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View Full Version : 100% realism Problems inputting data with speed.



Gouldjg
04-10-2005, 12:56 PM
Ok

I understand that I can take 2 or three quick range plots to determine the ships course. (trying to do this with a shaky peri and in game tool is a lot harder than it seems.

I know that I can use the protractor to get my AOB as long as I have good idea of ships bearing. (With map updates this is a great tool)

Then I have to start the stop watch, leaving this for a good 20 seconds at least.

This is all fine when hunting a slow single target.

What annoys me about it all, is the jumping from station to station and using the drawing tools when it comes to something like a escorted carrier traveling fast.

I keep trying the single mission with the carrier and after six attempts, I give up.
I love this game and want to play as realistic as possible. I like the idea of collecting my own data but to me, I have to mess about wasting valuable seconds inputting data etc.

Am I missing some steps?

Should I be marking the Hydro targets and plotting rough courses only to have to clear the map each time.

Is it at all possible to get successfull hits without using home calculators etc?. I would like to think we can use the tools available.

How do others do it?

Gouldjg
04-10-2005, 01:04 PM
Bump whatever it means http://forums.ubi.com/images/smilies/351.gif

reumatiib
04-10-2005, 01:09 PM
Why torture yourself? Stop and think, why would a captain do that stuff when he has a crew that is supposed to do that job. Think about Das Boot, the captain stands at the scopes, either above deck or below. He sites in the target can calles out the raw data. Other men push the pencils and work the calculations and set the torpedoes. About the only other thing the captain does is tell 'em to open the tube doors and call out the type of pattern he wants. The lesser officers figure out how that should be done.

Its like when the captain calls out a speed for the engines - he himself does not run back there to the engine room and begin messing with the engines.

The captain's function was battle tactics, and he wasn' to be bothered with loading weapons, cooking, sweeping, cleaning, and yadda yadda yadda. Sometimes he might do mess with the maps, and plot courses, no doubt he might do the calcs on attacks too at times, but not as a constant job.

So what I did was learn how its done, and do it a few times, but beyond that it would be UNREALISTIC if your captain takes on all the jobs of lesser officers. If you plan to do that, they what are they in the control room for??? Send them to their bunks and clear the control room.

Paajtor_61ShAP
04-10-2005, 01:15 PM
Pretty simple, actually...

Tools are manual rudder- and speed-control (the 2nd function of the 2 dials) while manning the attack-scope or UZO, and 2 excellent Officers on Engines and Weapon-control.

Torpedo-settings are preset long before the actual attack.

Actually you're shouting short commands to your crew (20 starboard!....halbe Fart voraus!), which can be replaced with new commands in seconds, by just a few mouseclicks.
Hold 1 finger over the open-Tube key.

Like this, you're constantly adjusting your speed and course to those of the target, and all that you have to do when you think it's right, is open the tube(-s), ask WO for solution, and click Fire.
All this is done without leaving the attack-station.

I prefer the WO for now (allthough I know how to do it myself...in roughly 30secs http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif), but actually I would like to have his reports with a little more delay.
Maybe something like my own poor 30secs.

CapBackassward
04-10-2005, 01:53 PM
If you want to save time them you can skip a step... several actually, and still get a good solution. I stop using the map to plot things out because it takes too much time. After you do range, AOB and speed check, at least twice, go strait to the input station (F6) and put in the numbers. You don't really need the map to plot thinks out. I've gotten so that I can do very well without even using the map (F5).


Rick

Gouldjg
04-10-2005, 02:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CapBackassward:
If you want to save time them you can skip a step... several actually, and still get a good solution. I stop using the map to plot things out because it takes too much time. After you do range, AOB and speed check, at least twice, go strait to the input station (F6) and put in the numbers. You don't really need the map to plot thinks out. I've gotten so that I can do very well without even using the map (F5).


Rick <HR></BLOCKQUOTE>

So how do you calculate AOB? Or are you using the TDC to mark it down.

quiet_man
04-10-2005, 03:41 PM
you can draw on map while pausing the sim

it is more realistic to use officers, but if you have fun doing it yourself ...

quiet_man

Nukem_Hicks
04-10-2005, 04:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>it is more realistic to use officers, but if you have fun doing it yourself ...
<HR></BLOCKQUOTE>

I'd like to think so, but I simply can't. I've never heard of any person capable of calculating that type of information out in a split-second and being PERFECT each time. It just isn't possible. I've started a new campaign calculating the info out on my on since I was tired of racking up 300,000 tons after 10 patrols. Besides, it's that much more satisfying when you sink a ship on your own...and it is possible.

CapBackassward
04-10-2005, 06:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gouldjg:

So how do you calculate AOB? Or are you using the TDC to mark it down. <HR></BLOCKQUOTE>


Whatever degree off of your bow he is - is your AOB. If he's coming at you from the left, as in left to right, and your looking at his right side then he is whatever degree off of your bow and if your looking at his right side then the angle on the bow would be AOB % to starboard. Your angle on the bow isn't read from your bow to the ship, but instead, from the side of the ship you are targeting to your bow. So, although he is on the left which would be your port side you don't use port side for angle on the bow. You use his side which is starboard.

Hopefully this makes some sense,
Rick


Rick

xwhitemousex
04-10-2005, 08:31 PM
There is a new tool on the F5 plotting map. Forgot its name gah... but anyways... first click sets a line with a degree, and 2nd line is the offset angle compared to it.

In other words.. use one leg pointing down the direction the ship you are after is travelling, and other leg pointing straight down your bow. That should give you a fairly accurate AoB. If your data and plots on the map is correct of course =p