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View Full Version : Why I play offline....



BSS_Goat
08-23-2005, 05:50 AM
The AI can't post here and brag about how UBER they are.



and my internet connection at home is fecked.

Ankanor
08-23-2005, 06:11 AM
10 reasons why offline is better than online from the Red Side perspective:

1. No Hristo offline
2. AI are predictable
3. enemy AI T&B
4. no gunstats
5. enemy AI suck at shooting
6. AI difficulty level changeable
7. No Hristo offline
8. AI doen't call your ride a fantasy plane
9. AI won't laugh at you after they shot you down despite all the porking you did to them
10. you can fly a 1945 bird against Me109E-4 and the AI won't notice

10 reasons why online is better than offline form the Blue side perspective

1. AI are predictable
2. gunstats
3. enemy dificulty not changeable
4. Hristo online
5. enemy T&B
6. enemy can be unpredictable
7. friendlies tend to E-fight
8. enemy know deflection shooting
9. planeset unchangeable
10. Forums to laugh at Red Side

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

han freak solo
08-23-2005, 06:36 AM
"Why I play offline...."

Because my mommy said so. Still entertaining though.

JG53Frankyboy
08-23-2005, 06:43 AM
looks like lot of people have only "airquake1944/45" online experience, their bad.

ClnlSandersLite
08-23-2005, 08:09 PM
Originally posted by JG53Frankyboy:
looks like lot of people have only "airquake1944/45" online experience, their bad.
I hear that. I prefer to fight a WAR. Not scattered skirmishes.

wayno7777
08-23-2005, 11:49 PM
"Why I play offline...."
Because I stil have a cr@P computer (750 Duron, GF2mx400 64mb, dial-up_although cable comes tomorrow), even most of the missions and camps are d@mnned near impossible to play(some are like a slide-show at one frame per 10 seconds) http://forums.ubi.com/images/smilies/cry.gif....

LuftWulf190
08-23-2005, 11:57 PM
I don't normaly fly IL2 offline, but....

1. I can fly an aircraft I choose
2. I can fly agianst any aircraft I choose and as many as I want.
3. I can change difficulty
4. No Lag spikes
5. Not every one flying afew of the same types of aircraft, IE tri-cannon La-7s, Yak-3Ps, Fw-190A-9 with Mk108s, and Bf-109K-4s.
6. I don't have to deal with multiple egos
7. Don't have to deal with text trash
8. The only ego in the game is mine
9. I don't get kicked or banned if I accidently kill a friendly
10. AI is predictable. Some times thats bad thing though....

SeaFireLIV
08-24-2005, 12:33 AM
Considering that many severs take anything up to half an hour to begin (say a COOP), then something always goes wrong meaning you have a another 10 minutes to wait before you start one can see the advantage of offline.

And of course servers like Warclouds are nice, but wholly unrealistic and tiresome when people must use it as a bragging stick. the whole meaning of what the sim`s about is lost.

At least Offline you can get a good few missions in and every one gets on with the job to the best of their virtual ability. And you don`t get some 190 pilot later shouting how he `pwned` you in your last mission.

LEXX_Luthor
08-24-2005, 01:19 AM
SeaFire::
the whole meaning of what the sim`s about is lost.
That's why I say Online is one thing that may be hurting flight sims. The genre didn't get into Niche Status by accident, and this may be related. Just a guess right now, but...

Imagine if FB/PF had the same Offline programming brilliance behind Red Baron and Falcon~4 campaign systems -- The same brilliance but not the same programming, but a decade of programming achievments BEYOND RB and F4 instead of less than FB and F4. The focus on arcade game Online Dogfight "with realistic FM/DM" is killing any new *real* advances in flight simming.

BSS_Goat
08-24-2005, 04:18 AM
I think BOB WOV will bring back some of that offline brillance.

Philipscdrw
08-24-2005, 05:17 AM
I'm glad that SW-BoB is being released - because it has enticed our developers to release new screenshots of the Bf-109E3 cockpit (and a Mk1 Spitfire video I can't display) of 1C-BoB.

Hey, maybe SW-BoB will serve as an appetiser for 1C-BoB. People who have somehow avoided the Il-2 series will buy it, get their interest in BoB renewed, and then go to the (technologically superior) 1C-BoB when it is released a year later. SW-BoB is a 'John the Baptist' figure, a pathmaker...

WWSensei
08-24-2005, 05:46 AM
Originally posted by LEXX_Luthor:
SeaFire:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> the whole meaning of what the sim`s about is lost.
That's why I say Online is one thing that may be hurting flight sims. </div></BLOCKQUOTE>

Totally disagree. If online unrealistic, assinine behavior were a factor in killing a genre then FPS games would have died out a long time ago.

Flight sims are a niche market because they take more time to learn, more time to play, and require more attention and thinking than the average gamer is willing to put into it. Period.

I have a co-worker. He is well above average in intelligence. In gaming he has the attention span of a gnat. I showed IL2 to him. QMB with me in a 190A6 versus an La5. We merged, I did a lead turn, the AI broke low, I saddled up and shot him down. Total engagement time was about 45 seconds from mission launch to crater. His comment?

"God, it takes too long to kill someone! I'd never have the patience..."

dazza9806482
08-24-2005, 05:53 AM
why do i play offline?

to get kills cos im ****!

even after two years.... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Aero_Shodanjo
08-24-2005, 08:17 AM
Cos I can hit P (pause) or A (autopilot) in emergency situation... Like when you suddenly have to go to the toilet. http://forums.ubi.com/images/smilies/59.gif

LEXX_Luthor
08-24-2005, 09:27 AM
WWSensai::
I have a co-worker. He is well above average in intelligence. In gaming he has the attention span of a gnat. I showed IL2 to him. QMB with me in a 190A6 versus an La5. We merged, I did a lead turn, the AI broke low, I saddled up and shot him down. Total engagement time was about 45 seconds from mission launch to crater. His comment?

"God, it takes too long to kill someone! I'd never have the patience..."
A Newbie is going to get frustrated with a high speed, high powered, WW2 monoplane. http://forums.ubi.com/images/smilies/35.gif

To interest a Newbie into flight sims, especially one with no prior interest in military aviation, you may try CR.42 vs TB-3, with him manning the TB-3 and then switch roles. For The Dogfight(tm), Ju~87 vs IL~2 dogfight may work well for Newbie. These are easy to fly and not high performance, and they can see the fun in switching to gunner. Think about it.

What you could do is setup on LAN a formation of TB-3s -- just above the cloud layer, near sunset perhaps, over the Kuban mountains (found in lower right corner of Kuban map) and you attack with a formation of CR.42s. Maybe throw in a (very small) escort of I-153 for your coworker.

Try it. Throwing up the normal FPS shooter Fw-190 and La-5 in a boring *sterile* environment won't let the Newbie see what flight simming offers in immersion. You have to think Immersion here. btw, I am not opposed to Online -- LANs are funFunFUN -- but I am opposed to flight sims turning into arcade game FPS shooters that have "realistic FM/DM." What a waste.

Trust me, the Co-worker may have been Frustrated with the obvious end result of having his/her first experience being the usual Fw-190/La-5 FPS shooter dogfight. The coworker can find the exact same experience in a "normal" FPS game with less effort. Show him/her that flight simming can be different and worth the effort because of the differences from FPS games (not the similarities to them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). Its not all our fault though, as we could also use historically relevant Flyable basic trainers (we must provide our own dogfight trainers in the form of Ju-87 or IL-2). Here the flight sim Devs are failing to help flight sim NEWBIES stay interested in their newly purchased product.

If you think about it, the Co-worker said it takes too long to get a kill -- any "normal" FPS games (designed to give Kills quickly) give you the EXACT same experience with less effort. That is expected, and it tells us we must find another measure of Immersion besides the Online Brownie Point kill score. The Coworker measured his short FB/PF experience with "normal" FPS gaming -- make him/her measure it by other methods.


--


WWSensei::
If online unrealistic, assinine behavior were a factor in killing a genre then FPS games would have died out a long time ago.
FPS gamers look for something different than flight simmers, and they find what they look for -- everywhere they look. That's why FPS games survive and thrive. Flight simmers look for something else, can't find it and "forget" about their flight sim purchase, or stay playing 10 year old flight sims like RB and F4, which are still thriving in the community. You may have to think about this for some time, but you will get there. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Flight sims are a niche market because they take more time to learn, more time to play, and require more attention and thinking than the average gamer is willing to put into it. Period.
Something is preventing the average gamer from being willing to put more into it. Its called lack of product content, and word gets around that its not worth it unless the Newbie already has an intense interest in military aviation. Related is a lack of public interest in military aviation which has dropped over the years (this is another thing which, like arcade game Online dogfight focus, is hurting flight simming).

Thanks~

Christos_swc
08-24-2005, 01:58 PM
When I started out some years ago with Il-2 it seemed so difficult to even take off.
Now I come back from a mission with five kills with an F-2 and ammo to spare.
This game is great because what puts newbies off keeps it alive in the long run and there's so much to do.
Online is good fun too and boom and zoom tactics allow even relatively new players to enjoy a 'kill',because all you need is an alt advantage and to practice your shooting.
I can't imagine what it would be like playing for so long some of those arcade simmers where you start off getting a couple of kills in the first few hours of playing the game.
I haven't got ADSL so I'm currently limmited offline anyway and still having great fun.

Gruffysquirt
08-24-2005, 02:11 PM
See Sig

|
V

vanjast
08-24-2005, 02:31 PM
Offline is basic!
Online is good, and the best when you kick butt, especially of those instant heroes http://forums.ubi.com/images/smilies/53.gif

Saunders1953
08-24-2005, 02:48 PM
5. enemy AI suck at shooting

Are you sure you play offline?!?!?!

Ankanor
08-24-2005, 04:15 PM
It depends on the difficulty, but I am pretty safe even with 3 Vets behind me. Because they know nothing of deflection shooting. I have a personal record of being under constant fire for 2 minutes and not being hit. How long do you think I would hold it online? 30 seconds at the most.

rnzoli
08-24-2005, 04:46 PM
I occasionally play offline because I can force the AI to dogfight me unarmed, without ammo... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I could never convince anyone to do that online http://forums.ubi.com/images/smilies/59.gif

LEXX_Luthor
08-24-2005, 07:17 PM
Ankanor::
It depends on the difficulty, but I am pretty safe even with 3 Vets behind me. Because they know nothing of deflection shooting. I have a personal record of being under constant fire for 2 minutes and not being hit. How long do you think I would hold it online? 30 seconds at the most.
For the basic "Tail Chase" when the Player is alone and chased by many AI behind, just a gentle turn can keep the AI from hitting you. However, the majority of historical air combat losses were caused by surprise from behind.

If you are in a massive furball, you get surprised from behind. There is too much going on to keep track of all the planes. This is historical, and very impressive, and something the Devs never had to program for -- its a natural consequence of having many aircraft in a furball, and it applies to both Online and Offline play.

However, AI failure of deflection shooting is from lack of focus on AI programming (ie..."let them play Online") -- and is caused by game design focus on Online dogfight gaming. This is an example of how arcade game design, even with "realistic" FM/DM, has crippled FB/PF development for the majority of paying customers. Its sad, because immersive Online War would use the same AI and Dynamic Campaign ideas as Offline play, with players taking empty seats of AI aircraft. But realistic Online simming is for another webboard, no matter how many "FM Charts" are posted and fought over at this board. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

CUJO_1970
08-24-2005, 07:48 PM
Online human pilots are vastly superior to the AI in everything except some of the ridiculous shots the Ace AI is capable of making.


But if you limit yourself to strictly online flying, you miss a lot of what this sim has to offer.

WWSensei
08-28-2005, 06:00 AM
Originally posted by LEXX_Luthor:
WWSensai:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I have a co-worker. He is well above average in intelligence. In gaming he has the attention span of a gnat. I showed IL2 to him. QMB with me in a 190A6 versus an La5. We merged, I did a lead turn, the AI broke low, I saddled up and shot him down. Total engagement time was about 45 seconds from mission launch to crater. His comment?

"God, it takes too long to kill someone! I'd never have the patience..."
A Newbie is going to get frustrated with a high speed, high powered, WW2 monoplane. http://forums.ubi.com/images/smilies/35.gif

To interest a Newbie into flight sims, especially one with no prior interest in military aviation, you may try CR.42 vs TB-3, with him manning the TB-3 and then switch roles. For The Dogfight(tm), Ju~87 vs IL~2 dogfight may work well for Newbie. These are easy to fly and not high performance, and they can see the fun in switching to gunner. Think about it.

What you could do is setup on LAN a formation of TB-3s -- just above the cloud layer, near sunset perhaps, over the Kuban mountains (found in lower right corner of Kuban map) and you attack with a formation of CR.42s. Maybe throw in a (very small) escort of I-153 for your coworker.

Try it. Throwing up the normal FPS shooter Fw-190 and La-5 in a boring *sterile* environment won't let the Newbie see what flight simming offers in immersion. You have to think Immersion here. btw, I am not opposed to Online -- LANs are funFunFUN -- but I am opposed to flight sims turning into arcade game FPS shooters that have "realistic FM/DM." What a waste.

Trust me, the Co-worker may have been Frustrated with the obvious end result of having his/her first experience being the usual Fw-190/La-5 FPS shooter dogfight. The coworker can find the exact same experience in a "normal" FPS game with less effort. Show him/her that flight simming can be different and worth the effort because of the differences from FPS games (not the similarities to them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). Its not all our fault though, as we could also use historically relevant Flyable basic trainers (we must provide our own dogfight trainers in the form of Ju-87 or IL-2). Here the flight sim Devs are failing to help flight sim NEWBIES stay interested in their newly purchased product.

If you think about it, the Co-worker said it takes too long to get a kill -- any "normal" FPS games (designed to give Kills quickly) give you the EXACT same experience with less effort. That is expected, and it tells us we must find another measure of Immersion besides the Online Brownie Point kill score. The Coworker measured his short FB/PF experience with "normal" FPS gaming -- make him/her measure it by other methods.


--


WWSensei::
If online unrealistic, assinine behavior were a factor in killing a genre then FPS games would have died out a long time ago.
FPS gamers look for something different than flight simmers, and they find what they look for -- everywhere they look. That's why FPS games survive and thrive. Flight simmers look for something else, can't find it and "forget" about their flight sim purchase, or stay playing 10 year old flight sims like RB and F4, which are still thriving in the community. You may have to think about this for some time, but you will get there. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Flight sims are a niche market because they take more time to learn, more time to play, and require more attention and thinking than the average gamer is willing to put into it. Period.
Something is preventing the average gamer from being willing to put more into it. Its called lack of product content, and word gets around that its not worth it unless the Newbie already has an intense interest in military aviation. Related is a lack of public interest in military aviation which has dropped over the years (this is another thing which, like arcade game Online dogfight focus, is hurting flight simming).

Thanks~ </div></BLOCKQUOTE>

I think you have a skewed vision of Newbie versus "Average Gamer" By far the "average gamer" is a FPS game player with no more than 10 minutes of attention span. The militayr enthusists are few and far between.

I can go pull up Call Of Duty or Medal of Honor games 2+ years old and still found THOUSANDS of servers online. Throw in Unreal Tournament in its various forms and it goes higher.

I work in a building of about 150 geeks. Programmers. More computer literate than your average person on the street and more gamers than the average crowd of 150. 2 of us play flight sims. The rest are all FPS gamers.

It has nothing to do with people's attitudes on servers. Most gamers don't get that far.

My co-worker wasn't turned off by the sterile environment. He was turned off because he wasn't getting the instant gratification he gets in an FPS. He cannot conceive of playing something for more than 30 seconds without killing several enemy. He is far more representative of the "average gamer".

IV_JG51_Prien
08-28-2005, 07:57 AM
I've gotten to the point where I don't think I'll be playing online much anymore. It was a lot of fun for me before I got deployed to Iraq, but after my return it feels like the average online experience in servers like WarClouds has been that of a FPS set in an aviation setting. So much trash talk.. People flying planes not because they have any kind of vested historical interest in the bird, but rather: "d0oD, gotta get in the <insert plane here> because it PWNSZORZ!". I.E looking at the plane list and seeing "Spit Spit Spit Spit Spit P38 Spit Spit Spit Spit Spit Spit P47 Spit, 109K4 109K4 109K4 109K4 109K4 190D9 109K4.

Hardly anybody goes for the ground objectives except for a couple of us dedicated bomber guys, and then we just become fodder for the fighter jockies. So, we get tired of it, hop in a fighter and get murdered because we don't know how to fly them :P (least in my case anyway lol)

So, I've reverted to primarily Offline flying again and the sim has once more become enjoyable.

x__CRASH__x
08-28-2005, 08:33 AM
Originally posted by IV_JG51_Prien:
I've gotten to the point where I don't think I'll be playing online much anymore. It was a lot of fun for me before I got deployed to Iraq, but after my return it feels like the average online experience in servers like WarClouds has been that of a FPS set in an aviation setting. So much trash talk.. People flying planes not because they have any kind of vested historical interest in the bird, but rather: "d0oD, gotta get in the <insert plane here> because it PWNSZORZ!". I.E looking at the plane list and seeing "Spit Spit Spit Spit Spit P38 Spit Spit Spit Spit Spit Spit P47 Spit, 109K4 109K4 109K4 109K4 109K4 190D9 109K4.

Hardly anybody goes for the ground objectives except for a couple of us dedicated bomber guys, and then we just become fodder for the fighter jockies. So, we get tired of it, hop in a fighter and get murdered because we don't know how to fly them :P (least in my case anyway lol)

So, I've reverted to primarily Offline flying again and the sim has once more become enjoyable.
I think there is a big mistake lumping War Clouds, or any other server into this discussion. Where and how you fly is entirely your choice. If you don't like War Clouds WF's plane set, do not fly there. I am personally bored of the late war WF stuff. I've been flying it for quite some time, and just yearn for more. Thats why I started flying CzechWar with my team. I also fly in other servers with different plane sets and scenarios. Last night I was DFing in a Me-163! It was fun because it was different!

The bottom line is that I fly online for the pilots experience. AI gives me no thrill of vicotry because they give me no competion. So no matter what I'm flying, I'd rather do it against real people.

NorrisMcWhirter
08-28-2005, 08:41 AM
AI are now more predictable than ever. Offline missions can feel more immersive what with the radio chatter but that's no match for TS either. Although, offline, you don't get someone telling you how many MPG they get out of their Volvo which sort of ruins it a little.

Ta,
Norris

vanjast
08-28-2005, 08:53 AM
Originally posted by IV_JG51_Prien:
Hardly anybody goes for the ground objectives except for a couple of us dedicated bomber guys, and then we just become fodder for the fighter jockies. So, we get tired of it, hop in a fighter and get murdered because we don't know how to fly them :P (least in my case anyway lol)


Sorry to hear that, but this is the case when the war is not a one sided affair like WW2. The real challenge is for the bomber boys is to get home. When I fly a bomber and am attacked by fighters, I fly the bomber like a fighter (coz I can in this game) and inveriably avoid being shot down (although shot to pieces) until help arrives.

An example of tactics:-
In a B25 and got bounced by a 2 Zero's. Lots of rudder and yoyo's resulted in one Zero down. the last zero was good, but I had a plan. He came up on my six so I sat there, kicked hard right rudder and nosed up a bit and held the plane in that position. This position gave Rear, Side and Top gunners a perfect field of view ... The Zero just blew up under all that fire
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

IV_JG51_Prien
08-28-2005, 10:13 AM
You know Crash. Thats why I don't fly on WarClouds anymore.

It's not like what I said isn't true. It's the way it is. I'll lump it as I see it, and call it as such. WarClouds turned into AirQuake. So the other day I decided "Not flying WC anymore".

As for the bomber/jabo situation:

Something to consider....Combat units work as a team to achieve an overall objective. Bomber/Attack craft support ground units, Fighters support the bombers/attack and of course eachother. Teamwork and support.On many of the servers, there usually is no semblance of any kind of teamwork. Rarely does anybody run escort duty for the bomber jocks. 95% of the time we are left to fend for ourselves, which is of course doable but not preferential. Seems like the "little friends" are more interested in what the number in the "score" column next to thier name says, and want to go add +1 to E-peen every time they go wheels up.

Brings up another interesting point and something I've seen the most on WARCLOUDS is the following scenario..

Pilot A gets into a scrap with Pilot B. Pilot C see's the engagement and decides to go in to provide some support. Pilot C helps Pilot A down Pilot B. The next thing to pop up in the text chat "Hey NUB nice kill steal". Reboot: So much for teamwork to complete the objective. Also a ton of "Man, why don't you quit flying that noob plane".

I don't like to have to "lump a server" into the discussion but it's not like I'm just making this stuff up. I saw that garbage darn near every time I connected to the server last week. Hence my choice to quit playing there. It was a fun server awhile back, but as I tried to say, Sadly it's turned into FPSAIRWARONLINE where too many people are more concerned with "gaming" and what their score is.. Rather than "simming". So I've written it off of my list of places to play.

Hence, why personally, my online "Simming" time is going to be left to functions with my Squad where we actually work as a team, nobody is too concerned with how many kills they rack up.. Where mission completion is Priority 1.

LEXX_Luthor
08-28-2005, 05:10 PM
The bombers are 1942 at best, and the 1944 dogfighters are...1944.

WWSensei::
I think you have a skewed vision of Newbie versus "Average Gamer" By far the "average gamer" is a FPS game player with no more than 10 minutes of attention span. The militayr enthusists are few and far between.
You 'think' so, because I never posted about your "Average Gamers." http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif Strategy games don't depend on FPS gamers, and Strategy games are a far larger market than flight sims. Yes? No? Now, we have something to talk about. Strategy games offer gameplay content that both FPS and Arcade Dogfight shooters fail to offer.


I can go pull up Call Of Duty or Medal of Honor games 2+ years old and still found THOUSANDS of servers online. Throw in Unreal Tournament in its various forms and it goes higher.
Ignore the arcade servers and the arcade games. Look up Red Baron and Strategy games that are still being played today and ask yourself Why? Think about it.


I work in a building of about 150 geeks. Programmers. More computer literate than your average person on the street and more gamers than the average crowd of 150. 2 of us play flight sims. The rest are all FPS gamers.
No wonder so few are flight simmers -- Flight sims offer the same experience as FPS games, but require far more learning. This is why so many "deep" gamers go for long playing Strategy games and not flight sims. Think about it.


It has nothing to do with people's attitudes on servers. Most gamers don't get that far.
Ignore the arcade Online servers. Look to the majority of game buyers that stick with the games they buy. This would be Strategy games which I think last longer in people's interest than the examples you offer for FPS games.


My co-worker wasn't turned off by the sterile environment. He was turned off because he wasn't getting the instant gratification he gets in an FPS. He cannot conceive of playing something for more than 30 seconds without killing several enemy. He is far more representative of the "average gamer".
Yes he was turned of by the sterile environment. If the environment was not sterile, he would have found something besides instant gratification, something called Content, Immersion, Gameplay, and Challenge. Find out how many coworkers are playing Strategery games. Do it.

fordfan25
08-28-2005, 05:33 PM
Originally posted by wayno7777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">"Why I play offline...."
Because I stil have a cr@P computer (750 Duron, GF2mx400 64mb, dial-up_although cable comes tomorrow), even most of the missions and camps are d@mnned near impossible to play(some are like a slide-show at one frame per 10 seconds) http://forums.ubi.com/images/smilies/cry.gif.... </div></BLOCKQUOTE>


wow i cant beleave that will even play it. i feel for you man i do. thats the resone i get so pi$$ed every time i see a piece of hardwear like a 6800gt being sold for 400 bucks. its just BS. iwas lucky enough to get up enough $$ to build a good rig and my mom took over payments on my 1.6cpu dell that i got about 3 years ago. but bleave me man i know how you feel. http://forums.ubi.com/images/smilies/51.gif

Bearcat99
08-28-2005, 05:51 PM
I fly offline because it is still fun and challenging to me. I use VAC and TIR and VAC adds a whole nother dimension to offline flying. Sometimes all I want to do is fly. I dont want to talk..... or the people I want to talk to arent online..... IE early in the morning before I go to work... I was never a big DF server guy. I got enough of that in CFS1. I prefer coops or single missions..... I run private DFs to practice my bombing....

blazer-glory
08-28-2005, 05:54 PM
Because noone will ever know the truth! :s

shinden1974
08-28-2005, 09:44 PM
with full real, Offline is still very challenging, I can't count how many times I've been blown away in a corsair because I failed to spot that speck of a Zero against the ground.

Still, online is awesome, if I ever had the time to spare, I would defintely join a coop and/or a squadron in an online war. DF provides a little too much randomness for me, such as wandering by yourself into a cloud of enemy fighters.

I simply don't have time for online, I barely have time for offline. I have a 2 year old and I'm quite busy, and like many of you can relate to, I have to budget my time carefully.

The bragging doesn't bother me at all, bragging brings up pictures in my mind of a guy sitting behind a desk holding his stick, bag of potato chips and a coke by his side...imagining his comparison to Hartmann, Sakai, Bong and Johnson...it invokes outrageous laughter from me.

wayno7777
08-28-2005, 10:00 PM
Originally posted by fordfan25:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wayno7777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">"Why I play offline...."
Because I stil have a cr@P computer (750 Duron, GF2mx400 64mb, dial-up_although cable comes tomorrow), even most of the missions and camps are d@mnned near impossible to play(some are like a slide-show at one frame per 10 seconds) http://forums.ubi.com/images/smilies/cry.gif.... </div></BLOCKQUOTE>


wow i cant beleave that will even play it. i feel for you man i do. thats the resone i get so pi$$ed every time i see a piece of hardwear like a 6800gt being sold for 400 bucks. its just BS. iwas lucky enough to get up enough $$ to build a good rig and my mom took over payments on my 1.6cpu dell that i got about 3 years ago. but bleave me man i know how you feel. http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>

Thanks, at least I have cable now and the forums are faster!!!

Tvrdi
08-29-2005, 01:06 AM
Originally posted by BSS_Goat:
The AI can't post here and brag about how UBER they are.



and my internet connection at home is fecked.


your flying offline because you dont know how good is to play online kicking noobs asses

stubby
08-29-2005, 06:18 AM
Originally posted by LEXX_Luthor:
That's why I say Online is one thing that may be hurting flight sims. The genre didn't get into Niche Status by accident, and this may be related. Just a guess right now, but...

Imagine if FB/PF had the same Offline programming brilliance behind Red Baron and Falcon~4 campaign systems -- The same brilliance but not the same programming, but a decade of programming achievments BEYOND RB and F4 instead of less than FB and F4. The focus on arcade game Online Dogfight "with realistic FM/DM" is killing any new *real* advances in flight simming.

One of the best, insightful posts I've read in these forums. It's spot on. I would only add that to really push your offline experience to the limits, fly your pilots 'dead-is-dead'. Refly cheapens the whatever accompishments you may get. What I mean is that it's far more impressive if guy survives 20 missions with three air kills vs a guy that flies the same 20 missions, dies 10 times yet accumulates 30 air kills. 'dead-is-dead' adds tremendously to the offline immersion process.