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View Full Version : New set of core DLL`s from Yuri. (Updated 2-20-2006) New dlls inside



crazyivan1970
02-17-2006, 06:27 PM
Greetings all.
I am happy to anounce more goodies from Yuri. This is new release with future improvements and optimisations. All previous fixes are included in this release.

Now, please pay attention, this BETA release contains two packages:

1) Standard set that includes all latest fixes and optimizations for ALL cards.

ftp://www.txsquadron.com/patches/Standard.zip

2) New optimized release that introduces different type of rendering water, whitecaps on the waves(Foam) in particular. Tile effect is greatly reduced and there is alot more whitecaps then use to http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
This dll set should be run on ATI 9600 or later...and Nvidia 6600 or later. Please test performance and visual quality on different weather and time of the day.

<span class="ev_code_YELLOW">DLL Updated February 20th 2006, Changes:</span> Black water bug corrected for ATI 9800 series. Tiles liquidated for ATI cards. Foam colors are brighter and water is steadier when camera is moved.

ftp://www.txsquadron.com/patches/HQFoam.zip <- Updated Feb 2oth

!! Once again thanks to TX boyz for hosting.

*** Installation ***
1) In your current IL2 directory, locate il2_core.dll, il2_corep4.dll and rename them to something else, like xil2_core.dll, xil2_corep4.dll
This way you can always go back to your original DLL`s if something goes wrong, ok?

2) Unzip contents of the package that you have chosen into IL2 directory. Yes, unzip both dlls (il2_core.dll and il2_corep4.dll), IL2 application knows which one to use based on the processor(instructions type)

**** THIS IS BETA RELEASE, IF YOU STILL NOT SURE HOW TO DO IT, PLEASE DO NOT HESITATE TO ASK, OR DONT DO IT ALL****

Just a reminder,

water settings for

ATI: 0,1,2
Nvidia: 0,1,2,3,4


Same drill as before, post back your findings http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Targ
02-17-2006, 07:00 PM
Great stuff!

sensen13
02-17-2006, 07:42 PM
Water=2 transparent/black water strikes again!

http://i6.photobucket.com/albums/y216/Uldar/5577d2a2.jpg

Seems a step backwards here http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Again, my system specs:

P4 3.0
2048MB RAM
ATI Radeon 9800 PRO 256MB
using the latest drives (released Feb 9, 06)

If need be I will resubmit my conf.ini file and DXDiag (though I am using the OpenGL drivers instead).

RxMan
02-17-2006, 07:46 PM
I get black transparent water with HQfoam set, but the STANDARD set seems to have the extra foam and is not black...
ATI 9800 PRO AIW

FAM_Aguila
02-17-2006, 07:53 PM
Same problem in here black/transparent water.

Athlon 64 3200+
1024 MB RAM
Ati 9700 pro

Previous fix work fine.

S!

A.K.Davis
02-17-2006, 09:19 PM
Quick Water=4 impression on two 6800Ultras:

Foam is too grey and maybe too infrequent in better weather (waves cresting some in open sea is pretty usual). Also tends to appear and disappear depending on angle of view, making it look more like a lighting effect than a texture on the surface. Screenshots to follow.

p.s. Ahh, perhaps that was too brief. This is an awesome effect to implement.

p.p.s. I'm getting strange specular artifacts when I hit the printscreen key, momentary from the aircraft and continuous from stationary cameras. Not seen with previous .dlls.

artifacts that flash when PRINTSCREEN is pressed:
http://img108.imageshack.us/img108/493/foamwater4artifacts3rs.th.jpg (http://img108.imageshack.us/my.php?image=foamwater4artifacts3rs.jpg)

A.K.Davis
02-17-2006, 10:23 PM
too grey:
http://img49.imageshack.us/img49/4645/foamwater428yy.th.jpg (http://img49.imageshack.us/my.php?image=foamwater428yy.jpg)

clear weather, noon:
http://img352.imageshack.us/img352/8365/foamwater431hu.th.jpg (http://img352.imageshack.us/my.php?image=foamwater431hu.jpg)

good:
http://img96.imageshack.us/img96/301/foamwater442hz.th.jpg (http://img96.imageshack.us/my.php?image=foamwater442hz.jpg)

hazy:
http://img96.imageshack.us/img96/7464/foamwater452lj.th.jpg (http://img96.imageshack.us/my.php?image=foamwater452lj.jpg)

poor:
http://img153.imageshack.us/img153/5268/foamwater419ef.th.jpg (http://img153.imageshack.us/my.php?image=foamwater419ef.jpg)

blind:
http://img96.imageshack.us/img96/4970/foamwater464qw.th.jpg (http://img96.imageshack.us/my.php?image=foamwater464qw.jpg)

rain:
http://img96.imageshack.us/img96/1233/foamwater473bs.th.jpg (http://img96.imageshack.us/my.php?image=foamwater473bs.jpg)

storm:
http://img96.imageshack.us/img96/6815/foamwater489wy.th.jpg (http://img96.imageshack.us/my.php?image=foamwater489wy.jpg)

Also, reflections continue to appear beyond objects on the water:
http://img46.imageshack.us/img46/110/foamwater4reflections0nb.th.jpg (http://img46.imageshack.us/my.php?image=foamwater4reflections0nb.jpg)

A.K.Davis
02-18-2006, 12:04 AM
Are there supposed to be foam effects with Water=2? If so, i'm not getting them. Also, with water=2, the sun reflections are excessively reduced in hazy and poor weather conditions:

Sun above, "oh my god, my eyes!":
http://img153.imageshack.us/img153/4048/foamwater2sun5ew.th.jpg (http://img153.imageshack.us/my.php?image=foamwater2sun5ew.jpg)

Sun below, hardly even visible unless zoomed in, and even then just barely:
http://img113.imageshack.us/img113/9306/foamwater2sunreflection9qd.th.jpg (http://img113.imageshack.us/my.php?image=foamwater2sunreflection9qd.jpg)

Tomorrow: water=3 tests.

RocketDog
02-18-2006, 04:39 AM
HQ foam set tried here. Very impressive.

X1900XT, Catalyst 6.2

Water = 1 is the same as before.

Water = 2 looks very good. The tiling and "crawling" of the water has been greatly reduced.

But, the reflection on mountains on the water with Weather = "clear" of "good" flickers or shimmers noticeably.

The whitehorses are great, but perhaps too grey and might be better a bit more white.

I still think that water = 2 is too black and doesn't lighten fast enough as one looks towards the horizon.

Cheers,

RocketDog.

http://img.photobucket.com/albums/v402/RocketDog/il2fb2006-02-1811-34-45-43.jpg

stansdds
02-18-2006, 05:27 AM
Foam is not available in water1 or 2, only in 3 and 4. The foam does appear a bit too gray.

The foam dll's definitely decrease the tile effect. My impression is that they also decrease the peaks of the waves, at least in water2 and that is why the reflections seem reduced. Less sparkling, the water surface seems calmer. At least that is my impression

crazyivan1970
02-18-2006, 05:54 AM
Keep them coming folks. This is beta and your input is extremely valuable.

Just want to point out one small detail. On water=0 (that`s how i usually fly, unless i am taking screenshots) i picked up 3-5 fps on low and 7-9 fps on high using Foam set. That`s in both Black Death and Kamikazee tracks.

stansdds
02-18-2006, 06:41 AM
Quick test, Kamikaze02 track, water=2. The Foam dll netted a gain of 2 fps.

2006-02-18 08:28:49 - il2fb water=2 FOAMdll Kamikaze02
Frames: 6242 - Time: 159613ms - Avg: 39.107 - Min: 13 - Max: 61

2006-02-18 08:36:12 - il2fb water=2 V4.03m dll Kamikaze02
Frames: 5967 - Time: 159364ms - Avg: 37.443 - Min: 12 - Max: 61

Hawgdog
02-18-2006, 06:52 AM
new dll give blocky looking spots in the waves
x850XT
HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=0
http://i40.photobucket.com/albums/e245/CWOS/NEWDLL.jpg

side view

http://i40.photobucket.com/albums/e245/CWOS/foamdll.jpg


this with water zero
http://i40.photobucket.com/albums/e245/CWOS/water0.jpg

heres the standard dll pack, water 2
http://i40.photobucket.com/albums/e245/CWOS/STDdll.jpg

stansdds
02-18-2006, 07:03 AM
Foam dll does that with Water=2 also, much like the first set of experimental dlls.

oren9999
02-18-2006, 07:12 AM
x800xt pe here :
besides the blocky looking spots in the waves,
those dll are amazing.
looks good and performs good.

RegRag1977
02-18-2006, 07:18 AM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifGreat news!
Thanks Yuri and Ivan! http://forums.ubi.com/images/smilies/25.gif

PF_Coastie
02-18-2006, 08:13 AM
I just want to clear something up before posting any findings.

Are we to assume the water=0,1,2 is for ATI and 3,4 for Nvidia only?

Trotzky
02-18-2006, 08:31 AM
Thanks, HQfoam.zip works fine on Nvidia 6600GT (antialias 2q anisotropic 2) resolution 1280 with Water=4, Forest=3, Typeclouds=1, stencilbits=8.
Best looking dll's so far.

Greetings, Trotzky

crazyivan1970
02-18-2006, 08:37 AM
Originally posted by PF_Coastie:
I just want to clear something up before posting any findings.

Are we to assume the water=0,1,2 is for ATI and 3,4 for Nvidia only?

Correct for ATI Coastie, But i think X1800 and up are capable of water 3 and 4 as well, but not optimized for them. For nVidia all parameters should work, 0,1,2,3,4.

Tator_Totts
02-18-2006, 09:09 AM
Water 4
Extra foam
Nividia 6800 ultra on nividia settings in game
http://home.carolina.rr.com/squad/grab0003.jpg

http://home.carolina.rr.com/squad/grab0004.jpg

http://home.carolina.rr.com/squad/grab0006.jpg
http://home.carolina.rr.com/squad/grab0005.jpg

http://home.carolina.rr.com/squad/grab0002.jpg

FOKite
02-18-2006, 09:41 AM
Just tried both set of dll's and pretty much agree with A K Davis. Also wave size now seems to be constant what ever the weather state??
[QUOTE]Originally posted by A.K.Davis:
Quick Water=4 impression on two 6800Ultras:

Foam is too grey and maybe too infrequent in better weather (waves cresting some in open sea is pretty usual). Also tends to appear and disappear depending on angle of view, making it look more like a lighting effect than a texture on the surface.

luke97
02-18-2006, 11:16 AM
Yuri. I dont know what you did to the "foam" dll´s, but its the first time since 71.25 drivers, that I am "stutter-free"!! God knows I´ve tested all Nvidia drivers, all dll´s, tweaked all settings, and I only succeded TODAY, with those dll´s!

Im using 81.65 drivers , water=4, Anisox4 , AAx4 and 1280x1024
Made the usual Smolensk test and the Ki61vsB-24 test, looking the aircraft from above on external, over the forests, and SUCCESS. No "rythmic" stutter.

Whatever you did to the files, Yuri, please, LEAVE IT THIS WAY! :-)

S and tnx!

Urufu_Shinjiro
02-18-2006, 12:01 PM
Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PF_Coastie:
I just want to clear something up before posting any findings.

Are we to assume the water=0,1,2 is for ATI and 3,4 for Nvidia only?

Correct for ATI Coastie, But i think X1800 and up are capable of water 3 and 4 as well, but not optimized for them. For nVidia all parameters should work, 0,1,2,3,4. </div></BLOCKQUOTE>

Please please get clarification on this, as an x1800xl owner I would love to know how to do this. Do we need to set or cards to nvidia in the setup to do this or what, please let us know.

Hunter82
02-18-2006, 12:15 PM
water 3 and 4 are for NV only

0,1,2 for ATI
0,1,2,3,4 for NV

crazyivan1970
02-18-2006, 12:36 PM
Listen to Pimp Daddy, he has 1800s http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

A.K.Davis
02-18-2006, 01:26 PM
Originally posted by FOKite:
Just tried both set of dll's and pretty much agree with A K Davis. Also wave size now seems to be constant what ever the weather state??
[QUOTE]Originally posted by A.K.Davis:
Quick Water=4 impression on two 6800Ultras:

Foam is too grey and maybe too infrequent in better weather (waves cresting some in open sea is pretty usual). Also tends to appear and disappear depending on angle of view, making it look more like a lighting effect than a texture on the surface.

Yes, I'm not really getting an impression of increasing "roughness" as weather worsens, except the change in wave state from "hazy" to "poor," but perhaps this is intended. However, since the foam just becomes less visible while frequency and size remain constant, the ocean state looks rougher in "poor" conditions than in "thunder" conditions. Same impression with water=2, but with no foam in any conditions.

Also, can someone confirm whether foam is only supposed to be present with water=3 and water=4.

Water=3 is much the same as Water=4 for me, but there is a more pronounced "flutter" (like a flag in the wind) to the foam when viewed lower to the surface.

I am also getting flashing dark patches in the wakes of ships where the foam/wave effect and the wake effect interact (and in water=2 without the foam).

crazyivan1970
02-18-2006, 01:31 PM
Looks really nice with Zero taking off http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://i1.tinypic.com/o05tt2.jpg

EDIT: New version of foam dll made water much bluer http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://i1.tinypic.com/o86o10.jpg

JACN12
02-18-2006, 01:57 PM
My test:

HQFoam dlls:
- High fps gain, restoring to december beta dlls level (great!).Avg 15-20 fps gain (water=4 busy scenery)
- No stuttering.
- Nice thunderstorm water.
- Same water shimmering effect (seen from above 90º)as december beta dlls.

Standar dlls:

- High fps loss, the same as with february´s beta and 4.03 ones. (Avg 15-20..bla, bla)
- Less stuttering than before but still high noticeable.
- Nicer and more realistic water shimmering effect already included in feb. beta/4.03 patch (visually identical)

@FX55 + @7800GTX 512 + 82.12drivers

NerdConnected
02-18-2006, 02:26 PM
crazyivan1970,

Benching.....

FB/AEP/PF 402m running on
XP64 final

########################
System:
########################
Athlon 64 3400+ oc'd to 2,5 Ghz
Cool and Quiet enabled
2 Gb RAM DDR400 CL2
Nvidia 6800 Ultra (425 Mhz core and 1.1 Ghz mem)
120 Gb WD ATA
2 Gb Swap
Sb-Xfi

########################
Video card driver
########################
XP 64: Forceware 81.85 and 81.98

########################
FB/AEP/PF conf.ini settings
########################
[window]
width=1280
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.045833334
viewSet=54
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
SubTitlesLines=2
TypeClouds=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=14
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=0
SoundFlags.duplex=0
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=0
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=0
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[Render_OpenGL]
TexQual=3
TexLandQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1

HardwareShaders=1

ForceShaders1x=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandLarge=1

Water=2
Effects=0

VideoSetupId=17
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
RandomFlights=1
MissionDistance=50
CampaignLength=Medium
CampaignAI=Normal
AirIntensity=Normal
GroundIntensity=Normal
CampaignMissions=Normal
Maxbomberskill=2
;VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)
CampaignLength=Medium
;Pacific Fighters only.
;For example, if you want mission outcome to always be historical,
;you can set the parameters to unachievable high values, such as:
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
;Japanese have chutes from start of war
UseParachutes=1
;0 or 1. Zero meaning you'll have AAA/flak unit at some unused airbases
NoAirfieldHighlight=0
;Can be set to 0 to 100, default or not having the line in conf.ini is 10.
MaxFLAK=5

########################
Other Processes/services active on OS:
########################
- XP64 services running:
DCOm Server
Event Log
Nvidia display driver
Plug and Play
Remote Procedure Call (RPC)
Security Accounts Manager
Windows Audio

########################
Benchmarking using fraps 2.7.2
########################

Nvidia driver 81.85/81.98 settings:

- 2x AA
- Anisotropic filtering Off
- Texture pref. Quality
- Color profile: Not available
- vert. sync: off
- Force Mipmaps: none
- Conf. Tex. Clamp: On
- Ext. Limit: Off
- Hardw. Acc.: Single display
- Tril. Opt. : On
- Anis. mip filter Opt. On
- Anis. sample filter Opt. on
- Triple buff: on
- Negative LOD bias: allow
- Screen refresh: 75 Hz

########################
FSautostart settings
########################
Stopping unneeded SB-Xfi processes
Priority: above normal
No defrag memory

################################################## #############
For comparison:
OLD DLLS benching (81.85)
################################################## #############
Black Death (water=2) dlls_test1:

2006-01-29 19:55:00 - il2fb
Frames: 5829 - Time: 155086ms - Avg: 37.586 - Min: 14 - Max: 71

Black Death (water=2) dlls_test2:

2006-01-29 20:06:39 - il2fb
Frames: 6522 - Time: 154835ms - Avg: 42.122 - Min: 16 - Max: 84

################################################## #############
NEW DLL (High Foam) benching
Nvidia driver 81.98; same settings as 81.85.
################################################## #############
Black Death (water=2)
2006-02-18 15:51:17 - il2fb
Frames: 6620 - Time: 155256ms - Avg: 42.639 - Min: 17 - Max: 84

Kamikaze02 (water=2):
2006-02-18 15:58:58 - il2fb
Frames: 6068 - Time: 153721ms - Avg: 39.474 - Min: 12 - Max: 117

################################################## #############
Conclusion:
################################################## #############
Slight increase in fps when compared with last dlls_test2.

Rendering quality is good, a bit of shimmering when hills are near, but acceptable.

Overall quality looks good. Did some flying this afternoon and did not see any major differences when compared to last ones. Sun reflection however looked a bit different (more detailed ripples in center and larger reflection circle).

Did not notice missing textures or blocky waves either.

Mark

stansdds
02-18-2006, 06:19 PM
Further testing has shown that the Foam dll's run ultra smooth with Water=1, but on my system, Water=2 and 3 do show the dreaded micro-stutter, the higher the water setting, the worse it seems to be.

AMD A64 3500+
SB Audigy 2ZS
2GB PC3200 RAM
NV6800 Ultra PCIe
71.89 driver

RocketDog
02-19-2006, 02:22 AM
Originally posted by A.K.Davis:
Also, can someone confirm whether foam is only supposed to be present with water=3 and water=4.


I get foam effects with water = 2 on an ATi card (X1900XT).

Cheers,

RocketDog.

JS312RAF
02-19-2006, 02:27 AM
tried em even if i have just GF4200Ti
tested on BlackDeath track..
with "standard" set, there was no increase what so ever..
and with "HQFoam" set, i get Avg +1FPS (from 20 with previous dlls to 21), other fpss remained the same..
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

RocketDog
02-19-2006, 02:38 AM
Originally posted by crazyivan1970:
Looks really nice with Zero taking off http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://i1.tinypic.com/o05tt2.jpg

Ivan, look at the water in your picture. It reflects the green mountain in the background, but it doesn't reflect the sky so it looks like tar, not like water.

Here is a similar shot from the real world. Blue sky makes for blue water at anything other than very close-to-vertical viewing angles.

The water is too black.

Cheers,

RocketDog.

http://img.photobucket.com/albums/v402/RocketDog/Flying_Boat.jpg

Willey
02-19-2006, 04:26 AM
Originally posted by crazyivan1970:
!! Once again thanks to TX boyz for hosting.


I would be more grateful if it was a fast server. I'm capable of DLing more than 500KB/s. Unfortunately, these dlls load with the hundredth, 5KB/s. That takes ages and reminds me of my ol'e 56k http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

x6BL_Brando
02-19-2006, 05:51 AM
I would be more grateful if it was a fast server. I'm capable of DLing more than 500KB/s. Unfortunately, these dlls load with the hundredth, 5KB/s. That takes ages and reminds me of my ol'e 56k


Odd, they d/l'd really quickly here - 'bout a minute apiece - maybe you picked a time when a lot of other traffic was going on (?) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

B

monty66
02-19-2006, 08:00 AM
HQ Foam....

I dont get any foam at all.. i guess thats because of my old card (FX5200)
All i can ever get in perfect mode is water=1
it reverts back to =1 what ever water i try,

but these drivers has made a vast improvement
to my frames... good work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FX5200/1.5 gig ram/AMD 2.5/Nvidia drivers 78.01(have to use these ones because of LCD glasses)/XP Pro

Monty

II_JG1_Falke
02-19-2006, 10:49 AM
I sure wish there was a choice of Perfect with "Excellent/HardwareShaders=0" Type water.

That said, and knowing it will go unheard, I got the best frame rates with "Foam dlls", Perfect-Water 2, better frame rates in fact than I get with settings on Excellent.

That's a first. "But" I absolutly hate the shiny-mirror water. While it may be good in a pacific setting, it looks like ****e when around bays and rivers. Land horizons where land/river/bays meet look even worse. Very jaggy.

I appreciate Yuri's efforts, I applaud them, but like I said, I'd sure like to be able to run in Perfect mode, but with the choice of the flatter "Excellent" type water. (I'll bet that frame rates would go higher still!)

----------------------------------

Asus A7N8X-Delux
AMD Athlon(tm) XP 2600+
NVIDIA GeForce 6800 Ultra
1 Gig RAM
Windows XP Professional w/Service Pack 2

money_money
02-19-2006, 11:03 AM
I wouldnt normally use water=2 on my system. i had a large FPS drop over water (water=2) on the foam dll, hovering around 4-6 fps(when looking at water) where as on the standard dll it would hover around 18-20. normal fps when water isnt on the screen is aroung 35-45.
I know this test wasnt very scientific, same QMB, diving as soon as mission begins, crimea map.
foam dll
http://img351.imageshack.us/img351/9734/w2dllfoamperls5mb.jpg
standard dll. http://img351.imageshack.us/img351/9565/w2dllstan1gr.jpg

PS when in excellent landscape mode, does the water look really crapy, I thought I had tested this before, (must not have hit apply) but was surprised to see how bad it looked

is this normal? water =2 excellent landscape>

http://img471.imageshack.us/img471/4503/w2exclandsc6dy.jpg

crazyivan1970
02-19-2006, 11:54 AM
Originally posted by Willey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crazyivan1970:
!! Once again thanks to TX boyz for hosting.


I would be more grateful if it was a fast server. I'm capable of DLing more than 500KB/s. Unfortunately, these dlls load with the hundredth, 5KB/s. That takes ages and reminds me of my ol'e 56k http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

I think that was un-called for Willey. Their server is Dual OC3... and if that is not good enough for you then i dont know what is. I downloaded same dlls @780kb/s sooo, not sure what to say.

crazyivan1970
02-19-2006, 11:55 AM
Originally posted by monty66:
HQ Foam....

I dont get any foam at all.. i guess thats because of my old card (FX5200)
All i can ever get in perfect mode is water=1
it reverts back to =1 what ever water i try,

but these drivers has made a vast improvement
to my frames... good work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FX5200/1.5 gig ram/AMD 2.5/Nvidia drivers 78.01(have to use these ones because of LCD glasses)/XP Pro

Monty

Yes, that`s because of the card mate, sorry.

money_money
02-19-2006, 12:01 PM
Is there any difference, WATER=1
on
Foam dll
standard dll
ATIFix 1
ATIfix 2
or the older dll's?

A.K.Davis
02-19-2006, 12:27 PM
Originally posted by RocketDog:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by A.K.Davis:
Also, can someone confirm whether foam is only supposed to be present with water=3 and water=4.


I get foam effects with water = 2 on an ATi card (X1900XT).

Cheers,

RocketDog. </div></BLOCKQUOTE>

Can anyone confirm for water=2 on NVIDIA cards.

new foam .dlls, water=2, rain:
http://img153.imageshack.us/img153/2707/foamwater2rain7oq.jpg

new standard .dlls, water=2, rain:
http://img317.imageshack.us/img317/6024/standardwater2rain9dg.jpg

2 x 6800 Ultras, 82.12 drivers

Bartolomeo_ita
02-19-2006, 01:02 PM
http://img474.imageshack.us/img474/3563/immagine15ie.gif

RxMan
02-19-2006, 01:23 PM
I havn't seen foam in any of the pictures you'll have posted so far.
This is the foam I get with perfect, water=2, and the new standard dlls, is this the foam we're suppose to get? The HQfoam.dlls give me black transparent water.
AIW ATI 9800 Pro 128

http://home.att.net/~fb_rxman/newfoam.jpg

A.K.Davis
02-19-2006, 01:42 PM
Originally posted by RxMan:
I havn't seen foam in any of the pictures you'll have posted so far.
This is the foam I get with perfect, water=2, and the new standard dlls, is this the foam we're suppose to get? The HQfoam.dlls give me black transparent water.
AIW ATI 9800 Pro 128

1. Did you skip the first page? Plenty of foam pictures.

2. If you are getting foam with the "standard" .dlls, and apparently more foam than anyone with the "foam" .dlls, then that is very odd.

Willey
02-19-2006, 02:46 PM
Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Willey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crazyivan1970:
!! Once again thanks to TX boyz for hosting.


I would be more grateful if it was a fast server. I'm capable of DLing more than 500KB/s. Unfortunately, these dlls load with the hundredth, 5KB/s. That takes ages and reminds me of my ol'e 56k http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

I think that was un-called for Willey. Their server is Dual OC3... and if that is not good enough for you then i dont know what is. I downloaded same dlls @780kb/s sooo, not sure what to say. </div></BLOCKQUOTE>

The problem is, I'm on the other side of the world. I tried it again, 20KB/s max. "ping www.txsquadron.com (http://www.txsquadron.com)" = 172ms. My ISP is 50ms. It's just too much distance http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

But I've waited for DLs more then just a minute, rather like days, just some years ago... so it's no real problem http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I must have hit peak time, reaching just 5KB/s while I got them first.

PS: With water=0 (2 is only good for screenies on my antique 9800 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) and the HQfoams set, no problems. Though I know that water 2 means black water again.

Jim81
02-19-2006, 06:30 PM
Hi guys i ve just tried these new dlls..and i agree with who said that foam dll are giving bettere results . with a 6800 gt i had an average of 35 fps in the Black Death Track with AA 2xq and 1280x960 with drivers 81.95.

generally these dll are faster than the new standard and makes the game with water 2 smoother.

PS: i d like to know wich drivers Yuri and his collegues use to perform tests with new sets of dll .


Ciao !

xf86config
02-19-2006, 08:02 PM
I too get the black water on water=2. I also get a warning in the console window, specificaly, "WARNING: ***( GL error: 0x0502 (Range2)". This error looks to be happening every frame, ( if i type anything in cosole window it imediatly scrolls offscreen once return is hit.

Dunno if this helps, hope so..

XF

PS. runnin a 9700 pro with 06.1 cats, using the HQFoam dll's

Jim81
02-20-2006, 06:00 AM
I was making an on line tournament..with 1024x768..and water2...and avg fps more than 55..but the boring thing is that on line i have lots of stuttering with water = 2...big..fps but stuttering uff http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Punkfriday
02-20-2006, 08:27 AM
will whatever the end result of these changes be incorporated into 4.04m?

Hawgdog
02-20-2006, 11:34 AM
The new .dll's are HUGE!
Great work, tiling gone, water looks great, still some black blotches behind ships, but everything else is very sweet
good job, nice work

regards

p.s. toss all the rest out boys, these are sweet

temujin1981
02-20-2006, 12:02 PM
Hello all, and especially Ivan the terrible !

i have to add my experience of the OpenGL graphics of this game:

look at this :

http://pix.nofrag.com/7d/3e/3b41d00e6cf56d709cedfd32f467.jpeg (http://pix.nofrag.com/7d/3e/3b41d00e6cf56d709cedfd32f467.html)

i have this bug with HardwareShaders=1 !

water = 0 or 1 or 2 or 123456789 ist the same bug !

All dlls Tested (newer or older)

My Pc is :

P-IV 3.0 Ghz
ATI X800 Pro 256 Mb (ASUS)
2 Gigs Ram

and 6.2 drivers used or 5.12: same problem

please terrible Ivan, help the las man with the Black/missing textures !

thanks !

ps: excuse my poor english, i"m French

DuckHawk
02-20-2006, 12:25 PM
I have an nvidia 6600GT with latest driver and water tried at 1,3,4 with stormy conditions. I don't see any difference from the original Dlls. Is my video card to old?

anasteksi
02-20-2006, 12:54 PM
woooooooow!!! i love you guys!! those dll's works perfectly! and with them water looks awesome!

BBloke
02-20-2006, 02:23 PM
I've tried the HQFoam DLL's on 9800XT and they cause rather a lot of stutter. They also give black transparent water 2.

The previous released ATIfix DLL's work great.

S!

Testus01
02-21-2006, 02:44 AM
Hi all,
I made several tries with the newest 'foam' dlls last night (P4 3.2,1 giga RAM, ATI 9800 PRO 128, Catalyst 6.2).
The only way to get nice 3D water is with hardwareshaders=1 in conf.ini file BUT with water=2, I still get black water. Water on 0 or 1 is OK. Of course with maximum antialiasing & aniso, these settings mean a drop of about 20 fps and are more designed for snding postcards than real play ...
So Crazyvan, are we ATIs going to switch to nVidia to follow you (you know we fly till lthe last drop) ?

Gibbage1
02-21-2006, 03:36 AM
Im having very small and hardly noticeable micro-stutters. Every second, there seems to be a micro-pause. Like 1 frame doubleing in every 30 or something. Its only noticeable in a slow turn with a large body of water visable when the high detail water is turned on. Turning off the water removes the micro-stutter.

Here is my specs.

Nvidia 6800GT AGP
P4 3.4GHZ
2GB of RAM
Windows XP
81.98 drivers.

When I turn up the time accell, the time between micro-pauses shortens accordingly. It just seems that IL2 is not keeping a steady framerate for some reason, and its bugging the heck out of me.

I can play rather smoothly at 1050x1680, and even lowered things down too 1024x768 and it still wont help me. I would like to keep the nice water since I keep running into the dull looking flat stuff because I cant judge my altitude from it very well in combat.

nakamura_kenji
02-21-2006, 03:42 AM
both smooth but water seem dark like oil v_v need blue colour
geforce 6800 256mb

RxMan
02-21-2006, 08:12 AM
HQfoam dlls of 2-20 fixed my black transparant water problems. Thanks a lot, now need new much faster system to use 'perfect water=2' while online.
AIW ATI 9800 Pro P4 2.8 2GB-DC-ddr3200

Trotzky
02-21-2006, 09:44 AM
With new Foam-dll's even better as before; the old ones were running smooth as the new ones do, but water=4 looks really "wet" now.

Thanks, Trotzky

jurinko
02-21-2006, 11:39 AM
ATO X800XL here, russian-moded Cats 5.9XT

water=1 - much smoother than before
water=2 - wow, wave effects like on hi-end NVidias but very poor performance
water=0 is still the best for me

sensen13
02-21-2006, 01:21 PM
The new (2/20) HQFoam DLL fixed the black/transparent water issue and everything looks good as far as my initial tests go. Sadly my system is not up to the task of running the new DLLs; frame rates are acceptable when not using Track IR, but drop to 20 or so FPS when using it (particualrily when looking in the direction of large areas of water), making it hard to focus while panning the view. Guess it is about time I invest in a new graphics card.

Thanks again for all the effort, things are looking good, but if you keep increasing the quality settings like this I am going to need a second job to support my new upgrade hobby.

S!

Sensenmann

D-XXI
02-21-2006, 02:17 PM
Foam.dll's give me black water. I'm going back to the december DLL's.

9800XT 128mb

A.K.Davis
02-21-2006, 02:43 PM
I still get no foam with water=2. Sun reflections continue to be reduced/dark.

2x6800ultras, 82.12 drivers

paulsimbo
02-21-2006, 03:40 PM
Very poor framerates for me with my X800XL chaps back to the previous dll`s for me.

Simbo Sim_123

StellarRat
02-21-2006, 08:35 PM
I locked up with my X800XL with the 2/20 DLL's. The 2/17 DLL's are working well for me and have gotten rid of the micro stutters I had after playing for a while.

A.K.Davis
02-21-2006, 09:13 PM
Decided to give the latest 83.90 beta drivers at try. Same issues with water=2: no foam and these somewhat odd looking sun reflections:

http://img148.imageshack.us/img148/8450/foamwater2sun12wg.th.jpg (http://img148.imageshack.us/my.php?image=foamwater2sun12wg.jpg)

http://img133.imageshack.us/img133/2239/foamwater2sun20ky.th.jpg (http://img133.imageshack.us/my.php?image=foamwater2sun20ky.jpg)

Snyde-Dastardly
02-22-2006, 03:28 PM
Water 2 works now, I take a beating on my frames though. Looks great,still the same bug as before with ihe waves in the wake.

http://img.photobucket.com/albums/v62/Vic-Whiplash/Wavebug1.jpg

Sorry the pic is so darn small...stupid photobucket

ErrolFlying
02-22-2006, 08:22 PM
New dll's are tops. With water=4 it's just like the real thing gazing down from the cockpit. Bring on the whale watching!

p1ngu666
02-22-2006, 10:13 PM
there good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif, i get bouncing reflections of the high alt clouds on water, and still have micro stutter

i used the HQ one. i cant record video cos it makes water flash (SLI issue i guess)

TheGozr
02-23-2006, 12:14 PM
What new with teh new Dll of the 4.04m released ,they are different, anyone tested them?
Foam Dll vs 4.04m dll ?
Thx

BM357_Harley_D
02-23-2006, 01:36 PM
Using 4.04m and the early dll's with water=3 I now see a shadow above ships as I am approaching them. Looks Like dirty cloud.

No such problem prior to 4.04m install. In fact, I loved the water look.

Nvidia 6800GT
Driver# 81.98

TheGozr
02-23-2006, 02:23 PM
i still got smoother play with the Foam dll than the 4.04m

MJDYKAS
02-24-2006, 07:41 AM
Okay.....I'm extremely exited about this upgrade but confused on which one is best for me to try. System 1 P4, 1 gig ram, ati x700
System 2 Amd 3800 2 gig ram ati x850xt.
Which ones should I use....the standard one or the Foam dll's.
They both run good, obviously the 2nd system is better, I have the micro stutters on both more on system 1. I have learned to live with the stutters although I constantly try to solve them. My water looks good in either perfect or excellent. Still the question is which one do I try?
Mike

stansdds
02-24-2006, 12:00 PM
Originally posted by MJDYKAS:
Okay.....I'm extremely exited about this upgrade but confused on which one is best for me to try. System 1 P4, 1 gig ram, ati x700
System 2 Amd 3800 2 gig ram ati x850xt.
Which ones should I use....the standard one or the Foam dll's.
They both run good, obviously the 2nd system is better, I have the micro stutters on both more on system 1. I have learned to live with the stutters although I constantly try to solve them. My water looks good in either perfect or excellent. Still the question is which one do I try?
Mike

I'd use the AMD machine for gaming.

Skyline-SG
02-25-2006, 04:18 AM
Hi!
I'm new in here,and first sorry for my english,but I'm not so good in it!
Well I test the water in the game! I have made 4 test,here's the results:
test1 (http://iaro.srv.hu/kep/water00.jpg)
test2 (http://iaro.srv.hu/kep/water01.jpg)
test3 (http://iaro.srv.hu/kep/water02.jpg)
test4 (http://iaro.srv.hu/kep/water03.jpg)
in this machine:
P4 2.4Ghz,ATI 9550 128MB,768MB RAM,Gigabyte motherboard
I need more memory!And maybe a new graphic card,but I don't think!

Regards

MaJoWi
02-25-2006, 02:10 PM
Hi!

Flying the Me 262 with rockets I get grahics corruption when I change the distance in the outside view. The sky and water turn black and land turns white.

I am using ati x800xl.

I do not get this when I turn AA off.

MaJoWi

zoinks_
02-25-2006, 06:01 PM
hi Skyline,
sorry your links do not work. we can not see your water.

do you have all the patches for the game?
http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5581083643

in game go to hardware setup.
video mode must be open gl. you must select resolution with x32.
video options - custom and landscape detail = perfect.

edit conf.ini file located in game root directory with notepad. change water=x in open gl settings to 0, 1, or 2 for ati.(only nvidia can use 3 and 4).

BlitzPig_DDT
02-26-2006, 12:21 AM
Since this is still stickied after the release of 4.04, I have to ask a potentially stupid question - which is the newer, and/or better, set of .dll files, the ones linked in this thread, or the ones in the 4.04 patch?

VonKuno
02-26-2006, 07:19 AM
which is the newer, and/or better

Filesizes of latest foam - dll´s and 4.04 Patch - dll´s are the same, so presumably the latest foam´s are now standart. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Skyline-SG
02-26-2006, 08:51 AM
Hi!
zoinks_ yes I know,the serves is not works!http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Here's again!
Test1 (http://www.sg.hu/forumkepek/2006_02/water00.jpg)
Test2 (http://www.sg.hu/forumkepek/2006_02/water01.jpg)
Test3 (http://www.sg.hu/forumkepek/2006_02/water02.jpg)
Test4 (http://www.sg.hu/forumkepek/2006_02/water03.jpg)

bzc3lk
03-02-2006, 07:56 AM
Have posted an in game image,hopefully correctly showing the water effects using a mid range computer and graphics set up.Frames and game play are smooth.Very happy with 4.04 concerning the water effects.http://i45.photobucket.com/albums/f51/bzc3lk/watereffects.jpg

Jim81
03-02-2006, 10:57 AM
Unfortunately...both on 6800 and 6800 gt card using water 2 with foam dll or the ones included in the new patch 4.04 i dont see foams...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

i use effects = 0 maybe i have to enable them ?

Piniol306
03-02-2006, 11:02 AM
Foam effects are only visible at water=3 and 4

TheGozr
03-02-2006, 01:30 PM
The file Dll's from the ingame 4.04 are smaller to my Foam dll's

jamesdietz
03-03-2006, 12:07 AM
Do I just drop these into the game folder? Where should they go..anyone?

TheGozr
03-03-2006, 11:52 AM
just drop it in the il2's folder.
Or you can save the one you have and replace it with the new one.

jamesdietz
03-03-2006, 03:01 PM
Wish I could remember what the old water looked like,but the new water looks better( I think!)Thanks!

primo6255
03-05-2006, 10:59 AM
AMD FX 55
ASUS A8V-E Deluxe
2G Ram
7800GTX 256 Case Mod(38c 56c)
Raptor 74 G
Audigy 2
PSU 600 Enermax

I Only test perfect setting water 4, thats all I ever use.I have noticed that all dll's since the beginning except Dec.17th have terrible shimmering of mountain shadows on water.This is best to test with the Pacific Islands map.The water effects in 4.04 with foam are very good, if only you can get rid of the shimmering these would be the absolute best.I always go back to Dec.17th dll's because of this.

Erebus..
03-09-2006, 05:08 PM
I need a new PC ..... http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

WildApes
05-20-2006, 03:36 PM
I tried these new .dlls I will need to experiment some more but right off the bat I have issue.

With my widescreen display an old problem rears it's ugly head (from the original IL-2 FB)

I get a black flashing box on the lower left corner. I'm not sure about performance yet. But I had to turn perfect mode off before because of microstutters (on a high end dual core SLI rig)



Well aside from the flashing black box I am still getting stutters. They're at their worst when I try to aim. It's just too jittery.

This is with HQfoam BTW. I will test the others out now.

The Standart files also have this flashing issue and IMO the game player slower in excellent mode as well. Can play 4XAA 16XAF @ 1920x1200 without a hitch but the moment I enable perfect mode the game has microstutters regardless of extra eye candy.
Going back to the stock 4.04 dlls and excellent mode. I'm assuming that since widescreen issues were fixed in 4.04 that these must be older than the stock ones included.

Schtolz
05-21-2006, 10:03 AM
Could anyone advise which dlls I should use with ATI x850 card.

I do not care of HQ foam. The issue I have is aircraft disappearing at medium/close distances in perfect mode. Besides that I have problems to spot 'dots' against the ground over forest when my wingman using an nVidia card can easily spot them.

Does 4.05m version uses one of 2 dlls mentioned in the first message or it has a better, more fine-tuned dll? Should I try different dlls or just stick to 4.05m one?

Recon_609IAP
05-21-2006, 12:45 PM
That is an incredible screenshot of water bzc3lk

Recon_609IAP
05-21-2006, 12:46 PM
I had an ATI card (9800), then I bought a new 7800 GS nvidia - I can see soooooo much better! I love this card.

Kwiatos
05-21-2006, 03:42 PM
Unfortunately up to 4.05 with Radeon 9800 Pro still is a graphic bug with black sky when 262 is close to player plane http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

RamsteinUSA
05-22-2006, 04:23 PM
The dark, black, dark blue sky above 20,000 feet or above that really truly suck... the sky needs to be fixed..... anyone that has flown up above those altitudes knows it is very very bright up there, and the sun and light is blinding,, it does not darken above those heights... (unless you go above 80,000 feet then it has a dark horizen...)

I hope that it can be fixed... even though IL-2 wil no longer be worked on it is a really bad flaw, and we have never been givena n explantion why it was not fixed waaaay earlier... whover made it that way must have been on drugs... I just can't see why it wasn't fixed... (I flew in many military jets and also in refueling tankers, C5's, C141's and more around 35,000 feet (I flew in the cockpit too) and it is extremely bright up there there is no dark sky.. (in daytime hours...)

I Hope some pilots can get in here and chew out whoever refuses to fix this... it irks me when I go up flying in this sim and see the colors go so damned wacky... really sad.. what would it take to correct these outragous problems??


(sorry to sound pissed, but it makes no sense why this wasn't fixed...)

foxyboy1964
05-29-2006, 12:36 AM
I used the HQFoam DLL's and it made a BIG BIG reduction in the stutters.
AMD Athlon 3200+
6600GT
1Gig pc3200 RAM

game patched at v4.03
Well done guys, thanks very much. http://forums.ubi.com/images/smilies/clap.gif

TheGozr
05-29-2006, 01:34 AM
HQFoam DLL
http://forums.ubi.com/images/smilies/agreepost.gif

WWMaxGunz
05-29-2006, 07:36 AM
Simple question.

We have 4.05 since those dll's are out. Are they included in 4.05?

BBB_Hyperion
05-29-2006, 07:58 AM
Not included just files.sfs and 3do file.

italianofalco
06-01-2006, 05:21 PM
don't know if are the "HQFOAM" DLL'S you guys are talking but I've fthe foam by "default"(water 2 in conf.ini) since 4.04 - ati radeon 850 card. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif -Falco

th3wraith06
01-07-2007, 09:08 PM
could you guys please add 3 and 4 for ati cards, i have a x1600 capable of ps3.0 and i am kinda sad that i cant use the ps 3.0 water<div class="ev_tpc_signature">

treat a plane like you treat a woman, because just like a woman, a plane can have a lust for revenge.

my xfire username: usmflyboy

chris455
01-07-2007, 10:30 PM
th3wraith06, please observe the original date of the thread you are replying to, if they are very old, (this one is a year old) they can cause alot of confusion if resurrected like this. Thanks<div class="ev_tpc_signature">

http://members.cox.net/miataman1/p47_new.jpg

"If I can't have my P-47, you can take back my whole WWII"- anon

"..........in this game, even the P-47 isn't a P-47."- Fordfan

"It is not entirely advisable to execute turns in the P-47 in the presence of hostile aircraft" - unknown USAAF fighter pilot.

th3wraith06
01-08-2007, 02:13 PM
srry bout that, didnt pay attention, my bad<div class="ev_tpc_signature">

treat a plane like you treat a woman, because just like a woman, a plane can have a lust for revenge.

my xfire username: usmflyboy

Willey
01-08-2007, 04:35 PM
Too bad they used the so called "Vertex Texture Prefetch" for water 3 and 4 settings - it's not part of the Shader Model 3.0 standard, so only nVidia cards can use these modes. ATI don't have it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.

Don_X
01-11-2007, 07:06 AM
Originally posted by Willey:
Too bad they used the so called "Vertex Texture Prefetch" for water 3 and 4 settings - it's not part of the Shader Model 3.0 standard, so only nVidia cards can use these modes. ATI don't have it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.

Maybe in 4.08??? pretty please . . .
frustrated X1600 owner.<div class="ev_tpc_signature">

http://i44.photobucket.com/albums/f18/Don_X/FI/TaraTaraTara.gif (http://www.petitiononline.com/hilltara/petition.html)

alexus19781978
04-29-2007, 06:05 AM
Have new version DLL's for IL version 408?

flyingloon
04-30-2007, 07:03 AM
see the sticky at the top of the page "attention 8800 users", has links for newest dll's...