View Full Version : To Oleg Maddox and the Crew at 1C

06-12-2005, 05:47 AM
Oleg and crew.

I'd like to thank you, your friends, spouses, and significant others on the support they have given you during this release. I for one appreciate your efforts.

Job well done!

Awaiting the final release

Thank you,


06-12-2005, 05:59 AM
BUMP http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

06-12-2005, 08:37 PM

TgD Thunderbolt56
06-13-2005, 06:21 AM
I would have to agree. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


06-13-2005, 06:57 AM
Worthy sentiment I can only echo. http://forums.ubi.com/images/smilies/25.gif

06-13-2005, 07:00 AM
Amazing job. I think the clouds alone have done more for immersion than all other enhancements. A big thanks.

06-13-2005, 07:38 AM
P-38 http://forums.ubi.com/images/smilies/11.gif

06-13-2005, 09:14 AM
What release?

I still have yet to find the patch you guys are talking about. I keep reading the forums how 'everyone' has the new 4.0 patch but where the hell is it for d/l?

Add to that CrazyIvan's other statements saying the 4.0 patch is a leaked beta and Oleg says it's not the 'real' patch. (which is supposed to be 4.01 now).

I'm not trying to be a smartass here but where is the new patch officially?


06-13-2005, 04:11 PM
To Oleg and team.
Just like to add my thanks
for the latest patch. Top work chaps!

To KarayaEine: To find 4.0m may I suggest loiter on hyperlobby chat or ask there.

06-14-2005, 12:50 AM
At this point in the life cycle of a game, most developers would've long since wrapped it up and gone on to greener (as in $) pastures. Il2 fans are quite lucky to have a development team that likes to add new content with the patches. This practice isn't exclusive to Maddox and company, but it certainly isn't common. I do appreciate it.

I do think they've done all they can do with IL2 though. A lot of features folks are clamoring for would likely best be left for inclusion in the upcoming BoB simulation. Game engines are just like airframes. One can only cram so much stuff into them before they become heavy pigs with too many buttons and levers and a high wing loading.