View Full Version : please, please help!

08-29-2005, 02:50 AM
i bought this game two days ago and i can see its potential- but i cant find any ships! i see markers on the map for ships but can never find them. should i try and head them off, are there good hunting grounds (i patrol near norway)? im very jealous of youre violent escapades! any help would be a godsend xxx

08-29-2005, 04:16 AM
The coast of Norway is not a very good hunting ground, you can try the coast of britain, you should find some ships there.
My personal good hunting grounds are: AM grid, BF grid

The markers you see on the map are contacts. They have a certain speed and heading, your best shot is to try an intercept course.

08-29-2005, 04:17 AM

I'm on my 5th mission on my 4th carreer. I've found that early in the war there are a lot of trafic around Scapa Flow, especially on the west side of it. Just move your sub there and hang around for some hours, and you will meet some ships! They seldom have escort, and there are not that much planes there either. Once in a while a destroyer will show up, but they are usually easy to sink, and even easier to avoid. If you are playing in 1939-1940, just stay 4 km away on the surface, or 2,5km away with periscope up, and they will probably not notice your presence.


08-29-2005, 04:19 AM
There are tutorials on how to intercept contacts, but I forget the links off hand.You can't just head towards a contact on the map. That is a position contact, at a given time. You must remember, that the contact is moveing in a given direction. If you simply run towards the contact point, when you arrive, you'll just find empty ocean, since the target ship is no longer there. You must set up an intercept point, which will allow your paths to cross, given both your positions and speed. I'm sure someone else will post one of those links for you! Good Hunting.

08-29-2005, 04:39 AM
First you have to be in in a good place when hunting. Draw lines between Norwegian--English Norwegian-Nowegian and English-English ports. For safety reason the ships don't follow the coast tightly but will have a safe distance.

I said earlier that this distance was 50km but now I am pretty sure it is only 30km. So this is how I do it now (after a computer crash I am beginning again, all my careers are lost) , at the start of each patrol from Vilhelmshafen, I go flank speed to the corner AN73,76,81,84. Put youself right there where the black lines cross. The weather is always nice 5m/s and you usually will get like 2 or 3 days to play with the deck gun right there sitting still ontop of the shipping lanes.

Here we have traffic going from Bergen to SouthEnd. Any small ships coming from the north are neutral Norwegian ships, don't sink those, you even don't need to investigate those contacts. And any ships going north west, meaning english port to english port are english ships. The english with almost 100% certainty don't sail to Norway from southend. And probably not from Hartlepool or Firth of Forth either, but from Scapa or ... coming out from the straights north of Scapa they go to Bergen, so that line can contain some C2s.

From Southend to hartlepool the ships go very tight to land. But don't worry, you hear very far with KDB, sitting there on the cross you hear the activities in the entire area. So the problem more sorting the contacts and not going after the norwegians. So I put the nose of the boat S - SW, somewhere there and any contact between 0 and 180 is brittish, and any contacts 180-360 you have to wait for them to pass you so that you can hear if they definitely turned W - NW, then you can hunt them down cause they are brittish.

So you are on your post listening. You run the time compress at x1024. Then the simulator will automatically go down to x8 when there is anything interesting about to happen. Sometimes it stops too early and you can not hear what it is you are suppposed to hear. Time compress for 2 more hours, the cargo ships are really slow, and if you sit still on a known lane and wait for them to come to you, you need to compress. Now, listen again manually.

The sim might sometimes fail to automatically go down to x8, this usually happens with fishing boats, armed trawlers, and other patrol craft and if you have a lot of ship wrecks lying around from the previous snacks you had.

Since the area I am talking about only have about 15 - 25m below keel, and if you stay in a small area like this then the ocean will look like a little graveyard with ship bows and sterns and masts sticking out of the water. And this is what I think is the cause when the sim fails to go down to x8 even when big C2s and C3s pass within a couple of kilometers only.

You can however see this on the time compression clock which slows down and its action gets choppy, you can suspect something is wrong and hit backspace and go to the hydrophone, key 'H', and listen for yourself.

You should listen yourself in the beginning of the campaign cause then the AI crew is really really dumb.

So you hear something .... usually when you first pick up a contact it is pretty far away so you will have to move to where the ship is if you are not certain it is coming straight for where you are.

If you decide to chase, you make a note of the direction the contact is and use the compass to tell the navigator where to steer, you go flank speed for 15 min or so then listen again. If the contact is now at for example 340 degree it is drifting left so you turn left and add some extra degree say you steer left 35 degree. you put your watch officer on the bridge and go flank speed again, and time compress x1024 for 15 more minutes. then you hit backspace again and listen youself. If the contact has drifted right you add something like ship direction plus 10 - 20 degree, experience will tell you how much from time to time.

Usually after only two timejumps like this the timecompress goes to x1 and the watch crew will report ship sighted. I never look for myself, I just time jump and then when they say ship sighted I make sure the watch officer is on the bridge and then I ask him where it is and then I take the binocular and watch exactly in the reported direction. This is much faster than if I look myself.

I do it this way even if they say it is a warship.

1) send up watch officer
2) ask navigator to give weather report so you know if you can use the gun.
3) ask watch officer where the ship is.
4) while waiting for his answer press key 'U' and jump to the UZO view
5) if the wind is strong so you can't use the deck gun and the watch officer reports warship at medium or closer range DIVE IMMEDIATELY NO MORE QUESTIONS ASKED http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Go to slow speed and put your periscope sight in the reported direction. Then decide what you want to do.

6) If the eather is good , check if it is a DD and if it is coming for you ... if it is dive, otherwise you can try fighting using the deck gun.

I think this this spot outside england is a good place where you can train on listening and intercepting contacts. You can do this for maybe say ... your first 6 patrols, after that there will be DDs in the area and later there will be aircraft. But if you know how to sink DDs in a duel where you cannot dive deep then this is a great place to be in the beginning of the war where you will be guarranted some deck gun action to press up you tonnage. Then you can go into bad weather and sail to your patrol zone and use only torps there. But not seldome you are really lucky with the weather in the area and begin with 3 days of 5m/s when then turn into 3 more days with 0m/s. And so you will be shooting with the deck gun and when ammo get low you will resort to shooting torps in nice weather.

I've done this 6 times now and it always begins with small ships, a couple of days later the C2s come, and then C3s, it is so many C2s and C3s the small ships are in minority, and after say 4days in the are the small tanker passed and then the T2 or T3, so it probably is one or two heavy tanker a week in the area, and they all have to come through this spot where you are. So it should be this way for you too, first small ships then the tonnage picks up. And if you get out of torpedoes you will be allowed to turn home.

If the weather gets bad I sail to the patrol zone to pick up some more renown points and then sail back, this can take a couple of days on slow speed but on the other hand the weather might have been gotten good again byt the time I am back to this cross.

So in this area you can reach somewhere near or slightly above 80K in a week.

And a real good place to practice for a beginner.

08-29-2005, 07:19 AM
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gifcheers for that guys, im eager to finish work and cruise! ive got two days off to put these theories into practise- i'll let you know how i get on. good luck in you're own campaigns http://forums.ubi.com/images/smilies/25.gif

08-29-2005, 11:23 PM
Kraka, head for the English Channel... somewhere around Dover you should be welcomed by some allied vessels. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

08-30-2005, 12:02 AM
OK what I do is race for the spot and then head in the same direction the ship was. dosent work all the time but. Theres also a tutorial on the downlods page of this site. Stick with what u know and try something new sometimes. Adn dont worry U aint the only one who had that problem. I found out what they where though.