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VikingGrandad
04-30-2007, 05:23 AM
Greetings! I'm one of the regular Kaleuns over in the Silent Hunter forums, where I'm also a moderator.

As a WW2 junkie, I've been interested in the IL2 series for a long time and have sometimes lurked in your forums to get a feel for the game and the great community you have here. Well, last weekend, I finally got me a copy of IL2 1946 and a Cyborg Evo joystick.

So, I thought I'd drop in to say 'hallo' to you all! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and I also have some noob queries I hope you can help me with:

1. Is the game supposed to have a printed manual? Mine just had two discs in the box, nothing else. I think there's a PDF manual on the main disc.

2. I've not played a flight sim for a looooong time! (let's just say I'm used to a *much* slower turning and diving speed in my U-boat http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). I'm OK with the basics of flying, and managed 20 minutes in the air with an Me109, before getting into a spin and planting my nose in the ground... I've watched the basic tutorials, which were helpful. I also read Bearcat's 'nugget guide', which helped with a few things. I will go through these again, but are there any other good learning resources you could recommend?

3. Any tips for taxiing and keeping the plane straight on the runway during take-off? (maybe I need to try a plane with a smaller nose so I can see where I'm going...)

4. I downloaded an IL2 stick profile from the Saitek site (there wasn't an IL2 profile for the Evo so I used the one for Evo wireless which seems to work fine). Any recommendations for assigning further controls to my Evo?

5. Do you guys ever use the mouse to look around the cockpit? I've used the 'hat', but find the movement from one view to another a bit too sudden (can it be slowed down a bit?)

6. I'm not ready for gameplay mods or new missions yet, cos I'm still getting used to the basics, but can you suggest any sound effect mods, eye-candy mods or skin packs?

7. For future reference, is there a Mosquito available? I'm sure I've seen some Mossie screenshots around here...

Bearcat99
04-30-2007, 05:45 AM
Originally posted by VikingGrandad:
Greetings! I'm one of the regular Kaleuns over in the Silent Hunter forums, where I'm also a moderator.

As a WW2 junkie, I've been interested in the IL2 series for a long time and have sometimes lurked in your forums to get a feel for the game and the great community you have here. Well, last weekend, I finally got me a copy of IL2 1946 and a Cyborg Evo joystick.

So, I thought I'd drop in to say 'hallo' to you all! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and I also have some noob queries I hope you can help me with:

1. Is the game supposed to have a printed manual? Mine just had two discs in the box, nothing else. I think there's a PDF manual on the main disc.

<span class="ev_code_YELLOW">Thats it...... the PDF file.</span>

2. I've not played a flight sim for a looooong time! (let's just say I'm used to a *much* slower turning and diving speed in my U-boat http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). I'm OK with the basics of flying, and managed 20 minutes in the air with an Me109, before getting into a spin and planting my nose in the ground... I've watched the basic tutorials, which were helpful. I also read Bearcat's 'nugget guide', which helped with a few things. I will go through these again, but are there any other good learning resources you could recommend?

<span class="ev_code_YELLOW">The other options listed in the Nugget's guide like Joint Ops or joining a squad. Basically it is just a time curve... practice. </span>

3. Any tips for taxiing and keeping the plane straight on the runway during take-off? (maybe I need to try a plane with a smaller nose so I can see where I'm going...)

<span class="ev_code_YELLOW">They all have issues... a taildragger thing. One of the best recommendations I can make is that you drop the bread & get yourself a set of rudder pedals. </span>

4. I downloaded an IL2 stick profile from the Saitek site (there wasn't an IL2 profile for the Evo so I used the one for Evo wireless which seems to work fine). Any recommendations for assigning further controls to my Evo?

<span class="ev_code_YELLOW">See the Nugget"s Guide. I may have missed something but I think I have most of the controls needed listed there. You might also want to consider upgrading your stick or getting a throttle. Try the Saitek reconditioned site (http://saitekusa.stores.yahoo.net/recprod.html) for the pedals and consider an X-52.</span>

5. Do you guys ever use the mouse to look around the cockpit? I've used the 'hat', but find the movement from one view to another a bit too sudden (can it be slowed down a bit?)

<span class="ev_code_YELLOW">While the X-45 & the X-52 both have mouse buttons on the sticks.. and the hats can be programmed to function as mice as well (come to think of it you might want to check the SST profiling software of the Evo.. I bet the hat there can be set as a mouse too...), which IMO works very well and is the best option other than Track IR (http://www.naturalpoint.com/trackir/promo/promo_landing.html?promoname=simhq) which IMO is another very useful tool and actually the best viewing solution for flight sims to date. </span>

6. I'm not ready for gameplay mods or new missions yet, cos I'm still getting used to the basics, but can you suggest any sound effect mods, eye-candy mods or skin packs?

<span class="ev_code_YELLOW">There are no eye candy or sound mods for this sim.. (a part of it's appeal for many... you know that the 190 that just blasted you out of the sky is the same as the one on your PC.. not some tweaked up rocket that some feckless geek modded so he can dominate is IMO priceless...) the closest thing we have to mods here are some of the FANTASTIC user made utilities to enhance what is already in the sim. Some of my favortites are listed in the Nugget's Guide.. and others are l;isted in the Essentials thread. You can find decent skins in there too. Try Mission 4 Today.. (M4T) or any of the skins sites listed.</span>

7. For future reference, is there a Mosquito available? I'm sure I've seen some Mossie screenshots around here...

<span class="ev_code_YELLOW">Yes..... I forgot which model(s) or how many.. but I know there is at least one.. I think 2 or 3. </span>

Welcome aboard. This sim is very challenging and will be worth every upgrade... and if you are here for any length of time you will be upgrading. http://forums.ubi.com/images/smilies/25.gif

JFC_Rautaristi
04-30-2007, 05:50 AM
Hello and welcome VikingGrandad http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Firstly, i haven't tried any of those guides you mentioned, so i can't say how usefull they are, but knowing the authors, i'd guess very http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
then to your guestions:

1. There is a manual as PDF on the disc, which i hate as i like printed manuals. If i remember correctly it's also a bit narrow, it'll include the basic stuff but not that much. No chance for a brilliant manual like that of Red Baron II anymore http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

2. http://airwarfare.com/oldsiteindex.htm there you can find some excellent guides from flight tactics to graphics tweaks. Great site. There is also a cockpit guide somewhere which explains cockpit dials etc. but i don't remember the link, someone will surely help with that.

3. Some people use locked tail wheel, you could try that. Personally i just use my rudder to keep it straight.

4. Can't help with that i'm afraid http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

5. I use numpad to look around, most people say i'm crazy, but during two years of use it's in my spine, i don't loose track of my targets http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I personally can't stand mouse and hat switch, and trackIR is too damn expensive.

6. No mods for this game, only user made missions, skin packs and online wars etc.

7. Yes, there is a mossie in the game and it kicks ***

Final note: The best way to learn is to get online, find an experienced wingman and learn from him. Online is the best and most rewarding way to play IL2 so get your HL ready if you can. Also feel free to contact me in HL, my nick is =JFC=Rautaristi, i can always use a wingman http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

(noticed beartcat beat me to it, oh well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

TgD Thunderbolt56
04-30-2007, 07:36 AM
1. Get a TackIR 4 Pro
2. Get a good headset/mic (if you don't already have one)
3. DL and install Hyperlobby (or AllSeeingEye) and TeamSpeak client (if you don't already have them)
4. Try a tricycle-gear aircraft like the P-39/P-63 or P-38 to allow better view until you get a better feel for it.

Offline practice is fine and will help to an extent, but finding a buddy that can get on TS and help you with much of the initial learning curve will go much farther in getting your virtual wings.


TB

Friendly_flyer
04-30-2007, 07:55 AM
Hi, and welcome to the (mostly harmless) madhouse!


Originally posted by VikingGrandad:
5. Do you guys ever use the mouse to look around the cockpit? I've used the 'hat', but find the movement from one view to another a bit too sudden (can it be slowed down a bit?)

I haven't gotten around to buying a track-IR, so I use the mouse in the left hand. I have bound the throttle to the mouse wheel, so I can steer, throttle and look around at the same time, without having to fiddle with the keyboard. It works like a charm for me.

MrMojok
04-30-2007, 08:00 AM
5. In the root of your FB folder, there is a file called "config.ini".

It will open in wordpad or notepad or any text editor. In there, there is a section that looks like this:

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=75

Try playing with the 'speed' number. The lower, the slower you will pan around with your thum hat, if I recall correctly.

Crash_Moses
04-30-2007, 08:04 AM
Welcome!

I think Bearcat answered most of your questions but I can expand on a couple.

3. Until you get rudder pedals try using rudder trim to help take off. Trim is very useful here. The amount of trim depends on the plane so you'll have to experiment. Also, if you're in a tail dragger lock your tail wheel (mine's set to Ctrl K).

6. There are some wonderful .wav files out that there that really help with the immersion. You place them in the inflight music folder and the sim plays them while flying. Check www.mission4today.com (http://www.mission4today.com) or netwings.org and some of the other sites listed in Bearcat's essentials list. There are various radio chatter files for most countries as well as music from the era.

S!

BorisGruschenko
04-30-2007, 08:37 AM
Abandon all hope, ye who enter here ! I´m afraid you´ll be hooked soon http://forums.ubi.com/images/smilies/53.gif . Make sure to look for custom skins as they add a lot of quality and immersion to this sim (I think everbody will second that) and start using the full mission builder (known as "FMB") early, because you´ll be missing the best aspect of the game otherwise. It´s a stable and docile workhorse that has been keeping Il-2 alive for such a long time. Welcome to the zoo.

general_kalle
04-30-2007, 08:42 AM
Hi VikingGrandad.
dunno if you remember me.
i played some SHIII around the time where it came out.

havent played that for a looong time.
IL2 online is talking more to me.
besides i need a better pc to run Silent hunter.

Welcome to IL2

Davinci..
04-30-2007, 09:06 AM
Originally posted by Friendly_flyer:
Hi, and welcome to the (mostly harmless) madhouse!

I haven't gotten around to buying a track-IR, so I use the mouse in the left hand. I have bound the throttle to the mouse wheel, so I can steer, throttle and look around at the same time, without having to fiddle with the keyboard. It works like a charm for me.

I've done this for quite a while now, and i've found it an almost ideal setup and I highly recomment it. Especially *if* you dont have TIR, as it allows perfect control over your viewing(even better then tir), while keeping control over your throttle.
With the throttle bound to the mouse wheel, and I bound engine controls(wep,prop pitch controls) to the mouse buttons. So i can control all of them while im controling my view, with my left hand, and my right hand is on stick(hotas). I also bound my trim to the old throttle on the stick, giving me superb control over that as well(very important for good gunnery).
If you dont have TIR, its a fantastic way to fly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VikingGrandad
04-30-2007, 10:55 AM
Thanks for all the helpful advice everyone http://forums.ubi.com/images/smilies/25.gif

I'll read all posts properly when I get home from work and post a response (maybe some more questions...)

Scharnhorst1943
04-30-2007, 11:54 AM
Also go to airwarfare.com. It has just about anything you need as far as tutorial wise. There is also some great stuff there about setting up your conf.ini file as well as joystick settings and other wonderful goodies.

slipBall
04-30-2007, 01:29 PM
Hello and welcome!...You will love this sim...about the mouse, I have my speed set at 4.0...I think that the default is 1.0.....try setting to .50 to slow it down...look for this page "input" in the set up screen, "mouse sensitivity"...then change to what you like, I tried .50, but it worked slo mo http://forums.ubi.com/images/smilies/sleepzzz.gif


http://i51.photobucket.com/albums/f394/SlipBall/ScreenHunter_24.jpg

T_O_A_D
04-30-2007, 01:59 PM
Welcome, cant answer your questions any better than the guys already have.

Although, I will reitterate TRACKIR, put your head in the game.

After that I'd recomend a set of rudder pedals. CH and saitek offer some, if your not into make a custom set.

VikingGrandad
04-30-2007, 03:30 PM
Thanks once more for all the help and the warm welcome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Lock tail wheel - check - remembered for my next trip to the airfield. I'll work on my rudder trim too (twisting the stick seems fairly manageable so far). Rudder pedals and a separate throttle are definitely on the list, but I'll see how I get on without them first (I'll give in, eventually... http://forums.ubi.com/images/smilies/59.gif)

I'm not so sure about TRACKIR yet. Clever idea. I guess maybe I'll recognize the need more when I get into dogfighting. (this could get expensive...) In the meantime I'll try tweaking the hat and mouse settings as advised by slipBall and MrMojok. I also have one of these (http://www.mtekk.com.au/Articles/tabid/54/articleType/ArticleView/articleId/431/Belkin-Nostromo-SpeedPad-n52.aspx) which I may (not) find a use for.

BTW - how can I bind the throttle to both the mouse wheel and the joystick's throttle control? And where can I learn about the "wep, prop pitch controls"? (as mentioned by Davinci)

The wingman training sounds great. I don't have a headset though, just headphones. I can easily get hold of a headset though. I'll maybe PM one of you when I'm ready for some pro tuition http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (should be interesting - we submariners are used to silence, and the occasional encrypted message... http://forums.ubi.com/images/smilies/shady.gif )

So I'll check out mission4today, airwarfare.com, netwings.org, etc. for some new Me109 skins and sound effects - the more immersion, the better!


My goal is now to get good at flying and reward myself with that mossie. Then maybe a Stuka (got any good Rudel Panzerjger skins? http://forums.ubi.com/images/smilies/winky.gif)


@general_kalle - yes, I remember seeing you around in the SH forums http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Maybe we'll see you back in port one day? If the SH3 GWX mod hasn't tempted you to upgrade your PC yet, maybe the rumoured SH4 U-boat conversion will! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


By the way, are any of you guys part-time SH3/4 Kaleuns/Skippers?

Crash_Moses
04-30-2007, 03:50 PM
Oh, yes...just watched Das Boot for the umpti-zillionth time.

I wish IL-2 had a navigation setup like SH3...at least for us bomber types. Love plotting those courses.

Haven't taken the plunge (pun intended) with SH4 yet...but I will.

S!

Zeus-cat
04-30-2007, 03:53 PM
Welcome VikingGrandad,

I made the takeoff and landing campaign mentioned in the Nugget's guide. The cxampaign has gotten pretty good reviews so you might find it helpful.

Friendly_flyer
04-30-2007, 03:56 PM
Originally posted by VikingGrandad:
I also have one of these (http://www.mtekk.com.au/Articles/tabid/54/articleType/ArticleView/articleId/431/Belkin-Nostromo-SpeedPad-n52.aspx) which I may (not) find a use for.

Not that looks like a useful gadget! There are all manners of nifty little control things to keep track of, and fiddling with the keyboard in the middle of a dogfight is not conductive to survival!


BTW - how can I bind the throttle to both the mouse wheel and the joystick's throttle control? And where can I learn about the "wep, prop pitch controls"? (as mentioned by Davinci)

In the main screen, go to "Controls". There you can define what function is bound to what key (or controller). You can bind one function to two different controllers, but not two functions to one controller. You simply click on the right hand side of the screen outside the function you want to bind, and hit the key (or scroll the mouse key) you want to control it with, save and exit.

WEP and similar (usually the W-key) is water injection or some other forms of boost. It gives you extra power for a little while, but will quickly burn out your engine if you forget to turn it off. WEP stands for War Emergency Power, use with discression!

Prop pitch is the angle of attack of the propeller blades, the higher the pitch, the harder the engine needs to work and the more air is corkscrewed backwards. In a number of fighters, this is manually adjustable. The idea is that the engine works best at a given RPM, so in order to squeeze the most out of the engine, throttle and propeller pitch should be set such that the engine work in its most effective RPM-range. Think of it as the gears of a car, no matter what your speed, you try to keep the RPM in a certain range by adjusting the power transfer between engine and wheels. Basically, prop pitch and throttle should be about the same, e.g. 50% pitch for 50% throttle and 80% pitch for 80% throttle.

VikingGrandad
04-30-2007, 04:02 PM
Excellent - thanks Zeus-cat. Just what I need http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/images/smilies/10.gif
@general_kalle & Crash_Moses - you may find this amusing... Das Boot Reviews Silent Hunter 4 (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/9461002555) http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

DmdSeeker
04-30-2007, 04:11 PM
By default, the hat switch has two modes: Pan and snap. I think the default key to toggle between them is F9

VikingGrandad
04-30-2007, 04:12 PM
Thanks for the info Friendly_flyer http://forums.ubi.com/images/smilies/25.gif

War Emergency Power - sounds good! I'll certainly remember that one.

Pitch is like gears in a car - OK, that makes sense.


I'm going to print off some of the info from this thread so I can use it when I load up IL2. http://forums.ubi.com/images/smilies/typing.gif

VikingGrandad
04-30-2007, 04:14 PM
Originally posted by DmdSeeker:
By default, the hat switch has two modes: Pan and snap. I think the default key to toggle between them is F9

I'll try that too - thank you.

Crash_Moses
04-30-2007, 04:51 PM
Originally posted by VikingGrandad:
@general_kalle & Crash_Moses - you may find this amusing... Das Boot Reviews Silent Hunter 4 (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/9461002555) http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

http://forums.ubi.com/images/smilies/88.gif

Xiolablu3
05-01-2007, 12:30 AM
Get online as soon as possible and pick one of the more relaxed but realistic scenario servers like UKdedicated2.

The online part of this sim is where it really shines. There are some very realistic missions on some of the better servers.

Targ
05-01-2007, 12:50 AM
Stick with one plane as your main ride for now as all of the planes are slightly different. If the BF109 is going to be your main ride than some things that will help your are as follows.
1. Set prop pitch to auto in the 109 for now.
2. Be mindful of the WEP, on some of the later models if you turn on wep after your throttle is past 100% than you will burn the engine up.
3. Have a pre flight take off procedure.
A. Tail wheel locked
B. Radiator open
C. Prop pitch auto
D. Flaps set to take off
E. Some 109's need wep on before as it will not kick in until after you pass 100%, so below 100% it is off.
F. Throttle up to 40% while holding the break and build up rpm of the engine.
G. release brakes and while using the rudder to keep you straight (step on the ball) throttle up in 10% increments to keep your torque manageable.
H. Once your airspeed hits 190 KM than it is safe to go wheels up and rotate, as soon as airborne lift your gear up and un lock the tail wheel.
I. Be very gentle with the stick as you do not want to over control the aircraft, so use a light touch and be as smooth and gentle on your lady while making turns.
J. Keep your speed up as speed is energy and energy is life in a fighter aircraft.
K. Check six often, than check six again.
I. Purchase a track IR and rudder pedals as soon as possible if the game really interests you.
L. Fly with other people on line, the sooner the better and hyperlobby is where everyone meets and yes a headset with Mic is required http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
M. Practice, practice practice!
O. Do you like to read? There is a huge reading list many here have read!
Break a leg and welcome to the circus http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BrewsterPilot
05-01-2007, 01:00 AM
H. Once your airspeed hits 190 KM than it is safe to go wheels up and rotate, as soon as airborne lift your gear up and un lock the tail wheel.

Why? http://forums.ubi.com/images/smilies/blink.gif

Targ
05-01-2007, 01:09 AM
Originally posted by BrewsterPilot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> H. Once your airspeed hits 190 KM than it is safe to go wheels up and rotate, as soon as airborne lift your gear up and un lock the tail wheel.

Why? http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

Lets not get ahead of the game but thats one of the first step in landing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I do it early so as not to forget when I do land http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BrewsterPilot
05-01-2007, 01:20 AM
Originally posted by Targ:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BrewsterPilot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> H. Once your airspeed hits 190 KM than it is safe to go wheels up and rotate, as soon as airborne lift your gear up and un lock the tail wheel.

Why? http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

Lets not get ahead of the game but thats one of the first step in landing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I do it early so as not to forget when I do land http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/blink.gif
I always land with the tailwheel locked, no wonder i crash 9/10ths of the time! http://forums.ubi.com/images/smilies/shady.gif

Treetop64
05-01-2007, 03:18 AM
I've found it much easier to land with the tailwheel locked, as long as I'm properly lined up by the time I'm on short final. Unlocking the tailwheel before landing is usually reserved for those who make sloppy approaches, and due to this are forced to make all kinds of wild corrections once they've touched down. Assuming they successfully touched down at all... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Leaving the tailwheel locked means that the aircraft is much more stable once you touch down. Second, you're still going fast enough for the rudder to have subtle input when making slight direction changes, to help keep the aircraft centered on the runway after touch down. Thirdly, keeping the tailwheel locked prevents inadvertent ground looping. I then unlock the tailwheel once I've slowed down to normal taxi speed.

In reality, the landing checklists in many taildraggers indicate that the tailwheel is to remain locked on landing anyway, and that it is unlocked once the aircraft has slowed to taxi speed.

The key to a good landing is a good approach. If you've made a good approach, then setting up for final is a breeze. After that, making a clean landing is a piece of cake.

I think the problem that so many people have when landing is that, in the non-reality of a game, there are no real consequences for messing up. They're impatient to put down, rushing their approach, and finally making a mess of a landing - if the landing is even made without destroying the aircraft in the process.

Personally, I find that making a nice, clean landing after a mission is one of the most gratifying aspects of the mission.

Targ
05-01-2007, 09:47 AM
Dont confuse the new fella http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Basics are the order of the day!

BrewsterPilot
05-01-2007, 10:05 AM
Originally posted by Targ:
Dont confuse the new fella http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Basics are the order of the day!

Don't underestimate the intelligence & fast learning of us SHIII nuts... http://forums.ubi.com/images/smilies/10.gif http://forums.ubi.com/images/smilies/touche.gif http://forums.ubi.com/images/smilies/crackwhip.gif

VikingGrandad
05-01-2007, 06:49 PM
Great! More tips! Thank you.

That take off procedure will come in very handy Targ http://forums.ubi.com/images/smilies/25.gif

I'm taking it all in (every detail), and have printed a reference guide to use, but not had chance to put in any more practice yet. I'm returning to the airfield and my Me109 this weekend.

No doubt I'll be back here with more questions...



Incidentally, I thought some of you may like to see the entries for the monthly screenshot competition over in the SH4 forum:

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/6841059645

(there's quite a few good shots that feature aircraft)

VikingGrandad
05-07-2007, 08:55 AM
I'm making progress... Thanks to all your tips and Zeus-cat's 'Straight From the Farm' campaign. I've practiced the take-off and landing missions 4-5 times each, crashed just 2 planes, and can now take off and land fairly smoothly most of the time http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif .

Slowly but surely, I'm getting sucked into this game!

So, I've now reached mission #7 of Zeus-cat's training campaign. I have to take off, climb to 10,500ft, dive-bomb an aircraft carrier then return to base. This is the first mission I've done that requires climbing to altitude and dive-bombing, which has highlighted a few issues...


1. After reading some of the info at mission4today on joystick set-up (http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=261), I've set up my stick with the following settings (crazyivan1970):
<pre class="ip-ubbcode-code-pre">Roll: 27 38 52 63 69 75 83 88 93 100
Pitch: 28 44 55 62 70 79 88 93 96 100
Yaw: 29 40 48 57 66 76 86 93 95 100 plus 7 deadband</pre>
Do you think this is a good profile to start with? It seems to make the plane feel more manageable than the default settings, but I'm just wondering if there are any aspects that might actually make things harder for a noob?


2. What's the best way to climb? As advised in the mission#7 briefing, I've got my throttle and prop pitch at 90%, supercharger at 1 (then 2 at 8,500+ ft), speed is 70-80mph but my rate of climb seems slow (or is the Dauntless a slow climber?). I've tried to fix this by pulling back a bit more on the stick, but this nearly always causes the plane to slowly roll left as the nose lifts up more. I can sometimes compensate for this with a little right stick/rudder, but this doesn't feel 'right'! Is the rolling to do with torque? As a benchmark, how many minutes would you expect the climb to 10,500ft to take? Should I circle and climb rather than climb straight?


3. In trying to solve the above, I wondered if my stick calibration was off and noticed in the control panel that the Y axis is off-centre (but wouldn't the X-axis cause the rolling problem?):

http://i27.photobucket.com/albums/c188/VikingG/95e73fa8.jpg

The red line is shaking 2-3 pixels around the position shown (hand off the stick). I tried the suggestions on the Saitek support pages (this page, Q1 (http://www.saitek.com/uk/supp/cyborgevo_support.htm)), but it made no difference http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Do you think there could be a hardware fault with my Evo?


4. When dive-bombing, what is the easiest/best angle of descent? How do you judge (by eye) when to start diving?

BrewsterPilot
05-07-2007, 09:42 AM
I can only answer #1...
For beginners I don't recommend those stick settings. Notice how they end in 100 each one? That means that you will stall your plane extremely easily. I'd say that the first weeks/months (until you've refined you're joystick technique) you should try these instead; they are a lot more forgiving. Once you feel you want to take a step into the harder direction, then those are very good.

-BrewsterPilot


PITCH
http://img125.imageshack.us/img125/2894/pitchji7.jpg

ROLL
http://img70.imageshack.us/img70/2156/rollmy9.jpg

YAW
http://img125.imageshack.us/img125/8139/yawvf7.jpg

DKoor
05-07-2007, 09:44 AM
Originally posted by VikingGrandad:
1. After reading some of the info at mission4today on joystick set-up (http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=261), I've set up my stick with the following settings (crazyivan1970):
<pre class="ip-ubbcode-code-pre">Roll: 27 38 52 63 69 75 83 88 93 100
Pitch: 28 44 55 62 70 79 88 93 96 100
Yaw: 29 40 48 57 66 76 86 93 95 100 plus 7 deadband</pre>
Do you think this is a good profile to start with? It seems to make the plane feel more manageable than the default settings, but I'm just wondering if there are any aspects that might actually make things harder for a noob? I set up mine all on - 100. Every value http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
It works really good.

2. What's the best way to climb? As advised in the mission#7 briefing, I've got my throttle and prop pitch at 90%, supercharger at 1 (then 2 at 8,500+ ft), speed is 70-80mph but my rate of climb seems slow (or is the Dauntless a slow climber?). I've tried to fix this by pulling back a bit more on the stick, but this nearly always causes the plane to slowly roll left as the nose lifts up more. I can sometimes compensate for this with a little right stick/rudder, but this doesn't feel 'right'! Is the rolling to do with torque? As a benchmark, how many minutes would you expect the climb to 10,500ft to take? Should I circle and climb rather than climb straight? What supercharger? LoL. Leave that alone. First you must find what is the best climbing speed for your crate; eg. the speed where you will really utilize your aircraft performance.
Take for instance Bf-109G2 - your best climb speed should be 266km/h TAS. Same goes for G10/K4....
For P-51D it's 284km/h and so on....
Also make sure that you don't pull your stick up; eg. you will jink and lose speed that way. Instead trim your aircraft for climb and you'll see results. Also you may open radiator or not depending what do you need to achieve (if you're running from enemy you may wanna close the rad because open radiator causes drag which will slow you down and you don't want that).

Do you think there could be a hardware fault with my Evo? Maybe so, but I recommend you to go in game and check it out from the Hardware Setup/Input panel... if the red and green dot are over each other everything should be OK. My EVO is really old but works like charm. It autocalibrates itself that is why you may want to twist and jink it around before mission start (it will autocalibrate itself)

4. When dive-bombing, what is the easiest/best angle of descent? How do you judge (by eye) when to start diving? Personally the more height the better, so I always try to climb to at least 3000m before commencing dive bomb run..... also do not use rudder to correct your aim! That will screw your effort completely and you'll miss 9/10 targets.

HuninMunin
05-07-2007, 09:46 AM
1.
Setting seem good; but it depends on the stick and your own wishes what feels right
You won't find anything harder with that settings - they are a perfect mixture between low deflection ( light controll input for normal flight and aiming) and high deflection ( needed for fast manouvers in a dogfight or movements at high speed).

2.
How to climb depends on your ride - for the 109 it is high angles at about 290-340 km/h.
For the Fw 190 you should climb in a shallow angle ( about 7-11 degrees).
A Dauntless is a heavy plane and therefor won't climb fast in general.
The roll can be either caused by to low speed ( your left wing stalls and therefor drops)
or indeed by torque- however I don't have any experience with thhe Dauntless and simply don't know exactly.

3.
Joysticks tend to be a little "off" sometimes, especialy with an older stick.
If your Y axis is causing a problem it will only mean that you give more pitch, wich should not directly effect your roll or yaw movement.

4.
Divebombing f.e. in the Ju 87 can be done at all angles - the higher the angle the more precise it will fall onto the point you aim for.
However it takes practice to keep the plane stable while diving - don't use heavy rudder.
The Stuka (and I think the Dauntless aswell) has a bomb window in the fuselage that will let you see beneath.
As soon as the target is in that window you can start to dive.
Usual height for drop is between 600 and 1100 meters.
The shallower the dive, the more you have to aim "above" the target to compensate the bombs flightpath ( wich of course is not straight but affected by gravity).

Maybe I will upload a little track showing a standard dive bombing run later.

VikingGrandad
05-07-2007, 01:01 PM
Thanks for the advice guys. http://forums.ubi.com/images/smilies/25.gif

I tried your settings BrewsterPilot - feels good! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Still no hit on the carrier, but it's early days yet. (I don't think I'm ready to set everything to 100 just yet DKoor http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif) I did check the red and green squares in the input screen - they seem to align with each other OK, so hopefully that means the stick is OK.

So how do I find the optimum climbing rate for a Dauntless? There's no figures in the IL-2 Aircraft Guide.

How do I trim the aircraft for climb? I don't think I have controls for trim other than rudder. I did try keeping the nose down more, and there was certainly much less inclination to roll and less stick control needed. My air speed was higher too, which I expect helped with stability. Less rolling meant less time recovering and regaining height, so this technique was better. I guess I have to be more patient.

The bombing run is still very tricky. I tried waiting to see the target in the bomb window, but I find it hard to see it here... To see the target in the window, I need to be on a perfect course to the target, but this is not easy when I can't see the target ahead (cos the nose is in the way!). When I dive, I'm leaving the rudder alone, but I think I need many more hours of practice to get good at this manoeuvre.

If I could see a dive-bombing track from one of you pros, that would be much appreciated! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BTW - nice sig HuninMunin (raven messengers of Odin!) http://forums.ubi.com/images/smilies/25.gif My sig looks very out of place here!

DKoor
05-07-2007, 02:48 PM
Originally posted by VikingGrandad:
(I don't think I'm ready to set everything to 100 just yet DKoor http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)
No prob


I did check the red and green squares in the input screen - they seem to align with each other OK, so hopefully that means the stick is OK. Your stick is 100% ok be sure http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

So how do I find the optimum climbing rate for a Dauntless? There's no figures in the IL-2 Aircraft Guide.
SBD-3
best climb speed: 176km/h
max dive speed: 700km/h
best turn speed: 240km/h
best turn time: 22.44 sec

SBD-5
best climb speed: 176km/h
max dive speed: 700km/h
best turn speed: 244km/h
best turn time: 22.72 sec

Climb to 4,000m in less than 9 min
I haven't checked it properly, but consider switching charger at around 2,700m, you'll need to experiment it tho; when you set next supercharger level your RPM (watch manifold pressure gauge too) must increase in which case you know that is the right setting. If that doesn't happen leave it in 1st stage.


How do I trim the aircraft for climb?
Trim it in such manner that you don't have to use stick at all use just trim control to pitch up/down in climb. That way you'll have very gentle climb.... you may assist a bit with stick (to hold course because torque and other forces will interfere) but the less the better.


I don't think I have controls for trim other than rudder. If the aircraft has trim at all, it must be elevator trim. Map it if you don't have it!


I did try keeping the nose down more, and there was certainly much less inclination to roll and less stick control needed. Just make sure that you climb at the best climb speed at all times. Nose position is not so relevant in this case (more up or less)


My air speed was higher too, which I expect helped with stability. Don't be carried away by the IAS (Indicated Air Speed)! That value is always higher than your real speed TAS (True Air Speed)! You need to learn the values tho, and get yourself some references about this. The higher you go the higher gap is between those two values because of the air density.


Less rolling meant less time recovering and regaining height, so this technique was better. Make that "no rolling at all". You may roll a bit to line up on target better but not too much, tho.


The bombing run is still very tricky. I tried waiting to see the target in the bomb window, but I find it hard to see it here... TBH I don't bomb that way.... with Dauntless I'm regularly able to hit the carrier and large battleships, smaller targets are more tricky, true. I track targets from port or starboard side (usually port - it's a habit of mine, if I can choose that is)


To see the target in the window, I need to be on a perfect course to the target, No you don't - just be high enough that way....


but this is not easy when I can't see the target ahead (cos the nose is in the way!). When I dive, I'm leaving the rudder alone, but I think I need many more hours of practice to get good at this manoeuvre. ...you can even make a few circles above your target (because flak wont be deadly (your alt is protecting you). Especially so if there are no fighters (E/A) around and you're unsure that your dive bomb run will be successful (too far away from target etc.) When you arrive over the target track it then choose attacking course.


If I could see a dive-bombing track from one of you pros, that would be much appreciated! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Sure no prob, incoming!


BTW - nice sig HuninMunin (raven messengers of Odin!) http://forums.ubi.com/images/smilies/25.gif My sig looks very out of place here! I have no doubt, you'll quickly catch up!

HuninMunin
05-07-2007, 03:28 PM
Thanks mate.
I kinda liked the thought of Hugin and Munin beeing kind of the first, german ( later nordic) "Luftwaffe" http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Then I realised that the Tommys used to call us "Huns" back then and found it kind of humorous to make it "Hunin". http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

In fact I first wanted to say about how much I love the idea behind your sig, but forgott to write it down then.

Back to topic:
I usualy start a target run by flying about a klick or two right or left to the target and make a roll in the direction when I am parallel to it.
That way you can keep sight of it to the left or right of the nose and just dip a wing to keep it in sight.
Then a 60 to 80 degree dive leaves enough time to make it over the target and drop ( takes practice though - as everything in the IL-2 world).
Just keep it trying - but be warned: once you got it right you won't give up on the game anymore thinking "hell now that I CAN do it I shure won't stop".

I have this sentiment since almost 5 years now. http://forums.ubi.com/images/smilies/88.gif

DKoor
05-08-2007, 04:51 AM
Originally posted by VikingGrandad:
If I could see a dive-bombing track OK here it is....
http://i16.tinypic.com/63agu4g.jpg
...egg releasing....
1600lb run on Yukikaze (http://www.speedyshare.com/621695200.html)

Thing is.... take a long dive down! You'll build up nice speed which will in turn allow bomb to hit the target fast and precise (the faster bomb travels the more precise it'll hit the "intended" spot).... and that allows you one more important thing crucial IMO: attack from just about any side! As long as you point the crosshair on the ship and do not use rudder you wont miss! Or at least you'll score most of the times.

Dive run doesn't have to be perfect, floor window is completely useless for target tracking; even if you spot ships you still cannot lean to watch them thru it and "track them" for a perfect run.

This way, you just climb to around 4k (you can switch charger at 2,7k) then make sure that you are directly over targets (or at least very close) cut the throttle and dive. You may use rudder to correct your run but not in the moment when you release the bomb. Also let your aircraft stabilize as much as possible before you release it.
Why? Because bomb doesn't really follow your aim it follows the aircraft direction. I know that I didn't explained it properly but I hope that you'll understand.... when you use rudder your nose points in one direction and aircraft really moves in other direction. That is why the bomb will miss if you use rudder.

DKoor
05-08-2007, 04:59 AM
Also one other thing; if you use 1600lb bomb on fuselage rack, make sure that you break from dive on safe height because you may get blown off by your own bomb!
That is why I select 3x500lbs for ground targets, I can really dive almost to tree-top level....
For ships I'd say that the best loadout is 1000lber.... perhaps only if you go after carriers you're going to need 1600lbs.

Why 1000 over 1600lb? Two main advantages of 1000lb over 1600lb when attacking ships:
-you wont get blown away by your bomb (or at least if you do get hit that means that you've made a big mistake to be *that* low)
-you'll move faster with 1000lb! Which sometimes can be a life saver! You need less fuel, you'll climb faster and turn easier.... and 1000lb is still enough for most enemy warshipping if you hit amidship (or perhaps some "lucky" hit).

Also another thing.... if you attack targets (port, ship(s), vehicles etc.) that do not have much (if at all) flak, consider skip-bombing! With skip bombing you are almost 100% accurate.
Unfortunately AA is the main reason why we dive bomb in the first place, because slow moving on deck with large bombs is very bad idea when AA is around.

Anyway for some more details PM me and I'll send you some nice references with some values and stuff.... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Xiolablu3
05-08-2007, 11:08 AM
http://forums.ubi.com/images/smilies/10.gif Viking, get online, you wont look back and learn 100 times as fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BrewsterPilot
05-08-2007, 12:20 PM
Originally posted by Xiolablu3:
http://forums.ubi.com/images/smilies/10.gif Viking, get online, you wont look back and learn 100 times as fast http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

+1! http://forums.ubi.com/images/smilies/25.gif

DKoor
05-08-2007, 12:33 PM
Disagree 50%
Try Lowengrin DCG too.
Also QMB Coral Sea for SBD ship striking practice http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif