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Thunak
05-25-2004, 03:35 AM
Dear all,



First of all, we would like to thank you for your input so far. As we mentioned in the letter that followed the initial SH3 announcement, suggestions from the Silent Hunter community are one of our main sources of inspiration. This is possible because we really appreciate the quality, the maturity and the humor of the debate in the forums.



It seems it was a good decision considering the successful feedback we had at E3 :), so we'll continue to work this way.



Regarding the campaign issue, we would like to assure you that we're considering all possibilities in order to bring you innovation, quality and replay value. We think we proved that at E3 with other important features for a naval simulation.

Moreover, we'll start running polls that hopefully will give us a better understanding of your expectations. We'll also present you very soon the main principles of our campaign system.

And finally, we're counting on you as beta testers to give us your feedback about the game before release.



Concerning the simulation issue, make no mistake, SH3 will be a submarine simulation beyond any doubt! Our ambitions for SH3 are very high concerning both the simulation quality and commercial success. We're working hard to achieve both goals.

We did a tremendous amount of research through naval simulators released until now, dozens of books, movies, documentaries, Internet, visits to ALL important U-boats on display at this moment in the world and we even met with a top U-boat commander.



We also prepared for E3 a demo in order to prove the commercial viability of this game and to demonstrate that a naval simulator can be successful and attractive if done right.



One should not exclude the other and I am sure you will agree.



Best,




Florin Boitor

Producer Silent Hunter 3

Thunak
05-25-2004, 03:35 AM
Dear all,



First of all, we would like to thank you for your input so far. As we mentioned in the letter that followed the initial SH3 announcement, suggestions from the Silent Hunter community are one of our main sources of inspiration. This is possible because we really appreciate the quality, the maturity and the humor of the debate in the forums.



It seems it was a good decision considering the successful feedback we had at E3 :), so we'll continue to work this way.



Regarding the campaign issue, we would like to assure you that we're considering all possibilities in order to bring you innovation, quality and replay value. We think we proved that at E3 with other important features for a naval simulation.

Moreover, we'll start running polls that hopefully will give us a better understanding of your expectations. We'll also present you very soon the main principles of our campaign system.

And finally, we're counting on you as beta testers to give us your feedback about the game before release.



Concerning the simulation issue, make no mistake, SH3 will be a submarine simulation beyond any doubt! Our ambitions for SH3 are very high concerning both the simulation quality and commercial success. We're working hard to achieve both goals.

We did a tremendous amount of research through naval simulators released until now, dozens of books, movies, documentaries, Internet, visits to ALL important U-boats on display at this moment in the world and we even met with a top U-boat commander.



We also prepared for E3 a demo in order to prove the commercial viability of this game and to demonstrate that a naval simulator can be successful and attractive if done right.



One should not exclude the other and I am sure you will agree.



Best,




Florin Boitor

Producer Silent Hunter 3

Thomsen9U
05-25-2004, 04:01 AM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif Now, that is what I call "good news"!

First of all thanks that we do not have the feeling anymore that we are shouting in an empty room.
I'm very pleased to hear that the programming is still in a status that changes even to the gameplay itself are possible.

I cross all my fingers and I'm sure that with the feedback of our community going in in the game SH III will become a gain for both: UBI AND THE CUSTOMERS!

Ah, and if you are looking for Betatester....
The german uboat-arm was also known as "Freikorps D¶nitz" because they all were volunteers:
KptnLtn Thomsen reports his readiness!http://www.tok.eis-list.de/phpBB2/images/smiles/10_top.gif

"Gute M¤nner muss man eben haben...
Gute M¤nner!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Mahlzeit

Stefan
U 664
http://www.9teuflottille.de/site/pics/9te_banner.gif

[This message was edited by Thomsen9U on Tue May 25 2004 at 03:10 AM.]

[This message was edited by Thomsen9U on Tue May 25 2004 at 03:11 AM.]

Teddy Bar
05-25-2004, 04:36 AM
Florin,
Thank you for your post and SHIII is looking real pretty!

Cheers,

Teddy B¤r

Stevepine
05-25-2004, 05:29 AM
Thanks for listening, its good to kow that the sim community is being taken seriously.
having said this please please do provide us with a dynamic campaign giving as much freedom to the user as possible!!! the expectations of the majority of people in the forums are that we can buy a game that at its heart has a fundamentally good engine .. in other words one that allows the gamer to deviate a little from 100% set mission procedures. The idea of having to following a pre determined line to the patrol zone seems like a poor choice given all the possibilities that are available.
Its really good to know that we are listened to though !

paxhispanica
05-25-2004, 05:44 AM
Thank you for listen our advises and for post this letter .But most important is that we must know more about the game to make constructive criticism.

negus1
05-25-2004, 06:21 AM
it was about time and a very good reply to all our complaints.

so how can one become a beta-tester? of course i volunteer http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

i played sub commander on atari 800 xl, silent service 1 and 2 and wolfpack on amiga and pc, of course AOD and SH1 and SH2. of course i also know every dialog in "Das Boot" by heart (i saw it maybe 50 times).

Der Esel pupt, die Katze scheißt,
es lebe der alte U-Boot-Geist!

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

alarmer
05-25-2004, 06:31 AM
Good to see developpers listening to us atleast a bit http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Polls are a start and hopefully you can tell us a bit more about the campaing structure soon.

Untill that time keep up the very nice looking and sounding work http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

CB..
05-25-2004, 07:36 AM
are theyre any plans to expand the modelling of the sub interior..(i know the work done so far is out of this world many thanks!) can't help wanting to see the engine room with animated push rods etc on the engine..and perhaps the torpedo rooms as well ,be very immersive to watch the animated crew loading the tubes..
perhaps a 2d animation would do placed in a small window whilst a torp is being loaded so yu could guage the progress..rather than watching a timer count down...nothing wrong with a bit of 2d animation if handled coherently

Thomsen9U
05-25-2004, 08:12 AM
@ Negus1

Hmmm looking at the games that you have played already on the different plattforms, am I right in my opinion that you are a little bit older than 12? http://ubbxforums.ubi.com/images/smiley/34.gif

What's with Gato? I have strted my career with that Uboat Sim.
And yes you are right, I'm a little bit older than 15! http://ubbxforums.ubi.com/images/smiley/10.gif

Mahlzeit

Stefan
U 664
http://www.9teuflottille.de/site/pics/9te_banner.gif

radsov
05-25-2004, 09:05 AM
I don't think there can be any doubt now that this team are creating this project very professionally.

Even if they can't squeeze in all our wishes at this stage it does give hope for a SHIV as long as SHII sells well enough of course.

I wish I could be a Beta Tester but alas the money for the new system (my current set up is way past its best) won't all be saved up if it comes out on time. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

negus1
05-25-2004, 09:41 AM
mensch thomsen, WTH is Gato???

Have I missed something? what kind of system? where to get it??? http://ubbxforums.ubi.com/images/smiley/354.gif

"Negus 1 an alle kleinen Brüder, wir greifen an! Kameraden, dicht aufschließen zum Sturmangriff! Die Begleitgruppe aufpassen auf Indianer. Wir machen Pauke, Pauke; nur die Ruhe, Kameraden, alles mir nach!"
Maj. Dahl JG 300

Redwine
05-25-2004, 09:45 AM
Many thanks Thunak and Florin to make contact with customers.

Is so great to know we are listen..........

Congratulations to all the Team for the Great job in the sim..............

I agree with the main quantity of people, a dinamic cmpaing is needed.

But I am intrested, as many other people in a good simulation level...........


Few things we need for this...........


1]

Good Mission Editor

( it was annunced )
To make good historical missions.



2]

High Level on Manual TDC

(no kind of info or screen shots about it, we are worry about it)

We need a precise Bearing Chart on periscope, some real periscopes as giant ones.

Real Range measurement method, as Stadimeters or Telemeters.

Look at German Stadimeter here.......

German Stadimeter (http://personales.ciudad.com.ar/pietraroja/SH2/GermStadimeter/German%20Stadimeter.jpg)

Precise TDC Input Instruments.

A set of Calculator Rulers, as Wizard Wheel, in plastic into the game box, or templates to print them if this option is not posible.

A set of this rulers included into game box can increase sales, in this case I will buy two boxes............. to have a set of Rulers on reserve.



3]

Real or credible DDs AI behavior.......

which reflects real percent of lethality and efectivity, and reproduce the long time DDs attacks on subs.

With very random DDs behavior with real detection capability in radar and sonar, and with real depth charges percent of efetivity, with historical settings, in lethal radius and depth settings.

Real sub hulls resistence to depth charges acording with sub hull depth capability and not with their tonnaje.



Not too much........... I am sure.


Many thanks another time, and best regards for all the SH 3 Team.............

I remain at your service for any ask about I wrote above.................here or at my personal email at my profile.

Take it as a feed back, not criticism.

Redwine.



PD :

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Thunak Wrote :

......This is possible because we really appreciate the quality, the maturity and the humor of the debate in the forums. <HR></BLOCKQUOTE>

May be posible to have Female crew ? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

[This message was edited by Redwine on Tue May 25 2004 at 12:02 PM.]

misha1967
05-25-2004, 10:26 AM
Thanks, Florin, can't wait to hear the actual details now.

Feedback is important to the success of any project, and I'm glad to see that it works both ways.

HeibgesU999
05-25-2004, 10:58 AM
That is great news. I am looking forward to SH3 more than ever,

Egan2.0
05-25-2004, 11:24 AM
Good to hear. I await developments and further news with interest.

bertgang
05-25-2004, 12:04 PM
Thanks for invitation.

My quite full approval for graphics, crew (some details to improuve); full approval for editor.

As many other players I dislike career and navigation systems; AOD for reference.

On the historical side, getting advanced torpedoes as an award for results seems a bit incorrect; remember that GNAT and FAT weren't fully reliable, sometimes destroyed the sub.

tokmarkOL
05-25-2004, 12:10 PM
Many thanks for your advice here on the board, Florin!!! Thomsen has already said all points and hints so there wasn't anything more to say...

...I will be anxious to the game and of course, I'm a very good beta tester, too http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

------------
tokmarkOL
9th FC

http://www.9teuflottille.de/site/pics/9te_banner.gif (http://www.9teuflottille.de)

Kejotikk
05-25-2004, 12:16 PM
I am not as thrilled about this letter as you guys are. In my eyes it looks more like a way to shut us up.

Notice how he doesn't even mention how unhappy the absolute majority of the community has been about what we've heard about SH3? Instead he only mentions the positive feedback they got from all the arcade players back at E3 and says they'll continue doing what they've done so far(!).

I for one do not believe they will change even one bit of the arcadey campaign to accomodate us, the real sub simmers.

misha1967
05-25-2004, 01:03 PM
Well, Kejotikk, I'd be lying if I said that I hadn't thought the exact same thoughts as you myself, because I have.

Not exactly sure what to think yet, other than it's nice to hear a peep from the devs at long last, since there's not that much detail in there to comment on.

*shrugs*

If you and my most pessimistic suspicions are right and this is just a "we heard you, now go to your rooms because we're not changing a thing anyway", then what's the difference as opposed to yesterday, really?

I mean, speaking for myself only, I've pretty much said my piece at this point: Canned campaign, no matter how "beautifully" branched and no matter how many mip-mapped seagulls are in there, and I won't buy it, end of story, not open to negotiations.

Whether they decide to listen to me or all of the other people like you who feel the same way is entirely up to them now.

At least, with this letter, there's an indication that somebody's listening. No guarantees, but still slightly better than it was.

Just trying to convince myself that the glass is still half-full http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Thomsen9U
05-25-2004, 01:20 PM
I understand your scepticism, but I have learned that little communication is always better than none! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

We have established the communication channels and that is a progress to the past. If the discussion will be fruitfull (http://ubbxforums.ubi.com/images/smiley/smileys-gun2.giffor both sides! ) is depending on the good will from both sides....

Yep, my glas is almost half full! http://ubbxforums.ubi.com/images/smiley/88.gif

Mahlzeit

Stefan
U 664
http://www.9teuflottille.de/site/pics/9te_banner.gif

SailorSteve
05-25-2004, 01:22 PM
To Kejotikk: While I harbor some of the same worries still, I think your manner was just a bit harsh. I'm still taking a wait and see attitude before becoming too critcal (or too exited).

To Florin: Thanks for the feedback, and congrats on the prize.

______________________________

Taxes are never levied for the benefit of the taxed.

ashbery76
05-25-2004, 01:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kejotikk:
I for one do not believe they will change even one bit of the arcadey campaign to accomodate us, the real sub simmers.<HR></BLOCKQUOTE>

You sound like a spoilt kid, grow up and give them a chance. http://ubbxforums.ubi.com/images/smiley/crazy.gif

Capt.LoneRanger
05-25-2004, 02:43 PM
Sounds really good - thanks for the echo.


A very good example of a productive community and a good step to make use of the future customers in a way, to listen to them and talk things over with us. AFAIK it has always been a good idea, though some folks in other forums misused them more and more (IL2, but expecially LOMAC)

Not sure about that Beta-Tester-thing you mentioned. Is that a hint that there is a demo underway or the call for duty for a bunch of internal beta-testers? IMHO a demo would give you a lot more and very productive responses, looking at the people posting here.

Keep up the good work! Thanks! Looking forward to this game!!! http://ubbxforums.ubi.com/images/smiley/11.gif

greets
Capt.LoneRanger

http://www.imageshack.us/img1/7182/1703abcdefg.gif

Kejotikk
05-25-2004, 04:56 PM
I am definately not a kid thank you very much. In fact I'm probably old enough to be your father. I personally and us hardcore sub simmers in general are anything else but spoiled.

I guess i've become bitter from how ubi has handled things, first with SH2 and now with SH3 but I am NOT going to get my hopes up again just to get shot down once again in the end.

I'm just going to expect the worst until i'm proven wrong. I sincerely hope i'll be proven wrong, but I doubt it.

Stevepine
05-25-2004, 05:01 PM
Oh come on, lets not be pessimists, they have listened , and replied which is a good thing. More than I was expecting. Lets wait for the campaign polls and info and then if its STILL not good enough we can kick up a fuss again and really let them know that we arent happy.
I hope that , of course, wont be neceassary!.
But for now, they have heard us

Kejotikk
05-25-2004, 05:45 PM
I'm not kicking up a fuss, all i'm saying is that I'm not going to get my hopes up again for nothing.

If they indeed have listened to us and are getting rid of all that nonsense we've heard about or atleast putting in an option to turn it off then they will get my praise. But until then i'm going to remain very sceptical.

Drym
05-25-2004, 05:56 PM
Thank you Florin for taking the time to write to us and address some of our concerns.

The more I see and hear of SH3, the more excited I get! Clearly you folks are working hard to bring us the very best in submarine simulation. Thanks for all of your efforts to date and congrats on your E3 award. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Kriegspiel
05-25-2004, 07:27 PM
"We'll also present you very soon the main principles of our campaign system.
And finally, we're counting on you as beta testers to give us your feedback about the game before release."

http://ubbxforums.ubi.com/images/smiley/59.gif Dosen't this statement help calm YOUR nerves? What more can they do but tell you that more info is on the way. And that YOU will be able to take her out for sea trials!

Always remember to pillage
BEFORE you burn - Unknown

osros
05-25-2004, 09:29 PM
Kejotikk,

Whats with all the negative waves? your bumming me out. A little faith brother. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

As far as the letter at least they heard/read the complaints and concerns. And they are aware how we feel.

I think we will be pleasantly suprised with SH3 in whole. No game is perfect or everything we want it to be and SH3 will be no different.

Florin,

Wheres our Demo dude? http://ubbxforums.ubi.com/images/smiley/11.gif

[This message was edited by osros on Tue May 25 2004 at 08:48 PM.]

Tallaght
05-26-2004, 04:50 AM
Folks,

As i see it there is both good news and bad news in Forin's post.Firstly, Thank you Florin for posting as the Forum was begining to sound like an 'echo chamber' with only us gamers ranting and raving. SH3 certainly looks stunning and will be a great looking game. Also i take some heart from your comments about listening to the comments of the games community and using both this and the Subsim.com Forum as a source of ideas, coments,sugestions etc.

Thats the good news outta the way, now for the bad news.

No real,difinitive answer as to the campaign structure (you know, that old 'dynamic' verus 'scripted' thing that we've mentioned in passing). Also, while the crowds were certainly pleased by the graphics shown at E3, as we all know 'Graphics do not maketh the Game'. Speaking personly i'd rather have SH2 graphics and a decent 'dynamic' campaign than all the glitz and glamour of flashey graphics and a stinking 'scripted' campaign. If the developers MUST go down the 'scripted' mission route then PLEASE include a good mission and campaign builder + make the game easy to mod (most files in text format please, minimum hard coding, especially not the DD AI and the Sonar models, they SUCKED BIG TIME in SH2)

Tallaght

CB..
05-26-2004, 06:32 AM
the easiest way to massively improve the playability of a scripted campaign is to remove the targeting triangle (or whatever on screen visual aid they are going to use for indicating the location of enemy ships)

this means the player needs to work much harder to find the ships

it allso improves the eye candy atmosphere and immersion at the same time
as there's nothing to distract the player from the ocean sky weather (and ship)graphics...
not much point in having cutting edge graphics if yur going to have a insane red triangle flashing on screen ...

we have long range sensors to indicate the position of shipping long before we get visual sighting on them....why deprive the player the pleasue and satisfaction of spotting the smoke on the horizon by placing a "ship here" flashing target indicator..

this reduces every encounter to a formulaic event...the game is basically broken down into three elements


1)find ships
2)sink ships
3)evade DD's

target indicators reduces element one down to a fairly unsatisfying non event...similarly with element 2..just leaving element 3 as the entire gameplay...

and exposes the full limitations of even the most elaborately scripted campaign

i reckon

RHYLASS
05-26-2004, 07:19 AM
Florin and team,
thanks for listening!

Looking forward to the best Subsim made today.
Im sure SH3 will be state of the art.

Dietger

TonyPiech
05-26-2004, 08:13 AM
My input into this thread:
Install a dynamic campaign. If you don't, all that results is SH2 with better graphics; it just won't sell.

misha1967
05-26-2004, 08:59 AM
Well, if you're going to slam on Kejotikk for being skeptical, go ahead and slam on me too.

After all, don't we have a reason to be?

Sure, like I said, I appreciate Florin's letter and it HAS given me hope, but it's not exactly the Sermon on the Mountain either, now is it?

I'm hopeful because of the fact that we've finally gotten some feedback and skeptical because this isn't exactly the first time I've been disappointed by devs over the years. Yes, Florin's team is a new bunch and I'm happy to give them praise where praise is due along with the benefit of the doubt, but that doesn't mean that I'll immediately decide that all is well with SHIII before I see some hard facts on the table.

If that's wrong, then color me wrong and proud of it.

Uberduper
05-26-2004, 09:39 AM
Great news!

I am a little more optimistic now.

Great to hear Ubi have been reading and have taken note of the forums.

It just goes to show constructive input does have an influence, (if only being listend to). I doubt we would have any influence if the majority of posts were otherwise.

I like the statement "Concerning the simulation issue, make no mistake, SH3 will be a submarine simulation beyond any doubt!"

And if the letter is read carefully Florin states the success of SH3 at E3 is because of input from the community in designing SH3, and that they would continue to work this way.

Very promising words.

RedTerex
05-26-2004, 11:58 PM
First of all.
Congratulations Florin and to the Team that has created what is hoped to be the best SubSim on the Planet. In the fierce world of PC gaming you have proved yet again that you can come up with the goods! http://ubbxforums.ubi.com/images/smiley/11.gif

Please dont spoil it. http://ubbxforums.ubi.com/images/smiley/35.gif

"Long after the cost has been spent and forgotten the quality must remain!" http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

From the Screenies and other media here in webland the SubSim community are fast to realise that a great game is in our midst. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Along with your hard efforts and customer service skills can we request that you acknowledge to your clientels wishes and 'add' our most popular requests. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
ie Dynamic Campaign, Bridge view way out from patrol areas etc
and one of my own is freedom to move the Commander anywhere at all in the sub, after all the entire sub is a very small map to create. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

I could elaborate but for now I will leave it there.

All the best to you and all the sub gamers.
lets hope it rocks ! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

regards.

RedTerex

[This message was edited by RedTerex on Wed May 26 2004 at 11:08 PM.]

americaperson
05-27-2004, 03:56 PM
cool, yay feedback http://ubbxforums.ubi.com/images/smiley/11.gifyay cool

hellow everybody

RedTerex
05-28-2004, 12:24 AM
The minus analogy:

"Up periscope ! "
" Aye Aye Cpt Florin"
"Moaning gamers Destroyer spotted...1500 yds...15 knotts...bearing 350"
"Tubes 1,2,3 and 4 ready Sir !"
"fire 1...fire 2...3 and 4"
" All torpedos away and running smooth Sir!..."
"...torpedos fine and on course Sir.."
"...Impact in 5 seconds...4...3...2...Impact! "
" All torpedos contact Sir! Target destroyed! "
" Down periscope...take her down helmsman, 250ft ahead 1 third"
" aye aye Sir"
"Easy peasy with a scripted battle"
"aye aye Sir ! "

The plus Analogy:

"Up periscope ! "
" Aye Aye Capt Florin "
"Forget the communities wants and wishes type Destroyers spotted..2 of them..one fore 0 degrees and one aft 180 degrees. both at 17 knotts..1200yrds the pair..and closing..we are right in the middle!"
"Tubes 1,2,3,4...5 and 6 ready sir, gyro angles co-ordinated and ready to fire"
"Set spread at 5 degrees,FIRE tubes 1,2,3 and 4. Fire 5 and 6"
" All torpedos fired Sir"
" Torpedos running smooth and on course Sir"
"Impact in 5...4...3...2...1...0 all torpedos missed Sir"
"Crash dive!"
"Dive Dive Dive"
"prepare for Depth Charges"
BOOM...BOOM...BOOM...
" We are taking on water sir, radio room on fire...rudder damaged sir"
" *@#$ ! "
BOOM..BOOM..BOOM
"pressure Hull breached sir..we MUST surface"
" *@#$ ! "
" Damn that dynamic Campaign giving ships and our sub freedom !..is there a 'We surrender' Button? "

RedTerex

Willey
05-28-2004, 11:55 AM
Thx for having some hydrophones http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif directed to the community http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Here's some of my input: http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=857101043&m=494108224
I hope the devs will consider some of my suggestions http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

PS: I'd like to join that Beta test http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif; can't wait to get my hands on it http://ubbxforums.ubi.com/images/smiley/59.gif, and I like playing around doing everything possible and impossble http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif.

gilbertf-france
06-03-2004, 07:04 PM
This is great news. Two years from now, I worked for the french magazine Login and I was a great fan of Submarine games, when Silent Hunter 2 came to the "PC Team" magazine as a pre-final version, it was given to me. The next day the article was done and when the magazine was later published, I was offered a final copy of Silent Hunter 2 from the hands of the magazine chief editor http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

The game was not even yet available I was already playing it every night http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif)

I have played it countless times. And I love it ! The game I had played previously was GATO from the DOS so the leap was *huge* for me.

Whatever the price for Silent Hunter 3, I'll go. Even if it's 100 euro I'll grab it eyes closed. And with a huge book with historical stuff and pictures and something great I'd even go for something more pricey.

I'm a fan http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

TASKFORCE1x1
06-05-2004, 03:28 AM
Im looking forward to the new look of Silent Hunter (3). The more real anything looks and feels the more sucessful the game will be. Already the movie and screenshots look outstanding. Im holding my breath though for when its multiplayer playable. The last time, Silent hunter 2 didnt work well with TCP/IP and when players were playing in the middle of a mission, all of a sudden people would drop off the server. I hope this is fixed before its a problem. Its an awsome game still but I live for multiplayer! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

KKNord
06-07-2004, 01:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Thunak:
Dear all,



First of all, we would like to thank you for your input so far. As we mentioned in the letter that followed the initial SH3 announcement, suggestions from the Silent Hunter community are one of our main sources of inspiration. This is possible because we really appreciate the quality, the maturity and the humor of the debate in the forums.



It seems it was a good decision considering the successful feedback we had at E3 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif, so we'll continue to work this way.



Regarding the campaign issue, we would like to assure you that we're considering all possibilities in order to bring you innovation, quality and replay value. We think we proved that at E3 with other important features for a naval simulation.

Moreover, we'll start running polls that hopefully will give us a better understanding of your expectations. We'll also present you very soon the main principles of our campaign system.

And finally, we're counting on you as beta testers to give us your feedback about the game before release.



Concerning the simulation issue, make no mistake, SH3 will be a submarine simulation beyond any doubt! Our ambitions for SH3 are very high concerning both the simulation quality and commercial success. We're working hard to achieve both goals.

We did a tremendous amount of research through naval simulators released until now, dozens of books, movies, documentaries, Internet, visits to ALL important U-boats on display at this moment in the world and we even met with a top U-boat commander.



We also prepared for E3 a demo in order to prove the commercial viability of this game and to demonstrate that a naval simulator can be successful and attractive if done right.



One should not exclude the other and I am sure you will agree.



Best,



_
Florin Boitor

Producer Silent Hunter 3 _<HR></BLOCKQUOTE>

teltalker20012000
06-10-2004, 10:20 AM
...guys. My boss won´t give me enough holiday, and after hours of hunting in the night I hope he won` recognize me as a real captain. ARGHH, speed it up, I would like to dive again as soon as possible !!!

Trontir
06-20-2004, 07:11 AM
The most important features which I would like to see in SH3 are:

1) Dynamic campaign: the player may get a specific area to patrol, but what happens there depends on several factors: period of war, weather, other u-boats - which may give contact coordinates over radio, etc. It means also that the player don't need to sink a specific vessel or amount of G.R.T.
On the other hand: if the player sinks a specific vessel (e.g. a carrier, battleship or cruiser), I don't want to encounter that vessel again during the same campaign!

2) Crew promotions and growing abilities of all crew members: Maybe you have played M1 Tank Platoon II from Microprose - they had a basic model of mission success and promotions that were dependent of how well the player performed in a mission. It would be quite a good possibility to keep the game interesting and thrilling: imagine the increasing level of difficulty during the war; the allies developed new sensor technologies and strategies to counter the threat of the u-boats - and this is where the growing abilities and experience of the player's crew come into play: it balances the growing challenge to a certain degree! In this way every crew member will get more and more important for the player if he wants to have success in the long run. If he looses one or more experienced crew members the performance of the boat will decrease: e.g. more time is needed for crash dive, torpedo attacks/reloading and enemy spotting isn't as accurate and quick as with an experienced crew. You could make the promotions and/or growing experience of the crew dependable on player performance to motivate him for a good mission performance.

3) Detailed and ingenious damage model. (for both: own boat as well as enemy vessels).

4) Detailed and ingenious detection model: you should use an equation that take various factors into account (such as weather, sea, speed of own boat, how far the persicope is raised, day/night/moonlight, experience of own and enemy crew, fog, etc.) rather than a fixed value, such as 1200 feets from a destroyer, the player will be detected everytime.

5) Convincing AI: enemies should react naturally, make errors, call in reinforcements and use advanced group tactics to hunt the player. On the other habd the player should be able to use counter tactics, such as thermal layers, bolds, maybe distractions like oil, rags and wood that could be 'launched' with a torpedo tube to simulate the sinking of the boat.

6) Detailed simulation of the various machinery, sensor suits and effects of an u-boat: e.g. bilge, bilge pump, passive sonar (the player should be able *hear* if a destroyer is far away, making an attack run, comes closer or is moving away etc.), radar (if available), torpedo types and torpedo failures.

7) Detailed and ingenious sound simulation: one of the most important features of a good sub-sim! Try to tell stories just by using sounds and the imagination of the player!

Usually you don't see that much from the outside world in a submarine, so your ears will replace your eyes. If your sound simulation is on par with the graphic effects that were shown in the video footage during E3, you are doing right - if not, you would develop the wrong game (definitely not a sub-sim)!


To put it in one sentence: I want a detailled simulation, that should be highly configurable by the player, and not a naval arcade shooter type of game!
(I understand the commercial pressure on such a project and am really glad that a decent naval sim is still under development at all, but please make the game - er! *simulation* - as configurable as possible! This way the novice gamer will buy it and the sim enthusiasts can enjoy it!


Cheers,
Trontir

immele
06-28-2004, 05:32 PM
Please ..! ..never mind the AI ... it will be beatable anyway..

please... http://ubbxforums.ubi.com/images/smiley/heart.gif make SH3 a mass -multiplayer with open arenas around the clock !!
There are so many freaks around the globe who sit in their cars , on bikes , skateboards , surfboards , riding home after a hard day of work , leeeching for the online combat against similar thinking people.. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Create a 2-enemy theatre.... capture- the -flag elements ... gainig materials ... winning/losing materials .. and so on..
and let it be open 24 hours .. to achieve a war-
period kind of feeling.

Add the subs on one side and the Search -and Destroyer-ships on the other . make both playable and with fair and realistic properties.
( i´ve heard that´s a hard one... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Thinks I wish to go through my brain whilst firing up SH3 a n d going online :

"Should i log into the British channel arena tonight ?" ..or head for New York ?
uups! ..what´s going on at Gibraltar!!"

Make my Game http://ubbxforums.ubi.com/images/smiley/11.gif

kindly
immele

Iohann Moritz
07-01-2004, 12:51 PM
That's a great great idea, immele. There would be like a virtual ocean, and players would be able to see where the struggles are before playing and decide where to drop his U-Boat to march into battle, or perhaps choose an isolated area to patrol until eventually you come across an enemy convoy and a new battle builds itself up. Ahh... it would be so sweet... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Have a nice day.

Kapitan_Nereus
07-02-2004, 04:49 AM
Enigma: Rising Tide's upcoming multiplayer is exactly that lol
except all those features mean... its pay to play... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

and i'm too cheap for that lol
i prefer the traditional server, provided for free by another player (with a fast connection to the net lol) just go on, make some kills and leave... like SHII and DC had when they came out (b4 people realized they suck! http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif)

"The Hunt is on..."

TASKFORCE1x1
07-06-2004, 09:15 PM
Thankyou So Much Florin!!!

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Concerning the simulation issue, make no mistake, SH3 will be a submarine simulation beyond any doubt! Our ambitions for SH3 are very high concerning both the simulation quality and commercial success. We're working hard to achieve both goals.
We did a tremendous amount of research through naval simulators released until now, dozens of books, movies, documentaries, Internet, visits to ALL important U-boats on display at this moment in the world and we even met with a top U-boat commander.
<HR></BLOCKQUOTE>

I see how much effort is being put into the making of SHIII and I'm very VERY impressed! I am a hard core gamer when it comes to the naval sims. Thankyou for sharing with us some of the background efforts all of you have made to make SHIII the best Naval Sub Sim ever and for years to come! I am especially happy that you are looking forward to our input in the making of SHIII. I will be more than happy to help in any way that I can to help make SHIII the best sim. All of us are great people here in this forum and it feels good. It feels like family here. We are all a team and we together can help make SHIII be the best! Ive learned alot more about the history of WWII and the struggles of the Uboats in the atlantic. All of us have experiences,pictures, and historical facts to share and I appreciate everyones input in this forum. To the entire devteam and community members within this forum...Thankyou! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

MK2aw
08-19-2004, 09:53 PM
Ok remember Silent Serivce 2? Just a free form style of play. Anything but canned missions. Let the Sub Simmer roam where he wants (or where his orders direct him) and run into random targets depending on time of war, the location, weather etc. etc.

Keep track of tonnage sunk (list other historical sub aces so you could compare during the different periods of the war )

career mode featuring awards.

career mode featuring the end of one campaign with the choice to continue unto another (if alive).

Make sure the eastern US coast is a simulated location

Hope this helps, I have been simming since the mid 80s so I can beta test if you need it.

MK2aw

macker33
08-20-2004, 05:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by teltalker20012000:
...guys. My boss won´t give me enough holiday, and after hours of hunting in the night I hope he won` recognize me as a real captain. ARGHH, !!!<HR></BLOCKQUOTE>

Why dont you have him shot.

lonewulf44
08-31-2004, 02:52 PM
Something that I was wondering about is if there will be underwater features or landscape? For example in ports like Scapa Flow, there could be shipwrecks (Remainder of scuttled German Fleet WW1) or something lying on the bottom. I realize this isn't essential but it could effect things like underwater navigation and go along way in way of eye candy. My not even things like ships, but as you veer close to shore, the terrain changes where you have to be more careful about where your heading (some more than simply.... don't run into the land!). Just a thought, as I think it would be a good kind of "Easter egg" project. If you wanted to commit suicide you could even go sink yourself and see the Titanic...or visit the mighty Bismarck depending on what year it is. Maybe I just have too big a fascination with underwater shipwrecks!

Long Live Prussia!

Xanthippus
08-31-2004, 03:41 PM
Yes, you do http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

hauitsme
08-31-2004, 03:58 PM
lonewulf44 wrote: 'Something that I was wondering about is if there will be underwater features or landscape? For example in ports like Scapa Flow, there could be shipwrecks (Remainder of scuttled German Fleet WW1) or something lying on the bottom'
-----------------------------------------------

Great idea!http://img.photobucket.com/albums/v325/hauitsme/idea.gif Some eye-candy that actually is usefull/harmful. Always have wondered why the bottom is so empty. Find the local 'graveyard' and hide out if your being hunted. Just go exploring.
The possibilities are endless! http://ubbxforums.ubi.com/images/smiley/heart.gifhttp://img.photobucket.com/albums/v325/hauitsme/CapThumb.gif

http://img.photobucket.com/albums/v325/hauitsme/beatnik.gif
http://img.photobucket.com/albums/v325/hauitsme/KillerTomato-1.jpg http://img.photobucket.com/albums/v325/hauitsme/KillerTomato-2.jpg

lonewulf44
09-01-2004, 06:02 AM
Indeed,my fascination my have grown so big as to spread to my gaming arena, but I still think that just a few things on the bottem would really add effect to certain areas in the game. But, again....just a nice 'easter egg' project if the dev guys get bored, as I know their not busy http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif!

Long Live Prussia!

macker33
09-01-2004, 08:16 PM
wow,good thinking out of you,maybe if you sink a boat during a mission it will still be there lying on the bottom a few missions later.
I wonder would the dev team go nuts if they thought they had to map the underwater scenery as well,there are supposidly mountains taller than the himilayas under the sea.

i
ll r
/========ll======&gt; ^^^^^^^^^^^^^^^^^^^^^^^^^^^

lonewulf44
09-03-2004, 06:16 AM
Lol, yeah...they should map everything....straight down to every little clown fish! Just kidding, but I think the are closer to the shore it would be nice to see sunken ships, especially if your the one who sank it!....oviously...the deep ocean would not be possible as the sub would not even make to the bottem, but still.....just a side project...that would be pretty cool.


Long Live Prussia!

macker33
09-03-2004, 10:31 PM
Leaving the boats where they sank for the next mission would be a very easy matter(i presume).

i
ll r
/========ll======&gt; ^^^^^^^^^^^^^^^^^^^^^^^^^^^

lonewulf44
09-07-2004, 10:46 AM
Just would be nice, if could have a little spot in the atlantic to sort of claim as your own. It would be your little patrol area and as you kept sinking ships you could see your results all sitting there on the bottem. When you enter port for resupply a newspaper flashes the headline " 3 more ships sank in the (Enter name here)'s Triangle" or something....but anyway...


Long Live Prussia!

E.Thang
09-10-2004, 08:33 PM
ALl I can say is...if the game is half as good as the demo video's look, this thing is going to be awesome! Just hope they get the online thing working correctly, SH2 was a disaster in that respect.

-SH4...back to the Pacific!

TASKFORCE1x1
09-15-2004, 05:47 PM
The great thing too is the dev team only shown us a tip of the iceburg of what SHIII has to offer. Will be great to see in all its glory come 1Q 2005. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Keep on Smiling'

mkhurly
09-18-2004, 09:39 AM
Ok. I'm new here and I need some questions asked. First, I loved, absolutely loved ,ACES OF THE DEEP. A free to go where you want to sink ships sub sim. Or you can follow orders. I loved the open ended aspect.

I hated silent hunter 2. I don't like a campaign where you have canned missions. If the creators of this game do this again. I will not buy this game nor will I recomend it to my friends.

So I'm interested in what "exactly" is this dynamic campaign thing. I hope it is just like the same format of AOD. Realism of course is always welcomed. BUT PLEASE!!! NO canned missions. Thanks for your time!

Kind Regards
Mike

bertgang
09-24-2004, 09:30 AM
I am still playing Aces of the Deep, and I know what you mean.

Smile, friend, all is going as you wish.

ingsoc41
09-29-2004, 01:39 AM
I think this game looks OUTSTANDING...my question is..when can we actually get out mits on it and start gaming? signed..Anxious

pilpoilsL
09-29-2004, 03:24 PM
Thank you Thunak and all the poeple that works from near or far to this very realistic sub simulation. Also thanks to the whole community for the remarks, ideas, suggetions and also there criticism.
For sure , I will be happy to be tester, even if I am not a super crak captain ...

U-553
10-04-2004, 03:43 AM
BETA TESTER!!!
Thats me
If've only played Silent hunter 2
But it is the only game if have played the past 2 years
BETA tester i'll do it for FREE!

Heracles87
10-08-2004, 02:14 AM
Devs: If you need to know what the Dynamic Campaign should look like, play Aces of the Deep. Great game, I'd still play it if I could get it to work on my computer. Now thats REPLAYABILITY!

SailorSteve
10-08-2004, 09:49 AM
Heracles, you need to read the FAQ and some of the Dev Team's earlier comments; when they listened to the subsim community and decided to go with the dynamic campaign, they cited Aces Of The Deep as their model...that very replayability is what they're shooting for.

bertgang
10-22-2004, 11:43 AM
Suggestions to run AoD and CAoD are available at subsim.com and from the U-community at http://www.dataphone.se/~ms/u-com/

s7e6e
01-21-2005, 01:44 AM
Keep up the good work !
Jocul arata super bine Florin! Incredibil ce puteti face daca va puneti mintea ! Ma faceti mandru ca sunt roman !

PS. Il cunosc pe BogdanYo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

suzukigsx600f
01-21-2005, 03:15 AM
First of all thanks for this feedback to our sub forum community.we need this input....
I also agree with the main quantity of people, a dinamic cmpaing is 100% needed....good look...

i would also like to volunteer to beta-test SHIII ....

JG27_Arklight
01-28-2005, 03:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Thomsen9U:
@ Negus1

Hmmm looking at the games that you have played already on the different plattforms, am I right in my opinion that you are a little bit older than 12? &lt;img src="http://ubbxforums.ubi.com/images/smiley/34.gif" alt="Mockery" width="26" height="16"&gt;&lt;!--graemlin::mockery:--&gt;

What's with Gato? I have strted my career with that Uboat Sim.
And yes you are right, I'm a little bit older than 15! http://forums.ubi.com/images/smilies/10.gif

Mahlzeit

Stefan
U 664
http://www.9teuflottille.de/site/pics/9te_banner.gif <HR></BLOCKQUOTE>

I remember GATO!

My first subsim ever.

Delfin1941
02-28-2005, 04:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by s7e6e:
Keep up the good work !
Jocul arata super bine Florin! Incredibil ce puteti face daca va puneti mintea ! Ma faceti mandru ca sunt roman !
PS. Il cunosc pe BogdanYo http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Traiasca Romania! <HR></BLOCKQUOTE>

I feel the same! (hey let's not forget that a romanian invented the jet engine - Henry Coanda, and another one designed a big cannon that destroyed the strong walls of Constantinopol. Hey I feel proud, i too am from the land of ancient castles, rulers and vampires, brown hair olympic gymnast cuties, great wine and genious computer programmers that have made the best god-dam simulation of the year.
long live my vaterland

http://www.silent-hunteriii.com/uk/images/SH3_Trailer_3_1.jpg (http://media.ubi.com/emea/sh3/videos/SH3_Trailer_3.wmv)

Delfin1941
02-28-2005, 04:23 PM
Hey, I have a feeling already that this will be alot more for Submarine simulators then Il-2 was for Flight simulators.
This will kill Il-2!