Mossie, a Corsair, and a Hellcat. I would have gotten another Hellcat, except I got over zealous on the first one and didn't check six quite as often as I should have. Oh, and I also found out, Jack can take a fairly good lickin' and keep on tickin'. It doesn't seem to be as fragile as the other Japanese aircraft.

Sturm_Williger
02-10-2006, 06:39 PM
Yeah http://forums.ubi.com/images/smilies/heart.gif Short, tubby 'n tough !

I'm not usually much good at BnZ, but I have finally found a plane where BnZ just feels right http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

XyZspineZyX
02-10-2006, 07:01 PM
Originally posted by Rammjaeger:
I really like this plane. Pity it can be flown neither in the IJA Fighter campaign nor in any dynamic campaign/single mission. I'd be glad to see available missions in which the J2M3 is flyable (I'm not very skilled in the art of mission building).

To make the J2M3 flyable in IJN or IJAA campaigns do the following:

Open DGEN folder in the main forgotten battles folder

find planes IN1 folder or JAA folder

Insert J2M3 code in Palau campaign & into the following campaigns if you want EG

[Palau]
A6M5
J2M3

[Iwo]
A6M5
A6M5a
J2M3

Dont try inserting J2M3 into any earlier campaigns than Palau as the other campaigns are carrier based.

Ihave only done test work on IJN carreer & yet to test IJAA as yet.

hope this helps

JG54_Lukas
02-10-2006, 08:33 PM
The J2M3 will work in the Marianas campaign (which is where it made its combat debut). Just make a copy of Marianas1.db and rename it Marianas4.db. At the bottom of the page, set the ops file to opsPalau.dat. Save it, set up a new campaign (e.g., IN5), and you're good to go.

If you've set it up right, a historical J2M3 campaign will look like this:

[Marianas4]
J2M3
[Japan1]
J2M3

Browning50cal
02-10-2006, 09:12 PM
I am happy that a flyable J2M3 was released. I did notice the overheating problem (The B-29 got away). I uploaded my most recent version of my Sakai campaign to airwarfare.com just minutes ago. The J2M3 has a token appearance (Sakai tested them), and thus the campaign requires 4.03m. I will post a thread when it is available on airwrfare. I do like the J2M3. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Please forgive this shameless plug. Pics from Sakai_Campaign2.0
http://i40.photobucket.com/albums/e225/browning50cal/Iwo3.jpg
http://i40.photobucket.com/albums/e225/browning50cal/DIF2.jpg
http://i40.photobucket.com/albums/e225/browning50cal/Sakai3.jpg

B50

Rammjaeger
02-11-2006, 06:43 AM
Originally posted by dasriech:
To make the J2M3 flyable in IJN or IJAA campaigns do the following:

Open DGEN folder in the main forgotten battles folder

find planes IN1 folder or JAA folder

Insert J2M3 code in Palau campaign & into the following campaigns if you want EG

[Palau]
A6M5
J2M3

[Iwo]
A6M5
A6M5a
J2M3

Dont try inserting J2M3 into any earlier campaigns than Palau as the other campaigns are carrier based.

Ihave only done test work on IJN carreer & yet to test IJAA as yet.

hope this helps

Thanks a lot, it works!

Rammjaeger

Grey_Mouser67
02-11-2006, 09:17 AM
The Jack is going to be a great addition...it isn't uber at low speed, but I can get 575 out of it on the deck...the Corsair gets 576! I think the Corsair will have the edge because the Jack overheats quickly...but a good match.

I have not tested the Jack up high...it should be slower than the Corsair but I haven't confirmed or denyed this...either way, it climbs well, has great armament and its turning ability came as a suprise...the thing can turn!

J_Anonymous
02-12-2006, 11:26 AM
Indeed J2M3 Raiden is fun to fly. A nice change from A6 Zero. The overheating of engine is nuisance, but I guess that's the way it was, given that the engine cowling is small to reduce air resistance and they had to install a fan to cool the engine.

I noticed that both J2M3 raiden and N1K2 Shidenkai have more complicated and realistic damage model than A6 zero. A6 Zero just burns if hit in wings, and the fuselage breaks apart into two pieces. But in off-line I found that when the fuselage of N1K2 Shidenkai is damaged by 0.5" I could see the other side of the plane through the holes on both sides of the fuselage!!

I bet it took a lot more work for the programmers to achieve such realistic damage models, and I really appreciate their dedicated efforts.